mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 04:50:42 +00:00
- game startup, include and moving formerly global variables back to global.
# Conflicts: # source/games/duke/src/zz_gamedef.cpp
This commit is contained in:
parent
3a95664b0b
commit
05360e14b5
17 changed files with 141 additions and 276 deletions
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@ -520,7 +520,7 @@ void moveplayers(void) //Players
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}
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if (ud.god)
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{
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s->extra = p->max_player_health;
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s->extra = max_player_health;
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s->cstat = 257;
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if (!isWW2GI() && !isRR())
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p->jetpack_amount = 1599;
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@ -654,24 +654,7 @@ int parsecommand(int tw) // for now just run an externally parsed command.
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default:
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case -1:
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return 0; //End
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#if 0
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case concmd_blockcomment: //Rem endrem
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popscriptvalue();
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j = line_number;
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do
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{
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textptr++;
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if (*textptr == 0x0a) line_number++;
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if (*textptr == 0)
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{
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Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found '/*' with no '*/'.\n", fn, j, label + (labelcnt << 6));
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errorcount++;
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return 0;
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}
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} while (*textptr != '*' || *(textptr + 1) != '/');
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textptr += 2;
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return 0;
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#endif
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case concmd_state:
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if (parsing_actor == 0 && parsing_state == 0)
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{
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@ -862,10 +845,12 @@ int parsecommand(int tw) // for now just run an externally parsed command.
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}
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return 0;
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}
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#if 0
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case concmd_include:
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{
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popscriptvalue();
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skipcomments();
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parsebuffer.Clear();
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while (isaltok(*textptr) == 0)
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{
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if (*textptr == 0x0a) line_number++;
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@ -875,12 +860,12 @@ int parsecommand(int tw) // for now just run an externally parsed command.
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j = 0;
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while (isaltok(*textptr))
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{
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tempbuf[j] = *(textptr++);
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parsebuffer.Push(*(textptr++));
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j++;
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}
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tempbuf[j] = '\0';
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parsebuffer.Push(0);
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auto fn = fileSystem.FindFile(tempbuf);
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auto fn = fileSystem.FindFile(parsebuffer.Data());
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if (fn < 0)
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{
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errorcount++;
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@ -888,9 +873,10 @@ int parsecommand(int tw) // for now just run an externally parsed command.
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return 0;
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}
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auto data = fileSystem.LoadFile(tempbuf, 1);
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auto data = fileSystem.GetFileData(fn, 1);
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temp_current_file = g_currentSourceFile;
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g_currentSourceFile = fn;
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temp_line_number = line_number;
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line_number = 1;
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@ -899,19 +885,22 @@ int parsecommand(int tw) // for now just run an externally parsed command.
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auto origtptr = textptr;
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textptr = (char*)data.Data();
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#if 0
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do
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done = parsecommand();
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while (done == 0);
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#else // TRANSITIONAL
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C_ParseCommand(1);
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#endif
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textptr = origtptr;
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total_lines += line_number;
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line_number = temp_line_number;
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checking_ifelse = temp_ifelse_check;
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g_currentSourceFile = temp_current_file;
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return 0;
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}
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#endif
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case concmd_ai:
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if (parsing_actor || parsing_state)
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transnum();
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@ -1723,12 +1712,10 @@ int parsecommand(int tw) // for now just run an externally parsed command.
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//case concmd_leavedroppings:
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//case concmd_deploybias:
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return 0;
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#if 0
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case concmd_gamestartup:
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{
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#if 0 // cannot be activated before the old CON code is tossed.
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auto parseone = []() { transnum(); popscriptvalue(); return *scriptptr; }
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ud_const_visibility = parseone();
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auto parseone = []() { transnum(); return popscriptvalue(); };
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ud.const_visibility = parseone();
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impact_damage = parseone();
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max_player_health = parseone();
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max_armour_amount = parseone();
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@ -1736,13 +1723,14 @@ int parsecommand(int tw) // for now just run an externally parsed command.
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respawnitemtime = parseone();
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dukefriction = parseone();
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gc = parseone();
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pgblastradius = parseone();
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ipebombblastradius = parseone();
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rpgblastradius = parseone();
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pipebombblastradius = parseone();
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shrinkerblastradius = parseone();
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tripbombblastradius = parseone();
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morterblastradius = parseone();
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bouncemineblastradius = parseone();
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seenineblastradius = parseone();
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max_ammo_amount[1] = parseone();
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max_ammo_amount[2] = parseone();
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max_ammo_amount[3] = parseone();
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@ -1752,7 +1740,7 @@ int parsecommand(int tw) // for now just run an externally parsed command.
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max_ammo_amount[7] = parseone();
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max_ammo_amount[8] = parseone();
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max_ammo_amount[9] = parseone();
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max_ammo_amount[11] = parseone();
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max_ammo_amount[11] = parseone();
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if (isRR()) max_ammo_amount[12] = parseone();
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camerashitable = parseone();
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numfreezebounces = parseone();
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@ -1766,10 +1754,8 @@ int parsecommand(int tw) // for now just run an externally parsed command.
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max_ammo_amount[16] = parseone();
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}
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scriptptr++;
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#endif
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}
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return 0;
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#endif
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}
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return 0;
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}
