Commit graph

202 commits

Author SHA1 Message Date
terminx
ae39954376 Initialize rottile values to -1 with a loop like this instead, because doing it the C++ way increases the binary size by like 120KB
git-svn-id: https://svn.eduke32.com/eduke32@7255 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:19 +00:00
seventyfive
87cf4495bf - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
- "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server.
- Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter.
- Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.

git-svn-id: https://svn.eduke32.com/eduke32@7242 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-08 00:40:39 +00:00
terminx
252fb58321 Fix oversight with wall texture rotation on tile 0
git-svn-id: https://svn.eduke32.com/eduke32@7240 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 21:17:59 +00:00
terminx
4861d1fc3d WIP wall texture rotation bit
git-svn-id: https://svn.eduke32.com/eduke32@7226 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:48 +00:00
terminx
e513e1ceae Cleanup includes
git-svn-id: https://svn.eduke32.com/eduke32@7186 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:48 +00:00
terminx
a6e60e9723 Move pow2char and pow2long to build.h and make them constexpr
git-svn-id: https://svn.eduke32.com/eduke32@7146 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:26 +00:00
hendricks266
de5d358d32 Refresh BUILDLIC copyright headers
git-svn-id: https://svn.eduke32.com/eduke32@7139 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-05 07:28:01 +00:00
terminx
ebcebbde5e Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
git-svn-id: https://svn.eduke32.com/eduke32@7073 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:20 +00:00
pogokeen
1df7127609 Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
When glsurface is available, use GL to upscale the render buffer.
Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).

git-svn-id: https://svn.eduke32.com/eduke32@6939 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:44 +00:00
pogokeen
d6d078114c engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.
git-svn-id: https://svn.eduke32.com/eduke32@6886 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-15 16:45:34 +00:00
terminx
87d19d5cde More function name shit
git-svn-id: https://svn.eduke32.com/eduke32@6832 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:00 +00:00
terminx
19c43b84b3 Function names
git-svn-id: https://svn.eduke32.com/eduke32@6831 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:47 +00:00
terminx
e5bcc1cf81 More function name cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6830 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:30 +00:00
terminx
1fd209444f Continuing the quest for clearer function names
git-svn-id: https://svn.eduke32.com/eduke32@6829 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:12 +00:00
terminx
0340e3cc0f Engine function name cleanup round 2
git-svn-id: https://svn.eduke32.com/eduke32@6828 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:51 +00:00
terminx
ee63d2c070 Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
git-svn-id: https://svn.eduke32.com/eduke32@6827 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:31 +00:00
terminx
d20df1ec9a Bump MAXSPRITESONSCREEN from 2048 to 2560
git-svn-id: https://svn.eduke32.com/eduke32@6820 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:22 +00:00
terminx
f3843a9a3a Branchless sectorofwall_internal()
git-svn-id: https://svn.eduke32.com/eduke32@6794 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:23 +00:00
pogokeen
a364b7bbfd Polymost palette-indexed texture rendering
git-svn-id: https://svn.eduke32.com/eduke32@6776 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-21 20:41:26 +00:00
hendricks266
01606bb6fb Instrument the code to build without the struct trackers and disable them when the build options eliminate all uses of them (currently USE_OPENGL=0).
git-svn-id: https://svn.eduke32.com/eduke32@6769 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:26:01 +00:00
hendricks266
9462ad4076 Minor cleanup regarding buildtypes.h
git-svn-id: https://svn.eduke32.com/eduke32@6768 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:25:57 +00:00
terminx
ef853e8b92 Inline drawrooms() wrapper
git-svn-id: https://svn.eduke32.com/eduke32@6759 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-09 05:55:50 +00:00
terminx
ee37c04623 Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)
git-svn-id: https://svn.eduke32.com/eduke32@6735 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 12:02:03 +00:00
terminx
a76750df55 Q16.16 for player angle, too
git-svn-id: https://svn.eduke32.com/eduke32@6725 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:18 +00:00
hendricks266
3ae7cb1de5 Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
git-svn-id: https://svn.eduke32.com/eduke32@6673 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-17 22:30:39 +00:00
pogokeen
3ca5f33c73 Moved to GLAD for dynamic GL/WGL and extension loading.
Refactored extension usage that became core in GL2, and adjusted some types for GL2 compatibility.

git-svn-id: https://svn.eduke32.com/eduke32@6656 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:21 +00:00
hendricks266
ff0768eaa9 Fix build issues with ARM and USE_OPENGL=0. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6651 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-15 03:49:23 +00:00
terminx
9c408fc26c Useless assertion that only fires in alternate universes
git-svn-id: https://svn.eduke32.com/eduke32@6634 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 04:13:25 +00:00
hendricks266
b3fd642bf4 Replace "INT16_32768" macro with unsigned literal "32768u".
git-svn-id: https://svn.eduke32.com/eduke32@6600 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:34 +00:00
hendricks266
67438d0cd2 New userdef structure: "global_r", "global_g", "global_b"
Set the tinting RGB values of textures being rendered. Can be used in DISPLAYROOMS or before rotatesprite (similar to setaspect). Remember to reset the values afterwards.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6591 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:11 +00:00
hendricks266
214109b506 Revert the parts of r3159 corresponding to redefining lotag and hitag as unsigned, so that they are once again signed.
Any issues in Duke's code relating to misunderstanding these types are now restricted to Duke itself rather than changing the engine and potentially introducing new issues in all Build games.

