gzdoom/src
2012-07-17 03:35:03 +00:00
..
asm_ia32 - Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp. 2011-05-08 04:28:45 +00:00
asm_x86_64 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because 2010-08-01 04:31:18 +00:00
fragglescript - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
g_doom - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
g_heretic - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
g_hexen - Update scripting branch to latest version of trunk. 2012-07-17 02:53:53 +00:00
g_raven - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
g_shared - Update scripting branch to latest version of trunk. 2012-07-17 02:53:53 +00:00
g_strife - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
intermission - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
menu - Update scripting branch to latest version of trunk. 2012-07-17 02:53:53 +00:00
oplsynth - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
r_data - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
resourcefiles - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
sdl - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
sfmt - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
sound - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
textures - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
thingdef
timidity - Patch to allow compilation by clang. 2012-04-23 02:46:25 +00:00
win32 - Since the scripting branch relies heavily on the garbage collector to clean up everything, 2012-07-14 03:56:56 +00:00
xlat - Remove all restrictions on what you can do with tags as line special arguments in xlat. 2012-01-23 04:18:37 +00:00
zscript - Add a name to VMFunction so that the disassembly can be more informative. 2012-07-17 03:35:03 +00:00
actionspecials.h - Fixed: Plat_RaiseAndStayTx0 and FloorAndCeiling_LowerRaise had incorrect max parameter counts. 2012-05-26 01:05:49 +00:00
actor.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
actorptrselect.cpp - cleaned up setPointer interface. 2011-06-13 10:22:47 +00:00
actorptrselect.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
am_map.cpp - Fixed: Toggling the automap could cancel out ending the level, among other things. 2012-07-15 03:55:05 +00:00
am_map.h - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts. 2010-12-12 17:54:10 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h - Make the autosegs read-only. 2009-09-17 01:36:14 +00:00
autostart.cpp - Use a union, rather than pointer aliasing, to access the parts of a VM instruction. 2009-10-17 00:33:23 +00:00
autozend.cpp - Make the autosegs read-only. 2009-09-17 01:36:14 +00:00
b_bot.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
b_bot.h More header cleanup. 2008-09-15 00:47:31 +00:00
b_func.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
b_game.cpp - fix uninitialized string buffer in bot code. 2011-08-31 22:49:24 +00:00
b_move.cpp
b_think.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
basicinlines.h - Fixes to compile with GCC 4.5.0. 2010-09-01 03:30:18 +00:00
basictypes.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
bbannouncer.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_bind.cpp - Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings. 2012-02-11 01:44:56 +00:00
c_bind.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
c_cmds.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
c_console.cpp - Fixed: The memmove() in AddToConsole() did not include the terminating null character. 2012-03-08 23:17:53 +00:00
c_console.h - cleaned up D_DoomMain a little. It's still far too large though. 2010-12-12 23:52:00 +00:00
c_cvars.cpp - added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect. 2010-12-25 23:27:26 +00:00
c_cvars.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
c_dispatch.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
c_dispatch.h - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
cmdlib.cpp - Fixed: strbin ate the character following a \x sequence and placed one-digit sequences into the high nibble of the output character. 2012-05-06 03:16:11 +00:00
cmdlib.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
compatibility.h - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
configfile.cpp - Do do not disable config writing before DoGameSetup() (introduced in r3653) if the config file 2012-07-06 02:22:58 +00:00
configfile.h - Do do not disable config writing before DoGameSetup() (introduced in r3653) if the config file 2012-07-06 02:22:58 +00:00
ct_chat.cpp - made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game. 2010-10-12 08:43:15 +00:00
d_dehacked.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
d_dehacked.h - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
d_event.h - Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady. 2012-04-07 13:07:25 +00:00
d_gui.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
d_iwad.cpp
d_main.cpp - Since the scripting branch relies heavily on the garbage collector to clean up everything, 2012-07-14 03:56:56 +00:00
d_main.h - Added startup screen customization, courtesy of Gez. 2012-02-21 19:52:40 +00:00
d_net.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
d_net.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
d_netinf.h - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_netinfo.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
d_player.h - Update scripting branch to latest version of trunk. 2012-07-17 02:53:53 +00:00
d_protocol.cpp - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
