Commit graph

7357 commits

Author SHA1 Message Date
terminx
b4a8656910 Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool
git-svn-id: https://svn.eduke32.com/eduke32@6857 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:12 +00:00
terminx
16696dbe0b LZ4 warning silencing I accidentally left out of a previous commit
git-svn-id: https://svn.eduke32.com/eduke32@6856 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:03 +00:00
terminx
b932485a1d macOS build fix
git-svn-id: https://svn.eduke32.com/eduke32@6855 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:14 +00:00
terminx
e682986e69 Readability improvements for gamestructures.cpp
git-svn-id: https://svn.eduke32.com/eduke32@6854 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:08 +00:00
terminx
21c9f6dd7e Use references in some gamevar stuff
git-svn-id: https://svn.eduke32.com/eduke32@6853 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:02 +00:00
terminx
f903aac29f Fix warning
git-svn-id: https://svn.eduke32.com/eduke32@6852 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:57 +00:00
terminx
df50dcd897 Change mouseGrabInput()'s parameter to a bool
git-svn-id: https://svn.eduke32.com/eduke32@6851 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:52 +00:00
terminx
ee4df7fde5 Fix a couple of warnings in the new versions of LZ4 and Miniz
git-svn-id: https://svn.eduke32.com/eduke32@6850 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:45 +00:00
terminx
4cd19d5435 Update Miniz
git-svn-id: https://svn.eduke32.com/eduke32@6849 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:34 +00:00
terminx
5522ac0f2d Rename int64.h to fix16_int64.h
git-svn-id: https://svn.eduke32.com/eduke32@6848 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:25 +00:00
terminx
64b0755ec5 Update xxHash
git-svn-id: https://svn.eduke32.com/eduke32@6847 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:17 +00:00
terminx
b3aa64a026 Update lz4
git-svn-id: https://svn.eduke32.com/eduke32@6846 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:11 +00:00
terminx
ef9845a947 Merge our changes to libdivide back in
git-svn-id: https://svn.eduke32.com/eduke32@6845 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:06 +00:00
terminx
bd2019435a Update libdivide.h to latest release
git-svn-id: https://svn.eduke32.com/eduke32@6844 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:00 +00:00
terminx
30e1659214 Oops, I made a fuck
git-svn-id: https://svn.eduke32.com/eduke32@6843 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:55 +00:00
terminx
64c82e7b0d Remove no longer used glext.h
git-svn-id: https://svn.eduke32.com/eduke32@6842 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:49 +00:00
terminx
70b03fd608 This is probably faster
git-svn-id: https://svn.eduke32.com/eduke32@6841 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:43 +00:00
terminx
4551b276a1 MSVC warning fix
git-svn-id: https://svn.eduke32.com/eduke32@6840 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:33 +00:00
terminx
daa033d56a Replace sound callback mutex with atomic operation
git-svn-id: https://svn.eduke32.com/eduke32@6839 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:56 +00:00
terminx
d49300eeff Add missing file to VS project
git-svn-id: https://svn.eduke32.com/eduke32@6838 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:50 +00:00
terminx
b92d4f6c1b Slight change to FX_DetectFormat(); format specifications seem to say there's no such thing as WAVE without RIFF.
git-svn-id: https://svn.eduke32.com/eduke32@6837 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:44 +00:00
terminx
f952a77c9e Sound code tweaks
git-svn-id: https://svn.eduke32.com/eduke32@6836 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:39 +00:00
terminx
7a6e87e367 Bump clang-format ColumnLimit to 150
git-svn-id: https://svn.eduke32.com/eduke32@6835 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:33 +00:00
terminx
461561d2d0 Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.
