Christoph Oelckers
3cd2b92dd1
- pause all game sounds while the menu or console are open and marked SW's UI sounds as such.
2020-02-16 20:08:04 +01:00
Christoph Oelckers
410f5a4545
- clean out stale sprite pointers in User when a sprite gets removed.
...
This was the main reason for those constant crashes, the game was accessing an invalid sprite, treating its data as valid.
Also added a few checks for valid targets in two places where it still crashed.
2020-02-14 21:44:59 +01:00
Christoph Oelckers
071a364d83
- SW: Stop all sound before starting a cutscene
2020-02-14 00:52:57 +01:00
Christoph Oelckers
dff86c7e38
- removed some coordinate fudging for drawing SW's automap background
...
The current code does not need this
2020-02-14 00:41:36 +01:00
Christoph Oelckers
84bf6ad785
- unused code removed
2020-02-14 00:38:22 +01:00
Christoph Oelckers
844dcc22ae
- SW: Don't allow level change via cheat when dead.
2020-02-14 00:37:15 +01:00
Christoph Oelckers
7909f29691
- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
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This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
2020-02-12 20:25:59 +01:00
Christoph Oelckers
a67c281290
- added StopFX function for Shadow Warrior.
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Needed by an upstream change.
2020-02-11 19:28:25 +01:00
hendricks266
9269295102
SW: Don't restart the music when loading a save playing the same track
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git-svn-id: https://svn.eduke32.com/eduke32@8627 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/save.cpp
2020-02-11 18:21:58 +01:00
hendricks266
5d475c2788
SW: Add handleevents to end credits
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From JFSW commit 0c651743f8371fade0231e9c3206ca25e6ae5269
git-svn-id: https://svn.eduke32.com/eduke32@8626 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:21:00 +01:00
hendricks266
0b23c14b9d
SW: Fix potential blank 3DR logo
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From JFSW commit 18d1c68893693e68d0ce7d41bd1eacbec5655d4f
git-svn-id: https://svn.eduke32.com/eduke32@8625 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
2020-02-11 18:20:59 +01:00
hendricks266
8e0407a425
SW: Fix potential buffer overrun in colormap
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From JFSW commit 18d1c68893693e68d0ce7d41bd1eacbec5655d4f
git-svn-id: https://svn.eduke32.com/eduke32@8624 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:20:22 +01:00
Christoph Oelckers
41f2c62ed1
- use the original Build engine compatibility for Shadow Warrior.
...
The 'modern' code causes problems with the tank in the fourth map and probably elsewhere, too.
2020-02-10 22:38:17 +01:00
Christoph Oelckers
a32bc350f1
- allow all keys to open the menu in Blood's demo loop.
2020-02-10 20:35:21 +01:00
Christoph Oelckers
1054356cef
- fixed CD music playback in SW on maps with no MIDI defined.
2020-02-08 21:37:32 +01:00
Christoph Oelckers
803e57c3b3
- fixed: Reverb must be fully disabled when starting the SW intermission.
2020-02-05 20:25:18 +01:00
Christoph Oelckers
d7e54f83de
- fixed ShadowWarrior's 'map' CCMD.
2020-02-05 18:55:10 +01:00
Christoph Oelckers
a90185bea9
- cleaned up the remaining dependencies on windows.h
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This file now only gets included by code that really needs it.
2020-02-03 21:30:57 +01:00
hendricks266
060d19ae35
SW: Clamp tsprz of blood pool floor decals
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git-svn-id: https://svn.eduke32.com/eduke32@8598 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/names2.h
2020-02-02 20:50:39 +01:00
hendricks266
364b41bd55
SW: Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor
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This fixes their invisibility in Polymost.
git-svn-id: https://svn.eduke32.com/eduke32@8597 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/draw.cpp
2020-02-02 20:49:54 +01:00
Christoph Oelckers
df36f27b32
- added a few missing voxel checks.
2020-02-02 20:48:40 +01:00
Christoph Oelckers
ca21852945
- hook up -nologo.
2020-02-02 20:44:57 +01:00
hendricks266
5fdd69cbbb
SW: Add Redux's workaround for glitchy fist HUD sprites in widescreen
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git-svn-id: https://svn.eduke32.com/eduke32@8589 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-02 20:37:21 +01:00
alexey.lysiuk
d0c58b8e64
- fixed: weapon names were printed instead of ammo in Shadow Warrior
2020-02-02 14:37:07 +02:00
Christoph Oelckers
4d7a43004c
- use the new SW interpolation function for all games.
