Commit graph

3356 commits

Author SHA1 Message Date
helixhorned
ace6087f7b Classic: fix "windowed" modes (r_size >= 12) by reverting r4920; adapt.
In setview(), we now assert windowx2 < xdim. The only calling places where its
non-violation is non-trivial to ascertain are (1) showview from CON and
(2) draw-to-tile for look-sideways in game.c. AFAICS case 1 should be fine.
Case 2 is adapted; see comments there.


git-svn-id: https://svn.eduke32.com/eduke32@4935 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 23:16:37 +00:00
helixhorned
3a433130bb Fix bsearch() call for user G_LoadMapHack(): don't access nonexistent storage. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4933 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:31:37 +00:00
hendricks266
b8783d0448 Fix warning in previous commit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4929 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 05:40:42 +00:00
hendricks266
011fd40dda CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.
// Example: Switch between tracks like radio stations.
 getmusicposition temp
 starttrackvar next_music_track
 setmusicposition temp

Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.

git-svn-id: https://svn.eduke32.com/eduke32@4928 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:28:49 +00:00
hendricks266
86e7a97ef7 Fix a crash exposed by animating the menu back button.
git-svn-id: https://svn.eduke32.com/eduke32@4927 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:27:46 +00:00
hendricks266
e7b7a9fcf1 Clean up duplicate and strangely-formed cases in C_ParseCommand().
git-svn-id: https://svn.eduke32.com/eduke32@4926 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:27:19 +00:00
terminx
bd27267b6b Fix savemapstate/loadmapstate (fixes a crash at shutdown, among other things)
git-svn-id: https://svn.eduke32.com/eduke32@4923 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-16 06:30:42 +00:00
terminx
4c883f81b6 MSVC build fix... guess it was upset about the macro expansion
git-svn-id: https://svn.eduke32.com/eduke32@4921 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:24 +00:00
terminx
cdaa25ef07 Implement better fade-out for quotes and for the mouse cursor in the menu.
git-svn-id: https://svn.eduke32.com/eduke32@4919 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:14 +00:00
hendricks266
2d161b1bf7 Menus: Implement better back button.
git-svn-id: https://svn.eduke32.com/eduke32@4918 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:57:29 +00:00
hendricks266
c42faee32e Menus: Make black background boxes translucent again.
git-svn-id: https://svn.eduke32.com/eduke32@4917 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:57:11 +00:00
hendricks266
c1c672032b Menus: Add proper edging for the tops and bottoms of scrolling lists.
git-svn-id: https://svn.eduke32.com/eduke32@4916 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:54 +00:00
hendricks266
53306244f0 Improve weapon switching:
1. If you switch away from a weapon and switch to a third when the gun is still going down, continue lowering the first weapon instead of immediately raising the third.
2. If you switch away from a weapon and switch back to it before it lowers completely, raise it from its current position instead of going all the way to the bottom.

