.. |
asm_ia32
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asm_x86_64
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fragglescript
|
- fixed typo in FraggleScript item class list
|
2014-07-28 17:13:42 +02:00 |
g_doom
|
- fixed: A_VileAttack didn't check for MF7_DONTTHRUST.
|
2015-01-22 14:13:25 +01:00 |
g_heretic
|
- fixed: The exploding ArtiTimeBomb must disable movement interpolation for its position change needed to display the explosion frames correctly.
|
2015-02-10 23:09:57 +01:00 |
g_hexen
|
Fixed: A_CStaffCheck needed more NULL pointer checks
|
2015-02-20 20:17:15 -06:00 |
g_raven
|
- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
|
2013-04-28 02:04:53 +00:00 |
g_shared
|
Make SBARINFO's HasWeaponPiece recognize removed pieces
|
2015-02-24 20:01:39 -06:00 |
g_strife
|
Fix missing 'victim' replace in ALoreShot code.
|
2015-01-24 14:17:47 +01:00 |
intermission
|
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
|
2014-05-13 12:44:17 +02:00 |
menu
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
oplsynth
|
Update nukedopl3.cpp
|
2015-02-14 00:01:54 +09:00 |
posix
|
- Defer SDL subsystem initialization since it seems to cause conflicts with GUI toolkits on some systems.
|
2015-02-02 19:36:08 -05:00 |
r_data
|
Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
|
2014-07-29 20:31:53 -05:00 |
resourcefiles
|
Improved check for skins and maps in the same WAD
|
2015-01-31 13:14:30 +02:00 |
sfmt
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|
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sound
|
Removed unnecessary SDL #include's
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2014-12-16 22:56:09 +02:00 |
textures
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- fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account.
|
2015-02-10 21:30:52 +01:00 |
thingdef
|
Simplify NoDelay implementation
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2015-02-24 20:37:58 -06:00 |
timidity
|
Fixed incorrect volume levels of Timidity instruments
|
2014-12-31 12:48:18 +02:00 |
win32
|
Fix string literals that lacked spaces for C++14
|
2015-02-26 15:24:09 +13:00 |
xlat
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|
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__autostart.cpp
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |
actionspecials.h
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
actor.h
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- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
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2015-02-10 23:40:53 +01:00 |
actorptrselect.cpp
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Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
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2014-09-28 15:06:52 +02:00 |
actorptrselect.h
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Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
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2014-09-28 15:06:52 +02:00 |
am_map.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
am_map.h
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|
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announcer.h
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autosegs.h
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b_bot.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
b_bot.h
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- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
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2014-12-21 19:21:51 +00:00 |
b_func.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
b_game.cpp
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- Fixed: FCajunMaster::End() was missing a bot check.
|
2014-12-24 19:41:49 +00:00 |
b_move.cpp
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- Moved bot specific functions into DBot.
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2014-11-29 17:03:58 +00:00 |
b_think.cpp
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- Moved bot specific functions into DBot.
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2014-11-29 17:03:58 +00:00 |
basicinlines.h
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|
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basictypes.h
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bbannouncer.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
c_bind.cpp
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Added support for Command/Meta key
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2014-08-03 12:18:15 +03:00 |
c_bind.h
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|
|
c_cmds.cpp
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Better bad save checking
|
2015-02-24 20:18:41 -06:00 |
c_console.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
c_console.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_consolebuffer.cpp
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_cvars.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
c_cvars.h
|
Destroy mod-created CVars when 'restart' is invoked
|
2014-12-01 21:04:50 -06:00 |
c_dispatch.cpp
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Merge branch 'master' of https://github.com/ZzZombo/zdoom-modified
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2015-02-07 16:45:44 +01:00 |
c_dispatch.h
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Retry setting unknown cvars after CVARINFOs are processed.
