This commit is contained in:
Christoph Oelckers 2019-07-07 08:09:14 +02:00
commit 953e388e1c
28 changed files with 165 additions and 103 deletions

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@ -2,8 +2,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.7 of 27 June 2019
Copyright (C) 1996-2010 Julian Seward <jseward@acm.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.
@ -325,3 +325,16 @@ Security fix only. Fixes CERT-FI 20469 as it applies to bzip2.
Izdebski.
* Make the documentation build on Ubuntu 10.04
1.0.7 (27 Jun 19)
~~~~~~~~~~~~~~~~~
* Fix undefined behavior in the macros SET_BH, CLEAR_BH, & ISSET_BH
* bzip2: Fix return value when combining --test,-t and -q.
* bzip2recover: Fix buffer overflow for large argv[0]
* bzip2recover: Fix use after free issue with outFile (CVE-2016-3189)
* Make sure nSelectors is not out of range (CVE-2019-12900)

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@ -36,7 +36,7 @@ WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Julian Seward, jseward@bzip.org
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Julian Seward, jseward@acm.org
bzip2/libbzip2 version 1.0.7 of 27 June 2019
--------------------------------------------------------------------------

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@ -6,8 +6,8 @@ This version is fully compatible with the previous public releases.
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.7 of 27 June 2019
Copyright (C) 1996-2010 Julian Seward <jseward@acm.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in this file.
@ -73,7 +73,7 @@ HOW TO BUILD -- Windows 95, NT, DOS, Mac, etc.
It's difficult for me to support compilation on all these platforms.
My approach is to collect binaries for these platforms, and put them
on the master web site (http://www.bzip.org). Look there. However
on the master web site (https://sourceware.org/bzip2/). Look there. However
(FWIW), bzip2-1.0.X is very standard ANSI C and should compile
unmodified with MS Visual C. If you have difficulties building, you
might want to read README.COMPILATION.PROBLEMS.
@ -161,43 +161,22 @@ WHAT'S NEW IN 0.9.5 ?
* Many small improvements in file and flag handling.
* A Y2K statement.
WHAT'S NEW IN 1.0.0 ?
WHAT'S NEW IN 1.0.x ?
See the CHANGES file.
WHAT'S NEW IN 1.0.2 ?
See the CHANGES file.
WHAT'S NEW IN 1.0.3 ?
See the CHANGES file.
WHAT'S NEW IN 1.0.4 ?
See the CHANGES file.
WHAT'S NEW IN 1.0.5 ?
See the CHANGES file.
WHAT'S NEW IN 1.0.6 ?
See the CHANGES file.
I hope you find bzip2 useful. Feel free to contact me at
jseward@bzip.org
jseward@acm.org
if you have any suggestions or queries. Many people mailed me with
comments, suggestions and patches after the releases of bzip-0.15,
bzip-0.21, and bzip2 versions 0.1pl2, 0.9.0, 0.9.5, 1.0.0, 1.0.1,
1.0.2 and 1.0.3, and the changes in bzip2 are largely a result of this
feedback. I thank you for your comments.
bzip2's "home" is http://www.bzip.org/
bzip2's "home" is https://sourceware.org/bzip2/
Julian Seward
jseward@bzip.org
jseward@acm.org
Cambridge, UK.
18 July 1996 (version 0.15)
@ -213,3 +192,4 @@ Cambridge, UK.
20 December 2006 (bzip2, version 1.0.4)
10 December 2007 (bzip2, version 1.0.5)
6 Sept 2010 (bzip2, version 1.0.6)
27 June 2019 (bzip2, version 1.0.7)

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@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.7 of 27 June 2019
Copyright (C) 1996-2010 Julian Seward <jseward@acm.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.
@ -202,9 +202,9 @@ void fallbackQSort3 ( UInt32* fmap,
bhtab [ 0 .. 2+(nblock/32) ] destroyed
*/
#define SET_BH(zz) bhtab[(zz) >> 5] |= (1 << ((zz) & 31))
#define CLEAR_BH(zz) bhtab[(zz) >> 5] &= ~(1 << ((zz) & 31))
#define ISSET_BH(zz) (bhtab[(zz) >> 5] & (1 << ((zz) & 31)))
#define SET_BH(zz) bhtab[(zz) >> 5] |= ((UInt32)1 << ((zz) & 31))
#define CLEAR_BH(zz) bhtab[(zz) >> 5] &= ~((UInt32)1 << ((zz) & 31))
#define ISSET_BH(zz) (bhtab[(zz) >> 5] & ((UInt32)1 << ((zz) & 31)))
#define WORD_BH(zz) bhtab[(zz) >> 5]
#define UNALIGNED_BH(zz) ((zz) & 0x01f)

View file

@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.7 of 27 June 2019
Copyright (C) 1996-2010 Julian Seward <jseward@acm.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.
