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Fix assert
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@ -1849,7 +1849,7 @@ ExpVal FxRandomPick::EvalExpression(AActor *self)
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val.Type = VAL_Float;
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val.Float = (*rng)(0x40000000) / double(0x40000000);
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}
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assert(val.Type == ValueType);
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assert(val.Type == ValueType.Type);
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return val;
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}
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