2010-08-02 08:13:51 +00:00
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//-------------------------------------------------------------------------
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/*
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2016-02-07 02:38:23 +00:00
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Copyright (C) 2016 EDuke32 developers and contributors
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2010-08-02 08:13:51 +00:00
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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2014-07-20 08:55:56 +00:00
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2010-08-02 08:13:51 +00:00
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*/
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//-------------------------------------------------------------------------
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2016-02-07 02:38:23 +00:00
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#pragma once
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2014-11-22 12:32:56 +00:00
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#ifndef game_h_
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#define game_h_
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2010-08-02 08:13:51 +00:00
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2016-02-07 02:38:03 +00:00
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#include "premap.h" // XXX
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2013-07-13 21:04:52 +00:00
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2014-11-26 04:39:23 +00:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2013-12-28 17:04:34 +00:00
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// Compile game-side legacy Room over Room code?
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#define LEGACY_ROR 1
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2010-08-02 08:13:51 +00:00
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#define USERQUOTE_LEFTOFFSET 5
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#define USERQUOTE_RIGHTOFFSET 14
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2014-05-17 12:36:40 +00:00
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#define MAXRIDECULE 10
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#define MAXRIDECULELENGTH 40
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#define MAXSAVEGAMES 10
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#define MAXSAVEGAMENAME 22
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#define MAXPWLOCKOUT 128
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#define MAXRTSNAME 128
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2015-02-11 05:22:19 +00:00
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#if defined(GEKKO) || defined(__OPENDINGUX__)
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# define VIEWSCREENFACTOR 0
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#elif defined(__ANDROID__)
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# define VIEWSCREENFACTOR 1
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#else
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# define VIEWSCREENFACTOR 2
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#endif
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2010-08-02 08:13:51 +00:00
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enum GametypeFlags_t {
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GAMETYPE_COOP = 0x00000001,
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GAMETYPE_WEAPSTAY = 0x00000002,
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GAMETYPE_FRAGBAR = 0x00000004,
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GAMETYPE_SCORESHEET = 0x00000008,
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GAMETYPE_DMSWITCHES = 0x00000010,
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GAMETYPE_COOPSPAWN = 0x00000020,
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GAMETYPE_ACCESSCARDSPRITES = 0x00000040,
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GAMETYPE_COOPVIEW = 0x00000080,
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GAMETYPE_COOPSOUND = 0x00000100,
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GAMETYPE_OTHERPLAYERSINMAP = 0x00000200,
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GAMETYPE_ITEMRESPAWN = 0x00000400,
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GAMETYPE_MARKEROPTION = 0x00000800,
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GAMETYPE_PLAYERSFRIENDLY = 0x00001000,
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GAMETYPE_FIXEDRESPAWN = 0x00002000,
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GAMETYPE_ACCESSATSTART = 0x00004000,
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GAMETYPE_PRESERVEINVENTORYDEATH = 0x00008000,
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GAMETYPE_TDM = 0x00010000,
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GAMETYPE_TDMSPAWN = 0x00020000
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};
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// logo control
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enum LogoFlags_t {
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LOGO_ENABLED = 0x00000001,
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LOGO_PLAYANIM = 0x00000002,
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LOGO_PLAYMUSIC = 0x00000004,
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LOGO_3DRSCREEN = 0x00000008,
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LOGO_TITLESCREEN = 0x00000010,
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LOGO_DUKENUKEM = 0x00000020,
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LOGO_THREEDEE = 0x00000040,
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LOGO_PLUTOPAKSPRITE = 0x00000080,
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LOGO_SHAREWARESCREENS = 0x00000100,
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2013-03-04 01:24:17 +00:00
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LOGO_TENSCREEN = 0x00000200,
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2013-03-15 16:56:29 +00:00
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LOGO_STOPANIMSOUNDS = 0x00000400,
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LOGO_NOE4CUTSCENE = 0x00000800,
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2014-06-16 23:16:37 +00:00
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LOGO_NOE1BONUSSCENE = 0x00001000,
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LOGO_NOE2BONUSSCENE = 0x00002000,
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LOGO_NOE3BONUSSCENE = 0x00004000,
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LOGO_NOE4BONUSSCENE = 0x00008000,
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LOGO_NOE1ENDSCREEN = 0x00010000,
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LOGO_NOE2ENDSCREEN = 0x00020000,
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LOGO_NOE3RADLOGO = 0x00040000,
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LOGO_NODUKETEAMTEXT = 0x00080000,