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2014-12-26 17:21:57 -06:00 |
c_expr.cpp
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|
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CMakeLists.txt
|
Reimplemented gaming controllers support in native OS X backend using pure IOKit
|
2015-01-04 14:08:53 +02:00 |
cmdlib.cpp
|
- Fixed possible memory leak in the non-Windows version of CreatePath().
|
2013-05-12 18:37:31 +00:00 |
cmdlib.h
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
|
2014-08-21 13:01:12 +02:00 |
colormatcher.cpp
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- Turned on warning level 4 just to see what it would produce: a lot of
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2006-12-21 04:34:43 +00:00 |
colormatcher.h
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compatibility.cpp
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- addressed the problem that prompted setting NOGRAVITY for all floatbobbing items for real:
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2015-02-12 18:57:06 +01:00 |
compatibility.h
|
Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
configfile.cpp
|
Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
configfile.h
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- Addded support for multi-line values in INI files, so you can't maliciously inject stray
|
2013-06-04 02:06:40 +00:00 |
ct_chat.cpp
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Use a null check instead of strlen in ShoveChatStr
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2014-12-23 21:33:47 -06:00 |
d_dehacked.cpp
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- fixed: Dehacked text patching needs to alter all occurences of the source string.
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2015-02-09 10:15:11 +01:00 |
d_dehacked.h
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|
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d_event.h
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Added recordmap for recording demos from console
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2014-11-01 17:47:29 +13:00 |
d_gui.h
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Added support for Command/Meta key
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2014-08-03 12:18:15 +03:00 |
d_iwad.cpp
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- Added Steam detection for Stife: Veteran Edition.
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2014-12-12 16:23:46 -05:00 |
d_main.cpp
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Retry setting unknown cvars after CVARINFOs are processed.
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2014-12-26 17:21:57 -06:00 |
d_main.h
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|
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d_net.cpp
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- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
|
2015-02-09 20:16:57 +00:00 |
d_net.h
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- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
|
2015-02-09 20:16:57 +00:00 |
d_netinf.h
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|
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d_netinfo.cpp
|
- Removed unnecessary 'id' variable from AActor.
|
2014-10-13 08:45:36 +01:00 |
d_player.h
|
- Added GOD2 and BUDDHA2 cheats.
|
2014-10-25 09:38:40 +02:00 |
d_protocol.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
d_protocol.h
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Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom
|
2014-10-25 16:50:17 +02:00 |
d_ticcmd.h
|
|
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decallib.cpp
|
Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
decallib.h
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|
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dobject.cpp
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|
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dobject.h
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Improve NoDelay reliability.
|
2013-09-17 20:44:13 -05:00 |
dobjgc.cpp
|
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
|
2013-04-21 02:22:37 +00:00 |
dobjtype.cpp
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|
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dobjtype.h
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
doomdata.h
|
- added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it.
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2014-09-28 17:17:19 +03:00 |
doomdef.cpp
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|
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doomdef.h
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- addressed the problem that prompted setting NOGRAVITY for all floatbobbing items for real:
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2015-02-12 18:57:06 +01:00 |
doomerrors.h
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|
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doomstat.cpp
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- moved render style and border drawing code out of r_draw.cpp.
|
2011-07-05 20:41:53 +00:00 |
doomstat.h
|
Fix alt-tabbed desync with demos
|
2014-11-11 02:18:52 +13:00 |
doomtype.h
|
Disable warning C4200 on VC++
|
2014-04-03 16:50:20 -05:00 |
dscript.h
|
|
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dsectoreffect.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
dsectoreffect.h
|
|
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dthinker.cpp
|
Merge branch 'maint'
|
2013-10-08 21:51:51 -05:00 |
dthinker.h
|
|
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empty.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
errors.h
|
|
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f_wipe.cpp
|
|
|
f_wipe.h
|
|
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farchive.cpp
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|
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farchive.h
|
|
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files.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
files.h
|
fixed compilation with latest LZMA SDK on Windows.
