alexey.lysiuk
64e34d883b
Fixed build on UNIX systems other than OS X
2014-11-17 14:54:46 +02:00
alexey.lysiuk
1bda54f3cd
Fixed a few endian issues in ACS system
...
KDiZD Intro, a.k.a. Title Map, is now played correctly; camera on Z1M1 is functional
2014-11-16 13:15:56 +02:00
Edoardo Prezioso
4b2af7074e
- Improve the 64 bit incompatibility patch.
...
- Reorder the operands. First the numerator, then the denominator :) .
- Add a comment regarding the motivations for this change.
2014-11-16 11:29:16 +01:00
alexey.lysiuk
fd85e116e5
Fixed another potential crash in word expansion API
...
Calling wordfree() may lead to a crash when wordexp_t instance is not zero-initialized
This happened usually on older OS X like 10.5 or 10.6
2014-11-16 10:29:03 +02:00
alexey.lysiuk
93a732f0ca
Fixed empty application menu on 10.5 and earlier
2014-11-16 10:25:25 +02:00
Christoph Oelckers
a7f4185981
- now that we don't have to care anymore about SVN-related merging problems, let's save the 3 global variables of the GL renderer unconditionally, even if the software renderer is running.
2014-11-16 09:08:47 +01:00
Christoph Oelckers
c25325efa4
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
wadsrc/static/compatibility.txt
2014-11-16 09:02:17 +01:00
alexey.lysiuk
bcdf22b910
Fixed potential crash in word expansion API
...
10.5.8 PPC crashed 100%, some versions of 10.6 i386 were affected too
2014-11-16 09:30:57 +02:00
Edward Richardson
9ccb839ae2
Fix slope inconsistency for 64bit
...
- Fixed: Slope logic would change between 32bit and 64bit due to float
math.
2014-11-16 16:23:15 +13:00
alexey.lysiuk
bccfdaacf7
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-15 22:17:41 +02:00
alexey.lysiuk
65ce06f274
Added ability to run without application bundle
...
You just need executable, zdoom.pk3 and IWAD
2014-11-15 19:11:01 +02:00
alexey.lysiuk
398b36064b
Added usage of OpenGL client storage extension
...
This improves performance significantly of 10.4
2014-11-15 17:27:23 +02:00
alexey.lysiuk
cc8d8928ae
Removed explicit set of activation policy for application
...
Bundle is used anyway but this method requires 10.6 or higher
2014-11-15 17:07:27 +02:00
Edward Richardson
92143f90fa
Yet another pointer
2014-11-16 02:59:37 +13:00
Edward Richardson
2d5cbe1d8b
Missed a save
2014-11-16 02:44:17 +13:00
Edward Richardson
21e7beb21b
Fixed missing NULL pointer checks
2014-11-16 02:39:16 +13:00
alexey.lysiuk
06764c6aae
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-15 13:35:29 +02:00
alexey.lysiuk
b63bd56da8
Removed .xib file and, therefore, dependency from ibtool
...
Menu is now created in code
2014-11-15 13:32:37 +02:00
alexey.lysiuk
4b5d7361cd
Fixed exiting when window is closed by clicking close button
...
This happened on 10.6 and later when fullscreen mode was used before windowed
2014-11-15 11:47:05 +02:00
ChillyDoom
e38aee070c
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
...
- Added STAT_BOT.
2014-11-15 08:58:29 +00:00
Christoph Oelckers
23bb12b0b8
Merge branch 'cpf_noturn' of https://github.com/edward-san/zdoom
2014-11-15 08:58:36 +01:00
ChillyDoom
ee977f94d7
- Moved bot thinking logic into DBot.
2014-11-14 16:54:56 +00:00
Edoardo Prezioso
fd354dbe9a
- Added CPF_NOTURN flag for A_CustomPunch.
2014-11-14 12:18:46 +01:00
alexey.lysiuk
9e4a262c87
Enabled building with SDK 10.4
...
Game controllers support will disabled in this case
2014-11-12 23:03:59 +02:00
MajorCooke
b54b18c8c5
-Added: CAUSEPAIN. Actors which deal damage (even if 0) while having this flag can cause other actors to trigger pain chances.
...
-Fixed: ALLOWPAIN should not trigger pain states if the damage is 0, but still allow for infighting to occur.
-Fixed: an unneeded logic call was processing damage modification when it was 0 to begin with.