git-svn-id: https://svn.eduke32.com/eduke32@4915 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:36 +00:00
hendricks266
49ba033faa Convert some multi-line UI messages to single G_ScreenText calls with line breaks.
git-svn-id: https://svn.eduke32.com/eduke32@4914 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:19 +00:00
hendricks266
7bcb05f7f0 Fix aligned screentext with newlines.
git-svn-id: https://svn.eduke32.com/eduke32@4913 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:55:56 +00:00
terminx
7daf4fdcd3 Fix tdupsprite in m32script.
git-svn-id: https://svn.eduke32.com/eduke32@4911 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 09:28:46 +00:00
terminx
d70ac064b7 Make dist() and ldist() take void pointers so we can compare spritetype with tspritetype without inserting casts everywhere.
git-svn-id: https://svn.eduke32.com/eduke32@4910 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 09:28:41 +00:00
terminx
0b1433b07c Disable mouse input affecting the menu when the console is down. This code is awful, because I am an awful man.
git-svn-id: https://svn.eduke32.com/eduke32@4906 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 01:54:18 +00:00
terminx
107bb7a3fa Introduce "twalltype" for temporary uses of walltype where using wall_tracker_hook() would be invalid. This is similar to "tspritetype" and fixes a bunch of problems in the editor that cropped up when changing the tracker sanity checks to an assert that only exists in debug builds (branching upon any write to a sprite, sector or wall had an unacceptable impact on performance).
git-svn-id: https://svn.eduke32.com/eduke32@4903 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:56:38 +00:00
terminx
364cf15c4f Questionable CON changes and optimizations. <3
git-svn-id: https://svn.eduke32.com/eduke32@4902 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:56:10 +00:00
terminx
64943543a4 Place the current loading percentage into RETURN for EVENT_DISPLAYLOADINGSCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@4900 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:55:36 +00:00
terminx
4911b9a949 Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4898 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:55:07 +00:00
terminx
655bbed3b1 Faster/better optimized access to game structures from C-CON.
git-svn-id: https://svn.eduke32.com/eduke32@4897 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:54:11 +00:00
terminx
1f2705c4bc Clean up/refactor a few gamevar related functions based on building as C++/C99 and some interesting articles I read about how GCC and Clang optimize switches. Worth a few FPS here.
git-svn-id: https://svn.eduke32.com/eduke32@4895 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:53:44 +00:00
terminx
c591711fe8 MSVC C++ build fixes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4890 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:52:15 +00:00
terminx
9ab6ab7139 Fix up weapon switching deficiencies
git-svn-id: https://svn.eduke32.com/eduke32@4888 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:51:17 +00:00
hendricks266
0699a44e4e When using search paths detected from a Megaton installation, also use the SC-55 oggs included with it.
git-svn-id: https://svn.eduke32.com/eduke32@4887 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:15:10 +00:00
hendricks266
e3de98e2ae Clean up autodetected game install search paths on all platforms that use them.
This should prevent Lunar Apocalypse from becoming Nuclear Winter with Megaton on Linux and Mac.

git-svn-id: https://svn.eduke32.com/eduke32@4886 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:14:47 +00:00
hendricks266
1f3ce84585 Menus: Disable the spinning nuke icon back button on Android.
git-svn-id: https://svn.eduke32.com/eduke32@4885 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:14:18 +00:00
hendricks266
589c993c39 Implement UserMapHacks.
git-svn-id: https://svn.eduke32.com/eduke32@4884 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:14:00 +00:00
helixhorned
b5bb86b8e2 Mapster32: make sprite duplication examples in m32script_ex.map work again.
- Work around a sequencing issue (assignment of searchstat) in
  M32_DrawRoomsAndMasks()
- When having sprites highlighted and changing shade, since r1943 change
  every highlighted sprite's shade if one of them is aimed at. With this
  revision, if SHIFT is pressed while doing that, only change the aimed at
  sprite's shade
- a.m32: Use 'break' from a state instead of 'return'. The former may be
  "sticky" in a way that is not intended. Needs to be debugged later.
- Update instructions in m32script_ex.map

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4880 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-06 19:56:41 +00:00
helixhorned
a9cb38dbcf game.c: revert changes of r4861 ("consult g_mirrorCount instead of gotpic[]").
git-svn-id: https://svn.eduke32.com/eduke32@4879 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-05 21:54:31 +00:00
helixhorned
8f1df579e1 Lunatic: in control/lua, sync ALLOWED_VIEWTYPE with change from r4814 (allow 2).
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4878 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-05 21:54:28 +00:00
helixhorned
17fab4d8ac Cleanup of various engine functions.
- factor out calculation of player-relative and screen+clipped-player-relative
  coordinates into get_rel_coords() and get_screen_coords(), respectively
- the usual beautification stuff, especially since we're now on C99

git-svn-id: https://svn.eduke32.com/eduke32@4875 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:45:00 +00:00
helixhorned
b0c48eec25 CON: always return non-negative values from 'clipmove' and related.
Previously, the C function clipmove() returned negative values when hit a
wall (32768+wallnum) or sprite (49152+spritenum) because internally,
these values were encoded into a *signed* 16-bit integer. This made no
difference to C code using it, since it always proceeded by bit checks,
but was inconsistent with documentation on CON 'clipmove' on the wiki.

