Commit graph

170 commits

Author SHA1 Message Date
Christoph Oelckers
6c92525fcd - added an option to FindClassTentative to make eventual failure to declare the missing class non-fatal.
Damn those old mods with broken actor references. Thanks to those FxClassTypeCast may not throw fatal errors.
2016-02-09 12:26:00 +01:00
Christoph Oelckers
8823b60c0d - fixed: FxClassTypeCast must use FindClassTentative to get the class type.
This function may well be invoked before a class is actually defined, so it needs to create a placeholder to be filled in later.
2016-02-09 11:51:19 +01:00
Randy Heit
7b42093dc9 Revert "- fixed incorrect code generation for '||' operator (at least I hope it's fixed now.)"
This reverts commit 2a89a9f1d8.
2016-02-07 21:59:45 -06:00
Randy Heit
ecef5647d4 Merge branch 'scripting' 2016-02-07 21:58:38 -06:00
Randy Heit
138cdccaf9 Fix code generation for && and ||
- The test condition should be the same for both sides of the operators.
2016-02-07 21:56:56 -06:00
Christoph Oelckers
2a89a9f1d8 - fixed incorrect code generation for '||' operator (at least I hope it's fixed now.) 2016-02-07 21:36:02 +01:00
Randy Heit
c978aa32b1 Fix FxRandomPick code generation for floats 2016-02-05 22:18:54 -06:00
Randy Heit
48dcbabd60 Emit a message when trying to use something non-integral as a boolean
- It's not exactly optimal, since it silently removes the offending
  expression, but it's better than crashing.
2016-02-05 22:18:54 -06:00
Randy Heit
cb6504669d Add return statements for DECORATE. 2016-02-05 16:34:51 -06:00
Christoph Oelckers
4751bffd5f - replaced malloc.h with stdlib.h in thingdef_expression.cpp. 2016-02-05 01:26:29 +01:00
Christoph Oelckers
0b7a06c714 Merge branch 'NewEESpecials'
# Conflicts:
#	src/fragglescript/t_fs.h
2016-02-05 01:01:39 +01:00
Christoph Oelckers
68c0f929dc - refactoring complete. The source compiles again with the renamed position variable. 2016-01-20 15:12:51 +01:00
Christoph Oelckers
7b6b473ec4 - some GCC fixed by Edward-san. 2015-04-29 11:28:04 +02:00
Christoph Oelckers
4c17bd65a4 - parameters for FRandomPick should not be added up.
(I hope that this code is correct, all I can judge it by is the assert not being triggered.)
2015-04-29 01:03:50 +02:00
Christoph Oelckers
6ebdf7396c Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting
Conflicts:
	src/sc_man_tokens.h
	src/thingdef/thingdef_exp.h
	src/thingdef/thingdef_expression.cpp

(Scripting branch update part 3)
2015-04-28 10:59:50 +02:00
Christoph Oelckers
a13ada3b2d Revert "Merge commit '173dbd6bcee02a9e9c12a4a74d1fffe3e081d162' into scripting"
This reverts commit e9cbb0b223, reversing
changes made to d6e3fc0567.

The merge just copied the obsolete FxFloatCast from master without any conflict so it all had to be removed again.
2015-04-28 10:39:35 +02:00
Christoph Oelckers
e9cbb0b223 Merge commit '173dbd6bcee02a9e9c12a4a74d1fffe3e081d162' into scripting 2015-04-28 10:37:23 +02:00
Christoph Oelckers
d6e3fc0567 Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting
Conflicts:
	src/info.cpp
	src/thingdef/thingdef_expression.cpp
	wadsrc/static/actors/constants.txt