|
2014-06-26 09:43:51 +02:00 |
g_game.cpp
|
Better bad save checking
|
2015-02-24 20:18:41 -06:00 |
g_game.h
|
Remove disconnecting players safely
|
2014-10-05 18:04:11 +13:00 |
g_hub.cpp
|
|
|
g_hub.h
|
|
|
g_level.cpp
|
Fix not-Windows
|
2015-02-24 20:13:03 -06:00 |
g_level.h
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
g_mapinfo.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
g_skill.cpp
|
Added slow monsters, the inverse of fast monsters
|
2014-04-15 21:01:49 +02:00 |
gameconfigfile.cpp
|
Consolidate special path functions into m_specialpaths.cpp
|
2013-09-14 21:04:00 -05:00 |
gameconfigfile.h
|
- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
|
2013-05-25 16:34:23 +00:00 |
gametype.h
|
|
|
gccinlines.h
|
Fixed GNU inline assembly for Clang
|
2014-08-03 12:19:07 +03:00 |
gi.cpp
|
- removed accidental line duplication.
|
2014-10-25 17:37:45 +02:00 |
gi.h
|
- made CheatKey and EasyKey vector graphics configurable through MAPINFO.
|
2014-10-25 10:19:14 +02:00 |
gitinfo.cpp
|
- Use gitinfo.h instead of svnrevision.h for versioning.
|
2013-06-22 21:49:51 -05:00 |
gstrings.h
|
- removed obsolete quit message #defines.
|
2013-08-11 13:36:48 +02:00 |
hu_scores.cpp
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
hu_stuff.h
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
i_cd.h
|
|
|
i_movie.h
|
|
|
i_net.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
- reverted a few of Zzombo's changes.
|
2015-02-07 17:02:46 +01:00 |
info.h
|
- Fixed the sanity commit.
|
2015-02-08 14:35:45 +08:00 |
keysections.cpp
|
|
|
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
m_argv.h
|
|
|
m_bbox.cpp
|
Remove slopetype from line_t.
|
2014-07-31 19:15:08 -05:00 |
m_bbox.h
|
- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
|
2013-03-21 02:07:42 +00:00 |
m_cheat.cpp
|
- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
|
2015-02-10 23:40:53 +01:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
|
2013-08-27 20:28:38 -04:00 |
m_joy.cpp
|
|
|
m_joy.h
|
|
|
m_misc.cpp
|
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
|
2014-11-25 17:00:17 +01:00 |
m_misc.h
|
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
|
2014-11-25 17:00:17 +01:00 |
m_png.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
m_png.h
|
|
|
m_random.cpp
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_random.h
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_specialpaths.cpp
|
Fix crash on attempt to save cached OpenGL nodes on OS X
|
2014-06-01 15:12:41 +03:00 |
m_swap.h
|
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
|
2014-06-28 10:59:56 +03:00 |
md5.cpp
|
|
|
md5.h
|
|
|
memarena.cpp
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
memarena.h
|
|
|
mscinlines.h
|
|
|
mus2midi.cpp
|
|
|
mus2midi.h
|
|
|
name.cpp
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
name.h
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
namedef.h
|
- Renamed RClamp to Pick.
|
2014-12-13 15:59:27 -06:00 |
nodebuild.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild.h
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_gl.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_utility.cpp
|
Added work-around for vectorization issue in Apple's GCC 4.x
|
2014-08-03 12:21:00 +03:00 |
p_3dfloors.cpp
|
- fixed: invisible 3D floors were treated as solid, not translucent when building the sorted lists, resulting in the top plane not being rendered in case of an overlap.
|
2015-02-10 23:01:58 +01:00 |
p_3dfloors.h
|
- fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one.
|
2014-10-23 17:33:42 +02:00 |
p_3dmidtex.cpp
|
- fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account.