The following commands are affected too, since they use the value returned
by clipmove(): 'clipmovenoslide', 'movesprite'. Also, the value of
actor[].movflag ('htmovflag' from CON).

Also, fix 'clipmove*' in LunaCON and add lunatic/test/checknearwall.con
as an example of how to implement a being-close-to-a-wall checker as
requested in
http://forums.duke4.net/topic/7869-determining-closeness-to-a-wall/

git-svn-id: https://svn.eduke32.com/eduke32@4874 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:44:58 +00:00
helixhorned
2daa44ca6a engine.c: fix clipmove() against floor-aligned sprites.
Introduced in r3207. Oops.

git-svn-id: https://svn.eduke32.com/eduke32@4873 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-30 20:05:22 +00:00
helixhorned
61f7c9e30f sounds.c: don't crash S_PlayMusic() if passed null pointer for 'fn'.
This may happen if no title/end music is defined from CON.
Thanks to Zaxtor for the bug report.

git-svn-id: https://svn.eduke32.com/eduke32@4871 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 22:12:40 +00:00
hendricks266
d73c7f1afe Menus: Amend r4862 so that touch devices, which do not display the crosshair as a cursor, are not completely prevented from using touch input by the lack of a crosshair tile.
git-svn-id: https://svn.eduke32.com/eduke32@4870 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:36:09 +00:00
hendricks266
fcbd0737bb Menus: Fix the Screen Size slider so that it works properly after the screen size has been modified in-game with [-]/[+].
git-svn-id: https://svn.eduke32.com/eduke32@4869 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:56 +00:00
hendricks266
aa9f767052 Menus: Fix selecting "None" for Anisotropy.
git-svn-id: https://svn.eduke32.com/eduke32@4868 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:44 +00:00
hendricks266
3bc47565a3 Menus: Fix opening a MenuEntryOptionList when the option's value is "Custom".
git-svn-id: https://svn.eduke32.com/eduke32@4867 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:32 +00:00
hendricks266
6797e8a3d5 Menus: Convert MenuRange*_t's "displaytype" field to "flags", add a flag to enforce clamping to the defined intervals, and apply this flag to the Screen Size slider.
git-svn-id: https://svn.eduke32.com/eduke32@4866 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:20 +00:00
hendricks266
a74317a104 Menus: When pressing left or right on a slider that has moved by the mouse to a position between the defined intervals, do not round to the nearest interval and then increment or decrement. Instead, check if rounding will satisfy the movement before moving further.
git-svn-id: https://svn.eduke32.com/eduke32@4865 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:07 +00:00
hendricks266
571a44cd8d Menus: Mouse controls now respect MenuEntry_t's disabled flag.
git-svn-id: https://svn.eduke32.com/eduke32@4864 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:34:54 +00:00
helixhorned
d7b88df6af actors.c: replace hard-coded list with missing check for SFLAG_NODAMAGEPUSH.
In A_RadiusDamage(). The code snippet that is disabled for such actors
increases the damaged actor's .xvel by (4 times the) damage amount and
is responsible for the strange effect of enemies becoming faster TOWARDS
the player on being hit with an RPG frontally.

Thanks to Fox for a keen eye.

