- fixed: The exploding ArtiTimeBomb must disable movement interpolation for its position change needed to display the explosion frames correctly.

This commit is contained in:
Christoph Oelckers 2015-02-10 23:09:57 +01:00
parent 5fc6ff1303
commit c0eb39ec72

View file

@ -48,6 +48,7 @@ bool AArtiTomeOfPower::Use (bool pickup)
DEFINE_ACTION_FUNCTION(AActor, A_TimeBomb)
{
self->z += 32*FRACUNIT;
self->PrevZ = self->z; // no interpolation!
self->RenderStyle = STYLE_Add;
self->alpha = FRACUNIT;
P_RadiusAttack (self, self->target, 128, 128, self->DamageType, RADF_HURTSOURCE);