mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
instead of PClass::m_Types (now PClass::AllClasses). - Removed ClassIndex from PClass. It was only needed by FArchive, and maps take care of the problem just as well. - Moved PClass into a larger type system (which is likely to change some/lots once I try and actually use it and have a better feel for what I need from it). SVN r2281 (scripting)
This commit is contained in:
parent
900324c205
commit
ee55e0319f
24 changed files with 1204 additions and 350 deletions
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@ -1453,9 +1453,9 @@ static int PatchAmmo (int ammoNum)
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// Fix per-ammo/max-ammo amounts for descendants of the base ammo class
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if (oldclip != *per)
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{
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for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
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for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
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{
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PClass *type = PClass::m_Types[i];
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PClassActor *type = PClassActor::AllActorClasses[i];
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if (type == ammoType)
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continue;
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@ -1754,14 +1754,16 @@ void D_DoomMain (void)
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#endif
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#endif
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PClass::StaticInit();
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PType::StaticInit();
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// Combine different file parameters with their pre-switch bits.
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Args->CollectFiles("-deh", ".deh");
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Args->CollectFiles("-bex", ".bex");
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Args->CollectFiles("-exec", ".cfg");
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Args->CollectFiles("-playdemo", ".lmp");
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Args->CollectFiles("-file", NULL); // anythnig left goes after -file
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Args->CollectFiles("-file", NULL); // anything left goes after -file
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PClass::StaticInit ();
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atterm (C_DeinitConsole);
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gamestate = GS_STARTUP;
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@ -353,9 +353,9 @@ void FDecalLib::ReadAllDecals ()
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ReadDecals (sc);
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}
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// Supporting code to allow specifying decals directly in the DECORATE lump
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for (i = 0; i < PClass::m_RuntimeActors.Size(); i++)
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for (i = 0; i < PClassActor::AllActorClasses.Size(); i++)
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{
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AActor *def = (AActor*)GetDefaultByType (PClass::m_RuntimeActors[i]);
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AActor *def = (AActor*)GetDefaultByType (PClassActor::AllActorClasses[i]);
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FName v = ENamedName(intptr_t(def->DecalGenerator));
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if (v.IsValidName())
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@ -180,9 +180,9 @@ CCMD (dumpclasses)
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shown = omitted = 0;
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DumpInfo::AddType (&tree, root != NULL ? root : RUNTIME_CLASS(DObject));
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for (i = 0; i < PClass::m_Types.Size(); i++)
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for (i = 0; i < PClass::AllClasses.Size(); i++)
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{
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PClass *cls = PClass::m_Types[i];
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PClass *cls = PClass::AllClasses[i];
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if (root == NULL || cls == root || cls->IsDescendantOf(root))
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{
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DumpInfo::AddType (&tree, cls);
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@ -94,7 +94,9 @@ enum
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CLASSREG_PClassHealth,
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CLASSREG_PClassPuzzleItem,
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CLASSREG_PClassWeapon,
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CLASSREG_PClassPlayerPawn
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CLASSREG_PClassPlayerPawn,
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CLASSREG_PClassType,
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CLASSREG_PClassClass,
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};
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struct ClassReg
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@ -104,10 +106,11 @@ struct ClassReg
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ClassReg *ParentType;
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const size_t *Pointers;
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void (*ConstructNative)(void *);
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unsigned int SizeOf:29;
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unsigned int MetaClassNum:3;
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unsigned int SizeOf:28;
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unsigned int MetaClassNum:4;
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PClass *RegisterClass();
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void SetupClass(PClass *cls);
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};
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enum EInPlace { EC_InPlace };
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@ -178,6 +181,10 @@ protected: \
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#define IMPLEMENT_ABSTRACT_CLASS(cls) \
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_IMP_PCLASS(cls,NULL,NULL)
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#define IMPLEMENT_ABSTRACT_POINTY_CLASS(cls) \
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_IMP_PCLASS(cls,cls::PointerOffsets,NULL) \
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const size_t cls::PointerOffsets[] = {
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enum EObjectFlags
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{
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// GC flags
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@ -292,6 +299,9 @@ namespace GC
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// is NULLed instead.
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void Mark(DObject **obj);
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// Marks an array of objects.
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void MarkArray(DObject **objs, size_t count);
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// Soft-roots an object.
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void AddSoftRoot(DObject *obj);
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@ -310,6 +320,15 @@ namespace GC
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obj = t;
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}
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template<class T> void Mark(TObjPtr<T> &obj);
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template<class T> void MarkArray(T **obj, size_t count)
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{
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MarkArray((DObject **)(obj), count);
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}
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template<class T> void MarkArray(TArray<T> &arr)
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{
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MarkArray(&arr[0], arr.Size());
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}
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}
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// A template class to help with handling read barriers. It does not
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@ -283,6 +283,22 @@ void Mark(DObject **obj)
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}
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}
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//==========================================================================
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//
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// MarkArray
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//
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// Mark an array of objects gray.
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//
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//==========================================================================
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void MarkArray(DObject **obj, size_t count)
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{
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for (size_t i = 0; i < count; ++i)
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{
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Mark(obj[i]);
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}
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}
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//==========================================================================
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//
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// MarkRoot
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@ -341,9 +357,9 @@ static void MarkRoot()
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}
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}
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// Mark classes
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for (unsigned j = 0; j < PClass::m_Types.Size(); ++j)
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for (unsigned j = 0; j < PClass::AllClasses.Size(); ++j)
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{
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Mark(PClass::m_Types[j]);
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Mark(PClass::AllClasses[j]);
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}
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// Mark bot stuff.
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Mark(bglobal.firstthing);
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823
src/dobjtype.cpp
823
src/dobjtype.cpp
File diff suppressed because it is too large
Load diff
347
src/dobjtype.h
347
src/dobjtype.h
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@ -140,28 +140,274 @@ private:
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friend class DObject;
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};
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// Basic information shared by all types ------------------------------------
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// Only one copy of a type is ever instantiated at one time.
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// - Enums, classes, and structs are defined by their names and outer classes.
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// - Pointers are uniquely defined by the type they point at.
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// - ClassPointers are also defined by their class restriction.
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// - Arrays are defined by their element type and count.
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// - DynArrays are defined by their element type.
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// - Maps are defined by their key and value types.
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// - Prototypes are defined by the argument and return types.
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// - Functions are defined by their names and outer objects.
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// In table form:
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// Outer Name Type Type2 Count
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// Enum * *
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// Class * *
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// Struct * *
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// Function * *
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// Pointer *
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// ClassPointer + *
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// Array * *
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// DynArray *
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// Map * *
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// Prototype *+ *+
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class PClassType;
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class PType : public DObject
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{
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//DECLARE_ABSTRACT_CLASS_WITH_META(PType, DObject, PClassType);
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// We need to unravel the _WITH_META macro, since PClassType isn't defined yet,
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// and we can't define it until we've defined PClass. But we can't define that
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// without defining PType.