(Scripting branch update part 2)
2015-04-28 09:57:01 +02:00
Randy Heit
8cb269388e Eliminate .mreg section
- Member variables are now declared all in one place: InitThingdef(). They
  are not partially defined in thingdef_expression.cpp and further refined
  in actor.txt.
- This left ParseNativeVariable() parsing only functions, so it has been
  renamed to ParseNativeFunction().
- Note that their declarations in InitThingdef() are expected to be
  temporary.
2015-03-14 22:16:05 -05:00
Randy Heit
a64ebc720b Fix assert 2015-02-20 20:35:32 -06:00
Randy Heit
8e0151b4c1 Add FRandomPick
- This is RandomPick but for floats. Considering what RandomPick
  translates into in the scripting branch, I hope I don't regret not using
  type inference on RandomPick instead of creating a new keyword.
2015-02-20 17:52:52 -06:00
Randy Heit
173dbd6bce Add FxFloatCast
- The master branch really didn't have this already?
2015-02-20 17:48:48 -06:00
Randy Heit
79791629ec Add missing break to FxGlobalVariable::Resolve()
- Not like it matters much when there are no global variables of types
  float, fixed, or angle.
2015-02-08 21:01:49 -06:00
Randy Heit
a063b48d7a Add a needed break in FxAbs::Resolve()
- Fixed: FxAbs could not resolve floating point constants because it fell
  through to the error case.
2015-02-08 20:56:30 -06:00
Randy Heit
775e33ede7 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_doom/a_archvile.cpp
	src/g_shared/a_morph.cpp
	src/p_enemy.h
	src/p_local.h
	src/p_mobj.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_exp.h
	src/thingdef/thingdef_expression.cpp
	src/thingdef/thingdef_states.cpp
	wadsrc/static/actors/actor.txt
2015-01-29 20:53:08 -06:00
Randy Heit
bd3e49c0e8 Make actor damages readable from DECORATE (again) 2015-01-10 23:02:00 -06:00
Randy Heit
649875b17e Add if/else blocks for action sequences
- So now you can do something like this for an action:
    {
      if (health > 1000)
      {
        A_Scream;
      }
      else
      {
        A_XScream;
      }
    }
  Yes, the braces are required. Because I see too many instances where
  somebody writes an if statement in ACS and doesn't understand why it
  doesn't work right because they forgot braces.
- Fixed: Not actually putting an action between { and } would crash.
2015-01-08 21:36:42 -06:00
Randy Heit
7d0faa5bd5 Allow multiple actions per frame
- You can now call several actions from one frame by grouping them between
  curly braces. i.e. :
   POSS G 3 { A_Pain; A_Log("Ow! That hurt!"); }
  I will probably add an `if (something) { blah; blah; } else { wah; wah; }`
  construct later, but that's the extent of the munging I plan for DECORATE. The
  real work goes to the scripting language, not here. But if this branch is
  getting merged to master sooner than later, here's an immediate benefit
  from it right now.
2015-01-07 22:42:03 -06:00
Randy Heit
9044ac9503 Don't free non-registers.
- Fixed: ExpEmit::Free() would try to free REGT_NIL registers, which
  don't really exist
2015-01-07 22:31:48 -06:00
nashmuhandes
2b12db153b New functions to manipulate an actor's roll.
- DECORATE functions: A_SetRoll code pointer.
- DECORATE expressions: "roll" variable.
- ACS functions: SetActorRoll, GetActorRoll.
2015-01-05 17:51:32 +08:00
Randy Heit
8c105ff3a0 Use FxVMFunctionCall in FStateTempCall
- Leveraging FxVMFunctionCall simplifies FinishThingdef() slightly.
2015-01-03 22:45:11 -06:00
Randy Heit
c6c2b21901 Add FxVMFunctionCall class
- This replaces the general extensibility that had existed formerly
  in thingdef_function.cpp. Parameter parsing for function calls is
  shared with state parameter parsing. Functions are defined exactly in
  the same way as action functions, but without the 'action' keyword.
2014-12-30 23:31:07 -06:00
Randy Heit
3fb9e754f1 Rename 'Pick' to 'RandomPick'
... because 'pick' is way too generic a name to spend a keyword on.
2014-12-23 21:46:27 -06:00
Randy Heit
10a2c0f58a Fixed: FxIntCast::Emit() should free the source register 2014-12-21 22:03:16 -06:00
Randy Heit
b14f768b68 Fix FxPick code emission
- Fixed: Integer constants passed to pick() need to manually generate load
  instructions, since FxConstant::Emit() will just return a constant
  register with its value.
- Fixed: VMFunctionBuilder::RegAvailability::Reuse() didn't actually
  calculate a proper mask. Also added another assert to this function.
2014-12-21 21:57:30 -06:00
Randy Heit
b5e4153c78 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/b_think.cpp
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_fighterplayer.cpp
	src/namedef.h
	src/p_enemy.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/p_teleport.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_function.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/constants.txt
	wadsrc/static/actors/shared/inventory.txt

- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
  were added to thingdef_function.cpp over the past year, as this file no
  longer exists in this branch.
2014-12-21 21:15:11 -06:00
Christoph Oelckers
6410428715 - fixed: FxPick leaked the array's content. Also did some cleanup on FxPick code. 2014-12-14 12:03:55 +01:00
MajorCooke
3f3aab42f1 - Pick can now hold unlimited numbers to choose from.
- I.e. pick(1,4,12,16)
2014-12-14 04:45:39 -06:00
MajorCooke
785f72d6eb - Renamed RClamp to Pick. 2014-12-13 15:59:27 -06:00
MajorCooke
8c5a8c54f0 - Added rclamp(<int>,<int>).
- Usable for DECORATE expressions. Chooses one of the two numbers placed in the field.
2014-12-13 15:08:18 -06:00
MajorCooke
44683657f2 - Added jpalomo's A_SetSpeed patch. 2014-09-20 17:34:57 -05:00
Randy Heit
2ab3974752 Add a PSymbolConstString class
- Constants can be strings, but the existing PSymbolConst couldn't handle
  them. The old PSymbolConst is now PSymbolConstNumeric, and the new
  PSymbolConst is a now a baseclass for it and PSymbolConstString.
2013-09-10 22:01:00 -05:00
Randy Heit
6584819d01 Use PType for typing things in PSymbolConst. 2013-09-07 20:35:46 -05:00
Randy Heit
2f7183b937 Use PField instead of PSymbolVariable for DECORATE expressions
- The type systems used by PField and FxExpression are completely
  incompatible, but I think I got the differences taken care of as far
  as ParseNativeVariable(), ParseUserVariable(), and FxClassMember are
  concerned.
- Support for declaring native bool variables has been removed for the time
  being. It wasn't used anyway.
- Removed PSymbolVariable.
2013-08-23 22:02:51 -05:00
Randy Heit
3f6c3fa927 Remove unused GetVariableValue() 2013-08-21 23:19:46 -05:00
Randy Heit
d798c7896c Remove FxGlobalVariable class 2013-08-21 23:01:41 -05:00
Randy Heit
4f528e3832 Remove lax from FCompileContext
- It's always set to true these days, so let's get rid of it.
2013-08-02 21:13:40 -05:00
Randy Heit
58f088c1ab Remove FxExpression::EvalExpression() entirely
- For the purposes of getting constant values from expressions, the only
  class where Resolve doesn't duplicate the functionality of
  EvalExpression was FxConstant. So, every other class has had its
  EvalExpression taken away, and FxConstant has had it renamed to GetValue.
2013-07-30 22:52:27 -05:00
Randy Heit
c810b4d724 Use new degree FLOPs for DECORATE expressions.
- Now that the VM supports degrees, use those instructions when emitting
  code for cos and sin DECORATE expressions. (This looks like it also
  fixed a bug where sqrt also did the degree to radian conversion.)
2013-07-28 20:31:23 -05:00
Randy Heit
241622300e Removed some EvalExpression implementations
- Removed EvalExpression() implementations from some subclasses of
  FxExpression that don't make any sense in the context of evaluating a
  constant value.
2013-07-28 19:40:48 -05:00
Randy Heit
2c24e7f9c6 Remove self pointer from FxExpression::EvalExpression()
- Every place that calls this now (which are all in thingdef_parse.cpp)
  passed NULL for the self pointer, so it was superfluous to have around.
2013-07-28 19:28:14 -05:00
Randy Heit
4a1fbdb32a Remove all state expression/param stuff
- This all became vestigial code after the relevant information was all
  moved into FStateTempCall. Now that the MBF code pointer code has been
  converted, I can be sure it wasn't still used anywhere.
2013-07-27 22:34:44 -05:00
Randy Heit
6cf0916f72 Use VMFunctionBuilder::EmitParamInt in thingdef_expression.cpp 2013-07-27 22:06:14 -05:00
Randy Heit
459ad5abff - Updated scripting branch to latest version in trunk.
SVN r4337 (scripting)
2013-06-07 03:31:30 +00:00
Randy Heit
2d13a45773 - Added read access to an actor's melee range from DECORATE and ACS, via Blue Shadow.
SVN r4305 (trunk)
2013-06-01 02:23:27 +00:00
Randy Heit
504496278b - Fixed: FxBinaryInts that needed to cast the right-side parameter to an int resolved the left
side instead.

