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https://github.com/ZDoom/raze-gles.git
synced 2025-01-13 19:40:43 +00:00
- Blood: Overhaul entire QAV interpolation setup in preparation to exposing to DEF parsing.
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f67a09680e
commit
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2 changed files with 169 additions and 52 deletions
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@ -34,6 +34,136 @@ BEGIN_BLD_NS
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extern void (*qavClientCallback[])(int, void *);
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//==========================================================================
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//
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// QAV interpolation functions
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//
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//==========================================================================
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enum
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{
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kQAVIsLoopable,
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};
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static TMap<FString, QAVPrevTileFinder> qavPrevTileFinders;
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static TMap<int, TMap<int, TArray<int>>> qavSkippedFrameTiles;
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static TMap<int, QAVInterpProps> qavInterpProps;
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static void qavInitTileFinderMap()
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{
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// Interpolate between frames if the picnums match. This is safest but could miss interpolations between suitable picnums.
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qavPrevTileFinders.Insert("interpolate-picnum", [](FRAMEINFO* const thisFrame, FRAMEINFO* const prevFrame, const int& i) -> TILE_FRAME* {
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return prevFrame->tiles[i].picnum == thisFrame->tiles[i].picnum ? &prevFrame->tiles[i] : nullptr;
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});
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// Interpolate between frames if the picnum is valid. This can be problematic if tile indices change between frames.
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qavPrevTileFinders.Insert("interpolate-index", [](FRAMEINFO* const thisFrame, FRAMEINFO* const prevFrame, const int& i) -> TILE_FRAME* {
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return prevFrame->tiles[i].picnum > 0 ? &prevFrame->tiles[i] : nullptr;
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});
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// Find previous frame by iterating all previous frame's tiles and return on first matched x coordinate.
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qavPrevTileFinders.Insert("interpolate-x", [](FRAMEINFO* const thisFrame, FRAMEINFO* const prevFrame, const int& i) -> TILE_FRAME* {
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for (int j = 0; j < 8; j++) if (thisFrame->tiles[i].x == prevFrame->tiles[j].x)
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{
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return &prevFrame->tiles[j];
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}
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return nullptr;
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});
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// Find previous frame by iterating all previous frame's tiles and return on first matched y coordinate.
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qavPrevTileFinders.Insert("interpolate-y", [](FRAMEINFO* const thisFrame, FRAMEINFO* const prevFrame, const int& i) -> TILE_FRAME* {
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for (int j = 0; j < 8; j++) if (thisFrame->tiles[i].y == prevFrame->tiles[j].y)
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{
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return &prevFrame->tiles[j];
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}
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return nullptr;
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});
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// When type is unspecified, default to using the safest interpolation option.
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qavPrevTileFinders.Insert("interpolate", *qavPrevTileFinders.CheckKey("interpolate-picnum"));
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}
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static bool qavCanInterpFrameTile(const int& res_id, const int& nFrame, const int& i)
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{
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// Check whether this QAV has skippable tiles.
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auto thisQAV = qavSkippedFrameTiles.CheckKey(res_id);
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if (thisQAV)
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{
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// Check whether the current frame's tile is skippable.
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auto thisFrame = thisQAV->CheckKey(nFrame);
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if (thisFrame)
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{
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return !thisFrame->Contains(i);
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}
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}
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// Return true by default.
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return true;
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}
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QAVPrevTileFinder qavGetInterpType(const FString& type)
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{
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if (!qavPrevTileFinders.CountUsed()) qavInitTileFinderMap();
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return *qavPrevTileFinders.CheckKey(type);
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}
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void qavSetNonInterpFrameTile(const int& res_id, const int& nFrame, const int& i)
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{
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// Check whether incoming resource is already in TMap.
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auto thisQAV = qavSkippedFrameTiles.CheckKey(res_id);
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if (!thisQAV)
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{
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TMap<int, TArray<int>> framemap;
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qavSkippedFrameTiles.Insert(res_id, std::move(framemap));
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thisQAV = qavSkippedFrameTiles.CheckKey(res_id);
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}
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// Check whether this resource's TMap has a frame TMap.
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auto thisFrame = thisQAV->CheckKey(nFrame);
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if (!thisFrame)
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{
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TArray<int> tilearray;
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thisQAV->Insert(nFrame, std::move(tilearray));
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thisFrame = thisQAV->CheckKey(nFrame);
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}
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// Check whether the TArray in this frame's TMap already contains the tile.