2014-11-12 14:08:26 -06:00
alexey.lysiuk
d53e860d28
Moved supported by OS features checks to runtime
...
No more compile time checks via preprocessor macro definitions
This introduces dependency from Carbon framework, see SetSystemUIMode() function. It's available in 64-bit, and so, it's not deprecated
2014-11-10 22:59:40 +02:00
alexey.lysiuk
936ee41e41
Removed executable permission from HID Utilities source files
2014-11-10 22:37:53 +02:00
Edward Richardson
ad33afb8c1
Added text showing who paused a game in multiplayer
2014-11-11 02:19:24 +13:00
Edward Richardson
16e0f79fd7
Fix alt-tabbed desync with demos
...
- Fixed: Stop the game timer if the window looses focus
2014-11-11 02:18:52 +13:00
Edward Richardson
b08fcbf6b3
Added compat profile for TNT MAP31
2014-11-10 18:37:14 +13:00
alexey.lysiuk
a37459af2c
Removed all code to support compilation using 10.4 SDK
...
10.5 is minimum version of OS X SDK to build. Deployment target can be 10.4 though
This reverts significant part of d061adf
2014-11-09 18:00:36 +02:00
alexey.lysiuk
c024b30e9d
Availability of game controller API is now determined on runtime
2014-11-09 17:13:03 +02:00
alexey.lysiuk
660ebf2c6c
Added auto-release pools to decrease memory fragmentation on older OS X like 10.5 or 10.6
2014-11-09 16:53:25 +02:00
alexey.lysiuk
70bb80e2bf
Removed OS X version check
...
It didn't work correctly and .plist should set minimum OS version to run on
2014-11-09 16:49:26 +02:00
alexey.lysiuk
a40eb3443b
Fixed infinite recursion when setting window style on OS X 10.6 or newer
2014-11-09 15:34:04 +02:00
alexey.lysiuk
fa1d62ffbf
Fixed random junk that may appear in transparency (alpha) channel of mouse cursor image
2014-11-09 15:23:34 +02:00
alexey.lysiuk
fc8f260375
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-09 15:22:11 +02:00
Christoph Oelckers
62d72fb751
Merge branch 'master' of https://github.com/rheit/zdoom
2014-11-09 12:22:49 +01:00
Christoph Oelckers
5e6c375974
Merge branch 'DLevelScript-stack-fix' of https://github.com/Edward850/zdoom
2014-11-09 12:20:54 +01:00
Christoph Oelckers
22b5d0af8a
Merge branch 'hotfix' of https://github.com/MajorCooke/zdoom
2014-11-09 12:13:13 +01:00
Christoph Oelckers
d273cb414f
Merge branch 'BotNet' of https://github.com/ChillyDoom/zdoom
2014-11-09 12:12:51 +01:00
Christoph Oelckers
2ffff5763b
Merge branch 'empty_st_funcs' of https://github.com/edward-san/zdoom
2014-11-09 12:12:35 +01:00
Christoph Oelckers
d64a4a17ff
- fixed: PRINT_LOG no longer worked since replacing the console buffer.
2014-11-09 12:11:58 +01:00
Christoph Oelckers
b0a6c94fa4
- fixed: the translucency flag for the flags renderer was inconsistent between the light pass and the render pass on GL 3.x hardware, resulting in bad buffer indices being sent to the shader.
2014-11-09 12:10:33 +01:00
alexey.lysiuk
a5993c4e2d
Disabled usage of IOKit's HID Manager API on OS X prior to 10.5
...
Source code only, CMake needs to be updated too
2014-11-09 11:59:29 +02:00
Edward Richardson
5170abfeed
DACSThinker can exist with no scripts
2014-11-09 22:57:14 +13:00
alexey.lysiuk
d061adfbd6
Fixed all compilation issues with 10.4 SDK except for HID Utilities
2014-11-09 11:18:20 +02:00
Edward Richardson
e3640b5bf5
Stop DLevelScript from recursively Serializing
2014-11-09 21:06:50 +13:00
MajorCooke
87207bdb6d
- Fixed: The mask didn't incorporate RGF_MISSILES, causing it to fail.
2014-11-09 00:16:10 -06:00
Edoardo Prezioso
8b85e6d00b
- Port an empty version of 'A_FaceConsolePlayer'.
...
Hissies will be happy now.
2014-11-08 18:49:16 +01:00
ChillyDoom
8532b52ffb
- Bots are no longer removed when the net arbitrator disconnects.
