2006-04-13 20:47:06 +00:00
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//-------------------------------------------------------------------------
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/*
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2010-05-25 10:56:00 +00:00
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Copyright (C) 2010 EDuke32 developers and contributors
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2006-04-13 20:47:06 +00:00
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2010-05-25 10:56:00 +00:00
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This file is part of EDuke32.
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2006-04-13 20:47:06 +00:00
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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2008-12-19 00:53:54 +00:00
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#ifndef _gamedef_h_
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#define _gamedef_h_
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2012-11-10 20:59:00 +00:00
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#include "build.h" // hashtable_t
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2012-03-26 22:05:23 +00:00
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#include "common.h" // tokenlist
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2006-04-13 20:47:06 +00:00
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#define MAXGAMEEVENTS 128
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#define LABEL_HASPARM2 1
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#define LABEL_ISSTRING 2
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Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
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#define MAXCHEATLEN 20
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#define NUMCHEATCODES (int32_t)(sizeof(CheatStrings)/sizeof(CheatStrings[0]))
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2010-08-02 08:13:51 +00:00
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extern hashtable_t h_gamevars;
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extern hashtable_t h_arrays;
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2012-01-15 22:40:16 +00:00
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//extern hashtable_t h_keywords;
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2010-08-02 08:13:51 +00:00
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extern hashtable_t h_gamefuncs;
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extern hashtable_t h_labels;
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2009-01-09 09:29:17 +00:00
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extern int32_t g_iReturnVarID; // var ID of "RETURN"
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extern int32_t g_iWeaponVarID; // var ID of "WEAPON"
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extern int32_t g_iWorksLikeVarID; // var ID of "WORKSLIKE"
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extern int32_t g_iZRangeVarID; // var ID of "ZRANGE"
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extern int32_t g_iAngRangeVarID; // var ID of "ANGRANGE"
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extern int32_t g_iAimAngleVarID; // var ID of "AUTOAIMANGLE"
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extern int32_t g_iLoTagID; // var ID of "LOTAG"
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extern int32_t g_iHiTagID; // var ID of "HITAG"
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extern int32_t g_iTextureID; // var ID of "TEXTURE"
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extern int32_t g_iThisActorID; // var ID of "THISACTOR"
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extern int32_t g_iSpriteVarID;
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extern int32_t g_iSectorVarID;
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extern int32_t g_iWallVarID;
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extern int32_t g_iPlayerVarID;
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extern int32_t g_iActorVarID;
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2006-04-13 20:47:06 +00:00
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2008-04-24 09:53:16 +00:00
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extern intptr_t *apScriptGameEvent[MAXGAMEEVENTS];
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2006-04-13 20:47:06 +00:00
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2009-01-09 09:29:17 +00:00
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extern int32_t otherp;
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extern int32_t g_currentweapon;
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extern int32_t g_gun_pos;
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extern int32_t g_looking_arc;
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extern int32_t g_currentweapon;
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extern int32_t g_weapon_xoffset;
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extern int32_t g_gs;
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extern int32_t g_kb;
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extern int32_t g_looking_angSR1;
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extern int32_t lastvisinc;
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2008-11-20 14:06:36 +00:00
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extern char CheatStrings[][MAXCHEATLEN];
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extern char g_szScriptFileName[BMAX_PATH];
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2009-01-09 09:29:17 +00:00
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extern int32_t g_totalLines,g_lineNumber;
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2010-08-02 08:13:51 +00:00
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extern int32_t g_numCompilerErrors,g_numCompilerWarnings,g_numQuoteRedefinitions;