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if (!thisFrame->Contains(i))
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{
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thisFrame->Push(i);
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}
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return;
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}
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void qavBuildInterpProps(QAV* const pQAV)
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{
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switch (pQAV->res_id)
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{
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case kQAVBDRIP:
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{
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QAVInterpProps interp{};
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interp.flags |= true << kQAVIsLoopable;
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interp.PrevTileFinder = qavGetInterpType("interpolate-x");
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qavInterpProps.Insert(pQAV->res_id, std::move(interp));
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for (int i = 0; i < pQAV->nFrames; i++)
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{
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qavSetNonInterpFrameTile(pQAV->res_id, i, 0);
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}
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break;
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}
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default:
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{
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QAVInterpProps interp{};
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interp.flags = 0;
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interp.PrevTileFinder = qavGetInterpType("interpolate-index");
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qavInterpProps.Insert(pQAV->res_id, std::move(interp));
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break;
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}
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}
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}
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void DrawFrame(double x, double y, double z, double a, TILE_FRAME *pTile, int stat, int shade, int palnum, bool to3dview)
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{
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stat |= pTile->stat;
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@ -76,70 +206,44 @@ void QAV::Draw(double x, double y, int ticks, int stat, int shade, int palnum, b
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{
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assert(ticksPerFrame > 0);
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auto const interpdata = qavInterpProps.CheckKey(res_id);
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auto const nFrame = clamp(ticks / ticksPerFrame, 0, nFrames - 1);
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FRAMEINFO *thisFrame = &frames[nFrame];
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FRAMEINFO* const thisFrame = &frames[nFrame];
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auto const oFrame = clamp((nFrame == 0 && looped ? nFrames : nFrame) - 1, 0, nFrames - 1);
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FRAMEINFO *prevFrame = &frames[oFrame];
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auto const oFrame = clamp((nFrame == 0 && (looped || interpdata && (interpdata->flags & kQAVIsLoopable)) ? nFrames : nFrame) - 1, 0, nFrames - 1);
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FRAMEINFO* const prevFrame = &frames[oFrame];
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auto drawTile = [&](TILE_FRAME *thisTile, TILE_FRAME *prevTile, bool const interpolate = true)
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{
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double tileX = x;
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double tileY = y;
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double tileZ;
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double tileA;
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if (cl_bloodqavinterp && prevTile && cl_hudinterpolation && (nFrames > 1) && (nFrame != oFrame) && (smoothratio != MaxSmoothRatio) && interpolate)
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{
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tileX += interpolatedvaluef(prevTile->x, thisTile->x, smoothratio);
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tileY += interpolatedvaluef(prevTile->y, thisTile->y, smoothratio);
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tileZ = interpolatedvaluef(prevTile->z, thisTile->z, smoothratio);
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tileA = interpolatedangle(buildang(prevTile->angle), buildang(thisTile->angle), smoothratio).asbuildf();
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}
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else
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{
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tileX += thisTile->x;
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tileY += thisTile->y;
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tileZ = thisTile->z;
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tileA = thisTile->angle;
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}
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DrawFrame(tileX, tileY, tileZ, tileA, thisTile, stat, shade, palnum, to3dview);
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};
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bool const interpolate = interpdata && cl_hudinterpolation && cl_bloodqavinterp && (nFrames > 1) && (nFrame != oFrame) && (smoothratio != MaxSmoothRatio);
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for (int i = 0; i < 8; i++)
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{
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TILE_FRAME *thisTile = &thisFrame->tiles[i];
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TILE_FRAME *prevTile = nullptr;
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if (thisTile->picnum > 0)
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if (thisFrame->tiles[i].picnum > 0)
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{
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// Menu's blood drip requires special treatment.
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if (res_id == 256)
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{
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if (i != 0)
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{
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// Find previous frame by iterating all previous frame's tiles and match on the consistent x coordinate.
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// Tile indices can change between frames for no reason, we need to accomodate that.
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for (int j = 0; j < 8; j++) if (thisTile->x == prevFrame->tiles[j].x)
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{
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prevTile = &prevFrame->tiles[j];
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break;
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}
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TILE_FRAME* const thisTile = &thisFrame->tiles[i];
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TILE_FRAME* const prevTile = interpolate && qavCanInterpFrameTile(res_id, nFrame, i) ? interpdata->PrevTileFinder(thisFrame, prevFrame, i) : nullptr;
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drawTile(thisTile, prevTile, true);
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}
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else
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{
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// First index is always the dripping bar at the top.
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drawTile(thisTile, prevTile, false);
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}
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double tileX = x;
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double tileY = y;
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double tileZ;
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double tileA;
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if (prevTile)
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{
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tileX += interpolatedvaluef(prevTile->x, thisTile->x, smoothratio);
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tileY += interpolatedvaluef(prevTile->y, thisTile->y, smoothratio);
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tileZ = interpolatedvaluef(prevTile->z, thisTile->z, smoothratio);
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tileA = interpolatedangle(buildang(prevTile->angle), buildang(thisTile->angle), smoothratio).asbuildf();
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}
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else
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{
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prevTile = &prevFrame->tiles[i];
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drawTile(thisTile, prevTile, thisTile->picnum == prevTile->picnum);
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tileX += thisTile->x;
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tileY += thisTile->y;
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tileZ = thisTile->z;
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tileA = thisTile->angle;
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}
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DrawFrame(tileX, tileY, tileZ, tileA, thisTile, stat, shade, palnum, to3dview);
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}
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}
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}
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@ -312,6 +416,9 @@ QAV* getQAV(int res_id)
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qavdata->res_id = res_id;
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qavdata->ticrate = 120. / qavdata->ticksPerFrame;
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// Build QAVInterpProps struct here for now until we get DEF loading going.
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qavBuildInterpProps(qavdata);
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qavcache.Insert(res_id, qavdata);
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return qavdata;
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}
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@ -179,6 +179,8 @@ enum
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kQAV2NAPDOWN = 124,
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kQAVEnd = 125,
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kQAVBDRIP = 256,
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};
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// by NoOne: add sound flags
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@ -236,6 +238,14 @@ struct QAV
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void Precache(int palette = 0);
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};
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using QAVPrevTileFinder = TILE_FRAME* (*)(FRAMEINFO* const thisFrame, FRAMEINFO* const prevFrame, const int& i);
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struct QAVInterpProps
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{
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int flags;
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QAVPrevTileFinder PrevTileFinder;
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};
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QAV* getQAV(int res_id);
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void qavProcessTicker(QAV* const pQAV, int* duration, int* lastTick);
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void qavProcessTimer(PLAYER* const pPlayer, QAV* const pQAV, int* duration, double* smoothratio, bool const fixedduration = false);
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