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- fixed: The exploding ArtiTimeBomb must disable movement interpolation for its position change needed to display the explosion frames correctly.
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@ -48,6 +48,7 @@ bool AArtiTomeOfPower::Use (bool pickup)
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DEFINE_ACTION_FUNCTION(AActor, A_TimeBomb)
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{
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self->z += 32*FRACUNIT;
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self->PrevZ = self->z; // no interpolation!
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self->RenderStyle = STYLE_Add;
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self->alpha = FRACUNIT;
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P_RadiusAttack (self, self->target, 128, 128, self->DamageType, RADF_HURTSOURCE);
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