Removed some EvalExpression implementations

- Removed EvalExpression() implementations from some subclasses of
  FxExpression that don't make any sense in the context of evaluating a
  constant value.
This commit is contained in:
Randy Heit 2013-07-28 19:40:48 -05:00
parent 2c24e7f9c6
commit 241622300e
2 changed files with 1 additions and 101 deletions

View file

@ -667,7 +667,6 @@ public:
~FxRandom();
FxExpression *Resolve(FCompileContext&);
ExpVal EvalExpression();
ExpEmit Emit(VMFunctionBuilder *build);
};
@ -681,7 +680,6 @@ class FxFRandom : public FxRandom
{
public:
FxFRandom(FRandom *, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos);
ExpVal EvalExpression();
ExpEmit Emit(VMFunctionBuilder *build);
};
@ -702,7 +700,6 @@ public:
~FxRandom2();
FxExpression *Resolve(FCompileContext&);
ExpVal EvalExpression();
ExpEmit Emit(VMFunctionBuilder *build);
};
@ -757,7 +754,6 @@ class FxSelf : public FxExpression
public:
FxSelf(const FScriptPosition&);
FxExpression *Resolve(FCompileContext&);
ExpVal EvalExpression();
ExpEmit Emit(VMFunctionBuilder *build);
};
@ -822,7 +818,6 @@ public:
FxActionSpecialCall(FxExpression *self, int special, FArgumentList *args, const FScriptPosition &pos);
~FxActionSpecialCall();
FxExpression *Resolve(FCompileContext&);
ExpVal EvalExpression();
ExpEmit Emit(VMFunctionBuilder *build);
};

View file

@ -2365,30 +2365,6 @@ FxExpression *FxRandom::Resolve(FCompileContext &ctx)
//
//==========================================================================
ExpVal FxRandom::EvalExpression()
{
ExpVal val;
val.Type = VAL_Int;
if (min != NULL && max != NULL)
{
int minval = min->EvalExpression().GetInt();
int maxval = max->EvalExpression().GetInt();
if (maxval < minval)
{
swapvalues (maxval, minval);
}
val.Int = (*rng)(maxval - minval + 1) + minval;
}
else
{
val.Int = (*rng)();
}
return val;
}
int DecoRandom(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
assert(numparam >= 1 && numparam <= 3);
@ -2462,32 +2438,6 @@ FxFRandom::FxFRandom(FRandom *r, FxExpression *mi, FxExpression *ma, const FScri
//
//==========================================================================
ExpVal FxFRandom::EvalExpression()
{
ExpVal val;
val.Type = VAL_Float;
int random = (*rng)(0x40000000);
double frandom = random / double(0x40000000);
if (min != NULL && max != NULL)
{
double minval = min->EvalExpression().GetFloat();
double maxval = max->EvalExpression().GetFloat();
if (maxval < minval)
{
swapvalues (maxval, minval);
}
val.Float = frandom * (maxval - minval) + minval;
}
else
{
val.Float = frandom;
}
return val;
}
int DecoFRandom(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
assert(numparam == 1 || numparam == 3);
@ -2584,16 +2534,6 @@ FxExpression *FxRandom2::Resolve(FCompileContext &ctx)
//
//==========================================================================
ExpVal FxRandom2::EvalExpression()
{
ExpVal maskval = mask->EvalExpression();
int imaskval = maskval.GetInt();
maskval.Type = VAL_Int;
maskval.Int = rng->Random2(imaskval);
return maskval;
}
ExpEmit FxRandom2::Emit(VMFunctionBuilder *build)
{
// Call the DecoRandom function to generate the random number.
@ -2749,18 +2689,9 @@ FxExpression *FxSelf::Resolve(FCompileContext& ctx)
//
//==========================================================================
ExpVal FxSelf::EvalExpression()
{
ExpVal ret;
ret.Type = VAL_Object;
ret.pointer = NULL;
return ret;
}
ExpEmit FxSelf::Emit(VMFunctionBuilder *build)
{
// self is always the first pointer passed to the function;
// self is always the first pointer passed to the function
ExpEmit me(0, REGT_POINTER);
me.Fixed = true;
return me;
@ -3363,32 +3294,6 @@ FxExpression *FxActionSpecialCall::Resolve(FCompileContext& ctx)
//
//==========================================================================
ExpVal FxActionSpecialCall::EvalExpression()
{
int v[5] = {0,0,0,0,0};
int special = Special;
if (ArgList != NULL)
{
for(unsigned i = 0; i < ArgList->Size(); i++)
{
if (special < 0)
{
special = -special;
v[i] = -(*ArgList)[i]->EvalExpression().GetName();
}
else
{
v[i] = (*ArgList)[i]->EvalExpression().GetInt();
}
}
}
ExpVal ret;
ret.Type = VAL_Int;
ret.Int = P_ExecuteSpecial(special, NULL, NULL, false, v[0], v[1], v[2], v[3], v[4]);
return ret;
}
int DecoCallLineSpecial(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
assert(numparam > 2 && numparam < 7);