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https://github.com/ZDoom/qzdoom.git
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- moved some more files.
This commit is contained in:
parent
4d35adbcd6
commit
7346288bf5
34 changed files with 18 additions and 26 deletions
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@ -704,6 +704,7 @@ file( GLOB HEADER_FILES
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sound/timidity/*.h
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sound/timiditypp/*.h
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sound/wildmidi/*.h
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rendering/*.h
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rendering/2d/*.h
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rendering/swrenderer/*.h
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rendering/swrenderer/textures/*.h
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@ -971,7 +972,7 @@ set (PCH_SOURCES
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m_cheat.cpp
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m_joy.cpp
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m_misc.cpp
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p_acs.cpp
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playsim/p_acs.cpp
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playsim/p_actionfunctions.cpp
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p_conversation.cpp
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playsim/p_destructible.cpp
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@ -991,9 +992,9 @@ set (PCH_SOURCES
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playsim/p_things.cpp
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p_tick.cpp
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playsim/p_user.cpp
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r_utility.cpp
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r_sky.cpp
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r_videoscale.cpp
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rendering/r_utility.cpp
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rendering/r_sky.cpp
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rendering/r_videoscale.cpp
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sound/s_advsound.cpp
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sound/s_environment.cpp
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sound/s_sndseq.cpp
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@ -1001,9 +1002,9 @@ set (PCH_SOURCES
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serializer.cpp
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scriptutil.cpp
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st_stuff.cpp
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v_framebuffer.cpp
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v_palette.cpp
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v_video.cpp
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rendering/v_framebuffer.cpp
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r_data/v_palette.cpp
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rendering/v_video.cpp
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wi_stuff.cpp
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gamedata/a_keys.cpp
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gamedata/a_weapons.cpp
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@ -1389,6 +1390,7 @@ include_directories( .
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gamedata/fonts
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rendering
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rendering/2d
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r_data
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sound
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sound/music
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sound/backend
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@ -1400,6 +1402,7 @@ include_directories( .
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utility/nodebuilder
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scripting
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scripting/vm
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rendering
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rendering/vulkan/thirdparty
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../libraries/gdtoa
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../libraries/dumb/include
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@ -41,7 +41,6 @@
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#include "p_setup.h"
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#include "c_bind.h"
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#include "serializer.h"
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#include "r_renderer.h"
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#include "r_sky.h"
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#include "sbar.h"
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#include "d_player.h"
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@ -91,7 +91,6 @@
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#include "m_cheat.h"
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#include "m_joy.h"
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#include "po_man.h"
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#include "r_renderer.h"
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#include "p_local.h"
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#include "autosegs.h"
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#include "fragglescript/t_fs.h"
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@ -64,7 +64,6 @@
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#include "p_acs.h"
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#include "p_effect.h"
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#include "m_joy.h"
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#include "r_renderer.h"
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#include "r_utility.h"
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#include "a_morph.h"
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#include "p_spec.h"
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@ -71,7 +71,6 @@
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#include "d_netinf.h"
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#include "menu/menu.h"
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#include "a_sharedglobal.h"
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#include "r_renderer.h"
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#include "r_utility.h"
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#include "p_spec.h"
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#include "serializer.h"
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@ -51,7 +51,6 @@
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#include "cmdlib.h"
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#include "g_level.h"
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#include "v_video.h"
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#include "r_renderer.h"
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#include "r_sky.h"
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#include "vm.h"
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#include "image.h"
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@ -52,7 +52,6 @@
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#include "sbar.h"
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#include "r_utility.h"
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#include "r_sky.h"
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#include "r_renderer.h"
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#include "serializer.h"
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#include "g_levellocals.h"
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#include "events.h"
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@ -56,7 +56,7 @@
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#include "cmdlib.h"
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#include "md5.h"
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#include "po_man.h"
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#include "r_renderer.h"
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#include "swrenderer/r_renderer.h"
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#include "p_blockmap.h"
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#include "r_utility.h"
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#include "p_spec.h"
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@ -33,7 +33,6 @@
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#include "c_dispatch.h"
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#include "sc_man.h"
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#include "g_level.h"
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#include "r_renderer.h"
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#include "d_player.h"
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#include "g_levellocals.h"
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@ -85,7 +85,6 @@
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#include "d_event.h"
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#include "p_enemy.h"
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#include "gstrings.h"
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#include "r_renderer.h"
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#include "po_man.h"
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#include "p_spec.h"
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#include "p_checkposition.h"
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@ -78,7 +78,6 @@
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#include "c_dispatch.h"
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#include "d_net.h"
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#include "serializer.h"
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#include "r_renderer.h"
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#include "d_player.h"
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#include "r_utility.h"
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#include "p_blockmap.h"
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@ -48,7 +48,6 @@
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#include "i_system.h"
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#include "m_argv.h"
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#include "m_png.h"
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#include "r_renderer.h"
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#include "swrenderer/r_swrenderer.h"
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#include "st_console.h"
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#include "v_text.h"
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@ -39,7 +39,6 @@
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#include "v_video.h"
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#include "r_defs.h"
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#include "r_utility.h"
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#include "r_renderer.h"
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#include "doomstat.h"
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#include "gi.h"
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#include "g_level.h"
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@ -4,7 +4,7 @@
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#include "r_defs.h"
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#include "v_video.h"
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#include "vectors.h"
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#include "r_renderer.h"
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#include "swrenderer/r_renderer.h"
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#include "r_data/matrix.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "hwrenderer/scene/hw_portal.h"
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@ -51,7 +51,7 @@
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#include "p_effect.h"
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#include "st_start.h"
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#include "v_font.h"
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#include "r_renderer.h"
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#include "swrenderer/r_renderer.h"
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#include "serializer.h"
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#include "r_utility.h"
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#include "d_player.h"
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@ -54,7 +54,7 @@
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#include "v_video.h"
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#include "templates.h"
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#include "r_utility.h"
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#include "r_renderer.h"
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#include "swrenderer/r_renderer.h"
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#include "atterm.h"
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#include <atomic>
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@ -1,7 +1,7 @@
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#pragma once
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#include "r_renderer.h"
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#include "swrenderer/r_renderer.h"
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#include "swrenderer/scene/r_scene.h"
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struct FSoftwareRenderer : public FRenderer
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@ -27,7 +27,7 @@
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#include "hwrenderer/textures/hw_ihwtexture.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "r_renderer.h"
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#include "swrenderer/r_renderer.h"
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#include "r_swscene.h"
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#include "w_wad.h"
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#include "d_player.h"
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@ -44,7 +44,7 @@
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#include "sbar.h"
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#include "hardware.h"
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#include "r_utility.h"
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#include "r_renderer.h"
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#include "swrenderer/r_renderer.h"
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#include "vm.h"
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#include "r_videoscale.h"
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#include "i_time.h"
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@ -61,7 +61,7 @@
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#include "hardware.h"
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#include "m_png.h"
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#include "r_utility.h"
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#include "r_renderer.h"
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#include "swrenderer/r_renderer.h"
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#include "menu/menu.h"
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#include "vm.h"
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#include "r_videoscale.h"
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