Braden Obrzut
eafb9da2c1
- Backported GZDoom r1246:
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* Fixed possible crash when texture for menu item patch cannot be loaded. (From Alexey's Mac OS X port.)
* Fixed iwadinfo.txt definitions of Hexen and Freedoom demos (also from Alexey's port.)
* Added missing LOF_NOJUMP definition.
SVN r3284 (trunk)
2011-08-23 02:39:20 +00:00
Christoph Oelckers
24593fe008
- added FDARI's A_Warp submission.
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SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers
4d7fcbf1b8
- added Major Cooke's Death/Paintype submission.
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SVN r3237 (trunk)
2011-06-13 17:15:09 +00:00
Christoph Oelckers
6ba0689b8d
- added DavidPH's A_AlertMonsters range submission.
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SVN r3233 (trunk)
2011-06-13 10:30:30 +00:00
Christoph Oelckers
f69181f851
- added FDARI's latest actor pointer submission.
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SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Christoph Oelckers
5df9af462a
- added DavidPH's A_PainAttack extension submission.
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SVN r3219 (trunk)
2011-06-06 13:23:28 +00:00
Christoph Oelckers
60a411c9ad
- added A_GunFlash extension submission.
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SVN r3217 (trunk)
2011-05-26 23:29:36 +00:00
Randy Heit
381fb8d304
- Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust
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starts diminishing.
SVN r3202 (trunk)
2011-05-11 04:31:31 +00:00
Christoph Oelckers
b7fadac671
- added Gez's A_WolfAttack submission.
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SVN r3199 (trunk)
2011-05-09 22:10:20 +00:00
Christoph Oelckers
820554d636
- added FDARI's pointer operation submission.
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SVN r3167 (trunk)
2011-03-18 08:02:23 +00:00
Christoph Oelckers
b8f4592ad5
- added A_FaceTracer/A_FaceMaster submission.
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SVN r3161 (trunk)
2011-03-06 14:21:44 +00:00
Christoph Oelckers
fae8ed444c
- merged 3dfloors2 branch into trunk.
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SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00
Braden Obrzut
d9d94d04ba
- Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams.
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SVN r3113 (trunk)
2011-01-22 03:35:33 +00:00
Christoph Oelckers
f21d035dcb
- fixed: The summoned minotaur should not return to its own spawn state when idle but to the parent class's.
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SVN r3108 (trunk)
2011-01-17 07:36:23 +00:00
Christoph Oelckers
e4b236cbcc
- added DavidPH's A_SetMass submission.
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SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers
e90b86acce
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
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- bumped savegame version for flechette type changes.
SVN r3085 (trunk)
2011-01-01 11:16:46 +00:00
Christoph Oelckers
1f43f4e961
- Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
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SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Randy Heit
c09a56ebe0
- Added a new AmbientSoundNoGravity actor with doomednum 14067. This is identical in every
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respect to the existing AmbientSound actor, except it also has the NOGRAVITY flag set.
SVN r2975 (trunk)
2010-11-03 02:46:38 +00:00
Christoph Oelckers
add5518a04
- added some constant definitions for action specials to DECORATE header.
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SVN r2856 (trunk)
2010-09-27 05:49:56 +00:00
Christoph Oelckers
46b3bb8e41
- moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
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SVN r2808 (trunk)
2010-09-17 13:22:39 +00:00
Christoph Oelckers
579502ab74
- merged menu branch back into trunk.
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SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers
88f0fa270a
- added kgsws-cz's FBF_NOFLASH submission.
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SVN r2655 (trunk)
2010-08-31 21:24:03 +00:00
Christoph Oelckers
39daeb25e3
- fixed: Hexen's pig was missing an A_QueueCorpse call.
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SVN r2644 (trunk)
2010-08-30 15:11:11 +00:00
Christoph Oelckers
eb3340e872
- fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
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SVN r2625 (trunk)
2010-08-28 19:20:14 +00:00
Christoph Oelckers
56cc0569bb
- fixed: ArtiPork had wrong frame durations.
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SVN r2624 (trunk)
2010-08-28 17:24:17 +00:00
Christoph Oelckers
7baeeeaab5
- fixed: Hexen's CorpseBloodDrip was missing its death sound.
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SVN r2619 (trunk)
2010-08-28 12:23:20 +00:00
Christoph Oelckers
73367d6f2e
- fixed Hexen's flame calls to A_CountdownArg.
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SVN r2615 (trunk)
2010-08-27 20:03:40 +00:00
Christoph Oelckers
b452bec0ee
- merge USDF branch into trunk.
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- add USDF spexs.
