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https://github.com/ZDoom/qzdoom.git
synced 2025-01-31 04:50:48 +00:00
- moved most remaining playsim code into its proper folder.
This commit is contained in:
parent
9045615a7a
commit
2a16fb9d28
69 changed files with 51 additions and 45 deletions
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@ -658,8 +658,10 @@ add_definitions(-DOPNMIDI_DISABLE_GX_EMULATOR)
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# Project files should be aware of the header files. We can GLOB these since
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# there's generally a new cpp for every header so this file will get changed
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file( GLOB HEADER_FILES
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fragglescript/*.h
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playsim/*.h
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playsim/bots/*.h
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playsim/fragglescript/*.h
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playsim/mapthinkers/*.h
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g_statusbar/*.h
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gamedata/*.h
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gamedata/resourcefiles/*.h
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@ -929,11 +931,11 @@ endif()
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set (PCH_SOURCES
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am_map.cpp
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b_bot.cpp
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b_func.cpp
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b_game.cpp
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b_move.cpp
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b_think.cpp
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playsim/bots/b_bot.cpp
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playsim/bots/b_func.cpp
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playsim/bots/b_game.cpp
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playsim/bots/b_move.cpp
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playsim/bots/b_think.cpp
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bbannouncer.cpp
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c_bind.cpp
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c_cmds.cpp
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@ -967,25 +969,25 @@ set (PCH_SOURCES
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m_joy.cpp
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m_misc.cpp
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p_acs.cpp
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p_actionfunctions.cpp
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playsim/p_actionfunctions.cpp
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p_conversation.cpp
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p_destructible.cpp
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p_effect.cpp
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p_enemy.cpp
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p_interaction.cpp
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p_lnspec.cpp
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p_map.cpp
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p_maputl.cpp
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p_mobj.cpp
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playsim/p_destructible.cpp
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playsim/p_effect.cpp
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playsim/p_enemy.cpp
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playsim/p_interaction.cpp
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playsim/p_lnspec.cpp
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playsim/p_map.cpp
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playsim/p_maputl.cpp
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playsim/p_mobj.cpp
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p_openmap.cpp
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p_pspr.cpp
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playsim/p_pspr.cpp
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p_saveg.cpp
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p_setup.cpp
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p_spec.cpp
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playsim/p_spec.cpp
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p_states.cpp
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p_things.cpp
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playsim/p_things.cpp
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p_tick.cpp
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p_user.cpp
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playsim/p_user.cpp
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r_utility.cpp
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r_sky.cpp
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r_videoscale.cpp
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@ -1016,26 +1018,26 @@ set (PCH_SOURCES
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gamedata/p_terrain.cpp
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gamedata/statistics.cpp
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gamedata/teaminfo.cpp
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playsim/mapthinkers/a_decalfx.cpp
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playsim/mapthinkers/a_doors.cpp
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playsim/mapthinkers/a_lightning.cpp
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playsim/mapthinkers/a_quake.cpp
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playsim/mapthinkers/a_ceiling.cpp
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playsim/mapthinkers/a_floor.cpp
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playsim/mapthinkers/a_lights.cpp
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playsim/mapthinkers/a_lighttransfer.cpp
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playsim/mapthinkers/a_pillar.cpp
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playsim/mapthinkers/a_plats.cpp
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playsim/mapthinkers/a_pusher.cpp
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playsim/mapthinkers/a_scroll.cpp
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playsim/mapthinkers/dsectoreffect.cpp
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playsim/a_pickups.cpp
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playsim/a_action.cpp
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playsim/a_decals.cpp
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playsim/a_decalfx.cpp
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playsim/a_doors.cpp
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playsim/a_dynlight.cpp
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playsim/a_flashfader.cpp
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playsim/a_lightning.cpp
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playsim/a_morph.cpp
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playsim/a_quake.cpp
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playsim/a_specialspot.cpp
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playsim/a_ceiling.cpp
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playsim/a_floor.cpp
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playsim/a_lights.cpp
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playsim/a_lighttransfer.cpp
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playsim/a_pillar.cpp
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playsim/a_plats.cpp
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playsim/a_pusher.cpp
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playsim/a_scroll.cpp
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playsim/dsectoreffect.cpp
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playsim/p_secnodes.cpp
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playsim/p_sectors.cpp
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playsim/p_sight.cpp
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@ -1164,15 +1166,15 @@ set (PCH_SOURCES