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@ -125,8 +125,7 @@ G_EXTERN int32_t g_freezerSelfDamage;
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G_EXTERN int32_t g_gameQuit;
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G_EXTERN int32_t g_globalRandom;
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#define global_random g_globalRandom
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G_EXTERN int32_t g_impactDamage;
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#define impact_damage g_impactDamage
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G_EXTERN int32_t impact_damage;
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extern int32_t labelcnt;
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G_EXTERN int32_t g_maxPlayerHealth;
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G_EXTERN int32_t g_mirrorCount;
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@ -136,8 +135,9 @@ G_EXTERN int32_t g_playerSpawnCnt;
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G_EXTERN int32_t g_scriptDebug;
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G_EXTERN int32_t g_showShareware;
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G_EXTERN int32_t g_spriteDeleteQueuePos;
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G_EXTERN int32_t g_startArmorAmount;
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G_EXTERN int32_t g_tripbombLaserMode;
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G_EXTERN int32_t max_player_health;
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G_EXTERN int32_t max_armour_amount;
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G_EXTERN int32_t lasermode;
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G_EXTERN int32_t screenpeek;
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G_EXTERN int16_t g_animateSect[MAXANIMATES];
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@ -255,21 +255,19 @@ extern float g_gameUpdateAvgTime;
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extern char CheatKeys[2];
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extern char g_gametypeNames[MAXGAMETYPES][33];
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extern int32_t g_actorRespawnTime;
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extern int32_t respawnactortime;
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extern int32_t g_bouncemineRadius;
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#define bouncemineblastradius g_bouncemineRadius
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extern int32_t g_deleteQueueSize;
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extern int32_t g_gametypeCnt;
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extern int32_t g_itemRespawnTime;
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#define respawnitemtime g_itemRespawnTime
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extern int32_t respawnitemtime;
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extern int32_t g_morterRadius;
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#define morterblastradius g_morterRadius
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extern int32_t g_numFreezeBounces;
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extern int32_t numfreezebounces;
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extern int32_t g_pipebombRadius;
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#define pipebombblastradius g_pipebombRadius
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extern int32_t g_playerFriction;
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extern int32_t g_rpgRadius;
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#define rpgblastradius g_rpgRadius
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extern int32_t dukefriction;
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extern int32_t rpgblastradius;
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extern int32_t g_scriptSize;
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extern int32_t g_seenineRadius;
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#define seenineblastradius g_seenineRadius
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@ -182,7 +182,7 @@ typedef struct player_struct {
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int32_t truefz, truecz, player_par;
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int32_t randomflamex, exitx, exity;
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int32_t runspeed, max_player_health, max_shield_amount;
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int32_t runspeed;
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int32_t autostep, autostep_sbw;
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uint32_t interface_toggle_flag;
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@ -193,7 +193,7 @@ typedef struct player_struct {
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int16_t loogiex[64], loogiey[64], sbs, sound_pitch;
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int16_t cursectnum, look_ang, last_extra, subweapon;
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int16_t max_ammo_amount[MAX_WEAPONS], ammo_amount[MAX_WEAPONS], inv_amount[GET_MAX];
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int16_t ammo_amount[MAX_WEAPONS], inv_amount[GET_MAX];
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int16_t wackedbyactor, pyoff, opyoff;
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int16_t newowner, jumping_counter, airleft;
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@ -1653,13 +1653,13 @@ void checksectors_d(int snum)
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p->holster_weapon = 1;
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p->weapon_pos = -1;
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}
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if (sprite[p->i].extra <= (p->max_player_health - (p->max_player_health / 10)))
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if (sprite[p->i].extra <= (max_player_health - (max_player_health / 10)))
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{
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sprite[p->i].extra += p->max_player_health / 10;
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sprite[p->i].extra += max_player_health / 10;
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p->last_extra = sprite[p->i].extra;
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}
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else if (sprite[p->i].extra < p->max_player_health)
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sprite[p->i].extra = p->max_player_health;
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else if (sprite[p->i].extra < max_player_health)
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sprite[p->i].extra = max_player_health;
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}
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else if (S_CheckSoundPlaying(FLUSH_TOILET) == 0)
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spritesound(FLUSH_TOILET, p->i);
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@ -1685,7 +1685,7 @@ void checksectors_d(int snum)
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hittype[neartagsprite].temp_data[0] = 1;
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sprite[neartagsprite].owner = p->i;
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if (sprite[p->i].extra < p->max_player_health)
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if (sprite[p->i].extra < max_player_health)
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{
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sprite[p->i].extra++;
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spritesound(DUKE_DRINKING, p->i);
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@ -2647,13 +2647,13 @@ void checksectors_r(int snum)
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p->holster_weapon = 1;
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p->weapon_pos = -1;
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}
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if (sprite[p->i].extra <= (p->max_player_health - (p->max_player_health / 10)))
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if (sprite[p->i].extra <= (max_player_health - (max_player_health / 10)))
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{
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sprite[p->i].extra += p->max_player_health / 10;
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sprite[p->i].extra += max_player_health / 10;
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p->last_extra = sprite[p->i].extra;
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}
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else if (sprite[p->i].extra < p->max_player_health)
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sprite[p->i].extra = p->max_player_health;
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else if (sprite[p->i].extra < max_player_health)
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sprite[p->i].extra = max_player_health;
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}
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else if (A_CheckSoundPlaying(p->i, DUKE_GRUNT) == 0)
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spritesound(DUKE_GRUNT, p->i);
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@ -2664,7 +2664,7 @@ void checksectors_r(int snum)
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hittype[neartagsprite].temp_data[0] = 1;
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sprite[neartagsprite].owner = p->i;
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if (sprite[p->i].extra < p->max_player_health)
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if (sprite[p->i].extra < max_player_health)
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{
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sprite[p->i].extra++;
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spritesound(DUKE_DRINKING, p->i);
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@ -269,7 +269,7 @@ static void G_CheatGetInv(DukePlayer_t *pPlayer)
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doinvcheat(pPlayer, GET_SCUBA, 6400, EVENT_CHEATGETSCUBA);
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doinvcheat(pPlayer, GET_HOLODUKE, 2400, EVENT_CHEATGETHOLODUKE);
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doinvcheat(pPlayer, GET_JETPACK, RR ? 600 : 1600, EVENT_CHEATGETJETPACK);
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doinvcheat(pPlayer, GET_FIRSTAID, pPlayer->max_player_health, EVENT_CHEATGETFIRSTAID);
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doinvcheat(pPlayer, GET_FIRSTAID, max_player_health, EVENT_CHEATGETFIRSTAID);
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}
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static void end_cheat(DukePlayer_t * const pPlayer)
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@ -432,7 +432,7 @@ void G_DoCheats(void)
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for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < weaponLimit; weaponNum++)
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{
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P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]);
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P_AddAmmo(pPlayer, weaponNum, max_ammo_amount[weaponNum]);
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pPlayer->gotweapon.Set(weaponNum);
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}