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LOGO_NODUKETEAMPIC = 0x00100000,
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2010-08-02 08:13:51 +00:00
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};
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2016-08-27 01:40:35 +00:00
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void A_DeleteSprite(int spriteNum);
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2010-08-02 08:13:51 +00:00
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2013-03-15 16:56:29 +00:00
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static inline int32_t G_GetLogoFlags(void)
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{
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#if !defined LUNATIC
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return Gv_GetVarByLabel("LOGO_FLAGS",255, -1, -1);
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#else
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extern int32_t g_logoFlags;
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return g_logoFlags;
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#endif
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}
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2013-01-19 18:28:32 +00:00
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#ifdef LUNATIC
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2010-08-02 08:13:51 +00:00
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typedef struct {
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2013-01-19 18:28:32 +00:00
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vec3_t pos;
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int32_t dist, clock;
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int16_t ang, horiz, sect;
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} camera_t;
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extern camera_t g_camera;
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# define CAMERA(Membname) (g_camera.Membname)
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# define CAMERADIST (g_camera.dist)
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# define CAMERACLOCK (g_camera.clock)
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#else
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# define CAMERA(Membname) (ud.camera ## Membname)
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# define CAMERADIST g_cameraDistance
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# define CAMERACLOCK g_cameraClock
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#endif
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2013-08-11 15:28:48 +00:00
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// KEEPINSYNC lunatic/defs.ilua
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2013-01-19 18:28:32 +00:00
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typedef struct {
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#if !defined LUNATIC
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vec3_t camerapos;
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#endif
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2010-08-02 08:13:51 +00:00
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int32_t const_visibility,uw_framerate;
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int32_t camera_time,folfvel,folavel,folx,foly,fola;
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int32_t reccnt,crosshairscale;
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int32_t runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int32_t democams,color,msgdisptime,statusbarmode;
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int32_t m_noexits,noexits,autovote,automsg,idplayers;
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int32_t team, viewbob, weaponsway, althud, weaponscale, textscale;
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int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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int32_t coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
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int32_t playerai,angleinterpolation,obituaries;
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int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
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int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
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int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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2015-01-25 12:16:58 +00:00
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vec2_t m_origin;
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2015-02-08 08:03:30 +00:00
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int32_t playerbest;
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2015-01-25 12:16:58 +00:00
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2010-08-02 08:13:51 +00:00
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int32_t configversion;
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2013-01-19 18:28:32 +00:00
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#if !defined LUNATIC
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2010-08-02 08:13:51 +00:00
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int16_t cameraang, camerasect, camerahoriz;
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2013-01-19 18:28:32 +00:00
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#endif
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2010-08-02 08:13:51 +00:00
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int16_t pause_on,from_bonus;
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int16_t camerasprite,last_camsprite;
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int16_t last_level,secretlevel, bgstretch;
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struct {
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int32_t UseJoystick;
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int32_t UseMouse;
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int32_t AutoAim;
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int32_t ShowOpponentWeapons;
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int32_t MouseDeadZone,MouseBias;
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int32_t SmoothInput;
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// JBF 20031211: Store the input settings because
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// (currently) jmact can't regurgitate them
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int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
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int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
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int32_t MouseAnalogueAxes[MAXMOUSEAXES];
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int32_t MouseAnalogueScale[MAXMOUSEAXES];
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2014-12-18 18:15:51 +00:00
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int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