git-svn-id: https://svn.eduke32.com/eduke32@6581 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-15 23:13:50 +00:00
hendricks266
b6d7de7d27 Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6559 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:14:06 +00:00
hendricks266
ae47d2f11d New def tokens for "tint": "shadered" or "sr", "shadeblue" or "sb", "shadegreen" or "sg"
tint { pal <pal> shadered <0-255> shadegreen <0-255> shadeblue <0-255> }

Make shade apply a tint based on the RGB.
Default values for shade are zero (black).

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6557 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:58 +00:00
hendricks266
084c661fa0 New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
Changes the filtering for cutscenes. By default, ANMs are unfiltered and IVFs filtered regardless of the filtering option in the menu. Use “texturefilter” to use the same filtering as textures, “forcenofilter” to never use filtering and “forcefilter” to always use filtering.

cutscene <path> { texturefilter }

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6552 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:38 +00:00
hendricks266
c5ebf96217 Remix screencapture_begin into OutputFileCounter.
git-svn-id: https://svn.eduke32.com/eduke32@6532 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:19 +00:00
hendricks266
5fbe1b89be New def token for "multipsky": "yscale".
multipsky <tile> { yscale <yscale> }

Default value is 65536.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6519 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:48 +00:00
hendricks266
3ac0a936c8 build.h: Error out if Visual Studio is older than 2013.
We keep getting support requests about this. See previous commit.

git-svn-id: https://svn.eduke32.com/eduke32@6470 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:08 +00:00
terminx
5cde84e58a Ignore video modes with resolutions less than 640x480 or with aspect ratios taller than around 4:3 when populating the mode lists used in the startup window and menus. Sorry to the two guys still using nasty 5:4 1280x1024 monitors in 2017; you'll have to set your resolution using the console now.
git-svn-id: https://svn.eduke32.com/eduke32@6435 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-27 10:20:41 +00:00
terminx
fd19569099 Drop libpng and zlib in favor of a custom < 100 line .png writer and a drop-in zlib replacement called miniz.
git-svn-id: https://svn.eduke32.com/eduke32@6365 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-18 20:53:00 +00:00
hendricks266
f01c9205e9 Fix USE_OPENGL=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@6361 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-15 21:56:17 +00:00
hendricks266
4252a60af9 Add an error directive to C++ standards versions < 2011.
git-svn-id: https://svn.eduke32.com/eduke32@6352 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-10 13:44:01 +00:00
terminx
3706ac1b43 Allow scripts to change MAXSPRITESONSCREEN before calls to drawrooms() and friends
git-svn-id: https://svn.eduke32.com/eduke32@6347 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 19:42:11 +00:00
terminx
8d7f23a842 Reduce MAXSPRITESONSCREEN from 4096 to 2048. Email me if you have a map so poorly designed that this actually breaks something!
git-svn-id: https://svn.eduke32.com/eduke32@6344 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 19:41:49 +00:00
terminx
8932251ad2 Reduce MAXVOXELS to 1024.
git-svn-id: https://svn.eduke32.com/eduke32@6292 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 02:23:40 +00:00
hendricks266
cb12f25cda Add a wallext structure for non-Lunatic builds so they can have a blend member too.
git-svn-id: https://svn.eduke32.com/eduke32@6276 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:23:53 +00:00
hendricks266
5ef942f4ec Shrink the tilesiz vector to use int16_t members as the original arrays were.
git-svn-id: https://svn.eduke32.com/eduke32@6263 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 09:21:13 +00:00
hendricks266
4dbeb30907 Add internal drawlinergb function.
git-svn-id: https://svn.eduke32.com/eduke32@6260 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 09:20:58 +00:00
terminx
bf944cf27a Potential CON performance improvements
git-svn-id: https://svn.eduke32.com/eduke32@6250 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 06:31:21 +00:00
hendricks266
70245fc4f1 Create a new struct for hictinting that uses a uint16_t for flags.r
git-svn-id: https://svn.eduke32.com/eduke32@6215 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-21 13:46:44 +00:00
hendricks266
83c06a63b9 Fix some extern "C".
git-svn-id: https://svn.eduke32.com/eduke32@6137 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-05 10:04:56 +00:00
hendricks266
62a921c409 Remove the implicit "static" from our FORCE_INLINE macro.
This will be important for C++ member functions.

git-svn-id: https://svn.eduke32.com/eduke32@6076 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:15:53 +00:00
hendricks266
1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00
Renamed from polymer/eduke32/build/include/build.h (Browse further)