git-svn-id: https://svn.eduke32.com/eduke32@4863 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 20:57:13 +00:00
helixhorned
7033205fcf Menus: disable mouse pointer if CROSSHAIR is void. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4862 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 19:48:20 +00:00
helixhorned
1734e0db53 In G_HandleMirror(), consult g_mirrorCount instead of gotpic[] w/ MIRROR.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4861 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 15:40:06 +00:00
helixhorned
c320dba4d0 Lunatic translator: add stand-alone option -fnames, generating names.h file.
git-svn-id: https://svn.eduke32.com/eduke32@4860 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 15:40:04 +00:00
hendricks266
ec3a73efd2 Fix playing end-of-episode ANMs.
git-svn-id: https://svn.eduke32.com/eduke32@4859 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 20:39:43 +00:00
hendricks266
4bc4735480 If you save over an autonamed savegame and change the name, don't overwrite your edit with another autofill.
git-svn-id: https://svn.eduke32.com/eduke32@4858 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 20:39:30 +00:00
hendricks266
8a68f2d5a9 Menus: Enumify the "status" parameter of M_MenuText into MenuTextFlags_t.
git-svn-id: https://svn.eduke32.com/eduke32@4857 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:37:39 +00:00
hendricks266
7a1e94440a Menus: Implement mouse/touch/pointer controls for all widgets.
git-svn-id: https://svn.eduke32.com/eduke32@4856 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:37:27 +00:00
hendricks266
6ac1850482 Menus: Replace the "disabled" member of MenuEntry_t with "flags" so that the other 31 bits can be utilized.
git-svn-id: https://svn.eduke32.com/eduke32@4855 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:37:12 +00:00
hendricks266
4f9831d45c Menus: Disable normal left-click/touch menu functionality when the mouse is active.
git-svn-id: https://svn.eduke32.com/eduke32@4854 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:58 +00:00
hendricks266
598e33319c Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging.
git-svn-id: https://svn.eduke32.com/eduke32@4853 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:43 +00:00
hendricks266
bfb3614b92 Introduce preprocessor token EDUKE32_TOUCH_DEVICES that covers both Android and iOS, and replace selected instances of __ANDROID__ with it.
git-svn-id: https://svn.eduke32.com/eduke32@4852 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:14 +00:00
hendricks266
b010dfd2ee Menus: Add scrollbars to the FileSelect menu type.
git-svn-id: https://svn.eduke32.com/eduke32@4851 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:35:48 +00:00
hendricks266
1c3043bf50 Tabs to spaces in menus.c.
git-svn-id: https://svn.eduke32.com/eduke32@4850 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:35:34 +00:00
hendricks266
399c062326 Refactor menus in preparation for touch functionality.
git-svn-id: https://svn.eduke32.com/eduke32@4849 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:35:21 +00:00
helixhorned
cb45393b3a Mapster32: disable all loop checks as they spam the log too much. DONT_BUILD.
The one introduced with r4569.

git-svn-id: https://svn.eduke32.com/eduke32@4848 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 17:17:53 +00:00
helixhorned
2494c56768 Propagate 'smoothratio' to scenes drawn from the position of a camera.
That is, make interpolation work properly there -- both when 'using' a
VIEWSCREEN and when rendering the scene onto a TILE_VIEWSCR. This makes
a difference only if the camera is in a moving sector.

git-svn-id: https://svn.eduke32.com/eduke32@4847 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 17:17:52 +00:00
helixhorned
8024273aca Prettify viewscreen turned to STATIC in breakable cameras mode. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4845 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 18:05:41 +00:00
helixhorned
f3532f8a34 C-CON: fix 'writearraytofile' for 64-bit platforms.
git-svn-id: https://svn.eduke32.com/eduke32@4844 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:30:01 +00:00
helixhorned
51fe706907 Tweak the behavior of viewscreens to what is more logical IMO.
- At a given time, at most one viewscreen may display TILE_VIEWSCR, namely
  that one which is g_curViewscreen
- sync kinds of distance to compare against VIEWSCREEN_ACTIVE_DISTANCE (was
  Manhattan vs. dist(), now both the latter)
- fix resetting to VIEWSCREEN tile when player is greater from it than that
  distance. When the player is closer to it again, it is *not* reset to
  TILE_VIEWSCR.
- more sync'd g_curViewscreen and sprite[i].yvel (for 'i' being the viewscreen
  sprite)

Note: in a multiplayer context, this needs to be thought about once more.

git-svn-id: https://svn.eduke32.com/eduke32@4843 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:30:00 +00:00
helixhorned
a1091233d2 CON: allow passing more than one flag to the 'spriteflags' directive.
These will be bitwise-OR'd.

