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- Blood: Remove unused isOriginalQAV()
function from weapon.cpp.
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1 changed files with 0 additions and 9 deletions
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@ -244,15 +244,6 @@ void WeaponPrecache()
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}
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}
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bool isOriginalQAV()
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{
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static int cached = -1;
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if (cached != -1) return cached;
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int lump = fileSystem.FindResource(60, "QAV");
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cached = lump >= 0 && fileSystem.GetFileContainer(lump) < fileSystem.GetMaxIwadNum();
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return cached;
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}
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void WeaponDraw(PLAYER *pPlayer, int shade, double xpos, double ypos, int palnum)
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{
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assert(pPlayer != NULL);
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