2007-01-29 01:18:16 +00:00
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// Base services interface declaration
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// for the Build Engine
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2012-03-12 04:47:04 +00:00
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// by Jonathon Fowler (jf@jonof.id.au)
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2007-01-29 01:18:16 +00:00
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2016-03-14 00:07:44 +00:00
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#pragma once
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2014-11-22 12:32:56 +00:00
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#ifndef baselayer_h_
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#define baselayer_h_
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2007-01-29 01:18:16 +00:00
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2008-02-16 22:27:08 +00:00
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#include "compat.h"
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2008-07-24 11:16:20 +00:00
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#include "osd.h"
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2019-08-13 14:44:16 +00:00
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#include "timer.h"
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2019-10-27 08:53:09 +00:00
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#include "c_cvars.h"
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2019-10-28 00:12:31 +00:00
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#include "inputstate.h"
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2019-11-05 18:57:48 +00:00
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#include "printf.h"
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2019-11-10 10:42:25 +00:00
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#include "zstring.h"
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2019-11-28 18:35:35 +00:00
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#include "vectors.h"
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2008-02-16 22:27:08 +00:00
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2019-09-21 11:02:17 +00:00
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extern int32_t swapcomplete;
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2019-11-09 18:15:03 +00:00
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EXTERN_CVAR(Bool, r_usenewaspect)
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2008-07-22 21:03:09 +00:00
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2007-01-29 01:18:16 +00:00
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// video
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2019-11-09 18:15:03 +00:00
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extern int32_t newaspect_enable;
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2019-07-06 16:30:18 +00:00
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extern int32_t r_fpgrouscan;
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2012-08-16 21:48:56 +00:00
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extern int32_t setaspect_new_use_dimen;
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2020-04-15 05:13:24 +00:00
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extern int32_t xres, yres, bpp;
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extern double refreshfreq;
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2007-01-29 01:18:16 +00:00
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2018-04-12 21:02:51 +00:00
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int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced);
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int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs);
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void videoGetModes(void);
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void videoShowFrame(int32_t);
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int32_t videoUpdatePalette(int32_t start, int32_t num);
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2009-01-09 09:29:17 +00:00
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extern int32_t qsetmode;
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2007-01-29 01:18:16 +00:00
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2013-08-24 22:55:49 +00:00
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#define in3dmode() (qsetmode==200)
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2013-05-30 09:13:32 +00:00
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2018-04-12 21:02:31 +00:00
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extern int32_t g_logFlushWindow;
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2020-04-23 19:18:40 +00:00
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bool System_WantGuiCapture(); // During playing this tells us whether the game must be paused due to active GUI elememts.
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2007-01-29 01:18:16 +00:00
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2019-10-04 19:13:04 +00:00
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2017-06-05 10:05:07 +00:00
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#include "print.h"
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2019-11-12 21:00:33 +00:00
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struct GameStats
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{
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int kill, tkill;
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int secret, tsecret;
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int timesecnd;
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2019-12-08 23:55:30 +00:00
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int frags;
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2019-11-12 21:00:33 +00:00
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};
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2020-04-23 19:18:40 +00:00
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struct FNewGameStartup
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2019-11-26 22:20:54 +00:00
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{
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int Episode;
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int Level;
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int Skill;
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int CustomLevel1;
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int CustomLevel2;
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};
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2019-11-26 23:41:26 +00:00
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struct FSavegameInfo
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{
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const char *savesig;
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int minsavever;
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int currentsavever;
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};
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2019-11-30 18:23:54 +00:00
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struct FSaveGameNode
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{
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FString SaveTitle;
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FString Filename;
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bool bOldVersion = false;
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bool bMissingWads = false;
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bool bNoDelete = false;
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bool bIsExt = false;
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bool isValid() const
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{
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return Filename.IsNotEmpty() && !bOldVersion && !bMissingWads;
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}
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};
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2019-11-29 00:28:13 +00:00
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enum EMenuSounds : int;
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2019-09-21 20:53:00 +00:00
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struct GameInterface
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{
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2020-02-12 19:25:59 +00:00
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virtual const char* Name() { return "$"; }
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2019-11-03 11:32:58 +00:00
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virtual ~GameInterface() {}
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2020-01-12 22:16:21 +00:00
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virtual bool GenerateSavePic() { return false; }
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2019-11-03 11:32:58 +00:00
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virtual void faketimerhandler() {} // This is a remnant of older versions, but Blood backend has not updated yet.