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DECLARE_ABSTRACT_CLASS(PType, DObject)
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protected:
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enum { MetaClassNum = CLASSREG_PClassType };
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public:
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typedef PClassType MetaClass;
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MetaClass *GetClass() const;
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unsigned int Size; // this type's size
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unsigned int Align; // this type's preferred alignment
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PType *HashNext; // next type in this type table
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PType();
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virtual ~PType();
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// Returns true if this type matches the two identifiers. Referring to the
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// above table, any type is identified by at most two characteristics. Each
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// type that implements this function will cast these to the appropriate type.
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// It is up to the caller to make sure they are the correct types. There is
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// only one prototype for this function in order to simplify type table
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// management.
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virtual bool IsMatch(const void *id1, const void *id2) const;
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static void StaticInit();
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};
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// Some categorization typing -----------------------------------------------
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class PBasicType : public PType
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{
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DECLARE_ABSTRACT_CLASS(PBasicType, PType);
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};
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class PCompoundType : public PType
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{
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DECLARE_ABSTRACT_CLASS(PCompoundType, PType);
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};
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class PNamedType : public PCompoundType
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{
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DECLARE_ABSTRACT_CLASS(PNamedType, PCompoundType);
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HAS_OBJECT_POINTERS;
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public:
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DObject *Outer; // object this type is contained within
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FName TypeName; // this type's name
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PNamedType() : Outer(NULL) {}
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virtual bool IsMatch(const void *id1, const void *id2) const;
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};
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// Basic types --------------------------------------------------------------
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class PInt : public PBasicType
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{
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DECLARE_CLASS(PInt, PBasicType);
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};
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class PFloat : public PBasicType
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{
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DECLARE_CLASS(PFloat, PBasicType);
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};
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class PString : public PBasicType
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{
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DECLARE_CLASS(PString, PBasicType);
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};
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// Variations of integer types ----------------------------------------------
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class PName : public PInt
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{
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DECLARE_CLASS(PName, PInt);
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};
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class PSound : public PInt
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{
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DECLARE_CLASS(PSound, PInt);
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};
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class PColor : public PInt
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{
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DECLARE_CLASS(PColor, PInt);
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};
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// Pointers -----------------------------------------------------------------
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class PPointer : public PInt
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{
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DECLARE_CLASS(PPointer, PInt);
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HAS_OBJECT_POINTERS;
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public:
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PType *PointedType;
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virtual bool IsMatch(const void *id1, const void *id2) const;
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};
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class PClass;
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class PClassPointer : public PPointer
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{
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DECLARE_CLASS(PClassPointer, PPointer);
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HAS_OBJECT_POINTERS;
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public:
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PClass *ClassRestriction;
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typedef PClass *Type2;
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virtual bool IsMatch(const void *id1, const void *id2) const;
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};
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// Struct/class fields ------------------------------------------------------
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class PField : public DObject
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{
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DECLARE_ABSTRACT_CLASS(PField, DObject);
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public:
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FName FieldName;
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};
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class PMemberField : public PField
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{
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DECLARE_CLASS(PMemberField, PField);
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HAS_OBJECT_POINTERS
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public:
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unsigned int FieldOffset;
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PType *FieldType;
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};
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// Compound types -----------------------------------------------------------
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class PEnum : public PNamedType
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{
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DECLARE_CLASS(PEnum, PNamedType);
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HAS_OBJECT_POINTERS;
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public:
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PType *ValueType;
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TMap<FName, int> Values;
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};
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class PArray : public PCompoundType
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{
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DECLARE_CLASS(PArray, PCompoundType);
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HAS_OBJECT_POINTERS;
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public:
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PType *ElementType;
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unsigned int ElementCount;
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virtual bool IsMatch(const void *id1, const void *id2) const;
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};
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// A vector is an array with extra operations.
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class PVector : public PArray
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{
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DECLARE_CLASS(PVector, PArray);
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HAS_OBJECT_POINTERS;
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};
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class PDynArray : public PCompoundType
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{
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DECLARE_CLASS(PDynArray, PCompoundType);
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HAS_OBJECT_POINTERS;
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public:
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PType *ElementType;
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virtual bool IsMatch(const void *id1, const void *id2) const;
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};
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class PMap : public PCompoundType
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{
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DECLARE_CLASS(PMap, PCompoundType);
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HAS_OBJECT_POINTERS;
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public:
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PType *KeyType;
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PType *ValueType;
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virtual bool IsMatch(const void *id1, const void *id2) const;
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};
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class PStruct : public PNamedType
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{
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DECLARE_CLASS(PStruct, PNamedType);
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public:
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TArray<PField *> Fields;
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size_t PropagateMark();
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};
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class PPrototype : public PCompoundType
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{
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DECLARE_CLASS(PPrototype, PCompoundType);
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public:
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TArray<PType *> ArgumentTypes;
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TArray<PType *> ReturnTypes;
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size_t PropagateMark();
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virtual bool IsMatch(const void *id1, const void *id2) const;
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};
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// TBD: Should we support overloading?
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class PFunction : public PNamedType
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{
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DECLARE_CLASS(PFunction, PNamedType);
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public:
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struct Variant
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{
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PPrototype *Proto;
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VMFunction *Implementation;
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};
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TArray<Variant> Variants;
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size_t PropagateMark();
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};
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// Meta-info for every class derived from DObject ---------------------------
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class PClass : public DObject
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class PClassClass;
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class PClass : public PStruct
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{
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DECLARE_CLASS(PClass, DObject);
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DECLARE_CLASS(PClass, PStruct);
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HAS_OBJECT_POINTERS;
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protected:
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virtual void Derive(PClass *newclass);
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// We unravel _WITH_META here just as we did for PType.