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2010-08-02 08:13:51 +00:00
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int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
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int32_t JoystickAnalogueAxes[MAXJOYAXES];
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int32_t JoystickAnalogueScale[MAXJOYAXES];
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int32_t JoystickAnalogueDead[MAXJOYAXES];
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int32_t JoystickAnalogueSaturate[MAXJOYAXES];
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uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
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//
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// Sound variables
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//
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2013-08-06 23:53:55 +00:00
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int32_t MasterVolume;
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2010-08-02 08:13:51 +00:00
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int32_t FXVolume;
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int32_t MusicVolume;
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int32_t SoundToggle;
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int32_t MusicToggle;
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int32_t VoiceToggle;
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int32_t AmbienceToggle;
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int32_t NumVoices;
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int32_t NumChannels;
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int32_t NumBits;
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int32_t MixRate;
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int32_t ReverseStereo;
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//
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// Screen variables
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//
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int32_t ScreenMode;
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int32_t ScreenWidth;
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int32_t ScreenHeight;
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int32_t ScreenBPP;
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int32_t ForceSetup;
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int32_t NoAutoLoad;
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int32_t scripthandle;
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int32_t setupread;
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int32_t CheckForUpdates;
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int32_t LastUpdateCheck;
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int32_t useprecache;
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} config;
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char overhead_on,last_overhead,showweapons;
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char god,warp_on,cashman,eog,showallmap;
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2012-03-11 17:38:50 +00:00
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char show_help,scrollmode,noclip;
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2014-05-17 12:36:40 +00:00
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char ridecule[MAXRIDECULE][MAXRIDECULELENGTH];
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char savegame[MAXSAVEGAMES][MAXSAVEGAMENAME];
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char pwlockout[MAXPWLOCKOUT],rtsname[MAXRTSNAME];
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2010-08-02 08:13:51 +00:00
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char display_bonus_screen;
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char show_level_text;
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2015-03-24 00:39:52 +00:00
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char wchoice[MAX_WEAPONS];
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2010-08-02 08:13:51 +00:00
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} user_defs;
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// this is checked against http://eduke32.com/VERSION
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extern const char *s_buildDate;
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2014-07-28 06:42:28 +00:00
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Clear up handling of g_*NamePtr in the game.
The primary change is that things have been made memory-clean. Some of these
pointers may point to wildly different places during the course of the program
such as statically or dynamically allocated storage, the buffer returned by
getenv() (which must not be modified according to the docs), or an element of
argv[]. Consequently, we need to strdup, or better, dup_filename them if they
are ever to be passed to a function that modifies their pointed-to data.
Specifically:
- added statics or consts according to usage
- 3 new functions clear{Grp,Def,Script}NamePtr, only 'Def' one extern for now
- in G_CheckCommandLine, don't strip 'const'; use Bstrncpyz where appropriate
- remove multiple declarations
Also, warn if an application parameter has been ignored (not matched).
git-svn-id: https://svn.eduke32.com/eduke32@2561 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:00 +00:00
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extern const char *g_rtsNamePtr;
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2012-06-03 16:09:33 +00:00
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2010-08-02 08:13:51 +00:00
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extern char boardfilename[BMAX_PATH], currentboardfilename[BMAX_PATH];
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extern char boardfilename[BMAX_PATH];
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2012-06-03 16:09:33 +00:00
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extern const char *defaultrtsfilename[GAMECOUNT];
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extern const char *G_DefaultRtsFile(void);
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2013-12-28 17:04:34 +00:00
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#ifdef LEGACY_ROR
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2010-08-02 08:13:51 +00:00
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extern char ror_protectedsectors[MAXSECTORS];
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2013-12-28 17:04:34 +00:00
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#endif
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2010-08-02 08:13:51 +00:00
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extern float r_ambientlight;
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2016-02-07 02:38:03 +00:00
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extern int32_t g_Debug;
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2010-08-02 08:13:51 +00:00
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extern int32_t g_Shareware;
