raze-gles/source/build/include/baselayer.h

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// Base services interface declaration
// for the Build Engine
// by Jonathon Fowler (jf@jonof.id.au)
#pragma once
#ifndef baselayer_h_
#define baselayer_h_
#include "compat.h"
#include "osd.h"
#include "timer.h"
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#include "c_cvars.h"
#ifdef DEBUGGINGAIDS
# define DEBUG_MASK_DRAWING
extern int32_t g_maskDrawMode;
#endif
extern char quitevent, appactive;
extern char modechange;
extern char nogl;
extern int32_t swapcomplete;
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EXTERN_CVAR(Int, r_borderless);
// video
extern int32_t r_usenewaspect, newaspect_enable;
extern int32_t r_fpgrouscan;
extern int32_t setaspect_new_use_dimen;
extern uint32_t r_screenxy;
extern int32_t xres, yres, bpp, fullscreen, bytesperline, refreshfreq;
extern intptr_t frameplace;
extern char offscreenrendering;
void calc_ylookup(int32_t bpl, int32_t lastyidx);
int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced);
int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs);
void videoGetModes(void);
void videoResetMode(void);
void videoEndDrawing(void);
void videoShowFrame(int32_t);
int32_t videoUpdatePalette(int32_t start, int32_t num);
int32_t videoSetGamma(void);
int32_t videoSetVsync(int32_t newSync);
//#define DEBUG_FRAME_LOCKING
#if !defined DEBUG_FRAME_LOCKING
void videoBeginDrawing(void);
#else
void begindrawing_real(void);
# define BEGINDRAWING_SIZE 256
extern uint32_t begindrawing_line[BEGINDRAWING_SIZE];
extern const char *begindrawing_file[BEGINDRAWING_SIZE];
extern int32_t lockcount;
# define videoBeginDrawing() do { \
if (lockcount < BEGINDRAWING_SIZE) { \
begindrawing_line[lockcount] = __LINE__; \
begindrawing_file[lockcount] = __FILE__; \
} \
begindrawing_real(); \
} while(0)
#endif
extern float g_videoGamma, g_videoContrast, g_videoBrightness;
#define DEFAULT_GAMMA 1.0f
#define DEFAULT_CONTRAST 1.0f
#define DEFAULT_BRIGHTNESS 0.0f
#define GAMMA_CALC ((int32_t)(min(max((float)((g_videoGamma - 1.0f) * 10.0f), 0.f), 15.f)))
#ifdef USE_OPENGL
extern int32_t (*baselayer_osdcmd_vidmode_func)(osdcmdptr_t parm);
extern int osdcmd_glinfo(osdcmdptr_t parm);
#endif
vec2_t CONSTEXPR const g_defaultVideoModes []
= { { 2560, 1440 }, { 2560, 1200 }, { 2560, 1080 }, { 1920, 1440 }, { 1920, 1200 }, { 1920, 1080 }, { 1680, 1050 },
{ 1600, 1200 }, { 1600, 900 }, { 1366, 768 }, { 1280, 1024 }, { 1280, 960 }, { 1280, 720 }, { 1152, 864 },
{ 1024, 768 }, { 1024, 600 }, { 800, 600 }, { 640, 480 }, { 640, 400 }, { 512, 384 }, { 480, 360 },
{ 400, 300 }, { 320, 240 }, { 320, 200 }, { 0, 0 } };
extern char inputdevices;
// keys
#define NUMKEYS 256
#define KEYFIFOSIZ 64
char CONSTEXPR const g_keyAsciiTable[128] = {
0 , 0, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 0, 0, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p',
'[', ']', 0, 0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`', 0, 92, 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',',
'.', '/', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6',
'+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
char CONSTEXPR const g_keyAsciiTableShift[128] = {
0 , 0, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', 0, 0, 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P',
'{', '}', 0, 0, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0, '|', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<',
'>', '?', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6',
'+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
extern char keystatus[NUMKEYS];