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enum { MetaClassNum = CLASSREG_PClassClass };
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public:
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static void StaticInit ();
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static void StaticShutdown ();
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typedef PClassClass MetaClass;
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MetaClass *GetClass() const;
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static void StaticInit();
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static void StaticShutdown();
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static void StaticBootstrap();
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|
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// Per-class information -------------------------------------
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FName TypeName; // this class's name
|
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unsigned int Size; // this class's size
|
||||
PClass *ParentClass; // the class this class derives from
|
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const size_t *Pointers; // object pointers defined by this class *only*
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const size_t *FlatPointers; // object pointers defined by this class and all its superclasses; not initialized by default
|
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PClass *HashNext;
|
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BYTE *Defaults;
|
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bool bRuntimeClass; // class was defined at run-time, not compile-time
|
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unsigned short ClassIndex;
|
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PSymbolTable Symbols;
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|
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void (*ConstructNative)(void *);
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|
@ -169,17 +415,17 @@ public:
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// The rest are all functions and static data ----------------
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PClass();
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~PClass();
|
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void InsertIntoHash ();
|
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DObject *CreateNew () const;
|
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PClass *CreateDerivedClass (FName name, unsigned int size);
|
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void InsertIntoHash();
|
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DObject *CreateNew() const;
|
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PClass *CreateDerivedClass(FName name, unsigned int size);
|
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unsigned int Extend(unsigned int extension);
|
||||
void InitializeActorInfo ();
|
||||
void BuildFlatPointers ();
|
||||
void InitializeActorInfo();
|
||||
void BuildFlatPointers();
|
||||
const PClass *NativeClass() const;
|
||||
size_t PropagateMark();
|
||||
|
||||
// Returns true if this type is an ancestor of (or same as) the passed type.
|
||||
bool IsAncestorOf (const PClass *ti) const
|
||||
bool IsAncestorOf(const PClass *ti) const
|
||||
{
|
||||
while (ti)
|
||||
{
|
||||
|
@ -189,29 +435,70 @@ public:
|
|||
}
|
||||
return false;
|
||||
}
|
||||
inline bool IsDescendantOf (const PClass *ti) const
|
||||
inline bool IsDescendantOf(const PClass *ti) const
|
||||
{
|
||||
return ti->IsAncestorOf (this);
|
||||
return ti->IsAncestorOf(this);
|
||||
}
|
||||
|
||||
// Find a type, given its name.
|
||||
static PClass *FindClass (const char *name) { return FindClass (FName (name, true)); }
|
||||
static PClass *FindClass (const FString &name) { return FindClass (FName (name, true)); }
|
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static PClass *FindClass (ENamedName name) { return FindClass (FName (name)); }
|
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static PClass *FindClass (FName name);
|
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static PClassActor *FindActor (const char *name) { return FindActor (FName (name, true)); }
|
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static PClassActor *FindActor (const FString &name) { return FindActor (FName (name, true)); }
|
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static PClassActor *FindActor (ENamedName name) { return FindActor (FName (name)); }
|
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static PClassActor *FindActor (FName name);
|
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PClass *FindClassTentative (FName name); // not static!
|
||||
static PClass *FindClass(const char *name) { return FindClass(FName(name, true)); }
|
||||
static PClass *FindClass(const FString &name) { return FindClass(FName(name, true)); }
|
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static PClass *FindClass(ENamedName name) { return FindClass(FName(name)); }
|
||||
static PClass *FindClass(FName name);
|
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static PClassActor *FindActor(const char *name) { return FindActor(FName(name, true)); }
|
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static PClassActor *FindActor(const FString &name) { return FindActor(FName(name, true)); }
|
||||
static PClassActor *FindActor(ENamedName name) { return FindActor(FName(name)); }
|
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static PClassActor *FindActor(FName name);
|
||||
PClass *FindClassTentative(FName name); // not static!
|
||||
|
||||
static TArray<PClass *> m_Types;
|
||||
static TArray<PClassActor *> m_RuntimeActors;
|
||||
|
||||
enum { HASH_SIZE = 256 };
|
||||
static PClass *TypeHash[HASH_SIZE];
|
||||
static TArray<PClass *> AllClasses;
|
||||
|
||||
static bool bShutdown;
|
||||
};
|
||||
|
||||
class PClassType : public PClass
|
||||
{
|
||||
DECLARE_CLASS(PClassType, PClass);
|
||||
protected:
|
||||
virtual void Derive(PClass *newclass);
|
||||
public:
|
||||
PClassType();
|
||||
|
||||
PClass *TypeTableType; // The type to use for hashing into the type table
|
||||
};
|
||||
|
||||
inline PType::MetaClass *PType::GetClass() const
|
||||
{
|
||||
return static_cast<MetaClass *>(DObject::GetClass());
|
||||
}
|
||||
|
||||
class PClassClass : public PClassType
|
||||
{
|
||||
DECLARE_CLASS(PClassClass, PClassType);
|
||||
public:
|
||||
PClassClass();
|
||||
};
|
||||
|
||||
inline PClass::MetaClass *PClass::GetClass() const
|
||||
{
|
||||
return static_cast<MetaClass *>(DObject::GetClass());
|
||||
}
|
||||
|
||||
// Type tables --------------------------------------------------------------
|
||||
|
||||
struct FTypeTable
|
||||
{
|
||||
enum { HASH_SIZE = 1021 };
|
||||
|
||||
PType *TypeHash[HASH_SIZE];
|
||||
|
||||
PType *FindType(PClass *metatype, void *parm1, void *parm2, size_t *bucketnum);
|
||||
void AddType(PType *type, PClass *metatype, void *parm1, void *parm2, size_t bucket);
|
||||
|
||||
static size_t Hash(void *p1, void *p2, void *p3);
|
||||
};
|
||||
|
||||
|
||||
extern FTypeTable TypeTable;
|
||||
|
||||
#endif
|
||||
|
|
131
src/farchive.cpp
131
src/farchive.cpp
|
@ -637,12 +637,8 @@ FArchive::FArchive (FFile &file)
|
|||
|
||||
void FArchive::AttachToFile (FFile &file)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
m_HubTravel = false;
|
||||
m_File = &file;
|
||||
m_MaxObjectCount = m_ObjectCount = 0;
|
||||
m_ObjectMap = NULL;
|
||||
if (file.Mode() == FFile::EReading)
|
||||
{
|
||||
m_Loading = true;
|
||||
|
@ -654,19 +650,13 @@ void FArchive::AttachToFile (FFile &file)
|
|||
m_Storing = true;
|
||||
}
|
||||
m_Persistent = file.IsPersistent();
|
||||
m_TypeMap = NULL;
|
||||
m_TypeMap = new TypeMap[PClass::m_Types.Size()];
|
||||
for (i = 0; i < PClass::m_Types.Size(); i++)
|
||||
{
|
||||
m_TypeMap[i].toArchive = TypeMap::NO_INDEX;
|
||||
m_TypeMap[i].toCurrent = NULL;
|
||||
}
|
||||
m_ClassCount = 0;
|
||||
for (i = 0; i < EObjectHashSize; i++)
|
||||
{
|
||||
m_ObjectHash[i] = ~0;
|
||||
m_NameHash[i] = NameMap::NO_INDEX;
|
||||
}
|
||||
|
||||
ClassToArchive.Clear();
|
||||
ArchiveToClass.Clear();
|
||||
|
||||
ObjectToArchive.Clear();
|
||||
ArchiveToObject.Clear();
|
||||
|
||||
m_NumSprites = 0;
|
||||
m_SpriteMap = new int[sprites.Size()];
|
||||
for (size_t s = 0; s < sprites.Size(); ++s)
|
||||
|
@ -678,10 +668,6 @@ void FArchive::AttachToFile (FFile &file)
|
|||
FArchive::~FArchive ()
|
||||
{
|
||||
Close ();
|
||||
if (m_TypeMap)
|
||||
delete[] m_TypeMap;
|
||||
if (m_ObjectMap)
|
||||
M_Free (m_ObjectMap);
|
||||
if (m_SpriteMap)
|
||||
delete[] m_SpriteMap;
|
||||
}
|
||||
|
@ -702,7 +688,7 @@ void FArchive::Close ()
|
|||
{
|
||||
m_File->Close ();
|
||||
m_File = NULL;
|
||||
DPrintf ("Processed %u objects\n", m_ObjectCount);
|
||||
DPrintf ("Processed %u objects\n", ArchiveToObject.Size());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1044,6 +1030,7 @@ FArchive &FArchive::WriteObject (DObject *obj)
|
|||
else
|
||||
{
|
||||
PClass *type = obj->GetClass();
|
||||
DWORD *classarcid;
|
||||
|
||||
if (type == RUNTIME_CLASS(DObject))
|
||||
{
|
||||
|
@ -1052,7 +1039,7 @@ FArchive &FArchive::WriteObject (DObject *obj)
|
|||
id[0] = NULL_OBJ;
|
||||
Write (id, 1);
|
||||
}
|
||||
else if (m_TypeMap[type->ClassIndex].toArchive == TypeMap::NO_INDEX)
|
||||
else if (NULL == (classarcid = ClassToArchive.CheckKey(type)))
|
||||
{
|
||||
// No instances of this class have been written out yet.