git-svn-id: https://svn.eduke32.com/eduke32@4841 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:58 +00:00
helixhorned
2eff7bf6ce gamedef.c: factor out some dup'd code into C_BitOrNextValue(), C_FinishBitOr().
git-svn-id: https://svn.eduke32.com/eduke32@4840 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:57 +00:00
helixhorned
b2e09b5a18 In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading.
Also, rewrite the loops in Gv_Free() and Gv_Clear() in the plain fashion so
that they are correct even if the number of gamearrays exceeds the number of
gamevars.

git-svn-id: https://svn.eduke32.com/eduke32@4839 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:56 +00:00
helixhorned
7da543e4f0 cache1d.c: Revert changes in r4665 unrelated to unrolling, fixing oob write.
Specifically, we must make sure that dasizeof <= LZWSIZE (or so) in
c1d_{read,write}_compressed() (what the assertion in the last commit was about,
and is now redundant). This fixes saving of e.g. large gamearrays with the C-CON
build. Bump BYTEVERSION.

An alternative for setting dasizeof to 1 would be to factor it and keep dividing
as long as it's > LZWSIZE.

git-svn-id: https://svn.eduke32.com/eduke32@4838 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:55 +00:00
helixhorned
584ed7982a Convert voxels to models only when starting or changing to Polymost.
Analogously to the way models are processed in a deferred manner for Polymer.

git-svn-id: https://svn.eduke32.com/eduke32@4836 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:53 +00:00
helixhorned
3a6bcdc102 engine.c: style-cleanup drawvox(). Also clean up ALL of voxmodel.c.
No deliberate semantic changes here.

git-svn-id: https://svn.eduke32.com/eduke32@4834 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:48 +00:00
helixhorned
3a741de9fe menus.c: Reset next-viewscreen-redraw counter from M_CloseMenu().
git-svn-id: https://svn.eduke32.com/eduke32@4832 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-21 15:51:50 +00:00
helixhorned
8b7c10892c Minor cleanup around security cameras / viewscreens. DONT_BUILD.
The only semantic change is that an out-of-sync instance of a distance to
check (viewscreen sprite <-> player sprite) is changed in
actors.c:G_MoveStandables(), from 2048 (as in Duke3D 1.5) to 8192, now
represented by the define VIEWSCREEN_ACTIVE_DISTANCE. I have not yet observed
any change in behavior regarding this change (but there ought to be one).

Also, in DNCOORDS display, print 'totalclock' count, too.

git-svn-id: https://svn.eduke32.com/eduke32@4831 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-21 15:51:48 +00:00
helixhorned
b716534104 Lunatic: sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4829 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-20 13:08:27 +00:00
hendricks266
ac4bbaf0f1 Wii: Display all hat directions in the joystick buttons menu instead of just up.
git-svn-id: https://svn.eduke32.com/eduke32@4828 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:16:29 +00:00
hendricks266
989f182eb4 Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
git-svn-id: https://svn.eduke32.com/eduke32@4827 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:16:16 +00:00
hendricks266
eca33954db Fix the MAXJOYBUTTONS discrepancy between _control.h and gamedefs.h.
git-svn-id: https://svn.eduke32.com/eduke32@4826 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:15:51 +00:00
hendricks266
dbcca52303 Polish up the video menu a bit.
git-svn-id: https://svn.eduke32.com/eduke32@4823 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:14:45 +00:00
hendricks266
933ffc92ce Fix "bright red" player color.
git-svn-id: https://svn.eduke32.com/eduke32@4822 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:14:27 +00:00
hendricks266
8ec58a208d Wii: Tweaks.
*Move the FPS display down from the top of the screen, as we do for quotes.
*Don't show a non-functional mouse cursor in the center of the screen.
*Don't display the "Startup window" option in Game Settings.
*Display the IR pointer crosshair in addition to the aiming crosshair, not instead of it.
*Eliminate some assumptions from wiibuild.bat.
*DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4818 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:00:54 +00:00
helixhorned
01fa7eeabc Makefile.common: in non-release builds, explicitly pass -fno-omit-frame-pointer.
So that stack traces can be gotten with optimized DEBUGANYWAY builds, e.g. for
Linux's 'perf' --> flame graphs. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4817 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-15 19:50:52 +00:00
helixhorned
3db594912f Lunatic: for '(display)rand*', use math.floor(); correct create_additive_trans() help.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4816 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-14 20:48:05 +00:00
helixhorned
52b58dde26 Lunatic: show on-screen errors even in passive menu; fix '(display)rand*' for large values.
Also, some minor style cleanup in game.c. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4815 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-14 14:31:34 +00:00
helixhorned
ca7a5acce7 LunaCON: expose more members, properly handle setting ud.screen_size.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4814 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:07 +00:00
helixhorned
70cbde87eb Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.
- 'nofloorpalrange' DEF token: now handled for both game and editor (for the
  latter, it's effective only for "shade preview" mode, [']+[X]).
- in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default)
  fog pal; get rid of its return value / g_firstFogPal