extern char g_keyFIFO[KEYFIFOSIZ];
extern char g_keyAsciiFIFO[KEYFIFOSIZ];
extern uint8_t g_keyAsciiPos;
extern uint8_t g_keyAsciiEnd;
extern uint8_t g_keyFIFOend;
extern char g_keyRemapTable[NUMKEYS];
extern char g_keyNameTable[NUMKEYS][24];
extern int32_t keyGetState(int32_t key);
extern void keySetState(int32_t key, int32_t state);
// mouse
extern vec2_t g_mousePos;
extern vec2_t g_mouseAbs;
extern int32_t g_mouseBits;
extern uint8_t g_mouseClickState;
extern bool g_mouseGrabbed;
extern bool g_mouseEnabled;
extern bool g_mouseInsideWindow;
extern bool g_mouseLockedToWindow;
enum
{
MOUSE_IDLE = 0,
MOUSE_PRESSED,
MOUSE_HELD,
MOUSE_RELEASED,
};
extern int32_t mouseAdvanceClickState(void);
// joystick
typedef struct
{
int32_t *pAxis;
int32_t *pHat;
void (*pCallback)(int32_t, int32_t);
int32_t bits;
int32_t numAxes;
int32_t numButtons;
int32_t numHats;
int32_t isGameController;
} controllerinput_t;
extern controllerinput_t joystick;
extern int32_t qsetmode;
#define in3dmode() (qsetmode==200)
int32_t initsystem(void);
void uninitsystem(void);
void system_getcvars(void);
extern int32_t g_logFlushWindow;
void initputs(const char *);
#define buildputs initputs
void initprintf(const char *, ...) ATTRIBUTE((format(printf,1,2)));
#define buildprintf initprintf
void debugprintf(const char *,...) ATTRIBUTE((format(printf,1,2)));
int32_t handleevents(void);
int32_t handleevents_peekkeys(void);
extern void (*keypresscallback)(int32_t,int32_t);
extern void (*g_mouseCallback)(int32_t,int32_t);
int32_t initinput(void);
void uninitinput(void);
void keySetCallback(void (*callback)(int32_t,int32_t));
void mouseSetCallback(void (*callback)(int32_t,int32_t));
void joySetCallback(void (*callback)(int32_t,int32_t));
const char *keyGetName(int32_t num);
const char *joyGetName(int32_t what, int32_t num); // what: 0=axis, 1=button, 2=hat
void joyScanDevices(void);
char keyGetScan(void);
char keyGetChar(void);
#define keyBufferWaiting() (g_keyAsciiPos != g_keyAsciiEnd)
static FORCE_INLINE int keyBufferFull(void)
{
return ((g_keyAsciiEnd+1)&(KEYFIFOSIZ-1)) == g_keyAsciiPos;
}
static FORCE_INLINE void keyBufferInsert(char code)
{
g_keyAsciiFIFO[g_keyAsciiEnd] = code;
g_keyAsciiEnd = ((g_keyAsciiEnd+1)&(KEYFIFOSIZ-1));
}
void keyFlushScans(void);
void keyFlushChars(void);
void mouseInit(void);
void mouseUninit(void);
int32_t mouseReadAbs(vec2_t *pResult, vec2_t const *pInput);
void mouseGrabInput(bool grab);
void mouseLockToWindow(char a);
void mouseMoveToCenter(void);
int32_t mouseReadButtons(void);
void mouseReadPos(int32_t *x, int32_t *y);
void joyReadButtons(int32_t *pResult);
void joySetDeadZone(int32_t axis, uint16_t dead, uint16_t satur);
void joyGetDeadZone(int32_t axis, uint16_t *dead, uint16_t *satur);
extern int32_t inputchecked;
void getScreen(uint8_t* imgBuf);
int32_t wm_msgbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
int32_t wm_ynbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
void wm_setapptitle(const char *name);
// baselayer.c
int32_t baselayer_init();
#include "print.h"
struct GameInterface
{
int TicRate;
void (*faketimerhandler)();
int (*app_main)(int, char const* const*);
bool (*validate_hud)(int);
void (*set_hud_layout)(int size);
void (*set_hud_scale)(int size);
// These will later be removed.
void (*app_crashhandler)();
int32_t(*startwin_open)();
int32_t(*startwin_close)();
int32_t(*startwin_puts)(const char*);
int32_t(*startwin_settitle)(const char*);
int32_t (*startwin_idle)(void*);
int32_t (*startwin_run)(void);
const char* (*DefaultDefFile)();
const char* (*DefFile)();
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};
extern GameInterface* gi;
#endif // baselayer_h_