d_protocol.h - Fixed: Bots did not process KEYCONF weapons. As far as I know, this is only relevant for the 2012-03-22 22:29:25 +00:00
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
decallib.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
dobject.cpp - Since the scripting branch relies heavily on the garbage collector to clean up everything, 2012-07-14 03:56:56 +00:00
dobject.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
dobjgc.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
dobjtype.cpp - Some abstract syntax tree creation stuff. (Plus some tentative type creation stuff that made 2010-06-06 04:15:28 +00:00
dobjtype.h
doomdata.h - The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them. 2012-07-08 02:18:15 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp - moved render style and border drawing code out of r_draw.cpp. 2011-07-05 20:41:53 +00:00
doomstat.h - fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself. 2012-04-07 11:33:35 +00:00
doomtype.h - Maybe enable assembly on Intel Macs? 2010-08-13 03:14:05 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
dsectoreffect.h More header cleanup. 2008-09-15 00:47:31 +00:00
dthinker.cpp - removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured. 2011-07-15 13:26:36 +00:00
dthinker.h - My ActorMover fix from earlier today was causing problems with moving sectors 2009-12-30 18:53:14 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h
f_wipe.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
farchive.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
files.cpp - Bah, you, GCC. 2012-06-16 04:28:23 +00:00
files.h - allow loading uncompressed version of compressed nodes. 2010-04-17 20:49:18 +00:00
g_game.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
g_game.h - The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them. 2012-07-08 02:18:15 +00:00
g_hub.cpp - changed some data init code to delete the data it wants to initialize first. 2010-12-13 10:02:45 +00:00
g_hub.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_level.cpp - Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all 2012-07-08 01:43:47 +00:00
g_level.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
g_mapinfo.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
g_skill.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
gameconfigfile.cpp - Fixed: Do not write the config file if DoGameSetup() has not been called yet. 2012-05-15 21:47:15 +00:00
gameconfigfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
gametype.h - removed gamemode check for shareware message. It also uses LANGUAGE conditionals now. 2010-10-11 22:10:15 +00:00
gccinlines.h - Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory 2011-06-18 05:43:51 +00:00
gi.cpp - move static AM color initialization into the AM_StaticInit function. 2010-12-14 00:50:02 +00:00
gi.h - removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists. 2010-12-24 13:43:36 +00:00
gstrings.h - Prefixed all names of CQ decorations with Chex after seeing some conflicts 2008-09-13 19:19:53 +00:00
hu_scores.cpp - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
hu_stuff.h - Fixed: HU_FONTEND was too low to allow for the full 8-bit CP-1252 character range. 2012-04-25 01:43:50 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Bah, you, GCC. 2012-06-16 04:28:23 +00:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
info.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
keysections.cpp - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp - Make GCC happy. 2011-03-11 00:44:38 +00:00
m_argv.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
m_bbox.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_bbox.h - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_cheat.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
m_cheat.h - Removed the old meta data system. All meta data is now stored in subclasses of PClass. This 2010-03-25 20:38:00 +00:00
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h - added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too. 2010-11-07 07:29:23 +00:00
m_joy.cpp
m_joy.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_misc.cpp - Added textual descriptions of the zlib errors. 2012-06-16 03:29:44 +00:00
m_misc.h - Added textual descriptions of the zlib errors. 2012-06-16 03:29:44 +00:00
m_png.cpp - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp
m_random.h - Changed AWeaponGiver to keep the weapon actor around instead of respawning a new 2009-06-19 21:00:18 +00:00
m_swap.h - Added XMIDI support (including subsongs). 2010-09-28 03:58:41 +00:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
memarena.cpp - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
memarena.h - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
mscinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
mus2midi.cpp - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
mus2midi.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
name.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - Add a name to VMFunction so that the disassembly can be more informative. 2012-07-17 03:35:03 +00:00
nodebuild.cpp
nodebuild.h - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the 2012-02-21 21:52:42 +00:00
nodebuild_classify_nosse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
nodebuild_gl.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
nodebuild_utility.cpp - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the 2012-02-21 21:52:42 +00:00