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extern int32_t g_scriptVersion;
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2010-09-27 21:52:04 +00:00
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extern uint32_t g_scriptDateVersion; // YYYYMMDD
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2010-08-02 08:13:51 +00:00
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extern char g_szBuf[1024];
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2008-09-03 04:20:46 +00:00
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2008-11-25 13:06:36 +00:00
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extern intptr_t *g_scriptPtr;
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2008-02-14 08:35:30 +00:00
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typedef struct
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2007-08-27 23:11:49 +00:00
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{
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2012-07-01 22:11:33 +00:00
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const char *name;
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2009-01-09 09:29:17 +00:00
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int32_t lId;
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int32_t flags;
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int32_t maxParm2;
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2008-02-14 08:35:30 +00:00
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} memberlabel_t;
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2006-04-13 20:47:06 +00:00
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2012-12-09 13:24:36 +00:00
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extern const char *EventNames[]; // MAXEVENTS
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2008-11-20 14:06:36 +00:00
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extern const memberlabel_t SectorLabels[];
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extern const memberlabel_t WallLabels[];
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extern const memberlabel_t ActorLabels[];
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extern const memberlabel_t PlayerLabels[];
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extern const memberlabel_t ProjectileLabels[];
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2008-07-16 09:27:08 +00:00
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extern const memberlabel_t userdeflabels[];
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2008-11-20 14:06:36 +00:00
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extern const memberlabel_t InputLabels[];
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extern const memberlabel_t TsprLabels[];
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2007-08-27 23:11:49 +00:00
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2013-01-01 15:24:25 +00:00
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int32_t C_AllocQuote(int32_t qnum);
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void C_InitQuotes(void);
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2010-08-02 08:13:51 +00:00
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void C_ReportError(int32_t iError);
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2013-01-01 15:24:18 +00:00
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#if !defined LUNATIC_ONLY
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2010-08-02 08:13:51 +00:00
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void C_Compile(const char *filenam);
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2013-01-01 15:24:18 +00:00
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#endif
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2010-08-02 08:13:51 +00:00
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2008-12-13 08:02:22 +00:00
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/*
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2010-05-02 23:27:30 +00:00
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extern void VM_AccessUserdef(int32_t iSet, int32_t lLabelID, int32_t lVar2);
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extern void VM_AccessActiveProjectile(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
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extern void VM_AccessPlayer(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2, int32_t lParm2);
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extern void VM_AccessPlayerInput(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
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extern void VM_AccessWall(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
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extern void VM_AccessSector(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
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extern void VM_AccessSprite(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2, int32_t lParm2);
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extern void VM_AccessTsprite(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
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extern void VM_AccessProjectile(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
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2008-12-13 08:02:22 +00:00
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*/
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2008-09-03 04:20:46 +00:00
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2009-01-07 14:05:13 +00:00
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typedef struct {
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2009-01-09 09:29:17 +00:00
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int32_t g_i, g_p, g_x;
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2011-12-21 18:40:47 +00:00
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int32_t *g_t;
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2009-01-07 14:05:13 +00:00
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spritetype *g_sp;