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@ -540,20 +540,20 @@ void G_DoCheats(void)
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// pPlayer->gotweapon |= (1<<weaponNum);
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//
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// for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS; weaponNum++)
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// P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]);
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// P_AddAmmo(pPlayer, weaponNum, max_ammo_amount[weaponNum]);
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//
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// pPlayer->got_access = 7;
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//}
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}
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else
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{
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sprite[pi].extra = pPlayer->max_player_health;
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sprite[pi].extra = max_player_health;
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actor[pi].extra = -1;
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pPlayer->last_extra = pPlayer->max_player_health;
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pPlayer->last_extra = max_player_health;
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P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, pPlayer);
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}
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sprite[pi].extra = pPlayer->max_player_health;
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sprite[pi].extra = max_player_health;
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actor[pi].extra = 0;
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//if (cheatNum != CHEAT_COMEGETSOME)
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@ -571,7 +571,7 @@ void G_DoCheats(void)
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pPlayer->gotweapon.Set(weaponNum);
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for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < weaponLimit; weaponNum++)
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P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]);
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P_AddAmmo(pPlayer, weaponNum, max_ammo_amount[weaponNum]);
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if (RRRA)
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pPlayer->ammo_amount[SLINGBLADE_WEAPON] = 1;
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@ -760,7 +760,7 @@ void G_DoCheats(void)
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case CHEAT_RAJOSEPH:
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OnMotorcycle(pPlayer, 0);
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pPlayer->ammo_amount[MOTORCYCLE_WEAPON] = pPlayer->max_ammo_amount[MOTORCYCLE_WEAPON];
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pPlayer->ammo_amount[MOTORCYCLE_WEAPON] = max_ammo_amount[MOTORCYCLE_WEAPON];
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P_DoQuote(126, pPlayer);
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end_cheat(pPlayer);
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inputState.keyFlushChars();
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@ -885,7 +885,7 @@ void G_DoCheats(void)
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case CHEAT_RAARIJIT:
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case CHEAT_RADONUT:
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OnBoat(pPlayer, 0);
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pPlayer->ammo_amount[BOAT_WEAPON] = pPlayer->max_ammo_amount[BOAT_WEAPON];
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pPlayer->ammo_amount[BOAT_WEAPON] = max_ammo_amount[BOAT_WEAPON];
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P_DoQuote(136, pPlayer);
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end_cheat(pPlayer);
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inputState.keyFlushChars();
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@ -1501,7 +1501,7 @@ int A_Spawn(int spriteNum, int tileNum)
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{
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changespritestat(newSprite, STAT_FALLER);
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pSprite->cstat |= 257;
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pSprite->extra = g_impactDamage;
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pSprite->extra = impact_damage;
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goto SPAWN_END;
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}
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}
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@ -1908,9 +1908,9 @@ default_case:
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pSprite->yrepeat = 6;
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pSprite->xrepeat = 32;
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if (g_tripbombLaserMode == 1)
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if (lasermode == 1)
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pSprite->cstat = 16 + 2;
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else if (g_tripbombLaserMode == 0 || g_tripbombLaserMode == 2)
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else if (lasermode == 0 || lasermode == 2)
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pSprite->cstat = 16;
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else
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{
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@ -3228,7 +3228,7 @@ rr_badguy:
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case REACTOR2__STATIC:
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case REACTOR__STATIC:
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pSprite->extra = g_impactDamage;
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pSprite->extra = impact_damage;
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pSprite->cstat |= 257;
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if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
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{
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@ -3535,7 +3535,7 @@ rr_badguy:
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pSprite->cstat |= 1+256; //Make it hitable
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pSprite->xrepeat = pSprite->yrepeat = 24;
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pSprite->shade = -127;
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pSprite->extra = g_impactDamage<<2;
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pSprite->extra = impact_damage<<2;
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changespritestat(newSprite, STAT_ZOMBIEACTOR);
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break;
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case CAMERA1__STATIC:
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@ -4200,7 +4200,7 @@ rr_badguy:
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}
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else pSprite->cstat = 1+256;
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pSprite->extra = g_impactDamage << 2;
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pSprite->extra = impact_damage << 2;
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pSprite->owner = newSprite;
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changespritestat(newSprite, STAT_STANDABLE);
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@ -4215,7 +4215,7 @@ rr_badguy:
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if (!RR && pSprite->picnum == TILE_FIREEXT)
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{
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pSprite->cstat = 257;
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pSprite->extra = g_impactDamage<<2;
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pSprite->extra = impact_damage<<2;
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}
|
||||
else
|
||||
{
|
||||
|
@ -5447,7 +5447,7 @@ skip:
|
|||
if (RR) break;
|
||||
if (sector[t->sectnum].lotag == ST_2_UNDERWATER) t->pal = 8;
|
||||
t->z = sprite[pSprite->owner].z-(3<<8);
|
||||
if (g_tripbombLaserMode == 2 && g_player[screenpeek].ps->heat_on == 0)
|
||||
if (lasermode == 2 && g_player[screenpeek].ps->heat_on == 0)
|
||||
t->yrepeat = 0;
|
||||
fallthrough__;
|
||||
case EXPLOSION2BOT__STATIC:
|
||||
|
|
|
@ -722,77 +722,6 @@ static void C_Include(const char *confile)
|
|||
Xfree(mptr);
|
||||
}
|
||||
|
||||
void G_DoGameStartup(const int32_t *params)
|
||||
{
|
||||
int j = 0;
|
||||
|
||||
ud.const_visibility = params[j++];
|
||||
g_impactDamage = params[j++];
|
||||
g_player[0].ps->max_shield_amount = params[j++];
|
||||
g_player[0].ps->max_player_health = g_player[0].ps->max_shield_amount;
|
||||
g_maxPlayerHealth = g_player[0].ps->max_player_health;
|
||||
g_startArmorAmount = params[j++];
|
||||
g_actorRespawnTime = params[j++];
|
||||
g_itemRespawnTime = params[j++];
|
||||
g_playerFriction = params[j++];
|
||||
g_spriteGravity = params[j++];
|
||||
g_rpgRadius = params[j++];
|
||||
g_pipebombRadius = params[j++];
|
||||
g_shrinkerRadius = params[j++];
|
||||
g_tripbombRadius = params[j++];
|
||||
g_morterRadius = params[j++];
|
||||
g_bouncemineRadius = params[j++];
|
||||
g_seenineRadius = params[j++];
|
||||
|
||||
max_ammo_amount[1] = g_player[0].ps->max_ammo_amount[1] = params[j++];
|
||||
max_ammo_amount[2] = g_player[0].ps->max_ammo_amount[2] = params[j++];
|
||||
max_ammo_amount[3] = g_player[0].ps->max_ammo_amount[3] = params[j++];
|
||||
max_ammo_amount[4] = g_player[0].ps->max_ammo_amount[4] = params[j++];
|
||||
max_ammo_amount[5] = g_player[0].ps->max_ammo_amount[5] = params[j++];
|
||||
max_ammo_amount[6] = g_player[0].ps->max_ammo_amount[6] = params[j++];
|
||||
max_ammo_amount[7] = g_player[0].ps->max_ammo_amount[7] = params[j++];
|
||||
max_ammo_amount[8] = g_player[0].ps->max_ammo_amount[8] = params[j++];
|
||||
max_ammo_amount[9] = g_player[0].ps->max_ammo_amount[9] = params[j++];
|
||||
max_ammo_amount[11] = g_player[0].ps->max_ammo_amount[11] = params[j++];
|
||||
|
||||
if (RR)
|
||||
max_ammo_amount[12] = g_player[0].ps->max_ammo_amount[12] = params[j++];
|
||||
|
||||
g_damageCameras = params[j++];
|
||||
g_numFreezeBounces = params[j++];
|
||||
g_freezerSelfDamage = params[j++];
|
||||
g_deleteQueueSize = clamp(params[j++], 0, 1024);
|
||||
g_tripbombLaserMode = params[j++];
|
||||
|
||||
if (RRRA)
|
||||
{
|
||||
max_ammo_amount[13] = g_player[0].ps->max_ammo_amount[13] = params[j++];
|
||||
max_ammo_amount[14] = g_player[0].ps->max_ammo_amount[14] = params[j++];
|
||||
max_ammo_amount[16] = g_player[0].ps->max_ammo_amount[16] = params[j++];
|
||||
}
|
||||
}
|
||||
|
||||
void C_DefineMusic(int volumeNum, int levelNum, const char *fileName)
|
||||
{
|
||||
Bassert((unsigned)volumeNum < MAXVOLUMES+1);
|
||||
Bassert((unsigned)levelNum < MAXLEVELS);
|
||||
|
||||
mapList[(MAXLEVELS*volumeNum)+levelNum].music = fileName;
|
||||
}
|
||||
|
||||
void C_DefineVolumeFlags(int32_t vol, int32_t flags)
|
||||
{
|
||||
Bassert((unsigned)vol < MAXVOLUMES);
|
||||
|
||||
gVolumeFlags[vol] = flags;
|
||||
}
|
||||
|
||||
int32_t C_AllocQuote(int32_t qnum)
|
||||
{
|
||||
Bassert((unsigned)qnum < MAXQUOTES);
|
||||
return 1;
|
||||
}
|
||||
|
||||
void C_InitQuotes(void)
|
||||
{
|
||||
#if 0 // if we want to keep this it must be done differently. This does not play nice with text substitution.
