Christoph Oelckers
1b20e5d4da
- 3 more files moved out of 'build' folder.
...
# Conflicts:
# platform/Windows/build.vcxproj
2019-09-20 22:34:34 +02:00
Christoph Oelckers
977614dea8
- two more headers to move to Thirdparty.
2019-09-20 22:33:47 +02:00
Christoph Oelckers
c9111a6c7a
- one more.
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# Conflicts:
# platform/Windows/build.vcxproj.filters
2019-09-20 22:33:35 +02:00
Christoph Oelckers
0c6af775ad
- got rid of editor.h.
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# Conflicts:
# source/build/include/editor.h
# source/build/src/2d.cpp
# source/build/src/softwarerenderer/engine_swr.cpp
2019-09-20 22:24:53 +02:00
Christoph Oelckers
46b4b6ffd4
- removed all editor related code from 2D.cpp.
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# Conflicts:
# source/build/include/build.h
# source/build/src/2d.cpp
# source/build/src/softwarerenderer/engine_swr.cpp
2019-09-20 22:24:03 +02:00
Christoph Oelckers
a3b6485b5e
- removed some more inline assembly.
2019-09-20 22:21:43 +02:00
Christoph Oelckers
ce260526cb
- moved fix16 to thirdparty as well and removed the now unused assembly files.
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# Conflicts:
# platform/Windows/build.vcxproj
2019-09-20 22:21:31 +02:00
Christoph Oelckers
f3d01e8244
- moved compression utilities to a 'thirdparty' folder to get them out of the way.
...
# Conflicts:
# platform/Windows/build.vcxproj
# platform/Windows/props/build_common.props
2019-09-20 22:20:53 +02:00
Christoph Oelckers
ba73268470
- removed GLES support and most related files.
...
My future plans do not include mobile support due tp poor support of modern APIs so this is essentially just baggage.
# Conflicts:
# source/build/src/2d.cpp
# source/build/src/dxtfilter.cpp
# source/build/src/mdsprite.cpp
# source/build/src/polymost.cpp
# source/build/src/sdlayer.cpp
# source/build/src/texcache.cpp
2019-09-20 22:16:21 +02:00
Christoph Oelckers
19bcfecc67
- get rid of the non-inlined assembly as well.
2019-09-20 22:11:01 +02:00
Christoph Oelckers
6299d2fe86
- removed all inline assembly crap.
...
Since no division function was handled here this is totally pointless on modern systems and will even on 32 bit cause performance degradation due to lack of optimizability.
The rest of that code in pragmas.h and pragmas.cpp should probably also be put under review. Much of it made sense 20 years ago but not anymore.
2019-09-20 22:10:35 +02:00
Christoph Oelckers
b389c99bf5
- removed some SDL 1 parts.
2019-09-20 22:09:56 +02:00
Christoph Oelckers
afe5128c70
- Blood fixes for changes in timer and mouse input interface-
2019-09-20 22:08:06 +02:00
Christoph Oelckers
5503ee98a0
- fixed bad merge
2019-09-20 22:06:15 +02:00
terminx
c8d42af954
Flat parallax skies in Polymost
...
Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8074 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
2019-09-20 21:15:14 +02:00
terminx
4b6123f303
Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime
...
git-svn-id: https://svn.eduke32.com/eduke32@8073 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:43 +02:00
terminx
c835219de0
Align cache1d memory blocks to system page size
...
git-svn-id: https://svn.eduke32.com/eduke32@8072 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:43 +02:00
terminx
4d20afa9ed
Use integer math for Polymost rotatesprite
...
Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8069 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:41 +02:00
terminx
de170848af
Move r_borderless and r_displayindex definitions out of polymost.cpp and into baselayer
...
git-svn-id: https://svn.eduke32.com/eduke32@8065 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2019-09-20 21:10:39 +02:00
pogokeen
b13c0f1b43
clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).
...
Provide compareHighPrecision() for any code that needs higher precision comparisons.
git-svn-id: https://svn.eduke32.com/eduke32@8064 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:23 +02:00
terminx
d0223fd744
Support fullscreening to the correct display in multiple monitor configurations
...
git-svn-id: https://svn.eduke32.com/eduke32@8063 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/baselayer.h
# source/build/src/polymost.cpp
2019-09-20 21:10:22 +02:00
terminx
f0ea646560
Fix SDL borderless windowed mode for real this time
...
Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).
git-svn-id: https://svn.eduke32.com/eduke32@8060 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/baselayer.h
# source/build/src/baselayer.cpp
# source/build/src/polymost.cpp
2019-09-20 21:09:56 +02:00
terminx
cef3c33e5f
clockticks header fix
...
git-svn-id: https://svn.eduke32.com/eduke32@8056 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:17 +02:00
pogokeen
222e593437
Change some clocks to support sub-tick precision using a new class, ClockTicks.
...