git-svn-id: https://svn.eduke32.com/eduke32@4811 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:04 +00:00
hendricks266
750a98953b BSD: Fix the previous commit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4805 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 10:30:33 +00:00
hendricks266
828382c290 Linux: Add detection of the Steam releases of Duke 3D and NAM. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4804 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 10:26:32 +00:00
hendricks266
735525758d Refine the previous commit a bit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4802 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 07:32:58 +00:00
hendricks266
0b91499ee0 Mac OS X: Add detection of the Steam and GOG releases of Duke 3D and the Steam release of NAM. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4801 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 04:31:57 +00:00
helixhorned
442a9bbfef voxmodel.c: fix Polymost rendering of voxels.
This reverts/corrects two semantic changes of r4639 as far as what is now
voxmodel.c (formerly part of mdsprite.c) is concerned. One correction ends
up having no effect (m->bscale is always 1.f for voxel models, as far as I
can see), but is the proper rewrite.

Also, in osdcmds.c:registerosdcommands(), tweak two help strings.

git-svn-id: https://svn.eduke32.com/eduke32@4800 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 21:05:36 +00:00
helixhorned
5e35448560 m32script: fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.
git-svn-id: https://svn.eduke32.com/eduke32@4799 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 19:09:53 +00:00
helixhorned
74d99fe2e1 M32Script cleanup. Fixes at least one non-minor and one minor bug.
git-svn-id: https://svn.eduke32.com/eduke32@4798 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 19:09:50 +00:00
helixhorned
badd7ca115 Lunatic: fix actor[] and player[] indexing after LuaJIT bugfix 66515a054c0826ce.
git-svn-id: https://svn.eduke32.com/eduke32@4796 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:35 +00:00
helixhorned
973d4950bb LunaCON: implement 'qstrncat' command.
git-svn-id: https://svn.eduke32.com/eduke32@4795 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:33 +00:00
helixhorned
7cce9c39cb astub.c: revert portions of r4763, fixing display of some "member edit" dialogs.
Specifically, this fixes edit lines for 2 members, e.g. "(X,Y)pan".

git-svn-id: https://svn.eduke32.com/eduke32@4794 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:30 +00:00
helixhorned
09e12917f0 gamevars.c: don't leak memory in Gv_NewArray(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4793 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 20:02:19 +00:00
helixhorned
e00b2c627a Bump BYTEVERSION, necessary since the changes of r4703. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4792 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 21:56:28 +00:00
hendricks266
2f116d81a6 Add dummy command line parameters to allow us to serve as a drop-in replacement for the NAM Steam release's dosbox.exe
git-svn-id: https://svn.eduke32.com/eduke32@4791 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:16:15 +00:00
hendricks266
80ed260c1a Windows: Detect installation paths of 3DR's Duke Nukem 3D package, the 3DR Anthology, and the NAM Steam release.
git-svn-id: https://svn.eduke32.com/eduke32@4790 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:16:02 +00:00
hendricks266
47d3f07ccf Remove the structure fields in grpscan.c that blocked my code for allowing NAM, NAPALM, and WWII GI to fall back to GAME.CON.
git-svn-id: https://svn.eduke32.com/eduke32@4789 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:15:49 +00:00
hendricks266
9a7bf9e72e Remove the blackout when starting a new game on episode 4.
git-svn-id: https://svn.eduke32.com/eduke32@4788 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:15:33 +00:00