2014-11-08 17:38:56 +00:00
ChillyDoom
a613da43dd
- Bot movement is now calculated locally.
2014-11-08 17:38:09 +00:00
alexey.lysiuk
d2d6d2a7f8
Lowered minimum OS requirement to 10.5 Leopard
2014-11-08 13:30:41 +02:00
alexey.lysiuk
f0f0f2a24d
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-08 10:42:44 +02:00
Christoph Oelckers
48fbab819b
Merge branch 'master' of https://github.com/rheit/zdoom
2014-11-08 09:40:17 +01:00
Christoph Oelckers
c28c0b8f0b
Revert "Backport 'A_FaceConsolePlayer' from zandronum."
...
This reverts commit eab971500b
.
As Edward850 pointed out, this feature is broken by design and therefore completely useless.
2014-11-08 08:53:32 +01:00
Edoardo Prezioso
eab971500b
Backport 'A_FaceConsolePlayer' from zandronum.
...
By Dusk, who authorized me to do this.
2014-11-08 00:31:16 +01:00
MajorCooke
71ce4bcf06
- Fixed: Rail attacks didn't properly respect FOILINVUL.
...
- Added: FOILBUDDHA support for rail attacks.
2014-11-05 23:16:01 -06:00
MajorCooke
95bd6bde9a
- Added FOILBUDDHA check for A_BFGSpray.
2014-11-05 23:06:28 -06:00
MajorCooke
c63adf920a
- Fixed: BUDDHA flag on a player wasn't considered.
2014-11-05 22:05:21 -06:00
Christoph Oelckers
88ff33c26e
Merge branch 'fix_acs_big_endian' of https://github.com/alexey-lysiuk/gzdoom
2014-11-02 17:30:48 +01:00
Christoph Oelckers
32cd4eb7c6
Merge branch 'LerpAdjustments' of https://github.com/Edward850/zdoom
2014-11-02 17:30:41 +01:00
alexey.lysiuk
eb98a999b2
Fixed color channels displacement on Big Endian targets, take two :(
2014-11-02 16:18:28 +02:00
alexey.lysiuk
63eedf9e26
Merge branch 'fix_acs_big_endian' into z_osx_clean
2014-11-02 16:01:18 +02:00
alexey.lysiuk
1074a031a2
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-02 16:00:53 +02:00
alexey.lysiuk
8f915c9dcc
Fixed broken ACS on Big Endian platforms
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This fixes maps transition in Strife
http://forum.zdoom.org/viewtopic.php?f=2&t=36754
2014-11-02 15:58:47 +02:00
alexey.lysiuk
c0ec1d5114
Fixed color channels displacement on Big Endian targets
2014-11-02 15:56:22 +02:00
alexey.lysiuk
2f59a8792a
Use rectangle texture for render buffer
...
Game is rendered correctly even if hardware doesn't support non-power of two textures
The ARB_texture_rectangle extension is supported on almost all Macs running 10.4 Tiger
2014-11-02 15:50:43 +02:00
alexey.lysiuk
d8be168474
Set opaque clear color
2014-11-02 11:32:09 +02:00
alexey.lysiuk
0569acd5d6
Fixed compilation issues with GCC 4.0.1 PowerPC
2014-11-02 11:29:02 +02:00
Edward Richardson
043b28f4ba
Make Prediction lerping less pick + debug
...
- Lerping uses int rather than fixed/float comparisons
- Added debug information
2014-11-02 17:58:59 +13:00
Christoph Oelckers
147e05673d
Merge branch 'recordmap' of https://github.com/Edward850/zdoom
2014-11-01 17:43:59 +01:00
Christoph Oelckers
4c470ba5c1
Merge branch 'allowpain' of https://github.com/MajorCooke/zdoom
2014-11-01 17:43:39 +01:00
MajorCooke
2e085b2318
- Added ALLOWPAIN flag.
...
Monsters with this flag can enter pain states, regardless of
invulnerability or damage absorption.
- Fixed: god2 cheat wasn't being considered for drowning and thrusting.
2014-11-01 00:00:29 -05:00
Edward Richardson
eceb37aa64
Added recordmap for recording demos from console
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recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
2014-11-01 17:47:29 +13:00
MajorCooke
938b54ccb5
- Added TF_FORCED for A_Teleport. Forces the actor to move to the spot.