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2013-01-19 18:28:32 +00:00
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#if !defined LUNATIC
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2010-08-02 08:13:51 +00:00
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extern int32_t g_cameraClock;
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extern int32_t g_cameraDistance;
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2013-01-19 18:28:32 +00:00
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#endif
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2010-08-02 08:13:51 +00:00
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extern int32_t g_crosshairSum;
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extern int32_t g_doQuickSave;
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extern int32_t g_forceWeaponChoice;
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2012-08-13 18:25:32 +00:00
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extern int32_t g_fakeMultiMode;
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2010-08-02 08:13:51 +00:00
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extern int32_t g_levelTextTime;
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extern int32_t g_noSetup;
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extern int32_t g_quitDeadline;
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extern int32_t g_restorePalette;
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extern int32_t hud_glowingquotes;
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extern int32_t hud_showmapname;
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extern int32_t quotebot;
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extern int32_t quotebotgoal;
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extern int32_t r_maxfps;
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extern int32_t tempwallptr;
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extern int32_t ticrandomseed;
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extern int32_t vote_map;
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extern int32_t voting;
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2016-02-13 21:05:57 +00:00
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extern int32_t MAXCACHE1DSIZE;
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2012-01-19 21:57:22 +00:00
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//extern int8_t cheatbuf[MAXCHEATLEN],cheatbuflen;
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2010-08-02 08:13:51 +00:00
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2014-11-17 07:39:12 +00:00
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#define CROSSHAIR_PAL (MAXPALOOKUPS-RESERVEDPALS-1)
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2010-08-02 08:13:51 +00:00
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extern palette_t CrosshairColors;
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extern palette_t DefaultCrosshairColors;
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extern uint32_t g_frameDelay;
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extern user_defs ud;
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int32_t A_CheckInventorySprite(spritetype *s);
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2016-02-07 02:38:23 +00:00
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int32_t A_InsertSprite(int16_t whatsect, int32_t s_x, int32_t s_y, int32_t s_z, int16_t s_pn, int8_t s_s, uint8_t s_xr,
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uint8_t s_yr, int16_t s_a, int16_t s_ve, int16_t s_zv, int16_t s_ow, int16_t s_ss);
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2017-01-01 13:23:29 +00:00
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int A_Spawn(int j,int pn);
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2016-08-27 01:41:04 +00:00
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int G_DoMoveThings(void);
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2012-01-19 21:57:22 +00:00
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//int32_t G_EndOfLevel(void);
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2014-05-31 12:26:41 +00:00
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2011-06-29 19:57:05 +00:00
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#ifdef YAX_ENABLE
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void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz);
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#else
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#define Yax_SetBunchZs(sectnum, cf, daz)
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#endif
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2013-05-19 19:29:13 +00:00
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#ifdef LUNATIC
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void El_CreateGameState(void);
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#endif
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2013-05-20 19:31:37 +00:00
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void G_PostCreateGameState(void);
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2013-05-19 19:29:13 +00:00
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2016-08-27 01:41:33 +00:00
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void A_SpawnCeilingGlass(int spriteNum,int sectNum,int glassCnt);
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void A_SpawnGlass(int spriteNum,int glassCnt);
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void A_SpawnRandomGlass(int spriteNum,int wallNum,int glassCnt);
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2017-01-01 13:23:29 +00:00
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void A_SpawnWallGlass(int i,int wallnum,int n);
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2010-08-02 08:13:51 +00:00
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void G_AddUserQuote(const char *daquote);
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void G_BackToMenu(void);
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2016-02-07 02:38:03 +00:00
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void G_DumpDebugInfo(void);
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2015-02-08 08:03:30 +00:00
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const char* G_PrintYourTime(void);
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const char* G_PrintParTime(void);
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const char* G_PrintDesignerTime(void);
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const char* G_PrintBestTime(void);
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2010-08-02 08:13:51 +00:00
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void G_BonusScreen(int32_t bonusonly);
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2012-01-19 21:57:22 +00:00
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//void G_CheatGetInv(void);
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2010-08-02 08:13:51 +00:00