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2010-05-02 23:27:30 +00:00
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int32_t g_flags;
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2009-01-07 14:05:13 +00:00
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} vmstate_t;
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extern vmstate_t vm;
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2009-01-09 09:29:17 +00:00
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extern int32_t g_errorLineNum;
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extern int32_t g_tw;
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2008-09-03 04:20:46 +00:00
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extern const char *keyw[];
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2012-06-17 19:45:33 +00:00
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// KEEPINSYNC lunatic/con_lang.lua
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2009-01-13 04:40:56 +00:00
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enum SystemString_t {
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STR_MAPNAME,
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STR_MAPFILENAME,
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STR_PLAYERNAME,
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STR_VERSION,
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STR_GAMETYPE,
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STR_VOLUMENAME
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};
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2008-11-20 14:06:36 +00:00
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enum ScriptError_t
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2006-12-10 06:49:01 +00:00
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{
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ERROR_CLOSEBRACKET,
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ERROR_EVENTONLY,
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ERROR_EXCEEDSMAXTILES,
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ERROR_EXPECTEDKEYWORD,
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ERROR_FOUNDWITHIN,
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ERROR_ISAKEYWORD,
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ERROR_NOENDSWITCH,
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ERROR_NOTAGAMEDEF,
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ERROR_NOTAGAMEVAR,
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2008-04-01 02:50:44 +00:00
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ERROR_NOTAGAMEARRAY,
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ERROR_GAMEARRAYBNC,
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ERROR_GAMEARRAYBNO,
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ERROR_INVALIDARRAYWRITE,
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2006-12-10 06:49:01 +00:00
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ERROR_OPENBRACKET,
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ERROR_PARAMUNDEFINED,
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ERROR_SYMBOLNOTRECOGNIZED,
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ERROR_SYNTAXERROR,
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ERROR_VARREADONLY,
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2012-12-13 02:33:53 +00:00
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ERROR_ARRAYREADONLY,
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2006-12-10 06:49:01 +00:00
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ERROR_VARTYPEMISMATCH,
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2008-08-23 23:37:01 +00:00
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WARNING_BADGAMEVAR,
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WARNING_DUPLICATECASE,
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2006-12-10 06:49:01 +00:00
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WARNING_DUPLICATEDEFINITION,
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WARNING_EVENTSYNC,
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WARNING_LABELSONLY,
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Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
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WARNING_NAMEMATCHESVAR
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2006-12-10 06:49:01 +00:00
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};
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2008-11-20 14:06:36 +00:00
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enum PlayerLabel_t
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2007-08-27 23:11:49 +00:00
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{
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2006-04-13 20:47:06 +00:00
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PLAYER_ZOOM,
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PLAYER_EXITX,
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PLAYER_EXITY,
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PLAYER_LOOGIEX,
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PLAYER_LOOGIEY,
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PLAYER_NUMLOOGS,
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PLAYER_LOOGCNT,
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PLAYER_POSX,
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PLAYER_POSY,
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PLAYER_POSZ,
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PLAYER_HORIZ,
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PLAYER_OHORIZ,
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PLAYER_OHORIZOFF,
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PLAYER_INVDISPTIME,
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PLAYER_BOBPOSX,
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PLAYER_BOBPOSY,
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PLAYER_OPOSX,
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PLAYER_OPOSY,
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PLAYER_OPOSZ,
