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console
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
g_statusbar
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2019-07-07 08:09:14 +02:00 |
gamedata
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
intermission
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- implemented subtitles for intermission slideshows.
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2019-05-19 10:28:07 +02:00 |
maploader
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- added validation of LevelCompatibility.Apply() signature
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2019-07-03 13:11:48 +03:00 |
menu
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- fixed: endgame menu no longer resets player's userinfo
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2019-06-23 10:48:17 +03:00 |
playsim
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
posix
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
r_data
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
rendering
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
scripting
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- Fixed compilation with MinGW.
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2019-07-15 19:26:25 +02:00 |
sound
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
utility
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- removed unused CVAR_GUID type
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2019-06-27 09:16:34 +02:00 |
win32
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- Fixed compilation with MinGW.
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2019-07-15 19:26:25 +02:00 |
__autostart.cpp
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am_map.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
am_map.h
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announcer.h
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autosegs.h
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basictypes.h
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- removed a few obsolete definitions from basictypes.h
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2019-06-26 22:13:12 +02:00 |
bbannouncer.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
CMakeLists.txt
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- Fixed compilation with MinGW.
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2019-07-15 19:26:25 +02:00 |
ct_chat.cpp
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- do proper checks for chat string length.
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2019-04-19 08:27:31 +02:00 |
d_anonstats.cpp
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- define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version.
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2019-07-14 16:55:01 +02:00 |
d_event.h
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- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
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2019-04-05 00:59:32 +02:00 |
d_gui.h
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d_iwad.cpp
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- added Hacx localization support.
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2019-07-13 20:29:29 +02:00 |
d_main.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
d_main.h
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- added a "DeleteLumps" list to IWADINFO
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2019-04-11 03:02:23 +02:00 |
d_net.cpp
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- fixed crash on starting ACS script without level
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2019-07-08 11:17:03 +03:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- reimplemented as an OptionsMenu.
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2019-04-14 14:03:24 +02:00 |
d_protocol.cpp
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d_protocol.h
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dobject.cpp
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dobject.h
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dobjgc.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
dobjgc.h
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- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
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2019-05-22 17:39:27 +02:00 |
dobjtype.cpp
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
dobjtype.h
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doomdata.h
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- defaulted a few empty constructors.
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2019-06-21 07:52:25 +02:00 |
doomdef.h
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- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
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2019-03-26 00:38:54 +01:00 |
doomstat.cpp
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- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
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2019-02-24 10:05:01 +01:00 |
doomstat.h
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- make the switch between game and generic fonts automatic by adding a key value to the language table
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2019-04-12 00:20:42 +02:00 |
doomtype.h
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
empty.cpp
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events.cpp
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Added RenderUnderlay.
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2019-07-03 18:01:45 +02:00 |
events.h
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Added RenderUnderlay.
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2019-07-03 18:01:45 +02:00 |
g_cvars.cpp
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- added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language.
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2019-04-22 09:08:43 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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added printlocalized CCMD to check strings in-game.
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2019-03-13 10:38:51 +01:00 |
g_game.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
g_game.h
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added MakeScreenShot and MakeAutoSave functions to FLevelLocals
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2019-03-04 19:16:51 +01:00 |
g_hub.cpp
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
g_hub.h
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g_input.h
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g_level.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
g_level.h
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |
g_levellocals.h
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- fix the compat_pointonline flag.
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2019-03-23 15:28:10 +01:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- changed the filter name for Doom IWADs
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2019-04-10 00:15:16 +02:00 |
gameconfigfile.h
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gitinfo.cpp
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hu_scores.cpp
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- fixed uninitialized variable in scoreboard code.
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2019-04-19 08:30:06 +02:00 |
hu_stuff.h
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i_net.cpp
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
i_net.h
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m_cheat.cpp
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- localized some user-facing texts that were still string literals.
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2019-03-19 00:37:43 +01:00 |
m_cheat.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
m_misc.h
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p_conversation.cpp
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- sorted sound backend code into subdirectories.
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2019-07-14 16:07:18 +02:00 |
p_conversation.h
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- moved all dialogue loading code into the map loader.
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2019-02-22 19:07:58 +01:00 |
p_openmap.cpp
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p_saveg.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
p_saveg.h
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p_setup.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
p_setup.h
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
p_states.cpp
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p_tick.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer.cpp
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
serializer.h
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- made the menu's text input handler Unicode capable.
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2019-02-16 21:29:46 +01:00 |
st_start.h
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st_stuff.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
st_stuff.h
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version.h
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- bump zscript version to 4.2 - if this gets feature updates it should give warnings ahead of time, this time
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2019-04-29 00:14:03 -04:00 |
wi_stuff.cpp
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- make the clean scaling system more consistent.
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2019-03-17 12:06:09 +01:00 |
wi_stuff.h
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- fixed: The wbstartstruct that gets passed to the level summary screen needs to be static
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2019-02-18 00:43:40 +01:00 |
zzautozend.cpp
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