2014-10-31 15:51:15 -05:00
Christoph Oelckers
0ff65bb430
- fixed: AActor::Massacre must return true only when it actually kills a monster.
2014-10-31 21:08:13 +01:00
Christoph Oelckers
388454255d
Merge branch 'Secret-notify' of https://github.com/Edward850/zdoom
2014-10-31 11:29:25 +01:00
Edward Richardson
c85105f552
Added cl_showsecretmessage
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Controls if secret notifications are displayed (def. true)
2014-10-31 22:50:23 +13:00
Christoph Oelckers
2f11a59be0
- fixed: UDMF ceiling plane properties set the map's floor plane values.
2014-10-31 08:57:43 +01:00
Christoph Oelckers
1a8da51857
Merge branch 'master' of https://github.com/rheit/zdoom
2014-10-29 22:53:58 +01:00
Christoph Oelckers
31611c17d5
- fixed RGF_NOSIGHT checking for A_RadiusGive.
2014-10-29 22:00:15 +01:00
Christoph Oelckers
301092217f
Merge branch 'experimental' of https://github.com/MajorCooke/zdoom
2014-10-29 20:12:01 +01:00
MajorCooke
165d2887fd
- Added: A_GiveToChildren
...
- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
2014-10-29 14:01:31 -05:00
MajorCooke
5977cb04d9
- Fixed: A_Die didn't consider missiles for the function.
2014-10-29 12:33:25 -05:00
Christoph Oelckers
c1a0ee9623
- fixed last commit.
2014-10-29 10:40:08 +01:00
Christoph Oelckers
978667143c
- fixed: P_RemoveThing must not remove owned inventory items.
2014-10-29 08:54:14 +01:00
Christoph Oelckers
3fe8dbf660
Merge branch 'master' of https://github.com/Gaerzi/zdoom
2014-10-28 22:10:28 +01:00
Gaerzi
65cb662678
Missing break in case NAME_FillColor
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This caused weirdness with invulnerable monsters when their fillcolor was changed.
2014-10-28 21:19:01 +01:00
Christoph Oelckers
6073adbeef
- renamed FULLMASS to DONTTHRUST.
2014-10-28 08:40:34 +01:00
MajorCooke
774db445ec
-Fixed: WhirlWind was still able to affect actors with the FULLMASS flag.
2014-10-27 22:40:25 -05:00
MajorCooke
c01d1a8003
- Added DMSS_NOPROTECT.
...
Bypasses PowerProtection inventory items.
2014-10-27 22:29:10 -05:00
MajorCooke
f802d7a44c
- Added +FULLMASS.
...
Actors will be excluded from damage/radius thrusting of all sorts by
explosions or damage of any kind. They will also never deal impact
damage to other enemies, nor will they damage themselves from being too
close to a wall.
2014-10-27 21:35:55 -05:00
Christoph Oelckers
3e50db9bf0
- fixed: When setting the object color for a shaded decal, the alpha channel must be forced to be 255. The decal's AlphaColor contains the palette index in those bits.
2014-10-26 15:11:04 +01:00
Christoph Oelckers
3c7664a460
- we don't really need a bBrightmap in a texture. All it did was duplicate some functionality of bMasked.
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- renamed bBrightmapDisablesFullbright flag.
2014-10-26 08:41:52 +01:00
Christoph Oelckers
bd811bea87
Merge branch 'master' of https://github.com/rheit/zdoom
2014-10-25 18:26:42 +02:00
Christoph Oelckers
be4b253215
- use a separate sound for the net notches on the startup screen.
2014-10-25 18:18:35 +02:00
Christoph Oelckers
ebbaf2f1b7
Merge branch 'OldPlayer-Fix' of https://github.com/Edward850/zdoom
2014-10-25 17:38:48 +02:00
Christoph Oelckers
b58595734d
- removed accidental line duplication.
2014-10-25 17:37:45 +02:00
Edward Richardson
82ac6c999e
Destroy old player mobjs when starting new games
2014-10-26 04:14:52 +13:00
Christoph Oelckers
85fae623c8
Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom
2014-10-25 16:50:17 +02:00
ChillyDoom
1b7c07df65
- Fixed: Bots added by different setting controllers could be assigned the same player number.