|
2015-02-10 21:30:52 +01:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
Typo fix: concidered -> considered
|
2015-02-08 21:07:28 -06:00 |
p_acs.h
|
Check ACS module size in saved games
|
2014-11-21 17:49:57 +13:00 |
p_buildmap.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
p_ceiling.cpp
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
|
2014-08-21 13:01:12 +02:00 |
p_conversation.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
p_conversation.h
|
|
|
p_doors.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
p_effect.cpp
|
|
|
p_effect.h
|
|
|
p_enemy.cpp
|
Merge branch 'codesanity' of https://github.com/ZzZombo/zdoom
|
2015-02-08 11:47:49 +01:00 |
p_enemy.h
|
- Added ang_offset and pitch_offset to A_Face, along with 4 new flags:
|
2015-01-30 16:48:24 -06:00 |
p_floor.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
p_glnodes.cpp
|
Never cache nodes for Build maps
|
2014-07-29 20:46:20 -05:00 |
p_interaction.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
p_lights.cpp
|
|
|
p_linkedsectors.cpp
|
|
|
p_lnspec.cpp
|
- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
|
2015-02-10 23:40:53 +01:00 |
p_lnspec.h
|
|
|
p_local.h
|
- HITTARGET/MASTER/TRACER now set the puff's pointer(s) within P_SpawnPuff.
|
2014-12-27 14:15:54 -06:00 |
p_map.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
p_maputl.cpp
|
fixed: R_PointOnSideSlow had precision issues with very short lines.
|
2014-08-11 12:27:04 +02:00 |
p_mobj.cpp
|
Simplify NoDelay implementation
|
2015-02-24 20:37:58 -06:00 |
p_pillar.cpp
|
- Added zero tag handling for Pillar actions.
|
2015-01-08 19:52:23 +01:00 |
p_plats.cpp
|
|
|
p_pspr.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
p_pspr.h
|
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
|
2013-02-22 02:42:42 +00:00 |
p_saveg.cpp
|
- forgot to save this before committing...
|
2014-12-25 19:56:38 +01:00 |
p_saveg.h
|
|
|
p_sectors.cpp
|
- Nash's force fake contrast submission.
|
2014-12-26 13:43:49 +01:00 |
p_setup.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
p_setup.h
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
p_sight.cpp
|
|
|
p_slopes.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
p_spec.cpp
|
Added cl_showsecretmessage
|
2014-10-31 22:50:23 +13:00 |
p_spec.h
|
Added A_QuakeEx(intensity x, y, z, duration, damrad, tremrad, sound, flags)
|
2015-02-14 15:58:39 -06:00 |
p_states.cpp
|
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
|
2014-10-25 12:33:08 +02:00 |
p_switch.cpp
|
|
|
p_teleport.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
p_terrain.cpp
|
- Remove a duplicate of a custom offsetof macro.
|
2014-07-19 00:53:18 +02:00 |
p_terrain.h
|
- fixed: Checking the terrain for any texture that was created after initializing the terrain data either returned random garbage or could even create an access violation. Added a range check to the array access function to prevent this.
|
2014-12-25 20:43:40 +01:00 |
p_things.cpp
|
- Added per-actor teleport fog modifications.
|
2014-12-17 16:11:07 -06:00 |
p_tick.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit.
|
2014-10-25 10:44:00 +02:00 |
p_trace.h
|
- Added an enum for the values a Trace callback function can return.
|
2013-03-23 02:54:13 +00:00 |
p_udmf.cpp
|
Fixed: UDMF loader did not set the index for sides
|
2015-02-20 21:51:14 -06:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
p_user.cpp
|
defitem != NULL -> defitem == NULL
|
2015-02-08 20:51:14 -06:00 |
p_writemap.cpp
|
|
|
p_xlat.cpp
|
More editing flags
|
2014-04-10 12:32:23 +02:00 |
parsecontext.cpp
|
- Work around GCC 4.8 bug 54570
|
2014-01-02 19:41:53 -05:00 |
parsecontext.h
|
|
|
po_man.cpp
|
Remove redundant code in polydoor swing code.
|
2015-02-07 15:03:16 +01:00 |
po_man.h
|
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
|
2014-12-25 18:46:50 +01:00 |
r_3dfloors.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
r_3dfloors.h
|
|
|
r_bsp.cpp
|
Remove DepthScale and DepthOrg from FWallTmapVals
|
2014-08-07 22:58:11 -05:00 |
r_bsp.h
|
Remove DepthScale and DepthOrg from FWallTmapVals
|
2014-08-07 22:58:11 -05:00 |
r_defs.h
|
Remove slopetype from line_t.