@ -43,7 +43,7 @@ void BZ2_bz__AssertH__fail ( int errcode )
fprintf(stderr,
"\n\nbzip2/libbzip2: internal error number %d.\n"
"This is a bug in bzip2/libbzip2, %s.\n"
"Please report it to me at: jseward@bzip.org. If this happened\n"
"Please report it to me at: jseward@acm.org. If this happened\n"
"when you were using some program which uses libbzip2 as a\n"
"component, you should also report this bug to the author(s)\n"
"of that program. Please make an effort to report this bug;\n"
@ -1234,7 +1234,7 @@ void BZ_API(BZ2_bzReadGetUnused)
BZ_SETERR(BZ_OK);
*nUnused = bzf->strm.avail_in;
*unused = (void **)bzf->strm.next_in;
*unused = bzf->strm.next_in;
}
#endif
@ -1247,7 +1247,7 @@ void BZ_API(BZ2_bzReadGetUnused)
int BZ_API(BZ2_bzBuffToBuffCompress)
( char* dest,
unsigned int* destLen,
const char* source,
char* source,
unsigned int sourceLen,
int blockSize100k,
int verbosity,
@ -1299,7 +1299,7 @@ int BZ_API(BZ2_bzBuffToBuffCompress)
int BZ_API(BZ2_bzBuffToBuffDecompress)
( char* dest,
unsigned int* destLen,
const char* source,
char* source,
unsigned int sourceLen,
int small,
int verbosity )

View file

@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.7 of 27 June 2019
Copyright (C) 1996-2010 Julian Seward <jseward@acm.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.
@ -47,7 +47,7 @@ extern "C" {
typedef
struct {
const char *next_in;
char *next_in;
unsigned int avail_in;
unsigned int total_in_lo32;
unsigned int total_in_hi32;
@ -75,8 +75,24 @@ typedef
#include <stdio.h>
#endif
#define BZ_API(func) func
#define BZ_EXTERN extern
#ifdef _WIN32
# include <windows.h>
# ifdef small
/* windows.h define small to char */
# undef small
# endif
# ifdef BZ_EXPORT
# define BZ_API(func) WINAPI func
# define BZ_EXTERN extern
# else
/* import windows dll dynamically */
# define BZ_API(func) (WINAPI * func)
# define BZ_EXTERN
# endif
#else
# define BZ_API(func) func
# define BZ_EXTERN extern
#endif
/*-- Core (low-level) library functions --*/
@ -100,7 +116,7 @@ BZ_EXTERN int BZ_API(BZ2_bzCompressEnd) (
BZ_EXTERN int BZ_API(BZ2_bzDecompressInit) (
bz_stream *strm,
int verbosity,
int lowmem
int small
);
BZ_EXTERN int BZ_API(BZ2_bzDecompress) (
@ -124,7 +140,7 @@ BZ_EXTERN BZFILE* BZ_API(BZ2_bzReadOpen) (
int* bzerror,
FILE* f,
int verbosity,
int lowmem,
int small,
void* unused,
int nUnused
);
@ -188,7 +204,7 @@ BZ_EXTERN void BZ_API(BZ2_bzWriteClose64) (
BZ_EXTERN int BZ_API(BZ2_bzBuffToBuffCompress) (
char* dest,
unsigned int* destLen,
const char* source,
char* source,
unsigned int sourceLen,
int blockSize100k,
int verbosity,
@ -198,9 +214,9 @@ BZ_EXTERN int BZ_API(BZ2_bzBuffToBuffCompress) (
BZ_EXTERN int BZ_API(BZ2_bzBuffToBuffDecompress) (
char* dest,
unsigned int* destLen,
const char* source,
char* source,
unsigned int sourceLen,
int lowmem,
int small,
int verbosity
);

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@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.7 of 27 June 2019
Copyright (C) 1996-2010 Julian Seward <jseward@acm.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.
@ -36,7 +36,7 @@
/*-- General stuff. --*/
#define BZ_VERSION "1.0.6, 6-Sept-2010"
#define BZ_VERSION "1.0.7, 27-Jun-2019"
typedef char Char;
typedef unsigned char Bool;

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@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.7 of 27 June 2019
Copyright (C) 1996-2010 Julian Seward <jseward@acm.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.
@ -202,7 +202,7 @@ void generateMTFValues ( EState* s )
*ryy_j = rtmp2;
};
yy[0] = rtmp;
j = (Int32)(ryy_j - &(yy[0]));
j = ryy_j - &(yy[0]);
mtfv[wr] = j+1; wr++; s->mtfFreq[j+1]++;
}

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@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.7 of 27 June 2019
Copyright (C) 1996-2010 Julian Seward <jseward@acm.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.

View file

@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.7 of 27 June 2019
Copyright (C) 1996-2010 Julian Seward <jseward@acm.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.
@ -285,9 +285,9 @@ Int32 BZ2_decompress ( DState* s )
/*--- Now the selectors ---*/
GET_BITS(BZ_X_SELECTOR_1, nGroups, 3);
if (nGroups < 2 || nGroups > 6) RETURN(BZ_DATA_ERROR);
if (nGroups < 2 || nGroups > BZ_N_GROUPS) RETURN(BZ_DATA_ERROR);
GET_BITS(BZ_X_SELECTOR_2, nSelectors, 15);
if (nSelectors < 1) RETURN(BZ_DATA_ERROR);
if (nSelectors < 1 || nSelectors > BZ_MAX_SELECTORS) RETURN(BZ_DATA_ERROR);
for (i = 0; i < nSelectors; i++) {
j = 0;
while (True) {

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@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.7 of 27 June 2019
Copyright (C) 1996-2010 Julian Seward <jseward@acm.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.

View file

@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.7 of 27 June 2019
Copyright (C) 1996-2010 Julian Seward <jseward@acm.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.

View file

@ -733,27 +733,33 @@ void D_Display ()
wipegamestate = gamestate;
}
// No wipes when in a stereo3D VR mode
else if (gamestate != wipegamestate && gamestate != GS_FULLCONSOLE && gamestate != GS_TITLELEVEL && (vr_mode == 0 || vid_rendermode != 4))
{ // save the current screen if about to wipe
wipe = screen->WipeStartScreen ();
switch (wipegamestate)
else if (gamestate != wipegamestate && gamestate != GS_FULLCONSOLE && gamestate != GS_TITLELEVEL)
{
if (vr_mode == 0 || vid_rendermode != 4)
{
default:
wipe_type = wipetype;
break;
// save the current screen if about to wipe
wipe = screen->WipeStartScreen ();
case GS_FORCEWIPEFADE:
wipe_type = wipe_Fade;
break;
switch (wipegamestate)
{
default:
wipe_type = wipetype;
break;
case GS_FORCEWIPEBURN:
wipe_type =wipe_Burn;
break;
case GS_FORCEWIPEFADE:
wipe_type = wipe_Fade;
break;
case GS_FORCEWIPEMELT:
wipe_type = wipe_Melt;
break;
case GS_FORCEWIPEBURN:
wipe_type = wipe_Burn;
break;
case GS_FORCEWIPEMELT:
wipe_type = wipe_Melt;
break;
}
}
wipegamestate = gamestate;
}
else

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@ -491,6 +491,14 @@ void EventManager::RenderOverlay(EHudState state)
handler->RenderOverlay(state);
}
void EventManager::RenderUnderlay(EHudState state)
{
if (ShouldCallStatic(false)) staticEventManager.RenderUnderlay(state);
for (DStaticEventHandler* handler = FirstEventHandler; handler; handler = handler->next)
handler->RenderUnderlay(state);
}
bool EventManager::CheckUiProcessors()
{
if (ShouldCallStatic(false))
@ -960,6 +968,19 @@ void DStaticEventHandler::RenderOverlay(EHudState state)
}
}
void DStaticEventHandler::RenderUnderlay(EHudState state)
{
IFVIRTUAL(DStaticEventHandler, RenderUnderlay)
{
// don't create excessive DObjects if not going to be processed anyway
if (isEmpty(func)) return;
FRenderEvent e = owner->SetupRenderEvent();
e.HudState = int(state);
VMValue params[2] = { (DStaticEventHandler*)this, &e };
VMCall(func, params, 2, nullptr, 0);
}
}
void DStaticEventHandler::PlayerEntered(int num, bool fromhub)
{
IFVIRTUAL(DStaticEventHandler, PlayerEntered)

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@ -91,6 +91,7 @@ public:
//
void RenderFrame();
void RenderOverlay(EHudState state);
void RenderUnderlay(EHudState state);
//
void PlayerEntered(int num, bool fromhub);
@ -289,6 +290,8 @@ struct EventManager
void RenderFrame();
// called after everything's been rendered, but before console/menus
void RenderOverlay(EHudState state);
// called after everything's been rendered, but before console/menus/huds
void RenderUnderlay(EHudState state);
// this executes when a player enters the level (once). PlayerEnter+inhub = RETURN
void PlayerEntered(int num, bool fromhub);
// this executes when a player respawns. includes resurrect cheat.

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@ -1296,6 +1296,7 @@ void DBaseStatusBar::SetMugShotState(const char *stateName, bool waitTillDone, b
void DBaseStatusBar::DrawBottomStuff (EHudState state)
{
primaryLevel->localEventManager->RenderUnderlay(state);
DrawMessages (HUDMSGLayer_UnderHUD, (state == HUD_StatusBar) ? GetTopOfStatusbar() : SCREENHEIGHT);
}

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@ -54,6 +54,7 @@
#include "actor.h"
#include "p_setup.h"
#include "maploader/maploader.h"
#include "types.h"
// MACROS ------------------------------------------------------------------
@ -365,11 +366,21 @@ void MapLoader::SetCompatibilityParams(FName checksum)
if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelCompatibility)))
{
PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
if (func != nullptr)
if (func == nullptr)
{
VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName };
VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
Printf("Missing 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
continue;
}
auto argTypes = func->Variants[0].Proto->ArgumentTypes;
if (argTypes.Size() != 3 || argTypes[1] != TypeName || argTypes[2] != TypeString)
{
Printf("Wrong signature of 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
continue;
}
VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName };
VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
}
}
}

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@ -4259,11 +4259,12 @@ void AActor::SplashCheck()
bool AActor::UpdateWaterLevel(bool dosplash)
{
int oldlevel = waterlevel;
if (dosplash) SplashCheck();
double fh = -FLT_MAX;
bool reset = false;
int oldlevel = waterlevel;
waterlevel = 0;

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@ -111,6 +111,7 @@ static void I_DetectOS()
case 12: name = "macOS Sierra"; break;
case 13: name = "macOS High Sierra"; break;
case 14: name = "macOS Mojave"; break;
case 15: name = "macOS Catalina"; break;
}
char release[16] = "unknown";

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@ -158,6 +158,7 @@ void VulkanDevice::SelectPhysicalDevice()
if (queueFamily.queueCount > 0 && (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT))
{
dev.graphicsFamily = i;
dev.graphicsTimeQueries = queueFamily.timestampValidBits != 0;
break;
}
}
@ -205,6 +206,7 @@ void VulkanDevice::SelectPhysicalDevice()
PhysicalDevice = *SupportedDevices[selected].device;
graphicsFamily = SupportedDevices[selected].graphicsFamily;
presentFamily = SupportedDevices[selected].presentFamily;
graphicsTimeQueries = SupportedDevices[selected].graphicsTimeQueries;
}
bool VulkanDevice::SupportsDeviceExtension(const char *ext) const

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@ -30,6 +30,7 @@ public:
VulkanPhysicalDevice *device = nullptr;
int graphicsFamily = -1;
int presentFamily = -1;
bool graphicsTimeQueries = false;
};
class VulkanDevice
@ -76,6 +77,7 @@ public:
int graphicsFamily = -1;
int presentFamily = -1;
bool graphicsTimeQueries = false;
private:
void CreateInstance();

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@ -172,11 +172,14 @@ void VulkanFrameBuffer::InitializeState()
mRenderState.reset(new VkRenderState());
#endif
QueryPoolBuilder querybuilder;
querybuilder.setQueryType(VK_QUERY_TYPE_TIMESTAMP, MaxTimestampQueries);
mTimestampQueryPool = querybuilder.create(device);
if (device->graphicsTimeQueries)
{
QueryPoolBuilder querybuilder;
querybuilder.setQueryType(VK_QUERY_TYPE_TIMESTAMP, MaxTimestampQueries);
mTimestampQueryPool = querybuilder.create(device);
GetDrawCommands()->resetQueryPool(mTimestampQueryPool.get(), 0, MaxTimestampQueries);
GetDrawCommands()->resetQueryPool(mTimestampQueryPool.get(), 0, MaxTimestampQueries);
