Christoph Oelckers
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1e24c4a22c
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- vscrn, aka updateviewport.
Just a temporary patch - this function won't work with the new status bar.
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2020-07-03 16:59:53 +02:00 |
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Christoph Oelckers
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7f96d182b7
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- palette stuff, input functions corrected.
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2020-07-03 16:17:37 +02:00 |
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Christoph Oelckers
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4fbd476b17
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- refactored all text output to use DrawText.
No more screentext mess.
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2020-07-03 10:53:35 +02:00 |
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Christoph Oelckers
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5144e8c355
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- ported the 'entering level' screen.
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2020-07-03 09:59:24 +02:00 |
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Christoph Oelckers
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21da0816c5
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- removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone.
- removed voting code for the same reason.
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2020-07-02 21:28:09 +02:00 |
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Christoph Oelckers
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17c9513c98
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- statusbar code cleanup.
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
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2020-07-02 20:17:29 +02:00 |
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Christoph Oelckers
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c09b4896a6
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- made RR summary screens work.
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2020-07-01 22:14:11 +02:00 |
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Christoph Oelckers
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bb303c6469
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- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
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2020-07-01 20:31:29 +02:00 |
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Christoph Oelckers
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4baf065370
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- decrappification
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2020-06-30 22:59:20 +02:00 |
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Christoph Oelckers
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a491b88074
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- removed most of the demo code.
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2020-06-30 19:34:58 +02:00 |
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Christoph Oelckers
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8cb8f85569
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- deleted the old anim player.
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2020-06-29 00:00:51 +02:00 |
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Christoph Oelckers
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726ebec9ec
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- RR bonus screens.
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2020-06-28 22:17:27 +02:00 |
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Christoph Oelckers
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2bd4173716
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- renamed a few headers.
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2020-06-24 21:21:02 +02:00 |
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Christoph Oelckers
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18b272412a
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- command line stuff can be traced back to JFDuke.
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2020-06-23 21:56:42 +02:00 |
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Christoph Oelckers
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98fad20dd2
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- removed old code.
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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9e08d81a6b
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- prelevel
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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19b6064129
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-resetpspritevars
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2020-06-22 00:16:22 +02:00 |
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Christoph Oelckers
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913253bb0c
|
next...
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2020-06-22 00:07:26 +02:00 |
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Christoph Oelckers
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42bbc1e6ce
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resetprestat
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2020-06-22 00:07:26 +02:00 |
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Christoph Oelckers
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4af227fec6
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- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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fe49d0d2d9
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- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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4c00e4cf7c
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- got rid of the old precaching code.
# Conflicts:
# source/games/duke/src/zz_premap.cpp
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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4664d9f970
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- deleted old version.
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2020-06-22 00:06:52 +02:00 |
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Christoph Oelckers
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16bad04da8
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- premap stuff.
# Conflicts:
# source/glbackend/glbackend.cpp
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2020-06-22 00:06:51 +02:00 |
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Christoph Oelckers
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f437015350
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- removed network code because whatever gets done here, this code won't be it.
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2020-06-22 00:06:28 +02:00 |
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Christoph Oelckers
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c2d9f86832
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- safety commit.
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
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dbbc5e0790
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- doincrements
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:46:26 +02:00 |
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Christoph Oelckers
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d49c5f7e4c
|
- removed RRDH code due to licensing conflicts.
# Conflicts:
# source/games/duke/src/zz_d_menu.cpp
# source/games/duke/src/zz_rrdh.cpp
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2020-06-21 23:29:33 +02:00 |
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Christoph Oelckers
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990cb2acb8
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-'shoot' replaced.
# Conflicts:
# source/build/src/palette.cpp
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2020-06-21 23:24:49 +02:00 |
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Christoph Oelckers
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26f3bc1857
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- spawn function transitioned.
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2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
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95ba82b925
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-sound cleanup
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2020-06-21 23:17:51 +02:00 |
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Christoph Oelckers
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6b2fdf24fd
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- cleanup after removing EDukes's script code.
# Conflicts:
# source/games/duke/src/zz_game.cpp
# source/games/duke/src/zz_gameexec.cpp
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2020-06-21 23:07:46 +02:00 |
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Christoph Oelckers
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1b135ecb0b
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- step 1.
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2020-06-21 23:07:42 +02:00 |
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Christoph Oelckers
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e1c76e4c26
|
- safety commit.
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:07:42 +02:00 |
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Christoph Oelckers
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e007b9bceb
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- safety commit
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2020-06-21 23:07:41 +02:00 |
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Christoph Oelckers
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15c744f3da
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- movement code of the VM transitioned
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2020-06-21 23:07:41 +02:00 |
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Christoph Oelckers
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3c8c7acaf8
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- gamevars should be working now, there was a bad case of out of bounds access in the implementation
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2020-06-21 23:07:41 +02:00 |
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Christoph Oelckers
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c59928c6ff
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- removed most of the old and very messy gamevar code.
# Conflicts:
# source/games/duke/src/zz_gamevars.cpp
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2020-06-21 22:59:22 +02:00 |
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Christoph Oelckers
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c9bb23ee42
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- more gamevar cleanup.
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2020-06-21 22:59:10 +02:00 |
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Christoph Oelckers
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05360e14b5
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- game startup, include and moving formerly global variables back to global.
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
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2020-06-21 22:56:36 +02:00 |
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Christoph Oelckers
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577a800843
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- the rest of sector.cpp, except for the input function.
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2020-06-21 22:40:12 +02:00 |
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Christoph Oelckers
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92f5236b24
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- more sector stuff.
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2020-06-21 22:40:12 +02:00 |
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Christoph Oelckers
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9c3189475a
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- renamed unprocessed files and added missing WT firefly effect.
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2020-06-21 22:38:05 +02:00 |
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