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void G_DisplayRest(int32_t smoothratio);
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2012-08-13 18:25:40 +00:00
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void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothratio);
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2010-08-02 08:13:51 +00:00
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void G_DrawBackground(void);
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void G_DrawFrags(void);
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2011-12-28 20:33:40 +00:00
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void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t smoothratio);
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2010-08-02 08:13:51 +00:00
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void G_DrawRooms(int32_t snum,int32_t smoothratio);
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void G_DrawTXDigiNumZ(int32_t starttile,int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z);
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void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e);
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2010-12-19 22:47:10 +00:00
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void G_GameExit(const char *t) ATTRIBUTE((noreturn));
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2010-08-02 08:13:51 +00:00
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void G_GameQuit(void);
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void G_GetCrosshairColor(void);
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void G_HandleLocalKeys(void);
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void G_HandleSpecialKeys(void);
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2014-06-16 23:17:11 +00:00
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void G_UpdateAppTitle(void);
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2012-08-20 21:32:11 +00:00
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void G_PrintGameQuotes(int32_t snum);
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2012-01-19 21:57:22 +00:00
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//void G_SE40(int32_t smoothratio);
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2010-08-02 08:13:51 +00:00
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void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
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void G_Shutdown(void);
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void G_UpdatePlayerFromMenu(void);
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void M32RunScript(const char *s);
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void P_DoQuote(int32_t q,DukePlayer_t *p);
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2015-09-23 17:55:02 +00:00
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void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set);
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2013-06-01 06:55:00 +00:00
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2014-04-09 18:51:35 +00:00
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#define NEG_ALPHA_TO_BLEND(alpha, blend, orientation) do { \
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if (alpha < 0) { blend = -alpha; alpha = 0; orientation |= RS_TRANS1; } \
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} while (0)
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2014-05-22 11:17:50 +00:00
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// Cstat protection mask for (currently) spawned MASKWALL* sprites.
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// TODO: look at more cases of cstat=(cstat&PROTECTED)|ADDED in A_Spawn()?
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// 2048+(32+16)+8+4
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#define SPAWN_PROTECT_CSTAT_MASK (CSTAT_SPRITE_NOSHADE|CSTAT_SPRITE_SLAB|CSTAT_SPRITE_XFLIP|CSTAT_SPRITE_YFLIP);
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2010-08-02 08:13:51 +00:00
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void fadepal(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step);
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2012-01-19 21:57:22 +00:00
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//void fadepaltile(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step,int32_t tile);
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2013-02-16 18:52:56 +00:00
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void G_InitTimer(int32_t ticpersec);
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2010-08-02 08:13:51 +00:00
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static inline int32_t G_GetTeamPalette(int32_t team)
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{
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int8_t pal[] = { 3, 10, 11, 12 };
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2014-03-22 09:25:15 +00:00
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if ((unsigned)team >= ARRAY_SIZE(pal))
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2010-08-02 08:13:51 +00:00
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return 0;
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return pal[team];
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}
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2016-08-27 01:40:35 +00:00
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#define A_CheckSpriteFlags(spriteNum, iType) (((g_tile[sprite[spriteNum].picnum].flags^actor[spriteNum].flags) & iType) != 0)
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2012-01-19 21:58:23 +00:00
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// (unsigned)iPicnum check: AMC TC Rusty Nails, bayonet MG alt. fire, iPicnum == -1 (via aplWeaponShoots)
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2012-10-30 15:54:35 +00:00
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#define A_CheckSpriteTileFlags(iPicnum, iType) (((unsigned)iPicnum < MAXTILES) && (g_tile[iPicnum].flags & iType) != 0)
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2010-08-02 08:13:51 +00:00
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#define S_StopSound(num) S_StopEnvSound(num, -1)
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2016-08-27 01:40:56 +00:00
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extern int G_StartRTS(int lumpNum, int localPlayer);
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2014-01-30 19:12:10 +00:00
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2013-02-10 16:24:38 +00:00
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extern void G_MaybeAllocPlayer(int32_t pnum);
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2012-09-05 17:25:34 +00:00
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static inline void G_HandleAsync(void)
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{
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handleevents();
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Net_GetPackets();
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}