p_3dfloors.cpp - In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do. 2012-04-14 03:55:46 +00:00
p_3dfloors.h - In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do. 2012-04-14 03:55:46 +00:00
p_3dmidtex.cpp - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_3dmidtex.h - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_acs.cpp - Update scripting branch to latest version of trunk. 2012-07-17 02:53:53 +00:00
p_acs.h - Added PCD_SCRIPTWAITNAMED p-code. 2012-07-11 04:00:04 +00:00
p_buildmap.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_ceiling.cpp - fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch) 2012-02-09 19:59:32 +00:00
p_conversation.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_conversation.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_doors.cpp - fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez) 2012-04-12 12:42:00 +00:00
p_effect.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_effect.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_enemy.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_enemy.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_floor.cpp
p_glnodes.cpp - Fixed: If the znodes were based on a map with more vertexes than the one it is being loaded 2012-03-23 23:04:32 +00:00
p_interaction.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_lights.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_linkedsectors.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_lnspec.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_lnspec.h - Added support for using named scripts with UDMF maps. On lines with ACS specials 2012-02-18 02:39:01 +00:00
p_local.h - Update scripting branch to latest version of trunk. 2012-07-17 02:53:53 +00:00
p_map.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_maputl.cpp - If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears 2012-04-19 03:22:06 +00:00
p_mobj.cpp - Update scripting branch to latest version of trunk. 2012-07-17 02:53:53 +00:00
p_pillar.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_plats.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_pspr.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_pspr.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_saveg.cpp - Pass playernum as a parameter to P_SpawnPlayer(). Now P_SpawnMapThing() is the only thing 2012-07-07 22:52:37 +00:00
p_saveg.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
p_sectors.cpp - Fixed: sector_t::GetHeightSec() was too aggressive about not returning heightsec. 2012-04-27 02:50:23 +00:00
p_setup.cpp - The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them. 2012-07-08 02:18:15 +00:00
p_setup.h - Place a limit on the number of reports per missing texture. On maps with many lines and many 2011-05-08 00:30:32 +00:00
p_sight.cpp - Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse(). 2012-03-28 04:20:23 +00:00
p_slopes.cpp - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the 2012-02-21 21:52:42 +00:00
p_spec.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_spec.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_states.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_switch.cpp - Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX 2012-04-27 03:17:56 +00:00
p_teleport.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_terrain.cpp - move static AM color initialization into the AM_StaticInit function. 2010-12-14 00:50:02 +00:00
p_terrain.h - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
p_things.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_tick.cpp - Fixed: PowerTimeFreezer needs to use different bits to mark timefreezing initiated by different 2012-04-27 01:40:50 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse(). 2012-03-28 04:20:23 +00:00
p_trace.h - added Gez's patch for proper splash checks with 3D-floors. 2011-09-21 19:39:12 +00:00
p_udmf.cpp - Don't crash when loading UDMF maps with invalid sidedef references. 2012-04-19 02:14:34 +00:00
p_udmf.h - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
p_usdf.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_user.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_writemap.cpp - Fix errors/warnings from MinGW 4.5.0 (tdm-1). 2011-03-29 05:20:33 +00:00
p_xlat.cpp - Apply fix from previous commit to Doom-format maps. (Previous commit only did it for Hexen.) 2012-03-15 22:59:39 +00:00
parsecontext.cpp - Added modulus to FParseContext/xlat. 2012-01-23 02:47:51 +00:00
parsecontext.h - Added modulus to FParseContext/xlat. 2012-01-23 02:47:51 +00:00
po_man.cpp - Fixed: Polyobjects must be blocking where an object is below the reference sector floor or above the reference sector ceiling. 2012-05-08 19:55:26 +00:00
po_man.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_3dfloors.cpp - Apply kgsws-CZ's fixes: 2011-04-13 02:34:48 +00:00
r_3dfloors.h - Fix brokenness of preceding commit. 2011-04-14 04:24:07 +00:00
r_bsp.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
r_bsp.h - changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter. 2011-07-06 13:00:51 +00:00
r_defs.h - Increase maximum resolution to 2880x1800. 2012-05-06 04:23:49 +00:00
r_draw.cpp - Comment fix. 2012-06-17 04:04:41 +00:00
r_draw.h - removed some unnecessary r_ header #includes. 2011-07-06 10:55:04 +00:00
r_drawt.cpp - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
r_local.h - moved R_AlignFlat out of renderer into main game code (r_ to p_.) 2011-07-05 13:33:02 +00:00
r_main.cpp - Move player prediction calls into D_Display(). 2012-05-10 03:48:36 +00:00