2020-02-02 10:27:47 +01:00
Christoph Oelckers
f76d139207
- fixed SW's interpolation math.
2020-02-02 09:51:44 +01:00
Christoph Oelckers
a594ba32d4
- added assignment to an unused scratch variable to the InitActor*Noise functions.
...
They are used a state identifiers but identical content-wise so MSVC's linker would merge them all together into one if some code wasn't added to make them different.
A global check for the scratch variable was added in a harmless place to ensure that whole program optimization algorithms won't optimize it out anyway after discovering that the variable is never used.
2020-02-02 08:53:28 +01:00
Christoph Oelckers
0e1eeea037
- use the game palette directly for palette lookups.
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The setup here is far too messy for having a copy in a better format - it can be changed in some non-obvious places.
2020-02-01 23:05:43 +01:00
Christoph Oelckers
1cce5d8de2
- fixed RR was still generating input events when the game was paused.
2020-02-01 13:07:58 +01:00
Christoph Oelckers
77ad7dfb81
- fixed incomplete savegame restoration from inside the game.
...
This now quits the game loop instead of trying to set up the loaded level from inside it.
2020-02-01 10:50:40 +01:00
Christoph Oelckers
4bf519dcb0
- fixed copy/pasted broken 'map' CCMD.
2020-01-30 20:25:52 +01:00
Christoph Oelckers
a32da009bd
- moved V_Init2 in SW a little further up so that the cache calls are being made with an initialized renderer.
2020-01-29 19:06:26 +01:00
Christoph Oelckers
8657ecb35d
- implemented 'map' CCMD for all games.
2020-01-28 11:20:30 +01:00
Christoph Oelckers
9ca1e56713
- added extended sound lookup as well plus menu options.
2020-01-27 22:29:45 +01:00
alexey.lysiuk
5510df77be
- streamlined CMake configuration of game libraries
...
https://forum.zdoom.org/viewtopic.php?t=67121
2020-01-27 18:11:35 +01:00
Rachael Alexanderson
1c8c2543cb
- fixed: Shadow Warrior: End sequence was still 'hung'
2020-01-27 11:11:21 -05:00
Christoph Oelckers
245aa5d3bc
- reworked global palette state for robustness.
2020-01-26 10:58:00 +01:00
Christoph Oelckers
fd1e63b996
- allow skipping in the end of game sequence.
2020-01-24 21:41:47 +01:00
Christoph Oelckers
08e69b1d2e
- fixed missing messages in Shadow Warrior.
2020-01-24 19:51:06 +01:00
Rachael Alexanderson
69ebd9a95d
- update shadow warrior's PutStringInfo to put newlines in the console automatically (it was this, or update every use of PutStringInfo to have them)
2020-01-23 13:05:09 -05:00
Rachael Alexanderson
52897c0cbb
- complete the "give" commands for Shadow Warrior
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- add a "levelwarp" cheat for Shadow Warrior
2020-01-23 12:56:19 -05:00
Rachael Alexanderson
ae001b6cda
- oops, missing files
2020-01-23 07:13:20 -05:00
Rachael Alexanderson
0f3b3300fb
- not yet finished: this enables some console cheats in Blood and Shadow Warrior
2020-01-23 05:50:12 -05:00
Christoph Oelckers
b98019a4ba
- added some debug asserts to the savegame symbol code so that it always breaks into the debugger in case of a symbol error.
2020-01-22 22:57:28 +01:00
Christoph Oelckers
6958e0326d
- Shadow Warrior fixes
...
* added missing entries to saveables.
* added several null pointer checks to places where the game crashed.
2020-01-22 22:49:51 +01:00
Christoph Oelckers
dcbb936a9b
- fixed hud_scale for Shadow Warrior.
2020-01-22 15:21:07 +01:00
Christoph Oelckers
6a06f6aef4
- fixed typo in string label.
2020-01-22 13:41:55 +01:00
Christoph Oelckers
9c423ae6a3
- take down the level outside the LoadGame function in ShadowWarrior.
...
With the new savegame system it was done too late which could cause crashes.
2020-01-21 23:36:54 +01:00
Christoph Oelckers
27cc865af7
- null checks in SW.
2020-01-21 22:03:04 +01:00
Christoph Oelckers
493525a58e
- consolidation of engine save code.
...
This had discrepancies between the game modules so now all use the same code to save the common engine state.
2020-01-21 21:51:05 +01:00