Mitchell Richters
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6d888bebd9
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- Blood: Add interpolation repair for kQAVREMDROP (res_id: 38).
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2021-08-22 07:53:30 +10:00 |
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Mitchell Richters
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92c5a53074
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- Blood: Mark kQAVREMIDLE1 (res_id: 36) and kQAVREMIDLE2 (res_id: 37) as being loopable.
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2021-08-22 07:52:55 +10:00 |
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Mitchell Richters
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55b6453415
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- Blood: Add interpolation repair for kQAVREMDOWN2 (res_id: 34).
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2021-08-22 07:51:53 +10:00 |
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Mitchell Richters
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226ba1477a
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- Blood: Add interpolation repair for kQAVREMDOWN1 (res_id: 33).
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2021-08-22 07:51:50 +10:00 |
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Mitchell Richters
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3cc2a6a486
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- Blood: Add interpolation repair for kQAVREMUP1 (res_id: 30) and kQAVREMUP2 (res_id: 31).
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2021-08-22 07:51:44 +10:00 |
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Mitchell Richters
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679903b90f
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- Blood: Add interpolation repair for kQAVPROXDOWN (res_id: 26).
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2021-08-22 07:51:40 +10:00 |
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Mitchell Richters
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34f31e535c
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- Blood: Add interpolation repair for kQAVPROXUP (res_id: 25).
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2021-08-22 07:51:36 +10:00 |
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Mitchell Richters
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8944f2e57d
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- Blood: Add interpolation repair for kQAVBUNTHRO (res_id: 23).
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2021-08-22 07:51:34 +10:00 |
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Mitchell Richters
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7f9f57e4e6
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- Blood: Add interpolation repair for kQAVBUNDROP (res_id: 22).
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2021-08-22 07:51:30 +10:00 |
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Mitchell Richters
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54cdc8ffc3
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- Blood: Add interpolation repair and properties for kQAVBUNFUSE (res_id: 21).
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2021-08-22 07:50:45 +10:00 |
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Mitchell Richters
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da95af0c04
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- Blood: Add interpolation repair for kQAVBUNDOWN2 (res_id: 19).
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2021-08-22 07:50:16 +10:00 |
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Mitchell Richters
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cb62692e37
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- Blood: Add interpolation repair for kQAVBUNUP2 (res_id: 18).
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2021-08-22 07:50:14 +10:00 |
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Mitchell Richters
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037fcfd446
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- Blood: Add interpolation repair for kQAVBUNDOWN (res_id: 17).
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2021-08-22 07:50:10 +10:00 |
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Mitchell Richters
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33d63724f7
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- Blood: Add interpolation repair for kQAVBUNUP (res_id: 16).
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2021-08-22 07:50:06 +10:00 |
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Mitchell Richters
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28cbec5704
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- Blood: Add interpolation repair and properties for kQAVCANFIRE2 (res_id: 12).
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2021-08-22 07:49:49 +10:00 |
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Mitchell Richters
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bcfcbf2666
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- Blood: Add interpolation repair for kQAVCANDOWN (res_id: 11).
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2021-08-22 07:48:57 +10:00 |
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Mitchell Richters
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f5533374ca
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- Blood: Disable interpolation for kQAVLITEFLAM (res_id: 5).
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2021-08-22 07:48:48 +10:00 |
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Mitchell Richters
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6d06f002bc
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- Blood: Mark kQAVPFORK (res_id: 2) as being loopable.
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2021-08-22 07:47:42 +10:00 |
|
Mitchell Richters
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e273b93d12
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- Blood: Overhaul entire QAV interpolation setup in preparation to exposing to DEF parsing.
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2021-08-21 21:25:33 +10:00 |
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Mitchell Richters
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f67a09680e
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- Blood: Rename CVAR cl_bloodhudinterp to cl_bloodqavinterp .
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2021-08-21 19:55:02 +10:00 |
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Mitchell Richters
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9251ce11c7
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- Blood: Remove unused isOriginalQAV() function from weapon.cpp.
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2021-08-21 13:35:41 +10:00 |
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Mitchell Richters
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20ea0acbec
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- Add Contains() method to TArray class, returning a true/false bool as appropriate.
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2021-08-21 13:34:58 +10:00 |
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carnivoroussociety
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24b5673130
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GetClosestSpriteSectors - Fixed typo with nLength check
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2021-08-18 22:34:20 +02:00 |
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carnivoroussociety
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6606f0bc5a
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Improved GetClosestSpriteSectors() detection
Enables/disables new sector searching behavior for dude owned explosions
Added new CVAR cl_bloodvanillaexplosions
Swap ExplosBehavior menu settings
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2021-08-18 15:52:15 +02:00 |
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Mitchell Richters
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968708a649
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- Blood: Remove the extern for weaponQAV[] and move kQAVEnd enum into new enum from 9e84dd1ef6051f4e54d99dcfc6e3468560175e16
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2021-08-18 20:02:35 +10:00 |
|
Mitchell Richters
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84496029a9
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- Blood: Replace a few missed numerical constants with enums.