git-svn-id: https://svn.eduke32.com/eduke32@6834 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:12 +00:00
terminx
1cb6ab9db1 Prevent divide by 0 when SDL_GetCurrentDisplayMode()/SDL_GetClosestDisplayMode() say the refresh rate is 0
git-svn-id: https://svn.eduke32.com/eduke32@6833 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:07 +00:00
terminx
87d19d5cde More function name shit
git-svn-id: https://svn.eduke32.com/eduke32@6832 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:00 +00:00
terminx
19c43b84b3 Function names
git-svn-id: https://svn.eduke32.com/eduke32@6831 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:47 +00:00
terminx
e5bcc1cf81 More function name cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6830 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:30 +00:00
terminx
1fd209444f Continuing the quest for clearer function names
git-svn-id: https://svn.eduke32.com/eduke32@6829 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:12 +00:00
terminx
0340e3cc0f Engine function name cleanup round 2
git-svn-id: https://svn.eduke32.com/eduke32@6828 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:51 +00:00
terminx
ee63d2c070 Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
git-svn-id: https://svn.eduke32.com/eduke32@6827 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:31 +00:00
terminx
f41dc7b9c4 This is supposed to enable the discrete GPU on NVIDIA Optimus and AMD PowerXpress setups
git-svn-id: https://svn.eduke32.com/eduke32@6826 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:18 +00:00
hendricks266
84183c439b SW: Fix NORM_(SPRITE|WALL|SECTOR) macros to use MAX$1 instead of ARRAY_SIZE, which would fail due to the structs not being statically allocated.
Patch prepared by Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6825 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:34:03 +00:00
hendricks266
6eeb14a12f CON: Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6824 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:59 +00:00
hendricks266
d41f233045 CON: Add resetplayerflag 8, which mandates reload and not savegame load in single player.
git-svn-id: https://svn.eduke32.com/eduke32@6823 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:54 +00:00
pogokeen
c11adbb0d4 Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.
git-svn-id: https://svn.eduke32.com/eduke32@6822 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-08 19:41:09 +00:00
terminx
4dabba7bb6 Oh hey I fucked something up... again... :D
git-svn-id: https://svn.eduke32.com/eduke32@6821 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:27 +00:00
terminx
d20df1ec9a Bump MAXSPRITESONSCREEN from 2048 to 2560
git-svn-id: https://svn.eduke32.com/eduke32@6820 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:22 +00:00
terminx
7d0249b9ee I don't know if this is actually better or not but it feels like it should be
git-svn-id: https://svn.eduke32.com/eduke32@6819 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:17 +00:00
terminx
260fb278d9 EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY
git-svn-id: https://svn.eduke32.com/eduke32@6818 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:12 +00:00
terminx
bcd5e48c8c EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior
git-svn-id: https://svn.eduke32.com/eduke32@6817 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:08 +00:00
terminx
ad75d09d57 Use FindDistance3D() instead of sepdist() directly because we don't need/want it inlined here
git-svn-id: https://svn.eduke32.com/eduke32@6816 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:03 +00:00
terminx
55a436651a Remove a couple of unnecessary calls to S_ClearSoundLocks()
git-svn-id: https://svn.eduke32.com/eduke32@6815 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:58 +00:00
terminx
6cd5baf5c7 Replace a couple checks for qsetmode==200 with in3dmode(), because it's literally a macro that does that
git-svn-id: https://svn.eduke32.com/eduke32@6814 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:53 +00:00
terminx
4b5b6de13c Remove useless switch/case setup in nextpage()
git-svn-id: https://svn.eduke32.com/eduke32@6813 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:47 +00:00
terminx
d2a3e2a70d Revert a small change to cache1d and default lz4CompressionLevel to 5
git-svn-id: https://svn.eduke32.com/eduke32@6812 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:43 +00:00
terminx
851c7755c2 Use CSTAT_SPRITE_ALIGNMENT_* enums in a couple places
git-svn-id: https://svn.eduke32.com/eduke32@6811 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:38 +00:00
terminx
6acd592ae2 Fix up some dynamic tile remapping cruft in A_Spawn() for less branching
git-svn-id: https://svn.eduke32.com/eduke32@6810 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:33 +00:00
terminx
16a72c4530 Untabify engine_priv.h
git-svn-id: https://svn.eduke32.com/eduke32@6809 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:27 +00:00
terminx
86a4158b8a Epic fuckup
git-svn-id: https://svn.eduke32.com/eduke32@6808 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-05 05:39:33 +00:00