|
||||
// Write out the class, then write out the object. If this
|
||||
|
@ -1085,9 +1072,9 @@ FArchive &FArchive::WriteObject (DObject *obj)
|
|||
// to the saved object. Otherwise, save a reference to the
|
||||
// class, then save the object. Again, if this is a player-
|
||||
// controlled actor, remember that.
|
||||
DWORD index = FindObjectIndex (obj);
|
||||
DWORD *objarcid = ObjectToArchive.CheckKey(obj);
|
||||
|
||||
if (index == TypeMap::NO_INDEX)
|
||||
if (objarcid == NULL)
|
||||
{
|
||||
|
||||
if (obj->IsKindOf (RUNTIME_CLASS (AActor)) &&
|
||||
|
@ -1103,7 +1090,7 @@ FArchive &FArchive::WriteObject (DObject *obj)
|
|||
id[0] = NEW_OBJ;
|
||||
Write (id, 1);
|
||||
}
|
||||
WriteCount (m_TypeMap[type->ClassIndex].toArchive);
|
||||
WriteCount (*classarcid);
|
||||
// Printf ("Reuse class %s (%u)\n", type->Name, m_File->Tell());
|
||||
MapObject (obj);
|
||||
obj->SerializeUserVars (*this);
|
||||
|
@ -1114,7 +1101,7 @@ FArchive &FArchive::WriteObject (DObject *obj)
|
|||
{
|
||||
id[0] = OLD_OBJ;
|
||||
Write (id, 1);
|
||||
WriteCount (index);
|
||||
WriteCount (*objarcid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1141,12 +1128,12 @@ FArchive &FArchive::ReadObject (DObject* &obj, PClass *wanttype)
|
|||
break;
|
||||
|
||||
case OLD_OBJ:
|
||||
index = ReadCount ();
|
||||
if (index >= m_ObjectCount)
|
||||
index = ReadCount();
|
||||
if (index >= ArchiveToObject.Size())
|
||||
{
|
||||
I_Error ("Object reference too high (%u; max is %u)\n", index, m_ObjectCount);
|
||||
I_Error ("Object reference too high (%u; max is %u)\n", index, ArchiveToObject.Size());
|
||||
}
|
||||
obj = (DObject *)m_ObjectMap[index].object;
|
||||
obj = ArchiveToObject[index];
|
||||
break;
|
||||
|
||||
case NEW_PLYR_CLS_OBJ:
|
||||
|
@ -1363,19 +1350,14 @@ DWORD FArchive::FindName (const char *name, unsigned int bucket) const
|
|||
|
||||
DWORD FArchive::WriteClass (PClass *info)
|
||||
{
|
||||
if (m_ClassCount >= PClass::m_Types.Size())
|
||||
{
|
||||
I_Error ("Too many unique classes have been written.\nOnly %u were registered\n",
|
||||
PClass::m_Types.Size());
|
||||
}
|
||||
if (m_TypeMap[info->ClassIndex].toArchive != TypeMap::NO_INDEX)
|
||||
if (ClassToArchive.CheckKey(info) != NULL)
|
||||
{
|
||||
I_Error ("Attempt to write '%s' twice.\n", info->TypeName.GetChars());
|
||||
}
|
||||
m_TypeMap[info->ClassIndex].toArchive = m_ClassCount;
|
||||
m_TypeMap[m_ClassCount].toCurrent = info;
|
||||
DWORD index = ArchiveToClass.Push(info);
|
||||
ClassToArchive[info] = index;
|
||||
WriteString (info->TypeName.GetChars());
|
||||
return m_ClassCount++;
|
||||
return index;
|
||||
}
|
||||
|
||||
PClass *FArchive::ReadClass ()
|
||||
|
@ -1386,24 +1368,15 @@ PClass *FArchive::ReadClass ()
|
|||
char *val;
|
||||
} typeName;
|
||||
|
||||
if (m_ClassCount >= PClass::m_Types.Size())
|
||||
{
|
||||
I_Error ("Too many unique classes have been read.\nOnly %u were registered\n",
|
||||
PClass::m_Types.Size());
|
||||
}
|
||||
operator<< (typeName.val);
|
||||
FName zaname(typeName.val, true);
|
||||
if (zaname != NAME_None)
|
||||
{
|
||||
for (unsigned int i = PClass::m_Types.Size(); i-- > 0; )
|
||||
PClass *type = PClass::FindClass(zaname);
|
||||
if (type != NULL)
|
||||
{
|
||||
if (PClass::m_Types[i]->TypeName == zaname)
|
||||
{
|
||||
m_TypeMap[i].toArchive = m_ClassCount;
|
||||
m_TypeMap[m_ClassCount].toCurrent = PClass::m_Types[i];
|
||||
m_ClassCount++;
|
||||
return PClass::m_Types[i];
|
||||
}
|
||||
ClassToArchive[type] = ArchiveToClass.Push(type);
|
||||
return type;
|
||||
}
|
||||
}
|
||||
I_Error ("Unknown class '%s'\n", typeName.val);
|
||||
|
@ -1425,11 +1398,7 @@ PClass *FArchive::ReadClass (const PClass *wanttype)
|
|||
PClass *FArchive::ReadStoredClass (const PClass *wanttype)
|
||||
{
|
||||
DWORD index = ReadCount ();
|
||||
if (index >= m_ClassCount)
|
||||
{
|
||||
I_Error ("Class reference too high (%u; max is %u)\n", index, m_ClassCount);
|
||||
}
|
||||
PClass *type = m_TypeMap[index].toCurrent;
|
||||
PClass *type = ArchiveToClass[index];
|
||||
if (!type->IsDescendantOf (wanttype))
|
||||
{
|
||||
I_Error ("Expected to extract an object of type '%s'.\n"
|
||||
|
@ -1439,44 +1408,11 @@ PClass *FArchive::ReadStoredClass (const PClass *wanttype)
|
|||
return type;
|
||||
}
|
||||
|
||||
DWORD FArchive::MapObject (const DObject *obj)
|
||||
DWORD FArchive::MapObject (DObject *obj)
|
||||
{
|
||||
DWORD i;
|
||||
|
||||
if (m_ObjectCount >= m_MaxObjectCount)
|
||||
{
|
||||
m_MaxObjectCount = m_MaxObjectCount ? m_MaxObjectCount * 2 : 1024;
|
||||
m_ObjectMap = (ObjectMap *)M_Realloc (m_ObjectMap, sizeof(ObjectMap)*m_MaxObjectCount);
|
||||
