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- Blood: Add interpolation repair for kQAVBUNUP
(res_id: 16).
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1 changed files with 33 additions and 0 deletions
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@ -421,6 +421,39 @@ static void qavRepairTileData(QAV* pQAV)
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pQAV->frames[i].tiles[1].picnum = -1;
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}
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break;
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case kQAVBUNUP:
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// BUNUP has several tile indices that require repairs here to minimise continual checks at draw time.
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// For the 4th frame, clone tile indices 5 and 6 into 2 and 3 respectively where they should have been.
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for (i = 5; i < 7; i++)
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{
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pQAV->frames[3].tiles[i - 3] = pQAV->frames[3].tiles[i];
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pQAV->frames[3].tiles[i].picnum = -1;
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}
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// For the 2nd frame, clone tile indices 3 and 4 into 2 and 3 respectively where they should have been.
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for (i = 3; i < 5; i++)
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{
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pQAV->frames[1].tiles[i - 1] = pQAV->frames[1].tiles[i];
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}
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// Clone 1st frame's tile index 2 to tile index 4 for 1st and 2nd frame, then disable original index of 2.
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pQAV->frames[1].tiles[4] = pQAV->frames[0].tiles[4] = pQAV->frames[0].tiles[2];
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pQAV->frames[0].tiles[2].picnum = -1;
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// Clone 1st frame's tile index 0 to tile index 3, then disable original index of 0.
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pQAV->frames[0].tiles[3] = pQAV->frames[0].tiles[0];
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pQAV->frames[0].tiles[0].picnum = -1;
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// Shift every tile up one index to leave more room at the end, should it be needed in the future.
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for (i = 0; i < pQAV->nFrames; i++)
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{
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for (j = 1; j < 5; j++)
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{
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pQAV->frames[i].tiles[j - 1] = pQAV->frames[i].tiles[j];
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pQAV->frames[i].tiles[j].picnum = -1;
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}
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}
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break;
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default:
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return;
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}
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