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PLAYER_PYOFF,
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PLAYER_OPYOFF,
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PLAYER_POSXV,
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PLAYER_POSYV,
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PLAYER_POSZV,
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PLAYER_LAST_PISSED_TIME,
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PLAYER_TRUEFZ,
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PLAYER_TRUECZ,
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PLAYER_PLAYER_PAR,
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PLAYER_VISIBILITY,
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PLAYER_BOBCOUNTER,
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PLAYER_WEAPON_SWAY,
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PLAYER_PALS_TIME,
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PLAYER_RANDOMFLAMEX,
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PLAYER_CRACK_TIME,
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PLAYER_AIM_MODE,
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PLAYER_ANG,
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PLAYER_OANG,
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PLAYER_ANGVEL,
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PLAYER_CURSECTNUM,
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PLAYER_LOOK_ANG,
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PLAYER_LAST_EXTRA,
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PLAYER_SUBWEAPON,
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PLAYER_AMMO_AMOUNT,
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PLAYER_WACKEDBYACTOR,
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PLAYER_FRAG,
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PLAYER_FRAGGEDSELF,
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PLAYER_CURR_WEAPON,
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PLAYER_LAST_WEAPON,
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PLAYER_TIPINCS,
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PLAYER_HORIZOFF,
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PLAYER_WANTWEAPONFIRE,
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PLAYER_HOLODUKE_AMOUNT,
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PLAYER_NEWOWNER,
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PLAYER_HURT_DELAY,
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PLAYER_HBOMB_HOLD_DELAY,
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PLAYER_JUMPING_COUNTER,
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PLAYER_AIRLEFT,
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PLAYER_KNEE_INCS,
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PLAYER_ACCESS_INCS,
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PLAYER_FTA,
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PLAYER_FTQ,
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PLAYER_ACCESS_WALLNUM,
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PLAYER_ACCESS_SPRITENUM,
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PLAYER_KICKBACK_PIC,
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PLAYER_GOT_ACCESS,
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PLAYER_WEAPON_ANG,
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PLAYER_FIRSTAID_AMOUNT,
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PLAYER_SOMETHINGONPLAYER,
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PLAYER_ON_CRANE,
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PLAYER_I,
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PLAYER_ONE_PARALLAX_SECTNUM,
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PLAYER_OVER_SHOULDER_ON,
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PLAYER_RANDOM_CLUB_FRAME,
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PLAYER_FIST_INCS,
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PLAYER_ONE_EIGHTY_COUNT,
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PLAYER_CHEAT_PHASE,
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PLAYER_DUMMYPLAYERSPRITE,
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PLAYER_EXTRA_EXTRA8,
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PLAYER_QUICK_KICK,
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PLAYER_HEAT_AMOUNT,
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PLAYER_ACTORSQU,
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PLAYER_TIMEBEFOREEXIT,
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PLAYER_CUSTOMEXITSOUND,
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PLAYER_WEAPRECS,
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PLAYER_WEAPRECCNT,
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PLAYER_INTERFACE_TOGGLE_FLAG,
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PLAYER_ROTSCRNANG,
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PLAYER_DEAD_FLAG,
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PLAYER_SHOW_EMPTY_WEAPON,
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PLAYER_SCUBA_AMOUNT,
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PLAYER_JETPACK_AMOUNT,
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PLAYER_STEROIDS_AMOUNT,
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PLAYER_SHIELD_AMOUNT,
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PLAYER_HOLODUKE_ON,
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PLAYER_PYCOUNT,
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PLAYER_WEAPON_POS,
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PLAYER_FRAG_PS,
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PLAYER_TRANSPORTER_HOLD,
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PLAYER_LAST_FULL_WEAPON,
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PLAYER_FOOTPRINTSHADE,
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PLAYER_BOOT_AMOUNT,
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PLAYER_SCREAM_VOICE,
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PLAYER_GM,