|
||||
|
@ -963,6 +892,7 @@ int32_t C_ParseCommand(int32_t loop)
|
|||
case concmd_definequote:
|
||||
case concmd_definesound:
|
||||
case concmd_enda:
|
||||
case concmd_include:
|
||||
case concmd_break:
|
||||
case concmd_fall:
|
||||
case concmd_tip:
|
||||
|
@ -996,6 +926,7 @@ int32_t C_ParseCommand(int32_t loop)
|
|||
case concmd_garybanjo:
|
||||
case concmd_motoloopsnd:
|
||||
case concmd_rndmove:
|
||||
case concmd_gamestartup:
|
||||
if (parsecommand(g_lastKeyword)) return 1;
|
||||
continue;
|
||||
|
||||
|
@ -1053,26 +984,6 @@ int32_t C_ParseCommand(int32_t loop)
|
|||
continue;
|
||||
}
|
||||
|
||||
case concmd_include:
|
||||
scriptptr--;
|
||||
|
||||
C_SkipComments();
|
||||
while (isaltok(*textptr) == 0)
|
||||
{
|
||||
textptr++;
|
||||
if (*textptr == 0) break;
|
||||
}
|
||||
|
||||
j = 0;
|
||||
while (isaltok(*textptr))
|
||||
{
|
||||
tempbuf[j] = *(textptr++);
|
||||
j++;
|
||||
}
|
||||
tempbuf[j] = '\0';
|
||||
|
||||
C_Include(tempbuf);
|
||||
continue;
|
||||
|
||||
|
||||
case concmd_onevent:
|
||||
|
@ -1272,39 +1183,9 @@ ifvar:
|
|||
Bsprintf(g_szCurrentBlockName,"(none)");
|
||||
continue;
|
||||
|
||||
case concmd_gamestartup:
|
||||
{
|
||||
int32_t params[34];
|
||||
|
||||
scriptptr--;
|
||||
for (j = 0; j < 34; j++)
|
||||
{
|
||||
C_GetNextValue(LABEL_DEFINE);
|
||||
scriptptr--;
|
||||
params[j] = *scriptptr;
|
||||
|
||||
if (j != 29 && j != 30) continue;
|
||||
|
||||
if (C_GetKeyword() != -1)
|
||||
{
|
||||
/*if (j == 12)
|
||||
g_scriptVersion = 10;
|
||||
else if (j == 21)
|
||||
g_scriptVersion = 11;
|
||||
else if (j == 25)
|
||||
g_scriptVersion = 13;
|
||||
else if (j == 29)
|
||||
g_scriptVersion = 14;*/
|
||||
break;
|
||||
}
|
||||
/*else
|
||||
g_scriptVersion = 16;*/
|
||||
}
|
||||
G_DoGameStartup(params);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
while (loop);
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -854,7 +854,7 @@ static void VM_AddWeapon(DukePlayer_t * const pPlayer, int const weaponNum, int
|
|||
{
|
||||
P_AddWeapon(pPlayer, weaponNum);
|
||||
}
|
||||
else if (pPlayer->ammo_amount[weaponNum] >= pPlayer->max_ammo_amount[weaponNum])
|
||||
else if (pPlayer->ammo_amount[weaponNum] >= max_ammo_amount[weaponNum])
|
||||
{
|
||||
vm.flags |= VM_NOEXECUTE;
|
||||
return;
|
||||
|
@ -874,7 +874,7 @@ static void VM_AddAmmo(DukePlayer_t * const pPlayer, int const weaponNum, int co
|
|||
return;
|
||||
}
|
||||
|
||||
if (pPlayer->ammo_amount[weaponNum] >= pPlayer->max_ammo_amount[weaponNum])
|
||||
if (pPlayer->ammo_amount[weaponNum] >= max_ammo_amount[weaponNum])
|
||||
{
|
||||
vm.flags |= VM_NOEXECUTE;
|
||||
return;
|
||||
|
@ -904,7 +904,7 @@ static void VM_AddInventory(DukePlayer_t * const pPlayer, int const itemNum, int
|
|||
case GET_SHIELD:
|
||||
{
|
||||
int16_t & shield_amount = pPlayer->inv_amount[GET_SHIELD];
|
||||
shield_amount = min(shield_amount + nAmount, pPlayer->max_shield_amount);
|
||||
shield_amount = min(shield_amount + nAmount, max_player_health);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1893,8 +1893,8 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
|
||||
if (newHealth > 0)
|
||||
newHealth += *insptr;
|
||||
if (newHealth > (pPlayer->max_player_health << 1))
|
||||
newHealth = (pPlayer->max_player_health << 1);
|
||||
if (newHealth > (max_player_health << 1))
|
||||
newHealth = (max_player_health << 1);
|
||||
if (newHealth < 0)
|
||||
newHealth = 0;
|
||||
|
||||
|
@ -1902,7 +1902,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
{
|
||||
if (*insptr > 0)
|
||||
{
|
||||
if ((newHealth - *insptr) < (pPlayer->max_player_health >> 2) && newHealth >= (pPlayer->max_player_health >> 2))
|
||||
if ((newHealth - *insptr) < (max_player_health >> 2) && newHealth >= (max_player_health >> 2))
|
||||
A_PlaySound(DUKE_GOTHEALTHATLOW, pPlayer->i);
|
||||
pPlayer->last_extra = newHealth;
|
||||
}
|
||||
|
@ -1912,10 +1912,10 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
if (pPlayer->drink_amt > 100)
|
||||
pPlayer->drink_amt = 100;
|
||||
|
||||
if (sprite[pPlayer->i].extra >= pPlayer->max_player_health)
|
||||
if (sprite[pPlayer->i].extra >= max_player_health)
|
||||
{
|
||||
sprite[pPlayer->i].extra = pPlayer->max_player_health;
|
||||
pPlayer->last_extra = pPlayer->max_player_health;
|
||||
sprite[pPlayer->i].extra = max_player_health;
|
||||
pPlayer->last_extra = max_player_health;
|
||||
}
|
||||
}
|
||||
insptr++;
|
||||
|
@ -2058,7 +2058,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
|
||||
if (vm.pSprite->picnum != TILE_ATOMICHEALTH)
|
||||
{
|
||||
if (newHealth > pPlayer->max_player_health && *insptr > 0)
|
||||
if (newHealth > max_player_health && *insptr > 0)
|
||||
{
|
||||
insptr++;
|
||||
continue;
|
||||
|
@ -2067,16 +2067,16 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
{
|
||||
if (newHealth > 0)
|
||||
newHealth += (*insptr)*3;
|
||||
if (newHealth > pPlayer->max_player_health && *insptr > 0)
|
||||
newHealth = pPlayer->max_player_health;
|
||||
if (newHealth > max_player_health && *insptr > 0)
|
||||
newHealth = max_player_health;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (newHealth > 0)