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2012-09-08 22:18:40 +00:00
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static inline int32_t calc_smoothratio(int32_t totalclk, int32_t ototalclk)
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{
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return clamp((totalclk-ototalclk)*(65536/TICSPERFRAME), 0, 65536);
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}
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2012-08-26 22:16:08 +00:00
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// sector effector lotags
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2016-08-27 01:40:46 +00:00
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enum
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{
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SE_0_ROTATING_SECTOR = 0,
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SE_1_PIVOT = 1,
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SE_2_EARTHQUAKE = 2,
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2012-09-08 22:18:44 +00:00
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SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT = 3,
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2016-08-27 01:40:46 +00:00
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SE_4_RANDOM_LIGHTS = 4,
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SE_5 = 5,
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SE_6_SUBWAY = 6,
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2012-09-08 22:18:44 +00:00
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// ^^ potentially incomplete substitution in code
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// vv almost surely complete substitution
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2016-08-27 01:40:46 +00:00
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SE_7_TELEPORT = 7,
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SE_8_UP_OPEN_DOOR_LIGHTS = 8,
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SE_9_DOWN_OPEN_DOOR_LIGHTS = 9,
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SE_10_DOOR_AUTO_CLOSE = 10,
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SE_11_SWINGING_DOOR = 11,
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SE_12_LIGHT_SWITCH = 12,
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SE_13_EXPLOSIVE = 13,
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SE_14_SUBWAY_CAR = 14,
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SE_15_SLIDING_DOOR = 15,
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SE_16_REACTOR = 16,
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SE_17_WARP_ELEVATOR = 17,
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2012-09-08 22:18:44 +00:00
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SE_18_INCREMENTAL_SECTOR_RISE_FALL = 18,
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2016-08-27 01:40:46 +00:00
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SE_19_EXPLOSION_LOWERS_CEILING = 19,
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SE_20_STRETCH_BRIDGE = 20,
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SE_21_DROP_FLOOR = 21,
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SE_22_TEETH_DOOR = 22,
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SE_23_ONE_WAY_TELEPORT = 23,
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SE_24_CONVEYOR = 24,
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SE_25_PISTON = 25,
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SE_26 = 26,
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SE_27_DEMO_CAM = 27,
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SE_28_LIGHTNING = 28,
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SE_29_WAVES = 29,
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SE_30_TWO_WAY_TRAIN = 30,
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SE_31_FLOOR_RISE_FALL = 31,
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SE_32_CEILING_RISE_FALL = 32,
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SE_33_QUAKE_DEBRIS = 33,
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SE_34 = 34, // XXX
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SE_35 = 35, // XXX
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SE_36_PROJ_SHOOTER = 36,
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SE_49_POINT_LIGHT = 49,
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SE_50_SPOT_LIGHT = 50,
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SE_130 = 130,
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SE_131 = 131,
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2012-08-26 22:16:08 +00:00
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};
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// sector lotags
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2016-08-27 01:40:46 +00:00
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enum
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{
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ST_0_NO_EFFECT = 0,
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2012-10-14 20:41:17 +00:00
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ST_1_ABOVE_WATER = 1,
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2016-08-27 01:40:46 +00:00
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ST_2_UNDERWATER = 2,
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ST_3 = 3,
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2012-10-14 20:41:17 +00:00
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// ^^^ maybe not complete substitution in code
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2016-08-27 01:40:46 +00:00
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ST_9_SLIDING_ST_DOOR = 9,
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ST_15_WARP_ELEVATOR = 15,
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ST_16_PLATFORM_DOWN = 16,
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ST_17_PLATFORM_UP = 17,
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ST_18_ELEVATOR_DOWN = 18,
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ST_19_ELEVATOR_UP = 19,
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ST_20_CEILING_DOOR = 20,
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ST_21_FLOOR_DOOR = 21,
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ST_22_SPLITTING_DOOR = 22,
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ST_23_SWINGING_DOOR = 23,
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ST_25_SLIDING_DOOR = 25,
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ST_26_SPLITTING_ST_DOOR = 26,
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ST_27_STRETCH_BRIDGE = 27,
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ST_28_DROP_FLOOR = 28,
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ST_29_TEETH_DOOR = 29,
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2012-08-26 22:16:08 +00:00
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ST_30_ROTATE_RISE_BRIDGE = 30,
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2016-08-27 01:40:46 +00:00