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PLAYER_ON_WARPING_SECTOR,
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PLAYER_FOOTPRINTCOUNT,
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PLAYER_HBOMB_ON,
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PLAYER_JUMPING_TOGGLE,
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PLAYER_RAPID_FIRE_HOLD,
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|
|
PLAYER_ON_GROUND,
|
|
|
|
PLAYER_NAME,
|
|
|
|
PLAYER_INVEN_ICON,
|
|
|
|
PLAYER_BUTTONPALETTE,
|
|
|
|
PLAYER_JETPACK_ON,
|
|
|
|
PLAYER_SPRITEBRIDGE,
|
|
|
|
PLAYER_LASTRANDOMSPOT,
|
|
|
|
PLAYER_SCUBA_ON,
|
|
|
|
PLAYER_FOOTPRINTPAL,
|
|
|
|
PLAYER_HEAT_ON,
|
|
|
|
PLAYER_HOLSTER_WEAPON,
|
|
|
|
PLAYER_FALLING_COUNTER,
|
|
|
|
PLAYER_GOTWEAPON,
|
|
|
|
PLAYER_REFRESH_INVENTORY,
|
|
|
|
PLAYER_PALETTE,
|
|
|
|
PLAYER_TOGGLE_KEY_FLAG,
|
|
|
|
PLAYER_KNUCKLE_INCS,
|
|
|
|
PLAYER_WALKING_SND_TOGGLE,
|
|
|
|
PLAYER_PALOOKUP,
|
|
|
|
PLAYER_HARD_LANDING,
|
|
|
|
PLAYER_MAX_SECRET_ROOMS,
|
|
|
|
PLAYER_SECRET_ROOMS,
|
|
|
|
PLAYER_PALS,
|
|
|
|
PLAYER_MAX_ACTORS_KILLED,
|
|
|
|
PLAYER_ACTORS_KILLED,
|
|
|
|
PLAYER_RETURN_TO_CENTER,
|
|
|
|
PLAYER_RUNSPEED,
|
|
|
|
PLAYER_SBS,
|
|
|
|
PLAYER_RELOADING,
|
|
|
|
PLAYER_AUTO_AIM,
|
|
|
|
PLAYER_MOVEMENT_LOCK,
|
|
|
|
PLAYER_SOUND_PITCH,
|
2006-08-18 23:52:26 +00:00
|
|
|
PLAYER_WEAPONSWITCH,
|
2007-08-27 23:11:49 +00:00
|
|
|
PLAYER_TEAM,
|
|
|
|
PLAYER_MAX_PLAYER_HEALTH,
|
|
|
|
PLAYER_MAX_SHIELD_AMOUNT,
|
2008-08-25 02:12:02 +00:00
|
|
|
PLAYER_MAX_AMMO_AMOUNT,
|
2008-09-11 09:24:45 +00:00
|
|
|
PLAYER_LAST_QUICK_KICK,
|
2012-10-29 04:29:17 +00:00
|
|
|
PLAYER_AUTOSTEP,
|
|
|
|
PLAYER_AUTOSTEP_SBW,
|
2008-08-25 02:12:02 +00:00
|
|
|
PLAYER_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum UserdefsLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
USERDEFS_GOD,
|
|
|
|
USERDEFS_WARP_ON,
|
|
|
|
USERDEFS_CASHMAN,
|
|
|
|
USERDEFS_EOG,
|
|
|
|
USERDEFS_SHOWALLMAP,
|
|
|
|
USERDEFS_SHOW_HELP,
|
|
|
|
USERDEFS_SCROLLMODE,
|
|
|
|
USERDEFS_CLIPPING,
|
|
|
|
USERDEFS_USER_NAME,
|
|
|
|
USERDEFS_RIDECULE,
|
|
|
|
USERDEFS_SAVEGAME,
|
|
|
|
USERDEFS_PWLOCKOUT,
|
|
|
|
USERDEFS_RTSNAME,
|
|
|
|
USERDEFS_OVERHEAD_ON,
|
|
|
|
USERDEFS_LAST_OVERHEAD,
|
|
|
|
USERDEFS_SHOWWEAPONS,
|
|
|
|
USERDEFS_PAUSE_ON,
|
|
|
|
USERDEFS_FROM_BONUS,
|
|
|
|
USERDEFS_CAMERASPRITE,
|
|
|
|
USERDEFS_LAST_CAMSPRITE,
|
|
|
|
USERDEFS_LAST_LEVEL,
|
|
|
|
USERDEFS_SECRETLEVEL,
|
|
|
|
USERDEFS_CONST_VISIBILITY,
|
|
|
|
USERDEFS_UW_FRAMERATE,
|
|
|
|
USERDEFS_CAMERA_TIME,
|
|
|
|
USERDEFS_FOLFVEL,
|
|
|
|
USERDEFS_FOLAVEL,
|
|
|
|
USERDEFS_FOLX,
|
|
|
|
USERDEFS_FOLY,
|
|
|
|
USERDEFS_FOLA,
|
|
|
|
USERDEFS_RECCNT,
|
|
|
|
USERDEFS_ENTERED_NAME,
|
|
|
|
USERDEFS_SCREEN_TILTING,
|
|
|
|
USERDEFS_SHADOWS,
|
|
|
|
USERDEFS_FTA_ON,
|
|
|
|
USERDEFS_EXECUTIONS,
|
|
|
|
USERDEFS_AUTO_RUN,
|
|
|
|
USERDEFS_COORDS,
|
|
|
|
USERDEFS_TICKRATE,
|
|
|
|
USERDEFS_M_COOP,
|
|
|
|
USERDEFS_COOP,
|
|
|
|
USERDEFS_SCREEN_SIZE,
|
|
|
|
USERDEFS_LOCKOUT,
|
|
|
|
USERDEFS_CROSSHAIR,
|
|
|
|
USERDEFS_WCHOICE,
|
|
|
|
USERDEFS_PLAYERAI,
|
|
|
|
USERDEFS_RESPAWN_MONSTERS,
|
|
|
|
USERDEFS_RESPAWN_ITEMS,
|
|
|
|
USERDEFS_RESPAWN_INVENTORY,
|
|
|
|
USERDEFS_RECSTAT,
|
|
|
|
USERDEFS_MONSTERS_OFF,
|
|
|
|
USERDEFS_BRIGHTNESS,
|
|
|
|
USERDEFS_M_RESPAWN_ITEMS,
|
|
|
|
USERDEFS_M_RESPAWN_MONSTERS,
|
|
|
|
USERDEFS_M_RESPAWN_INVENTORY,
|
|
|
|
USERDEFS_M_RECSTAT,
|
|
|
|
USERDEFS_M_MONSTERS_OFF,
|
|
|
|
USERDEFS_DETAIL,
|
|
|
|
USERDEFS_M_FFIRE,
|
|
|
|
USERDEFS_FFIRE,
|
|
|
|
USERDEFS_M_PLAYER_SKILL,
|
|
|
|
USERDEFS_M_LEVEL_NUMBER,
|
|
|
|
USERDEFS_M_VOLUME_NUMBER,
|
|
|
|
USERDEFS_MULTIMODE,
|
|
|
|
USERDEFS_PLAYER_SKILL,
|
|
|
|
USERDEFS_LEVEL_NUMBER,
|
|
|
|
USERDEFS_VOLUME_NUMBER,
|
|
|
|
USERDEFS_M_MARKER,
|
|
|
|
USERDEFS_MARKER,
|
|
|
|
USERDEFS_MOUSEFLIP,
|
|
|
|
USERDEFS_STATUSBARSCALE,
|
|
|
|
USERDEFS_DRAWWEAPON,
|
2006-05-07 03:27:41 +00:00
|
|
|
USERDEFS_MOUSEAIMING,
|
|
|
|
USERDEFS_WEAPONSWITCH,
|
2006-04-18 06:01:16 +00:00
|
|
|
USERDEFS_DEMOCAMS,
|
2006-04-22 07:00:31 +00:00
|
|
|
USERDEFS_COLOR,
|
2006-04-30 01:39:58 +00:00
|
|
|
USERDEFS_MSGDISPTIME,
|
2006-05-04 03:14:49 +00:00
|
|
|
USERDEFS_STATUSBARMODE,
|
|
|
|
USERDEFS_M_NOEXITS,
|
2006-05-04 04:18:55 +00:00
|
|
|
USERDEFS_NOEXITS,
|
2006-05-05 01:20:19 +00:00
|
|
|
USERDEFS_AUTOVOTE,
|
2006-05-05 22:39:34 +00:00
|
|
|
USERDEFS_AUTOMSG,
|
2006-08-18 23:52:26 +00:00
|
|
|
USERDEFS_IDPLAYERS,
|
2007-02-25 21:11:59 +00:00
|
|
|
USERDEFS_TEAM,
|
|
|
|
USERDEFS_VIEWBOB,
|
2007-03-24 23:17:56 +00:00
|
|
|
USERDEFS_WEAPONSWAY,
|
|
|
|
USERDEFS_ANGLEINTERPOLATION,
|
2008-07-31 10:35:23 +00:00
|
|
|
USERDEFS_OBITUARIES,
|
2008-07-21 09:05:53 +00:00
|
|
|
USERDEFS_LEVELSTATS,
|
2008-08-07 07:52:36 +00:00
|
|
|
USERDEFS_CROSSHAIRSCALE,
|
2008-08-19 11:05:21 +00:00
|
|
|
USERDEFS_ALTHUD,
|
2008-08-25 02:12:02 +00:00
|
|
|
USERDEFS_DISPLAY_BONUS_SCREEN,
|
2008-09-29 02:12:53 +00:00
|
|
|
USERDEFS_SHOW_LEVEL_TEXT,
|
2008-10-05 11:51:59 +00:00
|
|
|
USERDEFS_WEAPONSCALE,
|
2008-10-11 09:20:04 +00:00
|
|
|
USERDEFS_TEXTSCALE,
|
2012-10-14 18:18:30 +00:00
|
|
|
USERDEFS_RUNKEY_MODE,
|
2008-08-25 02:12:02 +00:00
|
|
|
USERDEFS_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum SectorLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
SECTOR_WALLPTR,
|
|
|
|
SECTOR_WALLNUM,
|
|
|
|
SECTOR_CEILINGZ,
|
|
|
|
SECTOR_FLOORZ,
|
|
|
|
SECTOR_CEILINGSTAT,
|
|
|
|
SECTOR_FLOORSTAT,
|
|
|
|
SECTOR_CEILINGPICNUM,
|
|
|
|
SECTOR_CEILINGSLOPE,
|
|
|
|
SECTOR_CEILINGSHADE,
|
|
|
|
SECTOR_CEILINGPAL,
|
|
|
|
SECTOR_CEILINGXPANNING,
|
|
|
|
SECTOR_CEILINGYPANNING,
|
|
|
|
SECTOR_FLOORPICNUM,
|
|
|
|
SECTOR_FLOORSLOPE,
|
|
|
|
SECTOR_FLOORSHADE,
|
|
|
|
SECTOR_FLOORPAL,
|
|
|
|
SECTOR_FLOORXPANNING,
|
|
|
|
SECTOR_FLOORYPANNING,
|
|
|
|
SECTOR_VISIBILITY,
|
|
|
|
SECTOR_ALIGNTO,
|
|
|
|
SECTOR_LOTAG,
|
|
|
|
SECTOR_HITAG,
|
2008-08-25 02:12:02 +00:00
|
|
|
SECTOR_EXTRA,
|
2011-07-10 15:39:21 +00:00
|
|
|
SECTOR_CEILINGBUNCH,
|
|
|
|
SECTOR_FLOORBUNCH,
|
2012-11-16 00:54:04 +00:00
|
|
|
SECTOR_ULOTAG,
|
|
|
|
SECTOR_UHITAG,
|
2008-08-25 02:12:02 +00:00