2014-10-25 14:58:10 +01:00
alexey.lysiuk
d1c4215fb5
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-10-25 16:57:58 +03:00
Christoph Oelckers
fc0025963b
Merge branch 'master' of https://github.com/rheit/zdoom
2014-10-25 15:11:29 +02:00
Christoph Oelckers
0124d41931
Merge branch 'Bloodtype' of https://github.com/Edward850/zdoom
2014-10-25 15:07:06 +02:00
Christoph Oelckers
d4c50b1662
- fixed: AActor::IsTeammate must consider monsters friendly to a specific player as members of the same team as the owning player. Such monsters cannot be made members of a designated team, though, because their association needs to change if the player changes teams.
2014-10-25 14:59:30 +02:00
Edward Richardson
9435cdc5c9
Fixed NULL refrence in P_SpawnBlood
2014-10-26 01:09:19 +13:00
Christoph Oelckers
2e1fa70cbf
- some parentheses to silence GCC.
2014-10-25 13:12:57 +02:00
Christoph Oelckers
ad2e16576c
- fixed_ P_ExplodeMissile skipped most of its logic when the missile got destroyed by having no death state.
...
Apparently a band-aid fix was applied to this function because AActor::Destroy could not be called on an already destroyed actor again which could happen here due to incorrect ordering of actions.
Moving the state change to a later point in this function - after hitting a sky has been checked and decals have been spawned - returns everything to a safe state and ensures that nothing gets skipped.
2014-10-25 13:10:38 +02:00
Christoph Oelckers
edd53f22a1
- fixed: The buddha powerup set the wrong flag.
2014-10-25 12:34:46 +02:00
Christoph Oelckers
dcc318fdee
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
2014-10-25 12:33:08 +02:00
Christoph Oelckers
ef5707d73b
- added a compatibility option for stopping sounds when the owning actor is destroyed.
2014-10-25 12:12:06 +02:00
Christoph Oelckers
fc40e9723a
- fixed: CHANGELEVEL_RESETINVENTORY may not change the player's health.
...
APlayerPawn::GiveDefaultInventory altered the player_t's health value which was ok as long as this function was only called from G_PlayerReborn. For all other cases this initialization was wrong and G_PlayerReborn should do this itself.
2014-10-25 11:51:29 +02:00
Christoph Oelckers
cfe97b0f0f
- Fixed: Killing a morphed monster must trigger A_BossDeath on its unmorphed self.
2014-10-25 11:33:28 +02:00
Christoph Oelckers
0d3908a4f3
- fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit.
2014-10-25 10:44:00 +02:00
Christoph Oelckers
8edace83c5
- made CheatKey and EasyKey vector graphics configurable through MAPINFO.
2014-10-25 10:19:14 +02:00
Christoph Oelckers
313245dd77
- added a Buddha powerup
2014-10-25 09:53:23 +02:00
MajorCooke
a19620968d
- Follow-up of the previous commit.
...
- Cleaned up the DoDamage and DoKill functionality.
- Added DMSS_FOILBUDDHA and KILS_FOILBUDDHA.
2014-10-25 09:39:10 +02:00
MajorCooke
d1dc6fd59a
- Added: BUDDHA and FOILBUDDHA.
...
- Fixed: mugshot didn't take the god2 cheat into account.
2014-10-25 09:39:00 +02:00
MajorCooke
b980069367
- Added GOD2 and BUDDHA2 cheats.
...
- Ensures that not even telefrag damage can kill the player.
- Fixed: Players with NODAMAGE could still hurt and kill themselves via
voodoo dolls.
2014-10-25 09:38:40 +02:00
Christoph Oelckers
1c500cead6
- fixed: A_Respawn did not restore the flags6 and flags7 fields.
2014-10-25 01:27:34 +02:00
Christoph Oelckers
aa338a4dc6
- fixed: G_FinishTravel must synchronize the CF_FLY flag with MF2_FLY.
2014-10-25 01:00:40 +02:00
Christoph Oelckers
83be901ad6
- fixed: damage of amount TELEFRAG_DAMAGE should not be reduced by armors absorbing some damage, it'd lose its magic-ness, that is needed to ensure a guaranteed kill. The same applies to autousing health items.
2014-10-25 00:52:27 +02:00
Christoph Oelckers
5ac7e4fc38
- added HARMFRIENDS flag.
2014-10-25 00:30:36 +02:00
Christoph Oelckers
b6f4862024
- fixed: A_Warp didn't initialize oldx/y/z in all situations.
2014-10-25 00:05:52 +02:00
Christoph Oelckers
e81c404b04
- fixed some bad logic operations.