r_main.h - Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits. 2012-01-22 00:14:02 +00:00
r_plane.cpp - Added support for a PALVERS lump. This specifies replacement textures to 2011-11-04 01:12:53 +00:00
r_plane.h - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
r_polymost.cpp - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly 2012-02-10 00:53:50 +00:00
r_polymost.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_renderer.h - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
r_segs.cpp - Fixed: Texture positioning for one-sided lines marked ML_DONTPEGBOTTOM was wrong. 2012-06-22 04:07:53 +00:00
r_segs.h - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
r_sky.cpp - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
r_sky.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_state.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_swrenderer.cpp - A_SetPitch now clamps the player's pitch within the valid range. It can 2011-12-06 01:25:37 +00:00
r_swrenderer.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_things.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
r_things.h - Fixed: Sprites drawn with the shaded render style were always fullbright. 2012-03-24 00:52:15 +00:00
r_utility.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
r_utility.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
s_advsound.cpp - Added SNDINFO $attenuation command. This multiplies the attenuation passed to S_Sound. e.g. 2012-05-07 01:16:56 +00:00
s_environment.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
s_playlist.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - Fixed: Prematurely closing a Door_Raise-type door now properly examines the actual sound 2012-03-23 22:21:33 +00:00
s_sndseq.h - Fixed: Prematurely closing a Door_Raise-type door now properly examines the actual sound 2012-03-23 22:21:33 +00:00
s_sound.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
s_sound.h - Added SNDINFO $attenuation command. This multiplies the attenuation passed to S_Sound. e.g. 2012-05-07 01:16:56 +00:00
sc_man.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
sc_man.h - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
sc_man_scanner.re - I have decided to opt for simplicity over C-like-ness and group array sizes with the rest 2010-08-10 04:25:52 +00:00
sc_man_tokens.h - I have decided to opt for simplicity over C-like-ness and group array sizes with the rest 2010-08-10 04:25:52 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_start.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
st_stuff.cpp - Fixed: Cht_ChangeLevel cheats should not check for disabled cheats. 2011-11-24 04:36:36 +00:00
st_stuff.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
statistics.cpp
statnums.h - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags. 2010-04-11 11:18:33 +00:00
stats.cpp - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
stats.h - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
stringtable.cpp - Fixed: FStringTable::operator[] would crash when passed a NULL string pointer. 2012-03-03 03:19:29 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
strnatcmp.c - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8. 2012-07-11 02:50:13 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
teaminfo.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
teaminfo.h - made all references to the GameNames array an inline function call to allow easier modification later 2010-10-12 07:14:31 +00:00
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h - Make GCC happy. 2011-03-11 00:44:38 +00:00
templates.h - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
v_blend.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp - Fixed: DCanvas::FillSimplePoly() did not account for the texture's built-in scaling. 2012-03-23 02:00:01 +00:00
v_font.cpp - fixed: FFont::GetChar was unable to handle 8 bit signed chars. 2012-04-12 17:33:55 +00:00
v_font.h - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
v_palette.cpp - Merged r1236, r1237, and r1240 of GZDoom. 2011-08-14 23:53:20 +00:00
v_palette.h - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it 2012-02-11 00:15:03 +00:00
v_text.h - added code submission for printing secret information. 2010-11-30 08:18:11 +00:00
v_video.cpp - Do not set the mouse pointer if the display is 8 bit, since such displays don't support color cursors. 2012-07-05 21:46:03 +00:00
v_video.h - Do not set the mouse pointer if the display is 8 bit, since such displays don't support color cursors. 2012-07-05 21:46:03 +00:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h - Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop. 2010-08-01 19:14:10 +00:00
version.h - Let's go ahead and bump the version in trunk. 2012-07-05 22:05:42 +00:00
w_wad.cpp - Make GCC happy. 2011-03-11 00:44:38 +00:00
w_wad.h - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
w_zip.h - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
weightedlist.h
wi_stuff.cpp - Fixed: Deus Vult II uses fullscreen level name patches (which are mostly blank) for the 2012-03-22 22:07:47 +00:00
wi_stuff.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
x86.cpp - Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do 2009-09-05 03:28:58 +00:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
xs_Float.h - Forgot xs_Float.h with previous commit. 2009-11-20 06:01:10 +00:00
zstrformat.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
zstring.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
zstring.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00