raze-gles/source/build/include/baselayer.h

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// Base services interface declaration
// for the Build Engine
// by Jonathon Fowler (jf@jonof.id.au)
#pragma once
#ifndef baselayer_h_
#define baselayer_h_
#include "compat.h"
#include "osd.h"
#include "timer.h"
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#include "c_cvars.h"
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#include "inputstate.h"
#include "printf.h"
#ifdef DEBUGGINGAIDS
# define DEBUG_MASK_DRAWING
extern int32_t g_maskDrawMode;
#endif
extern char quitevent, appactive;
extern char modechange;
extern char nogl;
extern int32_t swapcomplete;
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EXTERN_CVAR(Int, r_borderless);
EXTERN_CVAR(Bool, r_usenewaspect)
// video
extern int32_t newaspect_enable;
extern int32_t r_fpgrouscan;
extern int32_t setaspect_new_use_dimen;
extern uint32_t r_screenxy;
extern int32_t xres, yres, bpp, fullscreen, bytesperline, refreshfreq;
extern intptr_t frameplace;
extern char offscreenrendering;
void calc_ylookup(int32_t bpl, int32_t lastyidx);
int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced);
int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs);
void videoGetModes(void);
void videoResetMode(void);
void videoEndDrawing(void);
void videoShowFrame(int32_t);
int32_t videoUpdatePalette(int32_t start, int32_t num);
int32_t videoSetGamma(void);
int32_t videoSetVsync(int32_t newSync);
//#define DEBUG_FRAME_LOCKING
#if !defined DEBUG_FRAME_LOCKING
void videoBeginDrawing(void);
#else
void begindrawing_real(void);
# define BEGINDRAWING_SIZE 256
extern uint32_t begindrawing_line[BEGINDRAWING_SIZE];
extern const char *begindrawing_file[BEGINDRAWING_SIZE];
extern int32_t lockcount;
# define videoBeginDrawing() do { \
if (lockcount < BEGINDRAWING_SIZE) { \
begindrawing_line[lockcount] = __LINE__; \
begindrawing_file[lockcount] = __FILE__; \
} \
begindrawing_real(); \
} while(0)
#endif
#define GAMMA_CALC ((int32_t)(min(max((float)((vid_gamma - 1.0f) * 10.0f), 0.f), 15.f)))
#ifdef USE_OPENGL
extern int osdcmd_glinfo(osdcmdptr_t parm);
#endif
vec2_t CONSTEXPR const g_defaultVideoModes []
= { { 2560, 1440 }, { 2560, 1200 }, { 2560, 1080 }, { 1920, 1440 }, { 1920, 1200 }, { 1920, 1080 }, { 1680, 1050 },
{ 1600, 1200 }, { 1600, 900 }, { 1366, 768 }, { 1280, 1024 }, { 1280, 960 }, { 1280, 720 }, { 1152, 864 },
{ 1024, 768 }, { 1024, 600 }, { 800, 600 }, { 640, 480 }, { 640, 400 }, { 512, 384 }, { 480, 360 },
{ 400, 300 }, { 320, 240 }, { 320, 200 }, { 0, 0 } };
extern char inputdevices;
// keys
#define KEYFIFOSIZ 64
char CONSTEXPR const g_keyAsciiTable[128] = {
0 , 0, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 0, 0, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p',
'[', ']', 0, 0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`', 0, 92, 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',',
'.', '/', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6',
'+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
char CONSTEXPR const g_keyAsciiTableShift[128] = {
0 , 0, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', 0, 0, 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P',
'{', '}', 0, 0, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0, '|', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<',
'>', '?', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6',
'+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
// mouse
// joystick
typedef struct
{
int32_t *pAxis;
int32_t *pHat;
void (*pCallback)(int32_t, int32_t);
int32_t bits;
int32_t numAxes;
int32_t numButtons;
int32_t numHats;
int32_t isGameController;
} controllerinput_t;
extern controllerinput_t joystick;
extern int32_t qsetmode;
#define in3dmode() (qsetmode==200)
int32_t initsystem(void);
void uninitsystem(void);
void system_getcvars(void);
extern int32_t g_logFlushWindow;
int32_t handleevents(void);
int32_t handleevents_peekkeys(void);
int32_t initinput(void);
void uninitinput(void);
void joySetCallback(void (*callback)(int32_t,int32_t));
const char *joyGetName(int32_t what, int32_t num); // what: 0=axis, 1=button, 2=hat
void joyScanDevices(void);
void mouseInit(void);
void mouseUninit(void);
int32_t mouseReadAbs(vec2_t *pResult, vec2_t const *pInput);
void mouseGrabInput(bool grab);
void mouseLockToWindow(char a);
void mouseMoveToCenter(void);
void joyReadButtons(int32_t *pResult);
void joySetDeadZone(int32_t axis, uint16_t dead, uint16_t satur);
void joyGetDeadZone(int32_t axis, uint16_t *dead, uint16_t *satur);
extern int32_t inputchecked;
void getScreen(uint8_t* imgBuf);
int32_t wm_msgbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
int32_t wm_ynbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
void wm_setapptitle(const char *name);
#include "print.h"
struct GameInterface
{
virtual ~GameInterface() {}
virtual void faketimerhandler() {} // This is a remnant of older versions, but Blood backend has not updated yet.
virtual int app_main() = 0;
virtual bool validate_hud(int) = 0;
virtual void set_hud_layout(int size) = 0;
virtual void set_hud_scale(int size) = 0;
virtual bool mouseInactiveConditional(bool condition) { return condition; }
};
extern GameInterface* gi;
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void ImGui_Begin_Frame();
#endif // baselayer_h_