SVN r4265 (trunk)
2013-05-13 02:55:48 +00:00
Christoph Oelckers
9f71c7cb4e - added Xaser's reactiontime for ACS and DECORATE expression patch.
SVN r4222 (trunk)
2013-04-20 21:32:03 +00:00
Randy Heit
ec6d522a29 - Remove the requirement that only action function default parameters can accept a constant
expression that evaluates to the class 'None'. (I don't know why that was there to begin with.)

SVN r4210 (trunk)
2013-04-09 22:15:41 +00:00
Randy Heit
2ce1debe8d - Added FDARI's get actor height and radius patch.
SVN r3955 (trunk)
2012-11-09 23:06:40 +00:00
Randy Heit
c2e700f116 - Move the RET and RETI final flag into the high bit of the destination selector.
SVN r3922 (scripting)
2012-10-29 01:11:24 +00:00
Randy Heit
6e88529324 - Added a RETI instruction for returning 15-bit signed immediate values.
- Changed Actor's Damage property into an actual function. All access to the damage property
  must now be done through GetMissileDamage. actor->GetMissileDamage(0, 1) is equivalent
  to the former actor->Damage, for the case where actor->Damage was not an expression. (I
  suppose I will probably need to make a thunk for DECORATE expressions that want to read it.)
- Cleaned up some decorate expression evaluation functions that are no longer used.

SVN r3919 (scripting)
2012-10-28 04:36:52 +00:00
Randy Heit
ac251cfe80 - Fixed: FxCompareEq::Emit()'s output must be in an integer register.
SVN r3910 (scripting)
2012-10-26 20:27:49 +00:00
Randy Heit
aade32a749 - Add PClass::AllClasses to the list of root items for the GC. Failure to do so will cause any
actors with names that conflicted with preceding actors from being freed, even though they
  can still be accessed via PClassActor::AllActorClasses, which gets iterated over in a number
  of places. (e.g. Zen Dynamics defines a Grenade actor, although there is one in zdoom.pk3 now.
  The Zen Dynamics' version would not go in the TypeTable, so it would be collected on map load,
  leading to a crash when attempts to access it through AllActorClasses are made.)

SVN r3908 (scripting)
2012-10-26 19:52:24 +00:00
Randy Heit
1a02d16356 - Added DecoFindSingleNameState for the extremely common case of finding a state with only
one name in its label. This avoids the alloca and security cookie calls.
- Consolidated lots of copy-pasted code in thingdef_expression.cpp to install helper functions
  into FindDecorateBuiltinFunction().

SVN r3907 (scripting)
2012-10-26 04:04:06 +00:00
Randy Heit
5c6bf0aeb4 - Fixed: FxCompareEq::Emit() needs to allocate the output register before freeing the inputs.
SVN r3906 (scripting)
2012-10-25 03:56:09 +00:00
Randy Heit
0dae6527ad - Fixed: FxCompareRel::Emit() needs to allocate the output register before freeing either of
the operands.

SVN r3903 (scripting)
2012-10-23 03:19:26 +00:00
Randy Heit
2c92941f6b - Fixed: FxCompareRel::Emit() generated broken code for floating point operands.
SVN r3895 (scripting)
2012-10-18 04:04:33 +00:00
Randy Heit
38d7b7d203 - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds
become ungodly slow when using mods with complex DECORATE. The GCC debug builds run just
  fine, however. Hopefully this is something that can be fixed later with an assembly-optimized
  version of the main VM loop, because I don't relish the thought of being stuck with GDB
  for debugging.)
- Fixed: The ACS_Named* action specials were erroneously defined as taking strings instead of
  names.
- Fixed: Copy-paste error caused FxMultiNameState::Emit to generate code that called
  DecoNameToClass instead of DecoFindMultiNameState.
- Updated FxActionSpecialCall::Emit for named script specials.
- Fixed inverted asserts for FxMinusSign::Emit and FxUnaryNotBitwise::Emit.


SVN r3893 (scripting)
2012-10-18 03:19:27 +00:00
Randy Heit
644f0c0e05 - Add a name to VMFunction so that the disassembly can be more informative.
SVN r3768 (scripting)
2012-07-17 03:35:03 +00:00
Randy Heit
615f49572b - Fix assertion failure when using FRandom.
SVN r3759 (scripting)
2012-07-14 03:10:47 +00:00
Randy Heit
562cf04db2 - Update scripting branch to trunk.
SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00
Randy Heit
fd784b05c2 - Fix some GCC 4.7.1 warnings.
SVN r3747 (trunk)
2012-07-07 03:43:11 +00:00
Randy Heit
4bbc9266e2 - Fixed: FRandom told the expression evaluator that it returned an int instead of a float, so
using it in in any expression would automatically downcast it to an int unless â‘  its sibling in the expression tree was a float, or â‘¡ it was the only thing in the expression.

