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- Blood: Backport voodoo doll fix from BloodGDX.
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@ -995,7 +995,7 @@ void WeaponUpdateState(PLAYER *pPlayer)
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pPlayer->weaponQav = 42;
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break;
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case 10:
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if (pXSprite->height < 256 && abs(pPlayer->swayHeight) > 768)
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if (pXSprite->height < 256 && abs(pPlayer->swayHeight) > 16)
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pPlayer->weaponQav = 102;
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else
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pPlayer->weaponQav = 101;
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