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ST_31_TWO_WAY_TRAIN = 31,
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2012-09-08 22:18:44 +00:00
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// left: ST 32767, 65534, 65535
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2012-08-26 22:16:08 +00:00
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};
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2012-09-08 22:18:34 +00:00
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2016-08-27 01:40:46 +00:00
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#define G_ModDirSnprintf(buf, size, basename, ...) \
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\
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(((g_modDir[0] != '/') ? Bsnprintf(buf, size, "%s/" basename, g_modDir, ##__VA_ARGS__) \
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: Bsnprintf(buf, size, basename, ##__VA_ARGS__)) >= ((int32_t)size) - 1\
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2012-09-05 17:25:37 +00:00
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)
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2013-07-13 21:04:52 +00:00
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static inline void G_NewGame_EnterLevel(void)
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{
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G_NewGame(ud.m_volume_number, ud.m_level_number, ud.m_player_skill);
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if (G_EnterLevel(MODE_GAME))
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G_BackToMenu();
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}
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2016-08-27 01:40:46 +00:00
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static inline int G_GetMusicIdx(const char *str)
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2014-09-07 18:10:13 +00:00
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{
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int32_t lev, ep;
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2016-08-27 01:40:46 +00:00
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char b1, b2;
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2014-09-07 18:10:13 +00:00
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2016-08-27 01:40:46 +00:00
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int numMatches = sscanf(str, "%c%d%c%d", &b1,&ep, &b2,&lev);
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2014-09-07 18:10:13 +00:00
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2016-08-27 01:40:46 +00:00
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if (numMatches != 4 || Btoupper(b1) != 'E' || Btoupper(b2) != 'L')
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2014-09-07 18:10:13 +00:00
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return -1;
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if ((unsigned)--lev >= MAXLEVELS || (unsigned)--ep >= MAXVOLUMES)
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return -2;
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return (ep * MAXLEVELS) + lev;
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}
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2016-06-21 00:33:58 +00:00
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static inline int G_GetViewscreenSizeShift(const uspritetype *tspr)
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2015-07-25 17:23:22 +00:00
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{
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#if VIEWSCREENFACTOR == 0
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UNREFERENCED_PARAMETER(tspr);
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return VIEWSCREENFACTOR;
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#else
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static const int mask = (1<<VIEWSCREENFACTOR)-1;
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const int rem = (tspr->xrepeat & mask) | (tspr->yrepeat & mask);
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2016-08-27 01:41:21 +00:00
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for (bssize_t i=0; i < VIEWSCREENFACTOR; i++)
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2015-07-25 17:23:22 +00:00
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if (rem & (1<<i))
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return i;
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return VIEWSCREENFACTOR;
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#endif
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}
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2014-09-07 18:10:13 +00:00
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extern void G_StartMusic(void);
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2014-11-26 04:39:23 +00:00
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#ifdef LUNATIC
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void El_SetCON(const char *conluacode);
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#endif
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2016-01-08 01:33:35 +00:00
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EXTERN_INLINE_HEADER void G_SetStatusBarScale(int32_t sc);
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EXTERN_INLINE_HEADER void SetIfGreater(int32_t *variable, int32_t potentialValue);
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2014-11-26 04:39:23 +00:00
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#ifdef __cplusplus
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}
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#endif
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2016-01-08 01:33:35 +00:00
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#if defined game_c_ || !defined DISABLE_INLINING
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EXTERN_INLINE void G_SetStatusBarScale(int32_t sc)
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{
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ud.statusbarscale = clamp(sc, 36, 100);
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G_UpdateScreenArea();
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}
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// the point of this is to prevent re-running a function or calculation passed to potentialValue
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// without making a new variable under each individual circumstance
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EXTERN_INLINE void SetIfGreater(int32_t *variable, int32_t potentialValue)
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{
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if (potentialValue > *variable)
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*variable = potentialValue;
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}
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#endif
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2010-08-12 21:06:51 +00:00
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#endif
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