SVN r3721 (trunk)
2012-07-01 03:16:37 +00:00
Christoph Oelckers
4df1ea63b5 - added DavidPH's sqrt for DECORATE submission.
SVN r3586 (trunk)
2012-04-22 08:17:27 +00:00
Christoph Oelckers
e4880d162f - added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
- added DECORATE properties for accuracy and stamina.
- Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped.


SVN r3427 (trunk)
2012-03-11 09:08:35 +00:00
Randy Heit
7b5612c45a - Added ACS_NamedExecuteWithResult for DECORATE expressions. Since this is a pretty long name,
you can also use CallACS, if you wish. The two are synonyms.

SVN r3373 (trunk)
2012-02-21 19:24:02 +00:00
Randy Heit
ddac7de3fe - Fixed: FxAbs::Resolve() called isNumeric() on the wrong ValueType (which is not initialized until the end of the function).
SVN r3171 (trunk)
2011-03-24 04:14:27 +00:00
Christoph Oelckers
1ea5cc8bd8 - added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
SVN r3152 (trunk)
2011-02-13 10:18:28 +00:00
Christoph Oelckers
e4b236cbcc - added DavidPH's A_SetMass submission.
SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers
770a879f6a - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.

SVN r3039 (trunk)
2010-12-15 00:09:31 +00:00
Christoph Oelckers
1f43f4e961 - Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Randy Heit
99670b708c - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739.
SVN r2790 (scripting)
2010-09-16 03:14:32 +00:00
Christoph Oelckers
545a892faa - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
SVN r2449 (trunk)
2010-07-23 21:19:59 +00:00
Randy Heit
ee55e0319f - Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
instead of PClass::m_Types (now PClass::AllClasses).
- Removed ClassIndex from PClass. It was only needed by FArchive, and maps take care of the
  problem just as well.
- Moved PClass into a larger type system (which is likely to change some/lots once I try and actually use it and have a better feel for what I need from it).

SVN r2281 (scripting)
2010-04-16 02:57:51 +00:00
Randy Heit
549ddf8035 - Use the standard DObject type system for the PSymbol hierarchy.
SVN r2264 (scripting)
2010-04-03 02:06:51 +00:00
Randy Heit
f88f601230 - Removed the third parameter from dumpclasses when it was restricted it to Actors, because
I have no idea what that was all about.
- Got rid of FActorInfo and merged it into a new PClassActor.

SVN r2240 (scripting)
2010-03-24 02:49:37 +00:00
Randy Heit
913555aa4e - Synced the scripting branch with trunk.
SVN r2166 (scripting)
2010-02-17 04:46:11 +00:00
Randy Heit
6f1bf257e9 - State code now properly calls action functions and has a RET instruction. As expected,
running with the checked VM can be quite slow, since it has asserts everywhere. Some other
  fixes were needed before the code actually worked:
  - A_CallSpecial needs to have its arguments cast to ints.
  - Some functions that set pnum/paramnum directly did not decrement it by 1. This also applies
    to A_Jump, though it just uses the value of paramnum instead of changing it.
  - Renamed pnum in the PARAM macros to paramnum, since pnum is already used in a few other
    places for something different, so this makes searching for it easier.
  This has not been tested especially thoroughly, but a first glance seems to indicate success.

SVN r2163 (scripting)
2010-02-14 19:59:21 +00:00
Randy Heit
344dda4a1a - Replaced toint/quickertoint with the portable routines from xs_Float.h. The
former used fistp, which is not portable across platforms, so cannot be
  used in the play simulation. They were only suitable for the renderer.
  xs_Float.h also has a very fast float->fixed conversion, so FLOAT2FIXED
  uses that now.
  (And I also learned that the FPU's round to nearest is not the rounding I
  learned in grade school but actually Banker's Rounding. I had no idea.)
  (Also, also, the only thing that could have made quickertoint faster than
  toint was that it stored a 32-bit int. I never timed them, and I doubt in
  practice there was any real difference between the two.)
- Changed atan2f to atan2. Using floats is not a win, because the result is
  returned as a double on the x87 stack, which the caller then needs to cast
  down to a float using fst/fld.

