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- removed some coordinate fudging for drawing SW's automap background
The current code does not need this
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@ -2223,7 +2223,7 @@ drawscreen(PLAYERp pp)
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if (dimensionmode == 6)
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{
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// only clear the actual window.
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twod->AddColorOnlyQuad(windowxy1.x, windowxy1.y, windowxy2.x - windowxy1.x + 1, windowxy2.y - windowxy1.y - 1, 0xff000000);
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twod->AddColorOnlyQuad(windowxy1.x, windowxy1.y, windowxy2.x - windowxy1.x, windowxy2.y - windowxy1.y, 0xff000000);
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renderDrawMapView(tx, ty, zoom, tang);
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}
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