|
||||
newHealth += *insptr;
|
||||
if (newHealth > (pPlayer->max_player_health << 1))
|
||||
newHealth = (pPlayer->max_player_health << 1);
|
||||
if (newHealth > (max_player_health << 1))
|
||||
newHealth = (max_player_health << 1);
|
||||
}
|
||||
|
||||
if (newHealth < 0)
|
||||
|
@ -2086,7 +2086,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
{
|
||||
if (*insptr > 0)
|
||||
{
|
||||
if ((newHealth - *insptr) < (pPlayer->max_player_health >> 2) && newHealth >= (pPlayer->max_player_health >> 2))
|
||||
if ((newHealth - *insptr) < (max_player_health >> 2) && newHealth >= (max_player_health >> 2))
|
||||
A_PlaySound(DUKE_GOTHEALTHATLOW, pPlayer->i);
|
||||
pPlayer->last_extra = newHealth;
|
||||
}
|
||||
|
@ -2109,7 +2109,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
|
||||
if (vm.pSprite->picnum != TILE_ATOMICHEALTH)
|
||||
{
|
||||
if (newHealth > pPlayer->max_player_health && *insptr > 0)
|
||||
if (newHealth > max_player_health && *insptr > 0)
|
||||
{
|
||||
insptr++;
|
||||
continue;
|
||||
|
@ -2118,16 +2118,16 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
{
|
||||
if (newHealth > 0)
|
||||
newHealth += *insptr;
|
||||
if (newHealth > pPlayer->max_player_health && *insptr > 0)
|
||||
newHealth = pPlayer->max_player_health;
|
||||
if (newHealth > max_player_health && *insptr > 0)
|
||||
newHealth = max_player_health;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (newHealth > 0)
|
||||
newHealth += *insptr;
|
||||
if (newHealth > (pPlayer->max_player_health << 1))
|
||||
newHealth = (pPlayer->max_player_health << 1);
|
||||
if (newHealth > (max_player_health << 1))
|
||||
newHealth = (max_player_health << 1);
|
||||
}
|
||||
|
||||
if (newHealth < 0)
|
||||
|
@ -2137,7 +2137,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
{
|
||||
if (*insptr > 0)
|
||||
{
|
||||
if ((newHealth - *insptr) < (pPlayer->max_player_health >> 2) && newHealth >= (pPlayer->max_player_health >> 2))
|
||||
if ((newHealth - *insptr) < (max_player_health >> 2) && newHealth >= (max_player_health >> 2))
|
||||
A_PlaySound(DUKE_GOTHEALTHATLOW, pPlayer->i);
|
||||
pPlayer->last_extra = newHealth;
|
||||
}
|
||||
|
@ -2520,7 +2520,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
case GET_JETPACK: tw = (pPlayer->inv_amount[*(insptr - 1)] != *insptr); break;
|
||||
|
||||
case GET_SHIELD:
|
||||
tw = (pPlayer->inv_amount[GET_SHIELD] != pPlayer->max_player_health); break;
|
||||
tw = (pPlayer->inv_amount[GET_SHIELD] != max_player_health); break;
|
||||
case GET_ACCESS:
|
||||
if (RR)
|
||||
{
|
||||
|
|
|
@ -80,18 +80,18 @@ int32_t g_gametypeFlags[MAXGAMETYPES] =
|
|||
|
||||
float g_gameUpdateAvgTime = -1.f;
|
||||
|
||||
int32_t g_actorRespawnTime = 768;
|
||||
int32_t respawnactortime = 768;
|
||||
int32_t g_bouncemineRadius = 2500;
|
||||
int32_t g_deleteQueueSize = 64;
|
||||
int32_t g_itemRespawnTime = 768;
|
||||
int32_t respawnitemtime = 768;
|
||||
|
||||
int32_t g_morterRadius = 2500;
|
||||
int32_t g_numFreezeBounces = 3;
|
||||
int32_t numfreezebounces = 3;
|
||||
int32_t g_gametypeCnt = 5;
|
||||
int32_t g_volumeCnt = 3;
|
||||
int32_t g_pipebombRadius = 2500;
|
||||
int32_t g_playerFriction = 0xCFD0;
|
||||
int32_t g_rpgRadius = 1780;
|
||||
int32_t dukefriction = 0xCFD0;
|
||||
int32_t rpgblastradius = 1780;
|
||||
int32_t g_scriptSize = 1048576;
|
||||
int32_t g_seenineRadius = 2048;
|
||||
int32_t g_shrinkerRadius = 650;
|
||||
|
|
|
@ -2708,7 +2708,7 @@ void Net_ParseClientPacket(ENetEvent *event)
|
|||
// g_player[other].ps->i = j;
|
||||
// changespritestat(j, STAT_PLAYER);
|
||||
//
|
||||
// g_player[other].ps->last_extra = sprite[g_player[other].ps->i].extra = g_player[other].ps->max_player_health;
|
||||
// g_player[other].ps->last_extra = sprite[g_player[other].ps->i].extra = max_player_health;
|
||||
// sprite[g_player[other].ps->i].cstat = 1+256;
|
||||
// actor[g_player[other].ps->i].t_data[2] = actor[g_player[other].ps->i].t_data[3] = actor[g_player[other].ps->i].t_data[4] = 0;
|
||||
//
|
||||
|
|
|
@ -339,7 +339,7 @@ static int osdcmd_give(CCmdFuncPtr parm)
|
|||
}
|
||||
else if (!Bstrcasecmp(parm->parms[0], "health"))
|
||||
{
|
||||
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1;
|
||||
sprite[g_player[myconnectindex].ps->i].extra = max_player_health<<1;
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
else if (!Bstrcasecmp(parm->parms[0], "weapons"))
|
||||
|
@ -350,7 +350,7 @@ static int osdcmd_give(CCmdFuncPtr parm)
|
|||
else if (!Bstrcasecmp(parm->parms[0], "ammo"))
|
||||
{
|
||||
for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--)
|
||||
P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]);
|
||||
P_AddAmmo(g_player[myconnectindex].ps,i, max_ammo_amount[i]);
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
else if (!Bstrcasecmp(parm->parms[0], "armor"))
|
||||
|
|
|
@ -665,7 +665,7 @@ growspark_rr:
|
|||
}
|
||||
|
||||
if (pPlayer != NULL && pPlayer->inv_amount[GET_STEROIDS] > 0 && pPlayer->inv_amount[GET_STEROIDS] < 400)
|
||||
sprite[kneeSprite].extra += (pPlayer->max_player_health>>2);
|
||||
sprite[kneeSprite].extra += (max_player_health>>2);
|