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2021-08-18 20:02:32 +10:00 |
|
Mitchell Richters
|
77704d54d9
|
- Blood: Replace all numerical constants in calls to StartQAV() with enum values.
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2021-08-18 20:02:30 +10:00 |
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Mitchell Richters
|
6a2a0da819
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- Blood: Replace all numerical constants for player's weaponQav with enum values.
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2021-08-18 20:02:27 +10:00 |
|
Mitchell Richters
|
cd5e01818a
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- Blood: Replace all numerical constants for player's nextWeapon with enum values.
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2021-08-18 20:02:24 +10:00 |
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Mitchell Richters
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6f08eb2292
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- Blood: Replace all numerical constants for player's newWeapon with enum values.
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2021-08-18 20:02:22 +10:00 |
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Mitchell Richters
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ba94614078
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- Blood: Replace all numerical constants for player's curWeapon with enum values.
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2021-08-18 20:02:20 +10:00 |
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Mitchell Richters
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d939602875
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- Blood: Define enum values for weapon numbers. Not in use yet.
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2021-08-18 20:02:14 +10:00 |
|
Mitchell Richters
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6fec5d582e
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- Blood: Define enum values for QAVs. Not in use yet.
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2021-08-18 20:01:34 +10:00 |
|
Mitchell Richters
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db5aa4ba17
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- Blood: Backport voodoo doll fix from BloodGDX.
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2021-08-18 20:00:52 +10:00 |
|
Mitchell Richters
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b01cef7f15
|
- Blood: Remove lastframetic hack from QAV::Draw() added in 99508e6f15 since we now use proper timing code.
|
2021-08-18 20:00:49 +10:00 |
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Mitchell Richters
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24fbaa527c
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- Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code.
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2021-08-18 20:00:44 +10:00 |
|
Mitchell Richters
|
ab502ebc66
|
- Blood: Ensure looped QAVs interpolate using last frame in the array.
|
2021-08-18 20:00:36 +10:00 |
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Mitchell Richters
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c75778c08d
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- Blood: Re-time menu's blood dripping based on reworked timer and QAV struct code.
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2021-08-18 20:00:32 +10:00 |
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Mitchell Richters
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502b76af70
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- Blood: Parse the values of the QAV files instead of casting the binary data so we can extend the struct.
|
2021-08-18 20:00:22 +10:00 |
|
Christoph Oelckers
|
adf9747e5b
|
- Blood: removed redundant STAT_Update call in StartLevel.
This was killing the level times for the 'printstats' display.
|
2021-08-17 23:44:46 +02:00 |
|
carnivoroussociety
|
a29303cde5
|
Don't trigger fall scream after player has died
|
2021-08-16 09:05:51 +02:00 |
|
carnivoroussociety
|
7ac662e0c8
|
Apply burning bypass to correct sprite type
|
2021-08-15 12:24:41 +02:00 |
|
carnivoroussociety
|
bd98096527
|
Fix burning Caleb's state
|
2021-08-15 12:24:41 +02:00 |
|
carnivoroussociety
|
52025fce68
|
Fixed burning Caleb state
|
2021-08-15 12:24:41 +02:00 |
|
carnivoroussociety
|
cd88bb1a67
|
Fixed burning cultists switching type in water
Fixed glitched burning enemy state
Fixed burning Caleb using innocent burning sprite
|
2021-08-15 12:24:41 +02:00 |
|
Christoph Oelckers
|
fb5e8e72ab
|
- fixed Exhumed credits display.
|
2021-08-14 10:54:51 +02:00 |
|
Christoph Oelckers
|
40730d26b8
|
- Exhumed: fixed incorrect CD tracks being played through cutscenes
|
2021-08-14 10:40:38 +02:00 |
|
Christoph Oelckers
|
38c9d3f702
|
- Exhumed: fixed crash when ending the game.
|
2021-08-14 10:40:14 +02:00 |
|
Christoph Oelckers
|
a5e3a85c98
|
- changed palette lookup to consider the remapping of color 0 to 255.
This is to ensure that black maps to the proper index, even if there's duplicates.
|
2021-08-14 10:26:04 +02:00 |
|
Christoph Oelckers
|
bad2c2e55f
|
- backend update from GZDoom
* replacement of 'long' in string code.
* palette removal in V_GetColor.
* fixes to DShape2D buffer management.
|
2021-08-14 10:04:45 +02:00 |
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