for (i = m_ObjectCount; i < m_MaxObjectCount; i++)
|
||||
{
|
||||
m_ObjectMap[i].hashNext = ~0;
|
||||
m_ObjectMap[i].object = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
DWORD index = m_ObjectCount++;
|
||||
DWORD hash = HashObject (obj);
|
||||
|
||||
m_ObjectMap[index].object = obj;
|
||||
m_ObjectMap[index].hashNext = m_ObjectHash[hash];
|
||||
m_ObjectHash[hash] = index;
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
DWORD FArchive::HashObject (const DObject *obj) const
|
||||
{
|
||||
return (DWORD)((size_t)obj % EObjectHashSize);
|
||||
}
|
||||
|
||||
DWORD FArchive::FindObjectIndex (const DObject *obj) const
|
||||
{
|
||||
DWORD index = m_ObjectHash[HashObject (obj)];
|
||||
while (index != TypeMap::NO_INDEX && m_ObjectMap[index].object != obj)
|
||||
{
|
||||
index = m_ObjectMap[index].hashNext;
|
||||
}
|
||||
return index;
|
||||
DWORD i = ArchiveToObject.Push(obj);
|
||||
ObjectToArchive[obj] = i;
|
||||
return i;
|
||||
}
|
||||
|
||||
void FArchive::UserWriteClass (PClass *type)
|
||||
|
@ -1490,7 +1426,8 @@ void FArchive::UserWriteClass (PClass *type)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (m_TypeMap[type->ClassIndex].toArchive == TypeMap::NO_INDEX)
|
||||
DWORD *arcid;
|
||||
if (NULL == (arcid = ClassToArchive.CheckKey(type)))
|
||||
{
|
||||
id = 1;
|
||||
Write (&id, 1);
|
||||
|
@ -1500,7 +1437,7 @@ void FArchive::UserWriteClass (PClass *type)
|
|||
{
|
||||
id = 0;
|
||||
Write (&id, 1);
|
||||
WriteCount (m_TypeMap[type->ClassIndex].toArchive);
|
||||
WriteCount (*arcid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -209,13 +209,11 @@ inline FArchive& operator<< (DObject* &object) { return ReadObject (object, RUN
|
|||
protected:
|
||||
enum { EObjectHashSize = 137 };
|
||||
|
||||
DWORD FindObjectIndex (const DObject *obj) const;
|
||||
DWORD MapObject (const DObject *obj);
|
||||
DWORD MapObject (DObject *obj);
|
||||
DWORD WriteClass (PClass *info);
|
||||
PClass *ReadClass ();
|
||||
PClass *ReadClass (const PClass *wanttype);
|
||||
PClass *ReadStoredClass (const PClass *wanttype);
|
||||
DWORD HashObject (const DObject *obj) const;
|
||||
DWORD AddName (const char *name);
|
||||
DWORD AddName (unsigned int start); // Name has already been added to storage
|
||||
DWORD FindName (const char *name) const;
|
||||
|
@ -226,24 +224,12 @@ protected:
|
|||
bool m_Storing; // inserting objects?
|
||||
bool m_HubTravel; // travelling inside a hub?
|
||||
FFile *m_File; // unerlying file object
|
||||
DWORD m_ObjectCount; // # of objects currently serialized
|
||||
DWORD m_MaxObjectCount;
|
||||
DWORD m_ClassCount; // # of unique classes currently serialized
|
||||
|
||||
struct TypeMap
|
||||
{
|
||||
PClass *toCurrent; // maps archive type index to execution type index
|
||||
DWORD toArchive; // maps execution type index to archive type index
|
||||
TMap<PClass *, DWORD> ClassToArchive; // Maps PClass to archive type index
|
||||
TArray<PClass *> ArchiveToClass; // Maps archive type index to PClass
|
||||
|
||||
enum { NO_INDEX = 0xffffffff };
|
||||
} *m_TypeMap;
|
||||
|
||||
struct ObjectMap
|
||||
{
|
||||
const DObject *object;
|
||||
DWORD hashNext;
|
||||
} *m_ObjectMap;
|
||||
DWORD m_ObjectHash[EObjectHashSize];
|
||||
TMap<DObject *, DWORD> ObjectToArchive; // Maps objects to archive index
|
||||
TArray<DObject *> ArchiveToObject; // Maps archive index to objects
|
||||
|
||||
struct NameMap
|
||||
{
|
||||
|
|
|
@ -309,27 +309,27 @@ static void ParseLock(FScanner &sc)
|
|||
static void ClearLocks()
|
||||
{
|
||||
unsigned int i;
|
||||
for(i=0;i<PClass::m_Types.Size();i++)
|
||||
for(i = 0; i < PClassActor::AllActorClasses.Size(); i++)
|
||||
{
|
||||
if (PClass::m_Types[i]->IsDescendantOf(RUNTIME_CLASS(AKey)))
|
||||
if (PClassActor::AllActorClasses[i]->IsDescendantOf(RUNTIME_CLASS(AKey)))
|
||||
{
|
||||
AKey *key = static_cast<AKey*>(GetDefaultByType(PClass::m_Types[i]));
|
||||
AKey *key = static_cast<AKey*>(GetDefaultByType(PClassActor::AllActorClasses[i]));
|
||||
if (key != NULL)
|
||||
{
|
||||
key->KeyNumber = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
for(i=0;i<256;i++)
|
||||
for(i = 0; i < 256; i++)
|
||||
{
|
||||
if (locks[i]!=NULL)
|
||||
if (locks[i] != NULL)
|
||||
{
|
||||
delete locks[i];
|
||||
locks[i]=NULL;
|
||||
locks[i] = NULL;
|
||||
}
|
||||
}
|
||||
currentnumber=0;
|
||||
keysdone=false;
|
||||
currentnumber = 0;
|
||||
keysdone = false;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -1643,9 +1643,9 @@ AInventory *ABackpackItem::CreateCopy (AActor *other)
|
|||
{
|
||||
// Find every unique type of ammo. Give it to the player if
|
||||
// he doesn't have it already, and double its maximum capacity.