2014-10-25 00:01:04 +02:00
Christoph Oelckers
6f7b83faa1
- fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value.
2014-10-24 23:12:38 +02:00
Christoph Oelckers
15b1c71257
- use proper CheckCheatMode semantics for throwing players out of chasecam mode if DF2_CHASECAM gets unset.
2014-10-24 23:02:02 +02:00
Christoph Oelckers
e662e4321a
- fixed: Creating an OPL MIDI device can fail if no GENMIDI lump is found, and an exception is thrown. We need to handle this exception to prevent an abort.
2014-10-24 22:56:10 +02:00
Christoph Oelckers
9402bcf6cd
- fixed: The targeter must reset its HUD sprites when being reactivated during the blinking phase.
2014-10-24 22:47:40 +02:00
Christoph Oelckers
5a91fd0ad4
- fixed: DMD models didn't load their triangle data.
...
- fixed: MD2 models didn't handle the triangles' byte order.
2014-10-24 13:03:26 +02:00
Christoph Oelckers
f8016bef86
- fixed: voxels didn't set their index count.
2014-10-24 11:52:45 +02:00
Christoph Oelckers
e5cd90f323
- use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer.
2014-10-24 11:43:25 +02:00
John Palomo Jr
4496885366
Added Inventory.AlwaysRespawn flag.
2014-10-24 04:46:43 -04:00
Christoph Oelckers
bca47bb9bc
- removed debug code.
...
- fixed: planes that are created by splitting translucent 3D-floors may never be rendered.
2014-10-23 17:35:58 +02:00
Christoph Oelckers
f907de15b0
Merge branch 'master' of https://github.com/rheit/zdoom
2014-10-23 17:34:30 +02:00
Christoph Oelckers
d6a33a601d
- fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one.
2014-10-23 17:33:42 +02:00
Christoph Oelckers
36b35e85f3
- fixed: overflow checks for dynamic light buffer were not correct.
2014-10-23 12:06:00 +02:00
Christoph Oelckers
066e53ae4c
- fixed: sprites rendered as 'bright' should not be affected by dynamic lights.
2014-10-23 10:54:26 +02:00
Christoph Oelckers
618c23303f
- fixed: The interpolation factor for models was never passed to the shader.
2014-10-23 09:57:27 +02:00
Christoph Oelckers
5302a10a7d
- diable software lighting for textured automap.
...
* since it is designed for software-style light diminishing it doesn't work for 2D.
* additionally it left the lighting state in an unsuitable setting for further 2D rendering.
2014-10-23 09:19:30 +02:00
Christoph Oelckers
111205a0f5
Merge branch 'master' of https://github.com/rheit/zdoom
2014-10-23 08:51:16 +02:00
Christoph Oelckers
89ce0b8cb7
- test if GLSL version 1.4 can handle uniform buffers on old Intel hardware without making problems...
2014-10-22 16:54:26 +02:00
ChillyDoom
acd4a71de2
- Fixed: New DBot instances were missing write barriers.
2014-10-21 19:33:48 +01:00
ChillyDoom
6166e83d28
- Fixed: Only setting controllers should be able to remove bots.
2014-10-21 19:32:15 +01:00
ChillyDoom
c9bc9b427c
- Removed p_leader.
2014-10-21 19:31:11 +01:00
Christoph Oelckers
fafb0a672c
Merge branch 'handshake-hotpatch' of https://github.com/Edward850/zdoom
2014-10-21 14:28:50 +02:00
Christoph Oelckers
ccbdcfea81
Merge branch 'master' of https://github.com/j-palomo/zdoom
2014-10-21 14:28:31 +02:00
Christoph Oelckers
09e0758507
Merge branch 'fix_cmake_unix' of https://github.com/alexey-lysiuk/gzdoom
2014-10-21 14:27:37 +02:00
Christoph Oelckers
20b740d5fc
Merge branch 'DBot' of https://github.com/ChillyDoom/zdoom
2014-10-21 14:20:01 +02:00
Edward Richardson
ed51083572
Change u_short as well.
2014-10-21 23:44:14 +13:00
Edward Richardson
759f1bb81b
Fix handshakes between GCC and MSVC
...
u_long has two different sizes between Linux GCC and MSVC
Stopped netgames from starting up if player count wont fit
2014-10-21 23:38:45 +13:00
John Palomo Jr
82255c4dfd
Using PickActor will only set the TID if the picked actor doesn't have a TID already. An optional 8th parameter (bool forceTID) was added to revert to the old behavior.