SVN r2561 (trunk)
2010-08-20 12:20:51 +00:00
Christoph Oelckers
f9523a01e3
- Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
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SVN r2552 (trunk)
2010-08-18 20:26:25 +00:00
Christoph Oelckers
d904d8276e
- added TheShooter7's patch for NOPITCH flags for hitscan attacks.
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SVN r2530 (trunk)
2010-08-13 06:22:49 +00:00
Christoph Oelckers
2b381babed
- added DavidPH's A_JumpIfTargetInLOS extension submission.
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SVN r2455 (trunk)
2010-07-24 06:30:52 +00:00
Christoph Oelckers
37f55c6539
- added DavidPH's A_RailAttack extension submission.
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SVN r2454 (trunk)
2010-07-24 06:27:13 +00:00
Christoph Oelckers
a6499a6efb
- added DavidPH's A_Saw extension submission.
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SVN r2453 (trunk)
2010-07-24 06:21:53 +00:00
Christoph Oelckers
58be666c9c
- added DavidÜH's explicit angle submission for A_CustomBulletAttack function.
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SVN r2452 (trunk)
2010-07-24 06:15:07 +00:00
Christoph Oelckers
bc47f7133b
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
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SVN r2451 (trunk)
2010-07-23 21:55:01 +00:00
Christoph Oelckers
f73fe072f6
- Set +NEVERRESPAWN flag for several Strife monsters that should not respawn in Bloodbath skill.
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SVN r2372 (trunk)
2010-06-13 10:50:43 +00:00
Christoph Oelckers
ec44397881
- added some options to A_CustomPunch, including calling Strife's dagger alert function.
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SVN r2367 (trunk)
2010-06-13 09:06:12 +00:00
Christoph Oelckers
4d86ebddf9
- Added support for Risen3D/PrBoom+'s MUSINFO lump.
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SVN r2366 (trunk)
2010-06-13 08:47:38 +00:00
Braden Obrzut
d7686d0c26
- Added optional offset parameters to the drawshadow flag.
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- Added character alignment parameter to font monospacing.
- Fixed: character shadows were not scaled.
- Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar.
- Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents.
SVN r2353 (trunk)
2010-06-02 20:26:27 +00:00
Christoph Oelckers
eadc539bc6
- fixed: Poison clouds spawned by the PoisonShroom should not be pushable by the Disc of Repulsion.
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SVN r2350 (trunk)
2010-05-30 20:12:32 +00:00
Randy Heit
5a71dea746
- Added A_JumpIfTracerCloser and A_JumpIfMasterCloser, based on DavidPH's A_JumpIfCloser patch.
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SVN r2324 (trunk)
2010-05-14 02:34:25 +00:00
Randy Heit
2d4502018a
- Added DavidPH's FBF_EXPLICITANGLE extension.
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SVN r2323 (trunk)
2010-05-14 02:18:27 +00:00
Christoph Oelckers
489c3df007
- revert last revision
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SVN r2322 (trunk)
2010-05-12 21:12:40 +00:00
Christoph Oelckers
f952cb9db5
- fixed: The PoisonCloud had the CANBLAST flag set even though it shouldn't.
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SVN r2321 (trunk)
2010-05-12 20:22:22 +00:00
Christoph Oelckers
b61b761e28
- added DavidPH's randomization patch for hitscan attacks.
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SVN r2318 (trunk)
2010-05-12 07:11:56 +00:00
Christoph Oelckers
6a57a43277
- added DavidPH's LifeSteal patch for A_CustomPunch/A_Saw.
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SVN r2317 (trunk)
2010-05-12 07:08:39 +00:00
Christoph Oelckers
942108f7ea
- added DavidPH's A_FaceTarget patch but modified it so that if a turn angle is set the MF_SHADOW flag is ignored.
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SVN r2316 (trunk)
2010-05-12 07:02:23 +00:00
Christoph Oelckers
ac7c93ba58
Fixed: actor VolcanoBlast was missing its second frame from its Spawn state sequence.
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SVN r2311 (trunk)
2010-05-07 08:19:12 +00:00
Randy Heit
d070e04ff6
- Added Gez's patch for A_TakeInventory flag for taking ammo, with TIF_AMMO renamed to TIF_NOTAKEINFINITE.
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SVN r2306 (trunk)
2010-04-26 02:05:11 +00:00
Randy Heit
36c4b39688
- Added DavidPH's A_FadeTo patch:
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A_FadeTo(float target, float amount = 0.10, bool remove = false)
Alters transparency towards target by amount. If remove is true, the actor is destroyed if it reaches target.
SVN r2305 (trunk)
2010-04-26 01:56:25 +00:00