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virtual int app_main() = 0;
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2020-01-01 08:49:06 +00:00
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virtual void UpdateScreenSize() {}
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2019-12-24 17:53:29 +00:00
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virtual void FreeGameData() {}
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2020-01-22 12:53:26 +00:00
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virtual bool validate_hud(int) { return true; }
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2019-11-03 11:32:58 +00:00
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virtual void set_hud_layout(int size) = 0;
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2020-01-22 12:53:26 +00:00
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virtual void set_hud_scale(int size) {}
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2019-11-10 10:42:25 +00:00
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virtual FString statFPS() { return "FPS display not available"; }
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2019-11-12 21:00:33 +00:00
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virtual GameStats getStats() { return {}; }
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2019-12-01 14:31:08 +00:00
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virtual void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) {}
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2019-11-23 22:05:24 +00:00
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virtual void MainMenuOpened() {}
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virtual void MenuOpened() {}
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2019-11-26 22:20:54 +00:00
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virtual void MenuClosed() {}
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virtual void MenuSound(EMenuSounds snd) {}
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2019-11-23 22:05:24 +00:00
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virtual bool CanSave() { return true; }
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2019-11-26 22:20:54 +00:00
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virtual void CustomMenuSelection(int menu, int item) {}
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2020-04-23 19:18:40 +00:00
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virtual void StartGame(FNewGameStartup& gs) {}
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2019-11-26 23:41:26 +00:00
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virtual FSavegameInfo GetSaveSig() { return { "", 0, 0}; }
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2019-11-28 00:02:45 +00:00
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virtual bool DrawSpecialScreen(const DVector2 &origin, int tilenum) { return false; }
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2019-12-05 22:17:55 +00:00
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virtual void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool withbg = true) {}
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2019-11-28 23:37:19 +00:00
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virtual void DrawMenuCaption(const DVector2& origin, const char* text) {}
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2019-11-30 18:23:54 +00:00
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virtual bool SaveGame(FSaveGameNode*) { return false; }
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virtual bool LoadGame(FSaveGameNode*) { return false; }
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2020-01-21 22:36:54 +00:00
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virtual bool CleanupForLoad() { return true; }
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2019-12-13 20:01:14 +00:00
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virtual void DoPrintMessage(int prio, const char*) {}
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2019-12-04 20:35:35 +00:00
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void PrintMessage(int prio, const char*fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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FString f;
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f.VFormat(fmt, ap);
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2019-12-04 22:07:02 +00:00
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DoPrintMessage(prio, f);
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2019-12-04 20:35:35 +00:00
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}
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2019-12-05 18:52:46 +00:00
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virtual void DrawPlayerSprite(const DVector2& origin, bool onteam) {}
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2019-12-06 17:36:49 +00:00
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virtual void QuitToTitle() {}
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2019-12-07 19:48:16 +00:00
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virtual void SetAmbience(bool on) {}
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2019-12-23 19:55:12 +00:00
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virtual FString GetCoordString() { return "'stat coord' not implemented"; }
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2020-03-04 23:58:38 +00:00
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virtual int GetStringTile(int font, const char* t, int f) { return -1; }
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2019-12-06 17:36:49 +00:00
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2019-09-21 20:53:00 +00:00
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};
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extern GameInterface* gi;
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2019-11-10 10:42:25 +00:00
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extern double g_beforeSwapTime;
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2019-11-03 11:32:58 +00:00
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2019-11-07 19:31:16 +00:00
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void ImGui_Begin_Frame();
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2014-11-22 12:32:56 +00:00
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#endif // baselayer_h_
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2007-01-29 01:18:16 +00:00
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