}
}
void VulkanFrameBuffer::Update()
@ -831,7 +834,7 @@ void VulkanFrameBuffer::PushGroup(const FString &name)
if (!gpuStatActive)
return;
if (mNextTimestampQuery < VulkanFrameBuffer::MaxTimestampQueries)
if (mNextTimestampQuery < VulkanFrameBuffer::MaxTimestampQueries && device->graphicsTimeQueries)
{
TimestampQuery q;
q.name = name;
@ -851,7 +854,7 @@ void VulkanFrameBuffer::PopGroup()
TimestampQuery &q = timeElapsedQueries[mGroupStack.back()];
mGroupStack.pop_back();
if (mNextTimestampQuery < VulkanFrameBuffer::MaxTimestampQueries)
if (mNextTimestampQuery < VulkanFrameBuffer::MaxTimestampQueries && device->graphicsTimeQueries)
{
q.endIndex = mNextTimestampQuery++;
GetDrawCommands()->writeTimestamp(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, mTimestampQueryPool.get(), q.endIndex);

View file

@ -551,7 +551,7 @@ inline void VulkanCommandBuffer::begin()
{
VkCommandBufferBeginInfo beginInfo = {};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
beginInfo.pInheritanceInfo = nullptr;
VkResult result = vkBeginCommandBuffer(buffer, &beginInfo);

View file

@ -2952,7 +2952,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, SphericalCoords, SphericalCoords)
PARAM_FLOAT(viewPitch);
PARAM_BOOL(absolute);
DVector3 result;
SphericalCoords(self, viewpointX, viewpointY, viewpointZ, targetX, targetY, targetZ, viewYaw, viewpointZ, absolute, &result);
SphericalCoords(self, viewpointX, viewpointY, viewpointZ, targetX, targetY, targetZ, viewYaw, viewPitch, absolute, &result);
ACTION_RETURN_VEC3(result);
}

View file

@ -401,7 +401,7 @@ static void DoParse(int lumpnum)
}
if (state.ParseVersion > MakeVersion(VER_MAJOR, VER_MINOR, VER_REVISION))
{
sc.ScriptError("Version mismatch. %d.%d.%d expected but only %d.%d.%d supported", state.ParseVersion.major, state.ParseVersion.minor, state.ParseVersion.revision, VER_MAJOR, VER_MINOR, VER_REVISION);
sc.ScriptError("The file you are attempting to run requires a newer version of " GAMENAME ".\n\nA version with ZScript version %d.%d.%d is required, but your copy of " GAMENAME " only supports %d.%d.%d. Please upgrade!", state.ParseVersion.major, state.ParseVersion.minor, state.ParseVersion.revision, VER_MAJOR, VER_MINOR, VER_REVISION);
}
}
else

View file

@ -221,7 +221,6 @@ protected:
void OrderAxes();
bool ReorderAxisPair(const GUID &x, const GUID &y, int pos);
HRESULT SetDataFormat();
bool SetConfigSection(bool create);
friend class FDInputJoystickManager;
};
@ -266,8 +265,6 @@ protected:
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void MapAxis(FIntCVar &var, int num);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern LPDIRECTINPUT8 g_pdi;

View file

@ -650,7 +650,7 @@ bool I_InitInput (void *hwnd)
blah di8c = (blah)GetProcAddress(DInputDLL, "DirectInput8Create");
if (di8c != NULL)
{
hr = di8c(g_hInst, DIRECTINPUT_VERSION, IID_IDirectInput8A, (void **)&g_pdi, NULL);
hr = di8c(g_hInst, DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&g_pdi, NULL);
if (FAILED(hr))
{
Printf(TEXTCOLOR_ORANGE "DirectInput8Create failed: %08lx\n", hr);
@ -676,7 +676,11 @@ bool I_InitInput (void *hwnd)
}
typedef HRESULT (WINAPI *blah)(HINSTANCE, DWORD, LPDIRECTINPUT*, LPUNKNOWN);
blah dic = (blah)GetProcAddress (DInputDLL, "DirectInputCreateA");
#ifdef UNICODE
blah dic = (blah)GetProcAddress (DInputDLL, "DirectInputCreateW");
#else
blah dic = (blah)GetProcAddress(DInputDLL, "DirectInputCreateA");
#endif
if (dic == NULL)
{

View file

@ -336,6 +336,7 @@ class StaticEventHandler : Object native play version("2.4")
//
//virtual ui void RenderFrame(RenderEvent e) {}
virtual ui void RenderOverlay(RenderEvent e) {}
virtual ui void RenderUnderlay(RenderEvent e) {}
//
virtual void PlayerEntered(PlayerEvent e) {}