|
|
|
SECTOR_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum WallLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
WALL_X,
|
|
|
|
WALL_Y,
|
|
|
|
WALL_POINT2,
|
|
|
|
WALL_NEXTWALL,
|
|
|
|
WALL_NEXTSECTOR,
|
|
|
|
WALL_CSTAT,
|
|
|
|
WALL_PICNUM,
|
|
|
|
WALL_OVERPICNUM,
|
|
|
|
WALL_SHADE,
|
|
|
|
WALL_PAL,
|
|
|
|
WALL_XREPEAT,
|
|
|
|
WALL_YREPEAT,
|
|
|
|
WALL_XPANNING,
|
|
|
|
WALL_YPANNING,
|
|
|
|
WALL_LOTAG,
|
|
|
|
WALL_HITAG,
|
2008-08-25 02:12:02 +00:00
|
|
|
WALL_EXTRA,
|
2012-11-16 00:54:04 +00:00
|
|
|
WALL_ULOTAG,
|
|
|
|
WALL_UHITAG,
|
2008-08-25 02:12:02 +00:00
|
|
|
WALL_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum ActorLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
ACTOR_X,
|
|
|
|
ACTOR_Y,
|
|
|
|
ACTOR_Z,
|
|
|
|
ACTOR_CSTAT,
|
|
|
|
ACTOR_PICNUM,
|
|
|
|
ACTOR_SHADE,
|
|
|
|
ACTOR_PAL,
|
|
|
|
ACTOR_CLIPDIST,
|
|
|
|
ACTOR_DETAIL,
|
|
|
|
ACTOR_XREPEAT,
|
|
|
|
ACTOR_YREPEAT,
|
|
|
|
ACTOR_XOFFSET,
|
|
|
|
ACTOR_YOFFSET,
|
|
|
|
ACTOR_SECTNUM,
|
|
|
|
ACTOR_STATNUM,
|
|
|
|
ACTOR_ANG,
|
|
|
|
ACTOR_OWNER,
|
|
|
|
ACTOR_XVEL,
|
|
|
|
ACTOR_YVEL,
|
|
|
|
ACTOR_ZVEL,
|
|
|
|
ACTOR_LOTAG,
|
|
|
|
ACTOR_HITAG,
|
|
|
|
ACTOR_EXTRA,
|
|
|
|
ACTOR_HTCGG,
|
|
|
|
ACTOR_HTPICNUM,
|
|
|
|
ACTOR_HTANG,
|
|
|
|
ACTOR_HTEXTRA,
|
|
|
|
ACTOR_HTOWNER,
|
|
|
|
ACTOR_HTMOVFLAG,
|
|
|
|
ACTOR_HTTEMPANG,
|
|
|
|
ACTOR_HTACTORSTAYPUT,
|
|
|
|
ACTOR_HTDISPICNUM,
|
|
|
|
ACTOR_HTTIMETOSLEEP,
|
|
|
|
ACTOR_HTFLOORZ,
|
|
|
|
ACTOR_HTCEILINGZ,
|
|
|
|
ACTOR_HTLASTVX,
|
|
|
|
ACTOR_HTLASTVY,
|
|
|
|
ACTOR_HTBPOSX,
|
|
|
|
ACTOR_HTBPOSY,
|
|
|
|
ACTOR_HTBPOSZ,
|
|
|
|
ACTOR_HTG_T,
|
|
|
|
ACTOR_ANGOFF,
|
|
|
|
ACTOR_PITCH,
|
|
|
|
ACTOR_ROLL,
|
|
|
|
ACTOR_MDXOFF,
|
|
|
|
ACTOR_MDYOFF,
|
2007-08-19 00:15:30 +00:00
|
|
|
ACTOR_MDZOFF,
|
2008-01-03 21:54:58 +00:00
|
|
|
ACTOR_MDFLAGS,
|
|
|
|
ACTOR_XPANNING,
|
2008-07-12 10:57:52 +00:00
|
|
|
ACTOR_YPANNING,
|
2008-08-07 23:32:18 +00:00
|
|
|
ACTOR_HTFLAGS,
|
2009-04-24 02:53:50 +00:00
|
|
|
ACTOR_ALPHA,
|
2012-11-16 00:54:04 +00:00
|
|
|
ACTOR_ULOTAG,
|
|
|
|
ACTOR_UHITAG,
|
2008-08-25 02:12:02 +00:00
|
|
|
ACTOR_END
|
2008-07-13 07:10:47 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum InputLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
INPUT_AVEL,
|
|
|
|
INPUT_HORZ,
|
|
|
|
INPUT_FVEL,
|
|
|
|
INPUT_SVEL,
|
|
|
|
INPUT_BITS,
|
2008-08-25 02:12:02 +00:00
|
|
|
INPUT_EXTBITS,
|
|
|
|
INPUT_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2012-06-17 19:45:33 +00:00
|
|
|
// KEEPINSYNC lunatic/con_lang.lua
|
2008-11-20 14:06:36 +00:00
|
|
|
enum ProjectileLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_WORKSLIKE, // 0
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_SPAWNS,
|
|
|
|
PROJ_SXREPEAT,
|
|
|
|
PROJ_SYREPEAT,
|
|
|
|
PROJ_SOUND,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_ISOUND, // 5
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_VEL,
|
|
|
|
PROJ_EXTRA,
|
|
|
|
PROJ_DECAL,
|
|
|
|
PROJ_TRAIL,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_TXREPEAT, // 10
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_TYREPEAT,
|
|
|
|
PROJ_TOFFSET,
|
|
|
|
PROJ_TNUM,
|
|
|
|
PROJ_DROP,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_CSTAT, // 15
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_CLIPDIST,
|
|
|
|
PROJ_SHADE,
|
|
|
|
PROJ_XREPEAT,
|
|
|
|
PROJ_YREPEAT,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_PAL, // 20
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_EXTRA_RAND,
|
|
|
|
PROJ_HITRADIUS,
|
2012-10-05 20:48:10 +00:00
|
|
|
PROJ_MOVECNT,
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_OFFSET,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_BOUNCES, // 25
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_BSOUND,
|
2009-04-13 06:01:50 +00:00
|
|
|
PROJ_RANGE,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_FLASH_COLOR,
|
2008-08-25 02:12:02 +00:00
|
|
|
PROJ_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum ScriptKeywords_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
CON_DEFINELEVELNAME, // 0
|
|
|
|
CON_ACTOR, // 1
|
|
|
|
CON_ADDAMMO, // 2
|
|
|
|
CON_IFRND, // 3
|
|
|
|
CON_ENDA, // 4
|
|
|
|
CON_IFCANSEE, // 5
|
|
|
|
CON_IFHITWEAPON, // 6
|
|
|
|
CON_ACTION, // 7
|
|
|
|
CON_IFPDISTL, // 8
|
|
|
|
CON_IFPDISTG, // 9
|
|
|
|
CON_ELSE, // 10
|
|
|
|
CON_STRENGTH, // 11
|
|
|
|
CON_BREAK, // 12
|
|
|
|
CON_SHOOT, // 13
|
|
|
|
CON_PALFROM, // 14
|
|
|
|
CON_SOUND, // 15
|
|
|
|
CON_FALL, // 16
|
|
|
|
CON_STATE, // 17
|
|
|
|
CON_ENDS, // 18
|
|
|
|
CON_DEFINE, // 19
|
2009-01-06 06:59:18 +00:00
|
|
|
CON_RETURN, // 20
|
2006-04-13 20:47:06 +00:00
|
|
|
CON_IFAI, // 21
|
|
|
|
CON_KILLIT, // 22
|
|
|
|
CON_ADDWEAPON, // 23
|
|
|
|
CON_AI, // 24
|
|
|
|
CON_ADDPHEALTH, // 25
|
|
|
|
CON_IFDEAD, // 26
|
|
|
|
CON_IFSQUISHED, // 27
|
|
|
|
CON_SIZETO, // 28
|
|
|
|
CON_LEFTBRACE, // 29
|
|
|
|
CON_RIGHTBRACE, // 30
|
|
|
|
CON_SPAWN, // 31
|
|
|
|
CON_MOVE, // 32
|
|
|
|
CON_IFWASWEAPON, // 33
|
|
|
|
CON_IFACTION, // 34
|
|
|
|
CON_IFACTIONCOUNT, // 35
|
|
|
|
CON_RESETACTIONCOUNT, // 36
|
|
|
|
CON_DEBRIS, // 37
|
|
|
|
CON_PSTOMP, // 38
|
|
|
|
CON_BLOCKCOMMENT, // 39 deprecated
|
|
|
|
CON_CSTAT, // 40
|
|
|
|
CON_IFMOVE, // 41
|
|
|
|
CON_RESETPLAYER, // 42
|
|
|
|
CON_IFONWATER, // 43
|
|
|
|
CON_IFINWATER, // 44
|
|
|
|
CON_IFCANSHOOTTARGET, // 45
|
|
|
|
CON_IFCOUNT, // 46
|
|
|
|
CON_RESETCOUNT, // 47
|
|
|
|
CON_ADDINVENTORY, // 48
|
|
|
|
CON_IFACTORNOTSTAYPUT, // 49
|
|
|
|
CON_HITRADIUS, // 50
|
|
|
|
CON_IFP, // 51
|
|
|
|
CON_COUNT, // 52
|
|
|
|
CON_IFACTOR, // 53
|
|
|
|
CON_MUSIC, // 54
|
|
|
|
CON_INCLUDE, // 55
|
|
|
|
CON_IFSTRENGTH, // 56
|
|
|
|
CON_DEFINESOUND, // 57
|
|
|
|
CON_GUTS, // 58
|
|
|
|
CON_IFSPAWNEDBY, // 59
|
|
|
|
CON_GAMESTARTUP, // 60
|
|
|
|
CON_WACKPLAYER, // 61
|
|
|
|
CON_IFGAPZL, // 62
|
|
|
|
CON_IFHITSPACE, // 63
|
|
|
|
CON_IFOUTSIDE, // 64
|
|
|
|
CON_IFMULTIPLAYER, // 65
|
|
|
|
CON_OPERATE, // 66
|
|
|
|
CON_IFINSPACE, // 67
|
|
|
|
CON_DEBUG, // 68
|
|
|
|
CON_ENDOFGAME, // 69
|
|
|
|
CON_IFBULLETNEAR, // 70
|
|
|
|
CON_IFRESPAWN, // 71
|
|
|