SVN r1990 (trunk)
2009-11-20 05:34:20 +00:00
Randy Heit
19b23f2cf3 - Removed the Actor uservar array and replaced it with user-defined variables.
A_SetUserVar/SetUserVariable/GetUserVariable now take a variable name
  instead of an array index. A_SetUserArray/SetUserArray/GetUserArray
  have been added to access elements in user-defined arrays.


SVN r1933 (trunk)
2009-10-25 02:19:51 +00:00
Randy Heit
e209a2f208 - Stop aliasing strings onto names for function parameters.
SVN r1923 (scripting)
2009-10-17 01:38:54 +00:00
Randy Heit
c424c61ffc - Added fixed registers that won't be freed automatically, so that parameters
can actually be used. In the end, all temporaries should be assigned to
  unique virtual registers, and a register allocator can alias them to real
  registers, but as long as we don't do any CSE, this is good enough for now.


SVN r1920 (scripting)
2009-10-15 23:11:54 +00:00
Randy Heit
3cbac657d6 - Added type coercion for action function parameters.
- I add PARAMI, and then I don't even do it right...

SVN r1919 (scripting)
2009-10-15 22:15:55 +00:00
Randy Heit
126c738116 - Added PARAMI for the common case of passing an integer constant to a function.
- Made FxParameter::Emit free its operand's register.

SVN r1918 (scripting)
2009-10-15 21:59:37 +00:00
Randy Heit
85cc335725 - Added dummy code generation for states that pass parameters to action functions.
Currently, they're only good for disassembly and pasting into a proper text editor
  for viewing.
- Fixed some problems with the FxExpression emitters that were revealed by actually
  using them on the standard actors.

SVN r1911 (scripting)
2009-10-15 03:58:23 +00:00
Randy Heit
3001708d16 - Added some code for generating VM code from FxExpressions. This is completely untested, since
it isn't even used anywhere yet. In retrospect, I probably should have targeted an intermediate
  representation and done codegen with that instead, since that would be something I can reuse.

SVN r1908 (scripting)
2009-10-11 00:02:14 +00:00
Randy Heit
1eb7912bd8 - Make the autosegs read-only.
- Derive PClass from dobject.cpp. This has one major ramification: Since the PClass
  is not allocated until runtime, you cannot initialize any static/global data
  structures with pointers to PClasses using RUNTIME_CLASS. Attempting to do so
  will just initialize with a NULL pointer. Instead, you can initialize using
  the address of the pointer returned by RUNTIME_CLASS and dereference that. By
  the time you have an opportunity to dereference it, it will no longer be NULL.
- Sync CmakeLists.txt.
- Random fixes for problems GCC spotted.

SVN r1852 (scripting)
2009-09-17 01:36:14 +00:00
Christoph Oelckers
a59de25107 - Next round of things from Gez's experimental build:
* MBF's dog (definition only, no sprites yet.)
  * User variables. There's an array of 10. They can be set and checked in both DECORATE and ACS.
  * Made the tag name changeable but eliminated the redundancy of having both the meta property and the individual actor's one. Having one is fully sufficient. TO BE FIXED: Names are case insensitive but this should better be case sensitive. Unfortunately there's currently nothing better than FName to store a string inside an actor without severely complicating matters. Also bumped savegame version to avoid problems with this change.


SVN r1823 (trunk)
2009-09-14 21:41:44 +00:00
Christoph Oelckers
ea8c94d637 - Fixed: Argument count for UsePuzzleItem was wrong.
- Added more things from Gez's experimental build:
  * MBF grenade and bouncing code.
  * Arch Vile ghosts emulation (only for compatibility.txt.)
  * Several MBF related compatibility options.



SVN r1821 (trunk)
2009-09-14 20:47:53 +00:00
Christoph Oelckers
238d4c3fac - More things from Gez's experimental build:
* info CCMD to print extended actor information (not fully implemented yet)
  * summonmbf CCMD.
  * Beta BFG code pointer (but not the related missiles yet.)
  * PowerInvisibility enhancements.
  * ScoreItem with one significant change: Added a score variable that can be
    checked through ACS and DECORATE. The engine itself will do nothing with it.
  * Nailgun option for A_Explode.
  * A_PrintBold and A_Log.
  * A_SetSpecial.


SVN r1819 (trunk)
2009-09-14 19:44:14 +00:00