||||
|
||||
if (hitData.sprite >= 0 && sprite[hitData.sprite].picnum != TILE_ACCESSSWITCH && sprite[hitData.sprite].picnum != TILE_ACCESSSWITCH2)
|
||||
{
|
||||
|
@ -1173,7 +1173,7 @@ growspark_rr:
|
|||
pReturn->yvel = (playerNum >= 0 && otherSprite >= 0) ? otherSprite : -1; // RPG_YVEL
|
||||
else
|
||||
{
|
||||
pReturn->yvel = g_numFreezeBounces;
|
||||
pReturn->yvel = numfreezebounces;
|
||||
pReturn->xrepeat >>= 1;
|
||||
pReturn->yrepeat >>= 1;
|
||||
pReturn->zvel -= (2 << 4);
|
||||
|
@ -4485,7 +4485,7 @@ static int32_t P_DoCounters(int playerNum)
|
|||
else
|
||||
{
|
||||
pPlayer->extra_extra8 += 32;
|
||||
if (pPlayer->last_extra < (pPlayer->max_player_health >> 1) && (pPlayer->last_extra & 3) == 0)
|
||||
if (pPlayer->last_extra < (max_player_health >> 1) && (pPlayer->last_extra & 3) == 0)
|
||||
A_PlaySound(DUKE_LONGTERM_PAIN, pPlayer->i);
|
||||
}
|
||||
}
|
||||
|
@ -4679,8 +4679,8 @@ void P_AddAmmo(DukePlayer_t * const pPlayer, int const weaponNum, int const addA
|
|||
{
|
||||
pPlayer->ammo_amount[weaponNum] += addAmount;
|
||||
|
||||
if (pPlayer->ammo_amount[weaponNum] > pPlayer->max_ammo_amount[weaponNum])
|
||||
pPlayer->ammo_amount[weaponNum] = pPlayer->max_ammo_amount[weaponNum];
|
||||
if (pPlayer->ammo_amount[weaponNum] > max_ammo_amount[weaponNum])
|
||||
pPlayer->ammo_amount[weaponNum] = max_ammo_amount[weaponNum];
|
||||
}
|
||||
|
||||
void addweapon(player_struct* p, int w);
|
||||
|
@ -8450,7 +8450,7 @@ HORIZONLY:;
|
|||
sprite[spriteNum].pal = 0;
|
||||
pPlayer->drug_mode = 5;
|
||||
pPlayer->drug_timer = (int32_t) totalclock;
|
||||
sprite[pPlayer->i].extra = pPlayer->max_player_health;
|
||||
sprite[pPlayer->i].extra = max_player_health;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -803,7 +803,7 @@ void P_ResetPlayer(int playerNum)
|
|||
pSprite->xoffset = 0;
|
||||
pSprite->pal = pPlayer->palookup;
|
||||
|
||||
pPlayer->last_extra = pSprite->extra = pPlayer->max_player_health;
|
||||
pPlayer->last_extra = pSprite->extra = max_player_health;
|
||||
|
||||
pPlayer->wantweaponfire = -1;
|
||||
pPlayer->q16horiz = F16(100);
|
||||
|
@ -812,7 +812,7 @@ void P_ResetPlayer(int playerNum)
|
|||
pPlayer->q16horizoff = 0;
|
||||
pPlayer->opyoff = 0;
|
||||
pPlayer->wackedbyactor = -1;
|
||||
pPlayer->inv_amount[GET_SHIELD] = g_startArmorAmount;
|
||||
pPlayer->inv_amount[GET_SHIELD] = max_armour_amount;
|
||||
pPlayer->dead_flag = 0;
|
||||
pPlayer->footprintcount = 0;
|
||||
pPlayer->weapreccnt = 0;
|
||||
|
@ -820,7 +820,7 @@ void P_ResetPlayer(int playerNum)
|
|||
pPlayer->ftq = 0;
|
||||
pPlayer->vel.x = pPlayer->vel.y = 0;
|
||||
if (!RR) pPlayer->rotscrnang = 0;
|
||||
pPlayer->runspeed = g_playerFriction;
|
||||
pPlayer->runspeed = dukefriction;
|
||||
pPlayer->falling_counter = 0;
|
||||
|
||||
P_ResetTintFade(pPlayer);
|
||||
|
@ -1038,7 +1038,7 @@ void P_ResetWeapons(int playerNum)
|
|||
pPlayer->gotweapon.Set(PISTOL_WEAPON);
|
||||
pPlayer->gotweapon.Set(KNEE_WEAPON);
|
||||
pPlayer->gotweapon.Set(HANDREMOTE_WEAPON);
|
||||
pPlayer->ammo_amount[PISTOL_WEAPON] = min<int16_t>(pPlayer->max_ammo_amount[PISTOL_WEAPON], 48);
|
||||
pPlayer->ammo_amount[PISTOL_WEAPON] = min<int16_t>(max_ammo_amount[PISTOL_WEAPON], 48);
|
||||
if (RRRA)
|
||||
{
|
||||
g_chickenWeaponTimer = 0;
|
||||
|
@ -1070,7 +1070,7 @@ void P_ResetInventory(int playerNum)
|
|||
pPlayer->jetpack_on = 0;
|
||||
pPlayer->holoduke_on = -1;
|
||||
pPlayer->inven_icon = ICON_NONE;
|
||||
pPlayer->inv_amount[GET_SHIELD] = g_startArmorAmount;
|
||||
pPlayer->inv_amount[GET_SHIELD] = max_armour_amount;
|
||||
|
||||
if (RR)
|
||||
{
|
||||
|
@ -1952,7 +1952,7 @@ end_vol4a:
|
|||
{
|
||||
pPlayer->curr_weapon = weaponNum;
|
||||
pPlayer->gotweapon.Set(weaponNum);
|
||||
pPlayer->ammo_amount[weaponNum] = min<int16_t>(pPlayer->max_ammo_amount[weaponNum], 48);
|
||||
pPlayer->ammo_amount[weaponNum] = min<int16_t>(max_ammo_amount[weaponNum], 48);
|
||||
}
|
||||
else if (worksLike == KNEE_WEAPON || (!RR && worksLike == HANDREMOTE_WEAPON) || (RRRA && worksLike == SLINGBLADE_WEAPON))
|
||||
{
|
||||
|
@ -2062,9 +2062,9 @@ static void resetpspritevars(char gameMode)
|
|||
{
|
||||
if ((gameMode&MODE_EOL) != MODE_EOL || g_player[j].ps->last_extra == 0)
|
||||
{
|
||||
g_player[j].ps->last_extra = g_player[j].ps->max_player_health;
|
||||
s->extra = g_player[j].ps->max_player_health;
|
||||
g_player[j].ps->runspeed = g_playerFriction;
|
||||
g_player[j].ps->last_extra = max_player_health;
|
||||
s->extra = max_player_health;
|
||||
g_player[j].ps->runspeed = dukefriction;
|
||||
}
|
||||
else s->extra = g_player[j].ps->last_extra;
|
||||
|
||||
|
|
|
@ -328,10 +328,10 @@ public:
|
|||
DrawGraphic(tileGetTexture(TILE_COLA), 2, -2, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, 0.75, 0.75);
|
||||
|
||||
FString format;
|
||||
if (!althud_flashing || p->last_extra > (p->max_player_health >> 2) || ((int32_t)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2))
|
||||
if (!althud_flashing || p->last_extra > (max_player_health >> 2) || ((int32_t)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2))
|
||||
{
|
||||
int s = -8;
|
||||