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
PClass *type = PClass::m_Types[i];
|
||||
PClass *type = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (type->ParentClass == RUNTIME_CLASS(AAmmo))
|
||||
{
|
||||
|
|
|
@ -1119,9 +1119,9 @@ void FWeaponSlots::AddExtraWeapons()
|
|||
}
|
||||
|
||||
// Append extra weapons to the slots.
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
PClass *cls = PClass::m_Types[i];
|
||||
PClass *cls = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (!cls->IsDescendantOf(RUNTIME_CLASS(AWeapon)))
|
||||
{
|
||||
|
@ -1569,9 +1569,9 @@ void P_SetupWeapons_ntohton()
|
|||
|
||||
cls = NULL;
|
||||
Weapons_ntoh.Push(cls); // Index 0 is always NULL.
|
||||
for (i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
PClass *cls = PClass::m_Types[i];
|
||||
PClassActor *cls = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (cls->IsDescendantOf(RUNTIME_CLASS(AWeapon)))
|
||||
{
|
||||
|
|
|
@ -2161,7 +2161,7 @@ class CommandPlayerClass : public SBarInfoCommandFlowControl
|
|||
if(statusBar->CPlayer->cls == NULL)
|
||||
return; //No class so we can not continue
|
||||
|
||||
int spawnClass = statusBar->CPlayer->cls->ClassIndex;
|
||||
PClass *spawnClass = statusBar->CPlayer->cls;
|
||||
for(unsigned int i = 0;i < classes.Size();i++)
|
||||
{
|
||||
if(classes[i] == spawnClass)
|
||||
|
@ -2179,7 +2179,7 @@ class CommandPlayerClass : public SBarInfoCommandFlowControl
|
|||
if(stricmp(sc.String, PlayerClasses[c].Type->DisplayName) == 0)
|
||||
{
|
||||
foundClass = true;
|
||||
classes.Push(PlayerClasses[c].Type->ClassIndex);
|
||||
classes.Push(PlayerClasses[c].Type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2192,7 +2192,7 @@ class CommandPlayerClass : public SBarInfoCommandFlowControl
|
|||
SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
|
||||
}
|
||||
protected:
|
||||
TArray<int> classes;
|
||||
TArray<PClass*> classes;
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -327,9 +327,9 @@ static int STACK_ARGS ktcmp(const void * a, const void * b)
|
|||
|
||||
static void SetKeyTypes()
|
||||
{
|
||||
for(unsigned int i = 0; i < PClass::m_Types.Size(); i++)
|
||||
for(unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); i++)
|
||||
{
|
||||
PClass *ti = PClass::m_Types[i];
|
||||
PClass *ti = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (ti->IsDescendantOf(RUNTIME_CLASS(AKey)))
|
||||
{
|
||||
|
|
12
src/info.cpp
12
src/info.cpp
|
@ -53,6 +53,8 @@
|
|||
|
||||
extern void LoadActors ();
|
||||
|
||||
TArray<PClassActor *> PClassActor::AllActorClasses;
|
||||
|
||||
bool FState::CallAction(AActor *self, AActor *stateowner, StateCallData *statecall)
|
||||
{
|
||||
if (ActionFunc != NULL)
|
||||
|
@ -151,9 +153,9 @@ void PClassActor::StaticSetActorNums()
|
|||
memset(SpawnableThings, 0, sizeof(SpawnableThings));
|
||||
DoomEdMap.Empty();
|
||||
|
||||
for (unsigned int i = 0; i < PClass::m_RuntimeActors.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
static_cast<PClassActor *>(PClass::m_RuntimeActors[i])->RegisterIDs();
|
||||
static_cast<PClassActor *>(PClassActor::AllActorClasses[i])->RegisterIDs();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -195,6 +197,9 @@ PClassActor::PClassActor()
|
|||
ExplosionRadius = -1;
|
||||
MissileHeight = 32*FRACUNIT;
|
||||
MeleeDamage = 0;
|
||||
|
||||
// Record this in the master list.
|
||||
AllActorClasses.Push(this);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -308,7 +313,6 @@ void PClassActor::InitializeNativeDefaults()
|
|||
{
|
||||
memset (Defaults, 0, Size);
|
||||
}
|
||||
m_RuntimeActors.Push(this);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -585,7 +589,7 @@ static int STACK_ARGS sortnums (const void *a, const void *b)
|
|||
|
||||
void FDoomEdMap::DumpMapThings ()
|
||||
{
|
||||
TArray<EdSorting> infos (PClass::m_Types.Size());
|
||||
TArray<EdSorting> infos (PClassActor::AllActorClasses.Size());
|
||||
int i;
|
||||
|
||||
for (i = 0; i < DOOMED_HASHSIZE; ++i)
|
||||
|
|
|
@ -194,6 +194,9 @@ public:
|
|||
FSoundID MeleeSound;
|
||||
FName MissileName;
|
||||
fixed_t MissileHeight;
|
||||
|
||||
// For those times when being able to scan every kind of actor is convenient
|
||||
static TArray<PClassActor *> AllActorClasses;
|
||||
};
|
||||
|
||||
inline PClassActor *PClass::FindActor(FName name)
|
||||
|
|
|
@ -603,7 +603,7 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
{
|
||||
bool giveall;
|
||||
int i;
|
||||
PClass *type;
|
||||
PClassActor *type;
|
||||
|
||||
if (player != &players[consoleplayer])
|
||||
Printf ("%s is a cheater: give %s\n", player->userinfo.netname, name);
|
||||
|
@ -648,7 +648,7 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
if (giveall || stricmp (name, "backpack") == 0)
|
||||
{
|
||||
// Select the correct type of backpack based on the game
|
||||
type = PClass::FindClass(gameinfo.backpacktype);
|
||||
type = PClass::FindActor(gameinfo.backpacktype);
|
||||
if (type != NULL)
|
||||
{
|
||||
GiveSpawner (player, static_cast<PClassInventory *>(type), 1);
|
||||
|
@ -662,9 +662,9 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
{
|
||||
// Find every unique type of ammo. Give it to the player if
|
||||
// he doesn't have it already, and set each to its maximum.