|
CON_IFFLOORDISTL, // 72
|
|
|
|
CON_IFCEILINGDISTL, // 73
|
|
|
|
CON_SPRITEPAL, // 74
|
|
|
|
CON_IFPINVENTORY, // 75
|
|
|
|
CON_BETANAME, // 76
|
|
|
|
CON_CACTOR, // 77
|
|
|
|
CON_IFPHEALTHL, // 78
|
|
|
|
CON_DEFINEQUOTE, // 79
|
|
|
|
CON_QUOTE, // 80
|
|
|
|
CON_IFINOUTERSPACE, // 81
|
|
|
|
CON_IFNOTMOVING, // 82
|
|
|
|
CON_RESPAWNHITAG, // 83
|
|
|
|
CON_TIP, // 84
|
|
|
|
CON_IFSPRITEPAL, // 85
|
|
|
|
CON_MONEY, // 86
|
|
|
|
CON_SOUNDONCE, // 87
|
|
|
|
CON_ADDKILLS, // 88
|
|
|
|
CON_STOPSOUND, // 89
|
|
|
|
CON_IFAWAYFROMWALL, // 90
|
|
|
|
CON_IFCANSEETARGET, // 91
|
|
|
|
CON_GLOBALSOUND, // 92
|
|
|
|
CON_LOTSOFGLASS, // 93
|
|
|
|
CON_IFGOTWEAPONCE, // 94
|
|
|
|
CON_GETLASTPAL, // 95
|
|
|
|
CON_PKICK, // 96
|
|
|
|
CON_MIKESND, // 97
|
|
|
|
CON_USERACTOR, // 98
|
|
|
|
CON_SIZEAT, // 99
|
|
|
|
CON_ADDSTRENGTH, // 100
|
|
|
|
CON_CSTATOR, // 101
|
|
|
|
CON_MAIL, // 102
|
|
|
|
CON_PAPER, // 103
|
|
|
|
CON_TOSSWEAPON, // 104
|
|
|
|
CON_SLEEPTIME, // 105
|
|
|
|
CON_NULLOP, // 106
|
|
|
|
CON_DEFINEVOLUMENAME, // 107
|
|
|
|
CON_DEFINESKILLNAME, // 108
|
|
|
|
CON_IFNOSOUNDS, // 109
|
|
|
|
CON_CLIPDIST, // 110
|
|
|
|
CON_IFANGDIFFL, // 111
|
|
|
|
CON_GAMEVAR, // 112
|
|
|
|
CON_IFVARL, // 113
|
|
|
|
CON_IFVARG, // 114
|
|
|
|
CON_SETVARVAR, // 115
|
|
|
|
CON_SETVAR, // 116
|
|
|
|
CON_ADDVARVAR, // 117
|
|
|
|
CON_ADDVAR, // 118
|
|
|
|
CON_IFVARVARL, // 119
|
|
|
|
CON_IFVARVARG, // 120
|
|
|
|
CON_ADDLOGVAR, // 121
|
|
|
|
CON_ADDLOG, // 122
|
|
|
|
CON_ONEVENT, // 123
|
|
|
|
CON_ENDEVENT, // 124
|
|
|
|
CON_IFVARE, // 125
|
|
|
|
CON_IFVARVARE, // 126
|
|
|
|
CON_SPGETLOTAG, // 127
|
|
|
|
CON_SPGETHITAG, // 128
|
|
|
|
CON_SECTGETLOTAG, // 129
|
|
|
|
CON_SECTGETHITAG, // 130
|
|
|
|
CON_IFSOUND, // 131
|
|
|
|
CON_GETTEXTUREFLOOR, // 132
|
|
|
|
CON_GETTEXTURECEILING, // 133
|
|
|
|
CON_INITTIMER, // 134
|
|
|
|
CON_STARTTRACK, // 135
|
|
|
|
CON_RANDVAR, // 136
|
|
|
|
CON_ENHANCED, // 137
|
|
|
|
CON_GETANGLETOTARGET, // 138
|
|
|
|
CON_GETACTORANGLE, // 139
|
|
|
|
CON_SETACTORANGLE, // 140
|
|
|
|
CON_MULVAR, // 141
|
|
|
|
CON_MULVARVAR, // 142
|
|
|
|
CON_DIVVAR, // 143
|
|
|
|
CON_DIVVARVAR, // 144
|
|
|
|
CON_MODVAR, // 145
|
|
|
|
CON_MODVARVAR, // 146
|
|
|
|
CON_ANDVAR, // 147
|
|
|
|
CON_ANDVARVAR, // 148
|
|
|
|
CON_ORVAR, // 149
|
|
|
|
CON_ORVARVAR, // 150
|
|
|
|
CON_GETPLAYERANGLE, // 151
|
|
|
|
CON_SETPLAYERANGLE, // 152
|
|
|
|
CON_LOCKPLAYER, // 153
|
|
|
|
CON_SETSECTOR, // 154
|
|
|
|
CON_GETSECTOR, // 155
|
|
|
|
CON_SETACTOR, // 156
|
|
|
|
CON_GETACTOR, // 157
|
|
|
|
CON_SETWALL, // 158
|
|
|
|
CON_GETWALL, // 159
|
|
|
|
CON_FINDNEARACTOR, // 160
|
|
|
|
CON_FINDNEARACTORVAR, // 161
|
|
|
|
CON_SETACTORVAR, // 162
|
|
|
|
CON_GETACTORVAR, // 163
|
|
|
|
CON_ESPAWN, // 164
|
|
|
|
CON_GETPLAYER, // 165
|
|
|
|
CON_SETPLAYER, // 166
|
|
|
|
CON_SQRT, // 167
|
|
|
|
CON_EVENTLOADACTOR, // 168
|
|
|
|
CON_ESPAWNVAR, // 169
|
|
|
|
CON_GETUSERDEF, // 170
|
|
|
|
CON_SETUSERDEF, // 171
|
|
|
|
CON_SUBVARVAR, // 172
|
|
|
|
CON_SUBVAR, // 173
|
|
|
|
CON_IFVARN, // 174
|
|
|
|
CON_IFVARVARN, // 175
|
|
|
|
CON_IFVARAND, // 176
|
|
|
|
CON_IFVARVARAND, // 177
|
|
|
|
CON_MYOS, // 178
|
|
|
|
CON_MYOSPAL, // 179
|
|
|
|
CON_DISPLAYRAND, // 180
|
|
|
|
CON_SIN, // 181
|
|
|
|
CON_XORVARVAR, // 182
|
|
|
|
CON_XORVAR, // 183
|
|
|
|
CON_RANDVARVAR, // 184
|
|
|
|
CON_MYOSX, // 185
|
|
|
|
CON_MYOSPALX, // 186
|
|
|
|
CON_GMAXAMMO, // 187
|
|
|
|
CON_SMAXAMMO, // 188
|
|
|
|
CON_STARTLEVEL, // 189
|
|
|
|
CON_ESHOOT, // 190
|
|
|
|
CON_QSPAWN, // 191
|
|
|
|
CON_ROTATESPRITE, // 192
|
|
|
|
CON_DEFINEPROJECTILE, // 193
|
|
|
|
CON_SPRITESHADOW, // 194
|
|
|
|
CON_COS, // 195
|
|
|
|
CON_ESHOOTVAR, // 196
|
|
|
|
CON_FINDNEARACTOR3D, // 197
|
|
|
|
CON_FINDNEARACTOR3DVAR, // 198
|
|
|
|
CON_FLASH, // 199
|
|
|
|
CON_QSPAWNVAR, // 200
|
|
|
|
CON_EQSPAWN, // 201
|
|
|
|
CON_EQSPAWNVAR, // 202
|
|
|
|
CON_MINITEXT, // 203
|
|
|
|
CON_GAMETEXT, // 204
|
|
|
|
CON_DIGITALNUMBER, // 205
|
|
|
|
CON_ADDWEAPONVAR, // 206
|
|
|
|
CON_SETPROJECTILE, // 207
|
|
|
|
CON_ANGOFF, // 208
|
|
|
|
CON_UPDATESECTOR, // 209
|
|
|
|
CON_INSERTSPRITEQ, // 210
|
|
|
|
CON_ANGOFFVAR, // 211
|
|
|
|
CON_WHILEVARN, // 212
|
|
|
|
CON_SWITCH, // 213
|
|
|
|
CON_CASE, // 214
|
|
|
|
CON_DEFAULT, // 215
|
|
|
|
CON_ENDSWITCH, // 216
|
|
|
|
CON_SHOOTVAR, // 217
|
|
|
|
CON_SOUNDVAR, // 218
|
|
|
|
CON_FINDPLAYER, // 219
|
|
|
|
CON_FINDOTHERPLAYER, // 220
|
|
|
|
CON_ACTIVATEBYSECTOR, // 221
|
|
|
|
CON_OPERATESECTORS, // 222
|
|
|
|
CON_OPERATERESPAWNS, // 223
|
|
|
|
CON_OPERATEACTIVATORS, // 224
|
|
|
|
CON_OPERATEMASTERSWITCHES, // 225
|
|
|
|
CON_CHECKACTIVATORMOTION, // 226
|
|
|
|
CON_ZSHOOT, // 227
|
|
|
|
CON_DIST, // 228
|
|
|
|
CON_LDIST, // 229
|
|
|
|
CON_SHIFTVARL, // 230
|
|
|
|
CON_SHIFTVARR, // 231
|
|
|
|
CON_SPRITENVG, // 232
|
|
|
|
CON_GETANGLE, // 233
|
|
|
|
CON_WHILEVARVARN, // 234
|
|
|
|
CON_HITSCAN, // 235
|
|
|
|
CON_TIME, // 236
|
|
|
|
CON_GETPLAYERVAR, // 237
|
|
|
|
CON_SETPLAYERVAR, // 238
|
|
|
|
CON_MULSCALE, // 239
|
|
|
|
CON_SETASPECT, // 240
|
2006-07-29 00:17:46 +00:00
|
|
|
CON_EZSHOOT, // 241
|
2006-04-13 20:47:06 +00:00
|
|
|
CON_SPRITENOSHADE, // 242
|
|
|
|
CON_MOVESPRITE, // 243
|
|
|
|
CON_CHECKAVAILWEAPON, // 244
|
|
|
|
CON_SOUNDONCEVAR, // 245
|
|
|
|
CON_UPDATESECTORZ, // 246
|
|
|
|
CON_STOPALLSOUNDS, // 247
|
|
|
|
CON_SSP, // 248
|
|
|
|
CON_STOPSOUNDVAR, // 249
|
|
|
|
CON_DISPLAYRANDVAR, // 250
|
|
|
|
CON_DISPLAYRANDVARVAR, // 251
|
|
|
|
CON_CHECKAVAILINVEN, // 252
|
|
|
|
CON_GLOBALSOUNDVAR, // 253
|
|
|
|
CON_GUNIQHUDID, // 254
|
|
|
|
CON_GETPROJECTILE, // 255
|
|
|
|
CON_GETTHISPROJECTILE, // 256
|
|
|
|
CON_SETTHISPROJECTILE, // 257
|
|
|
|
CON_DEFINECHEAT, // 258
|
|
|
|
CON_CHEATKEYS, // 259
|
|
|
|
CON_USERQUOTE, // 260
|
|
|
|
CON_PRECACHE, // 261
|
2006-04-28 04:14:45 +00:00
|
|
|
CON_DEFINEGAMEFUNCNAME, // 262
|
2006-04-13 20:47:06 +00:00
|
|
|
CON_REDEFINEQUOTE, // 263
|
2006-09-06 04:18:28 +00:00
|
|
|
CON_QSPRINTF, // 264
|
2006-04-13 20:47:06 +00:00
|
|
|
CON_GETPNAME, // 265
|
|
|
|
CON_QSTRCAT, // 266
|
|