2014-10-19 20:52:48 -04:00
alexey.lysiuk
b2110db1f5
Extended list of display resolutions
2014-10-18 14:55:27 +03:00
alexey.lysiuk
949325df68
Merge branch 'fix_cmake_unix' into z_osx_clean
2014-10-18 12:36:09 +03:00
alexey.lysiuk
1715b25a3e
Fixed Unknown CMake command "CHECK_LIBRARY_EXISTS" error on Unix targets
...
Previously it worked somehow but not with CMake 3.0.2
2014-10-18 12:33:39 +03:00
alexey.lysiuk
c29772de25
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-10-18 12:22:10 +03:00
Christoph Oelckers
a6f64500bf
Merge branch 'master' of https://github.com/rheit/zdoom
2014-10-16 08:59:49 +02:00
ChillyDoom
c400dcf736
- Made DBot inherit from DObject.
2014-10-15 17:54:12 +01:00
ChillyDoom
db323643f8
- Renamed FBot to DBot and made it inherit from DThinker.
...
- Fixed: Bots added by players other than the net arbitrator did not have their skill set.
2014-10-14 19:57:11 +01:00
Christoph Oelckers
c9252d1919
Merge branch 'multi' of https://github.com/Edward850/zdoom
2014-10-14 11:54:40 +02:00
Christoph Oelckers
57895d69f9
Merge branch 'master' of https://github.com/rheit/zdoom
2014-10-14 08:54:41 +02:00
Christoph Oelckers
9f1f17c306
- fixed: The PolyBSPs weren't fully initialized. Some GZDoom-only fields in the segs were skipped.
2014-10-14 08:54:08 +02:00
Edward Richardson
29cf6b0daa
Fixed PredictionActor size and typo
2014-10-14 12:54:03 +13:00
ChillyDoom
83d84eaae9
- Moved bot related variables from player_t into a new FBot class.
2014-10-13 18:40:25 +01:00
Christoph Oelckers
952d03da7c
Merge branch 'multi' of https://github.com/Edward850/zdoom
2014-10-13 10:37:51 +02:00
ChillyDoom
5de6b535ae
- Removed unnecessary 'id' variable from AActor.
...
- Removed unused 'backpack' variable from player_t.
- Removed duplicate code from b_move.cpp.
- General cleanup.
2014-10-13 08:45:36 +01:00
Edward Richardson
0cd736b487
Prevent lerping when tic duplication not 1
...
Network dup makes player prediction inaccurate
2014-10-13 17:09:29 +13:00
Edward Richardson
3e4446e46b
Moved prediction lerp reset to cover all cases.
2014-10-13 16:49:53 +13:00
Edward Richardson
98904039b7
Final work on prediction lerping
...
Added cl_predict_lerpscale and cl_predict_lerpthreshold
Added options in menudef
Made sure that lerping cannot extrapolate or run on small scales
Lerping gets reset when rendering interpolation does or respawn
2014-10-13 16:32:49 +13:00
alexey.lysiuk
25b808cd82
Merge https://github.com/rheit/zdoom into z_osx_clean
2014-10-12 15:19:11 +03:00
Edward Richardson
3e6ad8c1a8
Further work on prediction lerping
2014-10-13 00:29:15 +13:00
Christoph Oelckers
0f19356e24
Merge branch 'master' of https://github.com/MajorCooke/zdoom
...
Conflicts:
wadsrc/static/actors/constants.txt
2014-10-12 08:43:46 +02:00
Christoph Oelckers
2228dcb32f
Merge branch 'experimental' of https://github.com/MajorCooke/zdoom
2014-10-12 08:30:13 +02:00
Christoph Oelckers
e6f3007bef
Merge branch 'scoreboardtoggle' of https://github.com/ChillyDoom/zdoom
2014-10-12 08:27:35 +02:00
MajorCooke
f766a1ab38
- Added SXF_ORIGINATOR.
...
- Only useful for missiles.
By default, missiles cannot set themselves as the master when spawning
actors.
2014-10-11 16:15:42 -05:00
MajorCooke
47029a3efc
DoKill bug
...
-Fixed: DoKill did not target 'killtarget' for missiles, causing crashes and making the function not work properly.