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
PClass *type = PClass::m_Types[i];
|
||||
PClassActor *type = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (type->ParentClass == RUNTIME_CLASS(AAmmo))
|
||||
{
|
||||
|
@ -719,14 +719,14 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
|
||||
if (giveall || stricmp (name, "keys") == 0)
|
||||
{
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
if (PClass::m_Types[i]->IsDescendantOf (RUNTIME_CLASS(AKey)))
|
||||
if (PClassActor::AllActorClasses[i]->IsDescendantOf (RUNTIME_CLASS(AKey)))
|
||||
{
|
||||
AKey *key = (AKey *)GetDefaultByType (PClass::m_Types[i]);
|
||||
AKey *key = (AKey *)GetDefaultByType (PClassActor::AllActorClasses[i]);
|
||||
if (key->KeyNumber != 0)
|
||||
{
|
||||
key = static_cast<AKey *>(Spawn(static_cast<PClassActor *>(PClass::m_Types[i]), 0,0,0, NO_REPLACE));
|
||||
key = static_cast<AKey *>(Spawn(static_cast<PClassActor *>(PClassActor::AllActorClasses[i]), 0,0,0, NO_REPLACE));
|
||||
if (!key->CallTryPickup (player->mo))
|
||||
{
|
||||
key->Destroy ();
|
||||
|
@ -741,9 +741,9 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
if (giveall || stricmp (name, "weapons") == 0)
|
||||
{
|
||||
AWeapon *savedpending = player->PendingWeapon;
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClass::m_Types[i];
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
// Don't give replaced weapons unless the replacement was done by Dehacked.
|
||||
if (type != RUNTIME_CLASS(AWeapon) &&
|
||||
type->IsDescendantOf (RUNTIME_CLASS(AWeapon)) &&
|
||||
|
@ -772,9 +772,9 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
|
||||
if (giveall || stricmp (name, "artifacts") == 0)
|
||||
{
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClass::m_Types[i];
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
if (type->IsDescendantOf (RUNTIME_CLASS(AInventory)))
|
||||
{
|
||||
AInventory *def = (AInventory*)GetDefaultByType (type);
|
||||
|
@ -793,9 +793,9 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
|
||||
if (giveall || stricmp (name, "puzzlepieces") == 0)
|
||||
{
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClass::m_Types[i];
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
if (type->IsDescendantOf (RUNTIME_CLASS(APuzzleItem)))
|
||||
{
|
||||
AInventory *def = (AInventory*)GetDefaultByType (type);
|
||||
|
@ -812,7 +812,7 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
if (giveall)
|
||||
return;
|
||||
|
||||
type = PClass::FindClass (name);
|
||||
type = PClass::FindActor(name);
|
||||
if (type == NULL || !type->IsDescendantOf (RUNTIME_CLASS(AInventory)))
|
||||
{
|
||||
if (player == &players[consoleplayer])
|
||||
|
@ -872,9 +872,9 @@ void cht_Take (player_t *player, const char *name, int amount)
|
|||
if (takeall || stricmp (name, "backpack") == 0)
|
||||
{
|
||||
// Take away all types of backpacks the player might own.
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
PClass *type = PClass::m_Types[i];
|
||||
PClass *type = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (type->IsDescendantOf(RUNTIME_CLASS (ABackpackItem)))
|
||||
{
|
||||
|
@ -891,9 +891,9 @@ void cht_Take (player_t *player, const char *name, int amount)
|
|||
|
||||
if (takeall || stricmp (name, "ammo") == 0)
|
||||
{
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
PClass *type = PClass::m_Types[i];
|
||||
PClass *type = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (type->ParentClass == RUNTIME_CLASS (AAmmo))
|
||||
{
|
||||
|
@ -910,9 +910,9 @@ void cht_Take (player_t *player, const char *name, int amount)
|
|||
|
||||
if (takeall || stricmp (name, "armor") == 0)
|
||||
{
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClass::m_Types[i];
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (type->IsDescendantOf (RUNTIME_CLASS (AArmor)))
|
||||
{
|
||||
|
@ -929,9 +929,9 @@ void cht_Take (player_t *player, const char *name, int amount)
|
|||
|
||||
if (takeall || stricmp (name, "keys") == 0)
|
||||
{
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClass::m_Types[i];
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (type->IsDescendantOf (RUNTIME_CLASS (AKey)))
|
||||
{
|
||||
|
@ -948,9 +948,9 @@ void cht_Take (player_t *player, const char *name, int amount)
|
|||
|
||||
if (takeall || stricmp (name, "weapons") == 0)
|
||||
{
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClass::m_Types[i];
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (type != RUNTIME_CLASS(AWeapon) &&
|
||||
type->IsDescendantOf (RUNTIME_CLASS (AWeapon)))
|
||||
|
@ -973,9 +973,9 @@ void cht_Take (player_t *player, const char *name, int amount)
|
|||
|
||||
if (takeall || stricmp (name, "artifacts") == 0)
|
||||
{
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClass::m_Types[i];
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (type->IsDescendantOf (RUNTIME_CLASS (AInventory)))
|
||||
{
|
||||
|
@ -999,9 +999,9 @@ void cht_Take (player_t *player, const char *name, int amount)
|
|||
|
||||
if (takeall || stricmp (name, "puzzlepieces") == 0)
|
||||
{
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClass::m_Types[i];
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (type->IsDescendantOf (RUNTIME_CLASS (APuzzleItem)))
|
||||
{
|
||||
|
|
|
@ -5,6 +5,8 @@ xx(Null)
|
|||
xx(Super)
|
||||
xx(Object)
|
||||
xx(Actor)
|
||||
xx(Class)
|
||||
xx(ClassClass)
|
||||
|
||||
xx(Untranslated)
|
||||
|
||||
|
|
|
@ -119,9 +119,9 @@ FArchive &operator<< (FArchive &arc, FState *&state)
|
|||
|
||||
PClassActor *FState::StaticFindStateOwner (const FState *state)