|
|
CON_QSTRCPY, // 267
|
|
|
|
CON_SETSPRITE, // 268
|
|
|
|
CON_ROTATEPOINT, // 269
|
|
|
|
CON_DRAGPOINT, // 270
|
|
|
|
CON_GETZRANGE, // 271
|
|
|
|
CON_CHANGESPRITESTAT, // 272
|
|
|
|
CON_GETCEILZOFSLOPE, // 273
|
|
|
|
CON_GETFLORZOFSLOPE, // 274
|
|
|
|
CON_NEARTAG, // 275
|
|
|
|
CON_DEFINEGAMETYPE, // 276
|
|
|
|
CON_CHANGESPRITESECT, // 277
|
|
|
|
CON_SPRITEFLAGS, // 278
|
|
|
|
CON_SAVEGAMEVAR, // 279
|
|
|
|
CON_READGAMEVAR, // 280
|
|
|
|
CON_FINDNEARSPRITE, // 281
|
|
|
|
CON_FINDNEARSPRITEVAR, // 282
|
|
|
|
CON_FINDNEARSPRITE3D, // 283
|
|
|
|
CON_FINDNEARSPRITE3DVAR,// 284
|
|
|
|
CON_DYNAMICREMAP, // 285
|
|
|
|
CON_SETINPUT, // 286
|
|
|
|
CON_GETINPUT, // 287
|
2008-08-09 19:59:41 +00:00
|
|
|
CON_SAVE, // 288
|
2006-04-23 06:00:08 +00:00
|
|
|
CON_CANSEE, // 289
|
2006-04-24 05:42:29 +00:00
|
|
|
CON_CANSEESPR, // 290
|
2006-05-16 01:48:33 +00:00
|
|
|
CON_FINDNEARACTORZ, // 291
|
|
|
|
CON_FINDNEARACTORZVAR, // 292
|
|
|
|
CON_FINDNEARSPRITEZ, // 293
|
|
|
|
CON_FINDNEARSPRITEZVAR, // 294
|
2008-08-09 19:59:41 +00:00
|
|
|
CON_ZSHOOTVAR, // 295
|
|
|
|
CON_EZSHOOTVAR, // 296
|
|
|
|
CON_GETCURRADDRESS, // 297
|
|
|
|
CON_JUMP, // 298
|
|
|
|
CON_QSTRLEN, // 299
|
2006-11-06 22:14:27 +00:00
|
|
|
CON_GETINCANGLE, // 300
|
2007-01-05 22:30:35 +00:00
|
|
|
CON_QUAKE, // 301
|
2007-02-08 04:19:39 +00:00
|
|
|
CON_SHOWVIEW, // 302
|
2007-08-19 00:15:30 +00:00
|
|
|
CON_HEADSPRITESTAT, // 303
|
|
|
|
CON_PREVSPRITESTAT, // 304
|
|
|
|
CON_NEXTSPRITESTAT, // 305
|
|
|
|
CON_HEADSPRITESECT, // 306
|
|
|
|
CON_PREVSPRITESECT, // 307
|
|
|
|
CON_NEXTSPRITESECT, // 308
|
2007-12-20 19:14:38 +00:00
|
|
|
CON_GETKEYNAME, // 309
|
|
|
|
CON_QSUBSTR, // 310
|
|
|
|
CON_GAMETEXTZ, // 311
|
|
|
|
CON_DIGITALNUMBERZ, // 312
|
|
|
|
CON_SPRITENOPAL, // 313
|
2008-02-16 22:18:48 +00:00
|
|
|
CON_HITRADIUSVAR, // 314
|
2008-03-14 21:04:28 +00:00
|
|
|
CON_ROTATESPRITE16, // 315
|
2008-04-01 02:50:44 +00:00
|
|
|
CON_GAMEARRAY, // 316
|
|
|
|
CON_SETARRAY, // 317
|
2008-04-05 04:18:48 +00:00
|
|
|
CON_RESIZEARRAY, // 318
|
|
|
|
CON_WRITEARRAYTOFILE, // 319
|
|
|
|
CON_READARRAYFROMFILE, // 320
|
2008-08-09 19:59:41 +00:00
|
|
|
CON_STARTTRACKVAR, // 321
|
|
|
|
CON_QGETSYSSTR, // 322
|
|
|
|
CON_GETTICKS, // 323
|
2008-07-13 07:10:47 +00:00
|
|
|
CON_GETTSPR, // 324
|
|
|
|
CON_SETTSPR, // 325
|
2008-07-16 09:27:08 +00:00
|
|
|
CON_SAVEMAPSTATE, // 326
|
|
|
|
CON_LOADMAPSTATE, // 327
|
|
|
|
CON_CLEARMAPSTATE, // 328
|
2008-07-20 03:29:00 +00:00
|
|
|
CON_SCRIPTSIZE, // 329
|
2008-08-17 11:07:28 +00:00
|
|
|
CON_SETGAMENAME, // 330
|
2008-07-25 18:10:33 +00:00
|
|
|
CON_CMENU, // 331
|
2008-08-10 08:58:34 +00:00
|
|
|
CON_GETTIMEDATE, // 332
|
2008-08-10 16:28:25 +00:00
|
|
|
CON_ACTIVATECHEAT, // 333
|
2008-08-16 11:20:08 +00:00
|
|
|
CON_SETGAMEPALETTE, // 334
|
2008-08-17 09:01:31 +00:00
|
|
|
CON_SETDEFNAME, // 335
|
2008-08-17 09:57:36 +00:00
|
|
|
CON_SETCFGNAME, // 336
|
2008-09-07 12:36:20 +00:00
|
|
|
CON_IFVAROR, // 337
|
|
|
|
CON_IFVARVAROR, // 338
|
|
|
|
CON_IFVARXOR, // 339
|
|
|
|
CON_IFVARVARXOR, // 340
|
|
|
|
CON_IFVAREITHER, // 341
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CON_IFVARVAREITHER, // 342
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2008-09-15 02:47:02 +00:00
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CON_GETARRAYSIZE, // 343
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CON_SAVENN, // 344
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2009-02-19 09:39:19 +00:00
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CON_COPY, // 345
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2009-06-19 01:10:10 +00:00
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CON_INV, // 346
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2009-07-12 01:55:34 +00:00
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CON_SECTOROFWALL, // 347
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CON_QSTRNCAT, // 348
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2009-07-15 01:26:38 +00:00
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CON_IFACTORSOUND, // 349
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CON_STOPACTORSOUND, // 350
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2010-07-22 20:29:09 +00:00
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CON_IFCLIENT, // 351
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CON_IFSERVER, // 352
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2010-09-27 21:52:04 +00:00
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CON_SECTSETINTERPOLATION, // 353
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CON_SECTCLEARINTERPOLATION, // 354
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Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
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CON_CLIPMOVE, // 355
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CON_LINEINTERSECT, // 356
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CON_RAYINTERSECT, // 357
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CON_CALCHYPOTENUSE, // 358
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CON_CLIPMOVENOSLIDE, // 359
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CON_INCLUDEDEFAULT, // 360
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2012-03-05 07:24:04 +00:00
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CON_SETACTORSOUNDPITCH, // 361
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CON_ECHO, // 362
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2012-03-31 11:22:00 +00:00
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CON_SHOWVIEWUNBIASED, // 363
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2008-08-25 02:12:02 +00:00
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CON_END
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2006-04-13 20:47:06 +00:00
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};
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2008-12-19 00:53:54 +00:00
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#endif
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