if (althud_flashing && p->last_extra > p->max_player_health)
|
||||
if (althud_flashing && p->last_extra > max_player_health)
|
||||
s += (sintable[((int)totalclock << 5) & 2047] >> 10);
|
||||
int intens = clamp(255 - 4 * s, 0, 255);
|
||||
auto pe = PalEntry(255, intens, intens, intens);
|
||||
|
@ -362,7 +362,7 @@ public:
|
|||
int weapon = p->curr_weapon;
|
||||
if (weapon == HANDREMOTE_WEAPON) weapon = HANDBOMB_WEAPON;
|
||||
|
||||
if (p->curr_weapon != KNEE_WEAPON && (!althud_flashing || (int32_t)totalclock & 32 || p->ammo_amount[weapon] > (p->max_ammo_amount[weapon] / 10)))
|
||||
if (p->curr_weapon != KNEE_WEAPON && (!althud_flashing || (int32_t)totalclock & 32 || p->ammo_amount[weapon] > (max_ammo_amount[weapon] / 10)))
|
||||
{
|
||||
format.Format("%d", p->ammo_amount[weapon]);
|
||||
SBar_DrawString(this, &numberFont, format, -22, -numberFont.mFont->GetHeight() - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
||||
|
@ -460,10 +460,10 @@ public:
|
|||
DrawGraphic(tileGetTexture(TILE_SPINNINGNUKEICON+1), 2, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 10000. / 65536., 10000. / 65536.);
|
||||
|
||||
FString format;
|
||||
if (!althud_flashing || p->last_extra > (p->max_player_health >> 2) || ((int32_t)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2))
|
||||
if (!althud_flashing || p->last_extra > (max_player_health >> 2) || ((int32_t)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2))
|
||||
{
|
||||
int s = -8;
|
||||
if (althud_flashing && p->last_extra > p->max_player_health)
|
||||
if (althud_flashing && p->last_extra > max_player_health)
|
||||
s += (sintable[((int)totalclock << 5) & 2047] >> 10);
|
||||
int intens = clamp(255 - 4 * s, 0, 255);
|
||||
auto pe = PalEntry(255, intens, intens, intens);
|
||||
|
@ -499,7 +499,7 @@ public:
|
|||
int weapon = p->curr_weapon;
|
||||
if (weapon == HANDREMOTE_WEAPON) weapon = DYNAMITE_WEAPON;
|
||||
|
||||
if (p->curr_weapon != KNEE_WEAPON && p->curr_weapon != SLINGBLADE_WEAPON && (!althud_flashing || (int32_t)totalclock & 32 || p->ammo_amount[weapon] > (p->max_ammo_amount[weapon] / 10)))
|
||||
if (p->curr_weapon != KNEE_WEAPON && p->curr_weapon != SLINGBLADE_WEAPON && (!althud_flashing || (int32_t)totalclock & 32 || p->ammo_amount[weapon] > (max_ammo_amount[weapon] / 10)))
|
||||
{
|
||||
format.Format("%d", p->ammo_amount[weapon]);
|
||||
SBar_DrawString(this, &numberFont, format, -20, -numberFont.mFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
||||
|
@ -693,18 +693,18 @@ public:
|
|||
return (((!p->ammo_amount[weapon]) | (!p->gotweapon[weapon])) * 9) + 12 - 18 * ((cw == weapon) || (optweapon != -1 && cw == optweapon));
|
||||
};
|
||||
|
||||
DrawWeaponNum(2, x, y, p->ammo_amount[PISTOL_WEAPON], p->max_ammo_amount[PISTOL_WEAPON], 12 - 20 * (cw == PISTOL_WEAPON), 3);
|
||||
DrawWeaponNum(3, x, y + 6, p->ammo_amount[SHOTGUN_WEAPON], p->max_ammo_amount[SHOTGUN_WEAPON], ShadeForWeapon(SHOTGUN_WEAPON), 3);
|
||||
DrawWeaponNum(4, x, y + 12, p->ammo_amount[CHAINGUN_WEAPON], p->max_ammo_amount[CHAINGUN_WEAPON], ShadeForWeapon(CHAINGUN_WEAPON), 3);
|
||||
DrawWeaponNum(5, x + 39, y, p->ammo_amount[RPG_WEAPON], p->max_ammo_amount[RPG_WEAPON], ShadeForWeapon(RPG_WEAPON), 2);
|
||||
DrawWeaponNum(6, x + 39, y + 6, p->ammo_amount[HANDBOMB_WEAPON], p->max_ammo_amount[HANDBOMB_WEAPON], ShadeForWeapon(HANDBOMB_WEAPON, HANDREMOTE_WEAPON), 2);
|
||||
DrawWeaponNum(2, x, y, p->ammo_amount[PISTOL_WEAPON], max_ammo_amount[PISTOL_WEAPON], 12 - 20 * (cw == PISTOL_WEAPON), 3);
|
||||
DrawWeaponNum(3, x, y + 6, p->ammo_amount[SHOTGUN_WEAPON], max_ammo_amount[SHOTGUN_WEAPON], ShadeForWeapon(SHOTGUN_WEAPON), 3);
|
||||
DrawWeaponNum(4, x, y + 12, p->ammo_amount[CHAINGUN_WEAPON], max_ammo_amount[CHAINGUN_WEAPON], ShadeForWeapon(CHAINGUN_WEAPON), 3);
|
||||
DrawWeaponNum(5, x + 39, y, p->ammo_amount[RPG_WEAPON], max_ammo_amount[RPG_WEAPON], ShadeForWeapon(RPG_WEAPON), 2);
|
||||
DrawWeaponNum(6, x + 39, y + 6, p->ammo_amount[HANDBOMB_WEAPON], max_ammo_amount[HANDBOMB_WEAPON], ShadeForWeapon(HANDBOMB_WEAPON, HANDREMOTE_WEAPON), 2);
|
||||
if (p->subweapon & (1 << GROW_WEAPON)) // original code says: if(!p->ammo_amount[SHRINKER_WEAPON] || cw == GROW_WEAPON)
|
||||
DrawWeaponNum(7, x + 39, y + 12, p->ammo_amount[GROW_WEAPON], p->max_ammo_amount[GROW_WEAPON], ShadeForWeapon(GROW_WEAPON), 2);
|
||||
DrawWeaponNum(7, x + 39, y + 12, p->ammo_amount[GROW_WEAPON], max_ammo_amount[GROW_WEAPON], ShadeForWeapon(GROW_WEAPON), 2);
|
||||
else
|
||||
DrawWeaponNum(7, x + 39, y + 12, p->ammo_amount[SHRINKER_WEAPON], p->max_ammo_amount[SHRINKER_WEAPON], ShadeForWeapon(SHRINKER_WEAPON), 2);
|
||||
DrawWeaponNum(8, x + 70, y, p->ammo_amount[DEVISTATOR_WEAPON], p->max_ammo_amount[DEVISTATOR_WEAPON], ShadeForWeapon(DEVISTATOR_WEAPON), 2);
|
||||
DrawWeaponNum(9, x + 70, y + 6, p->ammo_amount[TRIPBOMB_WEAPON], p->max_ammo_amount[TRIPBOMB_WEAPON], ShadeForWeapon(TRIPBOMB_WEAPON), 2);
|
||||
DrawWeaponNum(0, x + 70, y + 12, p->ammo_amount[FREEZE_WEAPON], p->max_ammo_amount[FREEZE_WEAPON], ShadeForWeapon(FREEZE_WEAPON), 2);
|
||||
DrawWeaponNum(7, x + 39, y + 12, p->ammo_amount[SHRINKER_WEAPON], max_ammo_amount[SHRINKER_WEAPON], ShadeForWeapon(SHRINKER_WEAPON), 2);