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.
git-svn-id: https://svn.eduke32.com/eduke32@8050 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/sdlayer.cpp
2019-09-20 21:09:14 +02:00
terminx
ec7fce9ff2
Ultra minor clipping stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@8048 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:11 +02:00
terminx
8a01335c26
Don't consider CLIPCURBHEIGHT for ceiling clipping
...
git-svn-id: https://svn.eduke32.com/eduke32@8047 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:10 +02:00
terminx
1f5866295c
This should be MAXSECTORS
...
git-svn-id: https://svn.eduke32.com/eduke32@8046 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:10 +02:00
terminx
6acf3a958e
Remove EDUKE32_PREDICT_ macro usage in clip.cpp so the game doesn't stall if a weird clipping malfunction occurs
...
git-svn-id: https://svn.eduke32.com/eduke32@8045 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:09 +02:00
hendricks266
3b419e9d04
Fix mouse buttons 4 and 5 on Linux with SDL2, at least for 2.0.9 and up
...
git-svn-id: https://svn.eduke32.com/eduke32@8043 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:08 +02:00
terminx
cbec65be68
Reduce stencil buffer size
...
Revert if it causes issues in anything.
git-svn-id: https://svn.eduke32.com/eduke32@8035 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:54 +02:00
terminx
78004b17de
Ignore cstat 32768 sprites in map view
...
git-svn-id: https://svn.eduke32.com/eduke32@8034 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:53 +02:00
terminx
12cb46d94e
Fix borderless windowed fullscreen mode
...
git-svn-id: https://svn.eduke32.com/eduke32@8020 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:07 +02:00
pogokeen
fd41554ad7
timer.cpp: fix order of operations issue with timerUpdate()
...
git-svn-id: https://svn.eduke32.com/eduke32@8018 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:22 +02:00
pogokeen
0855428a0c
timer.cpp: avoid using floating point arithmetic in timerUpdate()
...
git-svn-id: https://svn.eduke32.com/eduke32@8011 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:18 +02:00
Christoph Oelckers
20f5972b9b
- fixed everything to compile again.
2019-09-20 19:37:29 +02:00
pogokeen
021e1358c7
timer.cpp: improve cross-platform & cross-compiler issues relating to precision & period.
...
Handle timerlastsample such that we don't throw away time & run slow in certain cases.
Ensure when calculating n, we do the double division first before multiplying for sake of floating point precision.
git-svn-id: https://svn.eduke32.com/eduke32@8009 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:31 +02:00
hendricks266
108a71cadb
Update md3_vox_calcmat_common to solve a sporadic voxel flickering issue
...
Patch by Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8007 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:27 +02:00
terminx
7ea2e4de54
Revert "This should be enough for SDL controller hotplug support but I haven't tested it"
...
git-svn-id: https://svn.eduke32.com/eduke32@8005 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:23 +02:00
terminx
7ec6a6beca
This should be enough for SDL controller hotplug support but I haven't tested it
...
git-svn-id: https://svn.eduke32.com/eduke32@8003 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:19 +02:00
terminx
c72a69ff6f
This timing stuff actually works
...
It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!
git-svn-id: https://svn.eduke32.com/eduke32@8002 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/sdlayer.cpp
2019-09-20 16:12:16 +02:00
hendricks266
25bdd9f6d5
Apply the BUILDART patch at long last.
...
git-svn-id: https://svn.eduke32.com/eduke32@8000 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:11:07 +02:00
hendricks266
1bbd251bff
Rescan for controllers when toggling gamepads back on
...
git-svn-id: https://svn.eduke32.com/eduke32@7985 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:37 +02:00
terminx
04811f21f4
Replace separate timer implementations in SDL and Winlayer with a shared implementation based on std::chrono
...
git-svn-id: https://svn.eduke32.com/eduke32@7976 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# platform/Windows/build.vcxproj
# platform/Windows/build.vcxproj.filters
# source/build/src/mdsprite.cpp
2019-09-20 16:09:24 +02:00
terminx
55e3188afb
There's no way this is correct.
...
git-svn-id: https://svn.eduke32.com/eduke32@7975 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/sdlayer.cpp
2019-09-20 16:08:12 +02:00
terminx
f76ca0a361
Fix remaining casts to vec2_t/vec3_t
...
git-svn-id: https://svn.eduke32.com/eduke32@7973 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 16:07:36 +02:00
hendricks266
b4362aa6a9
Implement controller defaults
...
git-svn-id: https://svn.eduke32.com/eduke32@7968 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:14 +02:00
hendricks266
3bfed33608
Add voxels option to menu, if at least one has been defined
...
git-svn-id: https://svn.eduke32.com/eduke32@7961 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/engine.cpp
2019-09-20 16:04:57 +02:00
hendricks266
284af9f5d9
Fix RENDERTYPE=WIN build
...
git-svn-id: https://svn.eduke32.com/eduke32@7960 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:04:43 +02:00
hendricks266
01fa02e1c0
Make use of SDL2's Game Controller API.
...
Thanks to JonoF for his take on this.
git-svn-id: https://svn.eduke32.com/eduke32@7958 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:49 +02:00
hendricks266
56998c4840
Report 16-bit analog axis precision to the game instead of arbitrarily truncating it to ~14.3 bits.
...
git-svn-id: https://svn.eduke32.com/eduke32@7956 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:45 +02:00