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gamedata/p_xlat.cpp
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gamedata/xlat/parse_xlat.cpp
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gamedata/xlat/parsecontext.cpp
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fragglescript/t_func.cpp
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fragglescript/t_load.cpp
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fragglescript/t_oper.cpp
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fragglescript/t_parse.cpp
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fragglescript/t_prepro.cpp
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fragglescript/t_script.cpp
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fragglescript/t_spec.cpp
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fragglescript/t_variable.cpp
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fragglescript/t_cmd.cpp
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playsim/fragglescript/t_func.cpp
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playsim/fragglescript/t_load.cpp
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playsim/fragglescript/t_oper.cpp
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playsim/fragglescript/t_parse.cpp
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playsim/fragglescript/t_prepro.cpp
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playsim/fragglescript/t_script.cpp
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playsim/fragglescript/t_spec.cpp
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playsim/fragglescript/t_variable.cpp
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playsim/fragglescript/t_cmd.cpp
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intermission/intermission.cpp
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intermission/intermission_parse.cpp
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r_data/colormaps.cpp
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@ -1376,6 +1378,8 @@ target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa dumb lzma )
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include_directories( .
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g_statusbar
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playsim
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playsim/bots
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playsim/mapthinkers
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gamedata
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gamedata/textures
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gamedata/fonts
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@ -1500,7 +1504,6 @@ source_group("Audio Files\\Third-party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOU
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source_group("External\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/math/.+")
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source_group("External\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rapidjson/.+")
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source_group("External\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+")
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source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+")
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source_group("Game Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/.+")
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source_group("Game Data\\Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/resourcefiles/.+")
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source_group("Game Data\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/fonts/.+")
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@ -1513,6 +1516,10 @@ source_group("Game Data\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT
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source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
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source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+")
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source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
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source_group("Playsim" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/.+")
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source_group("Playsim\\Bots" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/bots/.+")
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source_group("Playsim\\FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/fragglescript/.+")
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source_group("Playsim\\Map Thinkers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/mapthinkers/.+")
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source_group("Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/.+")
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source_group("Rendering\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/2d/.+")
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source_group("Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
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@ -1574,7 +1581,6 @@ source_group("Utility\\Node Builder" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE
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source_group("Utility\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/math/.+")
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source_group("Utility\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/rapidjson/.+")
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source_group("Utility\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/sfmt/.+")
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source_group("Shared Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/.+")
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source_group("Statusbar" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_statusbar/.+")
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source_group("Versioning" FILES version.h win32/zdoom.rc)
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source_group("Xlat" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/xlat/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h)
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@ -54,7 +54,7 @@
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#include "a_sharedglobal.h"
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#include "v_font.h"
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#include "doomstat.h"
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#include "g_shared/a_specialspot.h"
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#include "a_specialspot.h"
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#include "actorptrselect.h"
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#include "p_trace.h"
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#include "p_setup.h"
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0
src/p_destructible.cpp → src/playsim/p_destructible.cpp
Executable file → Normal file
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src/p_destructible.cpp → src/playsim/p_destructible.cpp
Executable file → Normal file
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src/p_destructible.h → src/playsim/p_destructible.h
Executable file → Normal file
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src/p_destructible.h → src/playsim/p_destructible.h
Executable file → Normal file
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@ -52,7 +52,7 @@
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#include "p_conversation.h"
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#include "dsectoreffect.h"
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#include "d_player.h"
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#include "g_shared/a_sharedglobal.h"
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#include "a_sharedglobal.h"
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#include "po_man.h"
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#include "v_font.h"
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#include "doomerrors.h"
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