|
||||
DrawWeaponNum(8, x + 70, y, p->ammo_amount[DEVISTATOR_WEAPON], max_ammo_amount[DEVISTATOR_WEAPON], ShadeForWeapon(DEVISTATOR_WEAPON), 2);
|
||||
DrawWeaponNum(9, x + 70, y + 6, p->ammo_amount[TRIPBOMB_WEAPON], max_ammo_amount[TRIPBOMB_WEAPON], ShadeForWeapon(TRIPBOMB_WEAPON), 2);
|
||||
DrawWeaponNum(0, x + 70, y + 12, p->ammo_amount[FREEZE_WEAPON], max_ammo_amount[FREEZE_WEAPON], ShadeForWeapon(FREEZE_WEAPON), 2);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -170,13 +170,13 @@ void P_HandleSharedKeys(int playerNum)
|
|||
pPlayer->last_pissed_time = 4000;
|
||||
if (!adult_lockout)
|
||||
A_PlaySound(437, pPlayer->i);
|
||||
if (sprite[pPlayer->i].extra <= pPlayer->max_player_health - pPlayer->max_player_health / 10)
|
||||
if (sprite[pPlayer->i].extra <= max_player_health - max_player_health / 10)
|
||||
{
|
||||
sprite[pPlayer->i].extra += 2;
|
||||
pPlayer->last_extra = sprite[pPlayer->i].extra;
|
||||
}
|
||||
else if (sprite[pPlayer->i].extra < pPlayer->max_player_health)
|
||||
sprite[pPlayer->i].extra = pPlayer->max_player_health;
|
||||
else if (sprite[pPlayer->i].extra < max_player_health)
|
||||
sprite[pPlayer->i].extra = max_player_health;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -619,12 +619,12 @@ rrtripbomb_case:
|
|||
{
|
||||
if (RR)
|
||||
{
|
||||
if (pPlayer->inv_amount[GET_HOLODUKE] > 0 && sprite[pPlayer->i].extra < pPlayer->max_player_health)
|
||||
if (pPlayer->inv_amount[GET_HOLODUKE] > 0 && sprite[pPlayer->i].extra < max_player_health)
|
||||
{
|
||||
pPlayer->inv_amount[GET_HOLODUKE] -= 400;
|
||||
sprite[pPlayer->i].extra += 5;
|
||||
if (sprite[pPlayer->i].extra > pPlayer->max_player_health)
|
||||
sprite[pPlayer->i].extra = pPlayer->max_player_health;
|
||||
if (sprite[pPlayer->i].extra > max_player_health)
|
||||
sprite[pPlayer->i].extra = max_player_health;
|
||||
|
||||
pPlayer->drink_amt += 5;
|
||||
pPlayer->inven_icon = 3;
|
||||
|
@ -681,16 +681,16 @@ rrtripbomb_case:
|
|||
P_MadeNoise(playerNum);
|
||||
if (sector[pPlayer->cursectnum].lotag == 857)
|
||||
{
|
||||
if (sprite[pPlayer->i].extra <= pPlayer->max_player_health)
|
||||
if (sprite[pPlayer->i].extra <= max_player_health)
|
||||
{
|
||||
sprite[pPlayer->i].extra += 10;
|
||||
if (sprite[pPlayer->i].extra >= pPlayer->max_player_health)
|
||||
sprite[pPlayer->i].extra = pPlayer->max_player_health;
|
||||
if (sprite[pPlayer->i].extra >= max_player_health)
|
||||
sprite[pPlayer->i].extra = max_player_health;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite[pPlayer->i].extra + 1 <= pPlayer->max_player_health)
|
||||
if (sprite[pPlayer->i].extra + 1 <= max_player_health)
|
||||
{
|
||||
sprite[pPlayer->i].extra++;
|
||||
}
|
||||
|
@ -701,9 +701,9 @@ rrtripbomb_case:
|
|||
{
|
||||
if (VM_OnEvent(EVENT_USEMEDKIT,g_player[playerNum].ps->i,playerNum) == 0)
|
||||
{
|
||||
if (pPlayer->inv_amount[GET_FIRSTAID] > 0 && sprite[pPlayer->i].extra < pPlayer->max_player_health)
|
||||
if (pPlayer->inv_amount[GET_FIRSTAID] > 0 && sprite[pPlayer->i].extra < max_player_health)
|
||||
{
|
||||
int healthDiff = pPlayer->max_player_health-sprite[pPlayer->i].extra;
|
||||
int healthDiff = max_player_health-sprite[pPlayer->i].extra;
|
||||
|
||||
if (RR) healthDiff = 10;
|
||||
|
||||
|
@ -712,8 +712,8 @@ rrtripbomb_case:
|
|||
pPlayer->inv_amount[GET_FIRSTAID] -= healthDiff;
|
||||
if (RR)
|
||||
sprite[pPlayer->i].extra += healthDiff;
|
||||
if (!RR || sprite[pPlayer->i].extra > pPlayer->max_player_health)
|
||||
sprite[pPlayer->i].extra = pPlayer->max_player_health;
|
||||
if (!RR || sprite[pPlayer->i].extra > max_player_health)
|
||||
sprite[pPlayer->i].extra = max_player_health;
|
||||
pPlayer->inven_icon = ICON_FIRSTAID;
|
||||
}
|
||||
else
|
||||
|
@ -724,8 +724,8 @@ rrtripbomb_case:
|
|||
}
|
||||
if (RR)
|
||||
{
|
||||
if (sprite[pPlayer->i].extra > pPlayer->max_player_health)
|
||||
sprite[pPlayer->i].extra = pPlayer->max_player_health;
|
||||
if (sprite[pPlayer->i].extra > max_player_health)
|
||||
sprite[pPlayer->i].extra = max_player_health;
|
||||
pPlayer->drink_amt += 10;
|
||||
}
|
||||
if (!RR || (pPlayer->drink_amt <= 100 && !A_CheckSoundPlaying(pPlayer->i, DUKE_USEMEDKIT)))
|
||||
|
@ -740,7 +740,7 @@ rrtripbomb_case:
|
|||
{
|
||||
if (VM_OnEvent(EVENT_USEJETPACK,g_player[playerNum].ps->i,playerNum) == 0)
|
||||
{
|
||||
if (pPlayer->inv_amount[GET_JETPACK] > 0 && sprite[pPlayer->i].extra < pPlayer->max_player_health)
|
||||
if (pPlayer->inv_amount[GET_JETPACK] > 0 && sprite[pPlayer->i].extra < max_player_health)
|
||||
{
|
||||
if (!A_CheckSoundPlaying(pPlayer->i, 429))
|
||||
A_PlaySound(429, pPlayer->i);
|
||||
|
@ -764,8 +764,8 @@ rrtripbomb_case:
|
|||
|
||||
pPlayer->inven_icon = 4;
|
||||
|
||||
if (sprite[pPlayer->i].extra > pPlayer->max_player_health)
|
||||
sprite[pPlayer->i].extra = pPlayer->max_player_health;
|
||||
if (sprite[pPlayer->i].extra > max_player_health)
|
||||
sprite[pPlayer->i].extra = max_player_health;
|
||||
|
||||
if (pPlayer->inv_amount[GET_JETPACK] <= 0)
|
||||
P_SelectNextInvItem(pPlayer);
|
||||
|
|
Loading…
Reference in a new issue