|
2014-07-31 19:15:08 -05:00 |
r_draw.cpp
|
|
|
r_draw.h
|
|
|
r_drawt.cpp
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_local.h
|
|
|
r_main.cpp
|
Remove extra magnitude from magic texture mapping values
|
2014-08-07 22:43:23 -05:00 |
r_main.h
|
Remove extra magnitude from magic texture mapping values
|
2014-08-07 22:43:23 -05:00 |
r_plane.cpp
|
Don't use finesine table when offseting for plane rotation
|
2015-02-20 22:52:30 -06:00 |
r_plane.h
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
r_renderer.h
|
|
|
r_segs.cpp
|
Remove DepthScale and DepthOrg from FWallTmapVals
|
2014-08-07 22:58:11 -05:00 |
r_segs.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
r_sky.cpp
|
|
|
r_sky.h
|
|
|
r_state.h
|
|
|
r_swrenderer.cpp
|
Remove polymost stuff
|
2014-07-31 19:44:41 -05:00 |
r_swrenderer.h
|
|
|
r_things.cpp
|
Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair
|
2014-12-01 22:03:22 -06:00 |
r_things.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
r_utility.cpp
|
Rewrite new quake stuff for correctness
|
2015-02-20 19:36:13 -06:00 |
r_utility.h
|
Added silent line teleport prediction
|
2014-09-26 15:48:45 +12:00 |
s_advsound.cpp
|
- fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...)
|
2014-09-21 09:11:33 +02:00 |
s_environment.cpp
|
|
|
s_playlist.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
|
|
s_sndseq.h
|
|
|
s_sound.cpp
|
- added 'listsoundchannels' CCMD for debugging.
|
2015-02-07 16:44:24 +01:00 |
s_sound.h
|
Correctly assign the sample rate for all Blood SFX formats
|
2014-07-29 21:09:29 -05:00 |
sc_man.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
sc_man.h
|
|
|
sc_man_scanner.re
|
Add FRandomPick
|
2015-02-20 17:52:52 -06:00 |
sc_man_tokens.h
|
Add FRandomPick
|
2015-02-20 17:52:52 -06:00 |
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
st_stuff.h
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
statistics.cpp
|
fixed time printing.
|
2014-08-11 09:39:38 +02:00 |
statnums.h
|
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
|
2014-11-15 08:58:29 +00:00 |
stats.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
stats.h
|
|
|
stringtable.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tables.cpp
|
|
|
tables.h
|
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
|
2012-07-11 02:50:13 +00:00 |
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
- reverted a few of Zzombo's changes.
|
2015-02-07 17:02:46 +01:00 |
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
tempfiles.cpp
|
|
|
tempfiles.h
|
Removed unnecessary SDL #include's
|
2014-12-16 22:56:09 +02:00 |
templates.h
|
|
|
v_blend.cpp
|
|
|
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
- expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used.
|
2014-05-13 13:40:02 +02:00 |
v_font.cpp
|
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
|
2014-05-13 20:51:16 +02:00 |
v_font.h
|
|
|
v_palette.cpp
|
|
|
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
|
2014-12-25 21:08:31 +01:00 |
v_text.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
v_video.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
v_video.h
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
valgrind.inc
|
|
|
vectors.h
|
- ...now where did that 'F' come from...?
|
2013-02-16 10:48:03 +00:00 |
version.h
|
- Ensure save games don't break.
|
2015-02-20 01:41:59 -06:00 |
w_wad.cpp
|
- remove texture name length limits for udmf maps
|
2014-05-18 15:38:46 -07:00 |
w_wad.h
|
- Fixed compiler errors in latest TEXTURES code.
|
2014-05-25 01:12:16 +02:00 |
w_zip.h
|
|
|
weightedlist.h
|
|
|
wi_stuff.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
x86.h
|
|
|
xs_Float.h
|
|
|
zstrformat.cpp
|
|
|
zstring.cpp
|
- removed 8 character limit for map names.
|
2014-05-14 00:52:16 +02:00 |
zstring.h
|
- Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called).
|
2015-01-16 19:13:51 -05:00 |
zzautozend.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |