- removed some coordinate fudging for drawing SW's automap background

The current code does not need this
This commit is contained in:
Christoph Oelckers 2020-02-14 00:41:36 +01:00
parent 84bf6ad785
commit dff86c7e38

View file

@ -2223,7 +2223,7 @@ drawscreen(PLAYERp pp)
if (dimensionmode == 6)
{
// only clear the actual window.
twod->AddColorOnlyQuad(windowxy1.x, windowxy1.y, windowxy2.x - windowxy1.x + 1, windowxy2.y - windowxy1.y - 1, 0xff000000);
twod->AddColorOnlyQuad(windowxy1.x, windowxy1.y, windowxy2.x - windowxy1.x, windowxy2.y - windowxy1.y, 0xff000000);
renderDrawMapView(tx, ty, zoom, tang);
}