|
||||
{
|
||||
for (unsigned int i = 0; i < PClass::m_RuntimeActors.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
PClassActor *info = PClass::m_RuntimeActors[i];
|
||||
PClassActor *info = PClassActor::AllActorClasses[i];
|
||||
if (state >= info->OwnedStates &&
|
||||
state < info->OwnedStates + info->NumOwnedStates)
|
||||
{
|
||||
|
@ -966,9 +966,9 @@ void DumpStateHelper(FStateLabels *StateList, const FString &prefix)
|
|||
|
||||
CCMD(dumpstates)
|
||||
{
|
||||
for (unsigned int i = 0; i < PClass::m_RuntimeActors.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
PClassActor *info = PClass::m_RuntimeActors[i];
|
||||
PClassActor *info = PClassActor::AllActorClasses[i];
|
||||
Printf(PRINT_LOG, "State labels for %s\n", info->TypeName.GetChars());
|
||||
DumpStateHelper(info->StateList, "");
|
||||
Printf(PRINT_LOG, "----------------------------\n");
|
||||
|
|
|
@ -810,14 +810,14 @@ void APlayerPawn::CheckWeaponSwitch(const PClass *ammotype)
|
|||
|
||||
void APlayerPawn::GiveDeathmatchInventory()
|
||||
{
|
||||
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
if (PClass::m_Types[i]->IsDescendantOf (RUNTIME_CLASS(AKey)))
|
||||
if (PClassActor::AllActorClasses[i]->IsDescendantOf (RUNTIME_CLASS(AKey)))
|
||||
{
|
||||
AKey *key = (AKey *)GetDefaultByType (PClass::m_Types[i]);
|
||||
AKey *key = (AKey *)GetDefaultByType (PClassActor::AllActorClasses[i]);
|
||||
if (key->KeyNumber != 0)
|
||||
{
|
||||
key = static_cast<AKey *>(Spawn(static_cast<PClassActor *>(PClass::m_Types[i]), 0,0,0, NO_REPLACE));
|
||||
key = static_cast<AKey *>(Spawn(static_cast<PClassActor *>(PClassActor::AllActorClasses[i]), 0,0,0, NO_REPLACE));
|
||||
if (!key->CallTryPickup (this))
|
||||
{
|
||||
key->Destroy ();
|
||||
|
|
16
src/tarray.h
16
src/tarray.h
|
@ -119,6 +119,22 @@ public:
|
|||
Most = 0;
|
||||
}
|
||||
}
|
||||
// Check equality of two arrays
|
||||
bool operator==(const TArray<T> &other) const
|
||||
{
|
||||
if (Count != other.Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
for (unsigned int i = 0; i < Count; ++i)
|
||||
{
|
||||
if (Array[i] != other.Array[i])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
// Return a reference to an element
|
||||
T &operator[] (size_t index) const
|
||||
{
|
||||
|
|
|
@ -119,6 +119,8 @@ PClassActor *CreateNewActor(const FScriptPosition &sc, FName typeName, FName par
|
|||
ti = PClass::FindActor(typeName);
|
||||
if (ti == NULL)
|
||||
{
|
||||
extern void DumpTypeTable();
|
||||
DumpTypeTable();
|
||||
sc.Message(MSG_ERROR, "Unknown native actor '%s'", typeName.GetChars());
|
||||
goto create;
|
||||
}
|
||||
|
@ -319,12 +321,9 @@ static void FinishThingdef()
|
|||
}
|
||||
fclose(dump);
|
||||
|
||||
for (i = 0; i < PClass::m_Types.Size(); i++)
|
||||
for (i = 0; i < PClassActor::AllActorClasses.Size(); i++)
|
||||
{
|
||||
PClass * ti = PClass::m_Types[i];
|
||||
|
||||
// Skip non-actors
|
||||
if (!ti->IsDescendantOf(RUNTIME_CLASS(AActor))) continue;
|
||||
PClassActor *ti = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (ti->Size == (unsigned)-1)
|
||||
{
|
||||
|
|
|
@ -2490,7 +2490,7 @@ ExpEmit FxRandom::Emit(VMFunctionBuilder *build)
|
|||
sym = symfunc;
|
||||
RUNTIME_CLASS(AActor)->Symbols.AddSymbol(sym);
|
||||
}
|
||||
assert(sym->SymbolType == SYM_VMFunction);
|
||||
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
|
||||
assert(((PSymbolVMFunction *)sym)->Function != NULL);
|
||||
callfunc = ((PSymbolVMFunction *)sym)->Function;
|
||||
|
||||
|
@ -2595,7 +2595,7 @@ ExpEmit FxFRandom::Emit(VMFunctionBuilder *build)
|
|||
sym = symfunc;
|
||||
RUNTIME_CLASS(AActor)->Symbols.AddSymbol(sym);
|
||||
}
|
||||
assert(sym->SymbolType == SYM_VMFunction);
|
||||
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
|
||||
assert(((PSymbolVMFunction *)sym)->Function != NULL);
|
||||
callfunc = ((PSymbolVMFunction *)sym)->Function;
|
||||
|
||||
|
@ -2685,7 +2685,7 @@ ExpEmit FxRandom2::Emit(VMFunctionBuilder *build)
|
|||
sym = symfunc;
|
||||
RUNTIME_CLASS(AActor)->Symbols.AddSymbol(sym);
|
||||
}
|
||||
assert(sym->SymbolType == SYM_VMFunction);
|
||||
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
|
||||
assert(((PSymbolVMFunction *)sym)->Function != NULL);
|
||||
callfunc = ((PSymbolVMFunction *)sym)->Function;
|
||||
|
||||
|
@ -3503,7 +3503,7 @@ ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build)
|
|||
sym = symfunc;
|
||||
RUNTIME_CLASS(AActor)->Symbols.AddSymbol(sym);
|
||||
}
|
||||
assert(sym->SymbolType == SYM_VMFunction);
|
||||
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
|
||||
assert(((PSymbolVMFunction *)sym)->Function != NULL);
|
||||
callfunc = ((PSymbolVMFunction *)sym)->Function;
|
||||
|
||||
|
@ -3763,7 +3763,7 @@ ExpEmit FxClassTypeCast::Emit(VMFunctionBuilder *build)
|
|||
sym = symfunc;
|
||||
RUNTIME_CLASS(AActor)->Symbols.AddSymbol(sym);
|
||||
}
|
||||
assert(sym->SymbolType == SYM_VMFunction);
|
||||
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
|
||||
assert(((PSymbolVMFunction *)sym)->Function != NULL);
|
||||
callfunc = ((PSymbolVMFunction *)sym)->Function;
|
||||
|
||||
|
@ -3963,7 +3963,7 @@ ExpEmit FxMultiNameState::Emit(VMFunctionBuilder *build)
|
|||
sym = symfunc;
|
||||
RUNTIME_CLASS(AActor)->Symbols.AddSymbol(sym);
|
||||
}
|
||||
assert(sym->SymbolType == SYM_VMFunction);
|
||||
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
|
||||
assert(((PSymbolVMFunction *)sym)->Function != NULL);
|
||||
callfunc = ((PSymbolVMFunction *)sym)->Function;
|
||||
|
||||
|
|
Loading…
Reference in a new issue