2014-10-07 11:33:08 -05:00
Christoph Oelckers
3eaebabdf1
- fixed: EV_Teleport must not access the thing's player pointer before ensuring that 'thing' is a valid pointer.
2014-10-06 17:40:02 +02:00
Christoph Oelckers
5d032f3fcf
- fixed: Since the engine can no longer change renderers on the fly, thanks to ZDoom's messed up video startup code, we have to abort with a fatal error if we can't create a GL context. Otherwise the user will never see a meaningful message.
2014-10-06 10:00:02 +02:00
Christoph Oelckers
3e2a17538b
- fixed: HUD weapons were affected by dynamic lights even when the CVARs said that they shouldn't.
2014-10-06 09:05:42 +02:00
Edward Richardson
e1b8b4a871
Started work on prediction lerping
2014-10-06 15:27:13 +13:00
Christoph Oelckers
9fe2857dc1
Merge branch 'master' of https://github.com/rheit/zdoom
2014-10-05 18:49:48 +02:00
Christoph Oelckers
ead8a2874d
- fixed: The texture mode implied by render style did not work for models.
2014-10-05 12:03:55 +02:00
Christoph Oelckers
fd3128a164
- fixed: When changing enhanced nightvision mode the shaders need to have their fixed colormap state reset to ensure that the new settings get used.
...
- fixed: The shader code for handling special fixed colormaps did not use the color vertex attribute which was most evident with the 'shadow' render style on the spectre.
2014-10-05 09:40:36 +02:00
Edward Richardson
7175374350
Keep gateway sockets open during handshake
2014-10-05 19:46:34 +13:00
Edward Richardson
c9d603d1c3
Unreliable isn't exactly the problem
2014-10-05 18:52:56 +13:00
Edward Richardson
0c1fde81ad
Remove PacketServer auto select
...
PacketServer has the tendency to amplify netgame latency times, so it
really shouldn't be auto selected.
Added a notice in case it's used.
2014-10-05 18:32:32 +13:00
Edward Richardson
ae71f94ed2
Remove disconnecting players safely
...
Players who were disconnecting would be removed outside of the playsims
control, causing problems with sector lists.
2014-10-05 18:04:11 +13:00
Edward Richardson
0f9a8176f5
Unprediction needs to restore selected inventory
2014-10-05 16:57:31 +13:00
MajorCooke
f54a59fdf8
- Added JLOSF_CHECKTRACER for A_JumpIfTargetInLOS.
...
- CHECKTRACER doesn't need to be a missile or have the SEEKERMISSILE
flag.
2014-10-02 17:00:17 -05:00
ChillyDoom
20dea78ce9
Merge branch 'master' of https://github.com/ChillyDoom/zdoom into scoreboardtoggle
2014-10-02 21:13:54 +01:00
ChillyDoom
c6e1ea864f
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
MajorCooke
5030832df0
- Added DMSS_NOFACTOR for all A_Damage functions.
2014-10-02 11:48:07 -05:00
Christoph Oelckers
c66c497811
Merge branch 'master' of https://github.com/crimsondusk/zdoom
2014-09-29 00:43:19 +02:00
Christoph Oelckers
cfb623d517
Merge branch 'master' of https://github.com/MajorCooke/zdoom
2014-09-29 00:42:59 +02:00
Christoph Oelckers
82656df8c8
Merge branch 'Get-linetarget-from-any-actor' of https://github.com/fdari/zdoom
2014-09-29 00:42:35 +02:00
Christoph Oelckers
81076abba2
Merge branch 'canraise' of https://github.com/GitExl/zdoom
...
Conflicts:
src/p_acs.cpp
2014-09-29 00:42:09 +02:00
Teemu Piippo
770547e661
- added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it.
2014-09-28 17:17:19 +03:00
MajorCooke
96c6e7d9bf
Minor fix; didn't mean to include that flag check.
2014-09-28 08:20:27 -05:00
MajorCooke
43b86288c7
- Added A_Remove(int pointer, int flags).
...
- RMVF_MISSILES removes missiles.
- RMVF_NOMONSTERS ignores monsters.
- RMVF_MISC includes non-monsters and missiles.
- RMVF_EVERYTHING disregards all checks and remove it.
These flags now apply to the following in addition to the new function:
-A_RemoveTarget
-A_RemoveMaster
-A_RemoveTracer
-A_RemoveChildren
-A_RemoveSiblings
2014-09-28 08:15:00 -05:00