MajorCooke
2747f9a9f3
- Make ACS SetTeleFog follow the same format as the DECORATE version too.
2014-12-18 09:29:23 -06:00
MajorCooke
ba346616e5
- Fixed: ACS version of SetTeleFog and SwapTeleFog targeted the caller despite TID.
2014-12-18 09:24:35 -06:00
MajorCooke
dcab57b236
- Allow NULL.
...
- Instead of reverting the teleport fog back to defaults, if there wasn't a class or if the class failed to be found, set it to NULL.
- P_SpawnTeleportFog will not spawn anything if it's NULL.
- Added "" so it can be used to mean 'don't change anything' for A_SetTeleFog.
2014-12-18 09:19:39 -06:00
alexey.lysiuk
1433bf3f78
Put all non-Windows source code into posix directory and its subdirectories
2014-12-18 11:52:29 +02:00
MajorCooke
753eae4b68
- Went one up too high on the save count.
2014-12-17 21:51:47 -06:00
MajorCooke
93ca8502dd
- Rewrote a bunch of things for stability.
2014-12-17 21:47:00 -06:00
MajorCooke
160ded99a9
- A few more checks to be safe.
2014-12-17 17:42:16 -06:00
MajorCooke
6f7c9f1f34
- Small adjustment for parameters here too.
2014-12-17 17:22:47 -06:00
MajorCooke
dd3d7789d5
- Always allow replacement.
2014-12-17 17:16:56 -06:00
MajorCooke
b255e5d67d
- Thought I was forgetting something.
2014-12-17 17:12:33 -06:00
MajorCooke
30acb72006
- Added per-actor teleport fog modifications.
...
- New properties include TeleFogSourceType and TeleFogDestType.
- TeleFogSourceType is the fog left behind where the actor teleported away from.
- TeleFogDestType is the fog the actor sees when it arrives at its destination.
- Added A_SetTeleFog(<oldpos>,<newpos>) -- oldpos sets TeleFogSourceType, newpos sets TeleFogDestType.
2014-12-17 16:11:07 -06:00
alexey.lysiuk
84b12d23b5
Native OS X backend no longer requires SDL
2014-12-16 23:20:54 +02:00
alexey.lysiuk
3c76e5689a
Fixed path to SDL specific Obj-C++ file
2014-12-16 23:20:14 +02:00
alexey.lysiuk
9f01384bc5
No more SDL dependency in native OS X backend
2014-12-16 22:58:39 +02:00
alexey.lysiuk
7d231c3008
Removed unnecessary SDL #include's
2014-12-16 22:56:09 +02:00
alexey.lysiuk
b9d83e88c9
Added missing #include
2014-12-16 22:46:24 +02:00
MajorCooke
24f1bfae99
- Need to set it on the puff itself, not the defaults.
2014-12-16 12:48:52 -06:00
MajorCooke
fc05a3bb2f
- Added HIT* flag detection for bullet and rail attacks.
2014-12-16 12:37:31 -06:00
Christoph Oelckers
4f00aa3957
Merge branch 'master' of https://github.com/rheit/zdoom
2014-12-16 17:38:37 +01:00
alexey.lysiuk
83c8f44cc4
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_pure
2014-12-16 10:25:34 +02:00
MajorCooke
465d9ab89a
- Added flags for A_CheckLOF:
...
- CLOFF_SETTARGET | CLOFF_SETMASTER | CLOFF_SETTRACER
- An actor that causes A_CheckLOF (and only an actor) to succeed will set the intercepting actor as its target, master, and/or tracer, respectively.
2014-12-15 14:50:35 -06:00
MajorCooke
b6c5cfb9ef
- Fixed: The new HIT* flags were checking the wrong actor.
2014-12-15 10:26:22 -06:00
alexey.lysiuk
8bc890c995
Rearranged files to avoid usage of symbolic links
2014-12-15 17:40:30 +02:00
alexey.lysiuk
ce70a7c66e
Video part of native OS X backend as a copy-paste of SDL one
...
Dependency from SDL still exists, pending major refactoring
2014-12-14 17:08:47 +02:00
alexey.lysiuk
9d135a0586
Get rid of SDL in more parts of native OS X backend
2014-12-14 16:28:31 +02:00
Christoph Oelckers
6410428715
- fixed: FxPick leaked the array's content. Also did some cleanup on FxPick code.
2014-12-14 12:03:55 +01:00
MajorCooke
3f3aab42f1
- Pick can now hold unlimited numbers to choose from.
...
- I.e. pick(1,4,12,16)
2014-12-14 04:45:39 -06:00
alexey.lysiuk
8d16c2e3c0
OS X native backend no longer use files from src/sdl directly
...
Cocoa backend is compiling but failed to link
Some files are referenced using symbolic links
Apple's HID Utilities were moved to own directory
2014-12-14 11:57:08 +02:00
MajorCooke
785f72d6eb
- Renamed RClamp to Pick.
2014-12-13 15:59:27 -06:00
MajorCooke
8c5a8c54f0
- Added rclamp(<int>,<int>).
...
- Usable for DECORATE expressions. Chooses one of the two numbers placed in the field.
2014-12-13 15:08:18 -06:00
alexey.lysiuk
9837721d7f
Added several missing video resolutions
...
All feasible display dimensions are in the list except with 21:9 aspect ratio
2014-12-13 12:32:29 +02:00
alexey.lysiuk
6241f047a8
Removed no longer used SDL wrapper functions from OS X native backend
2014-12-13 12:32:20 +02:00
Braden Obrzut
b14eded8d8
- Accidentally committed debuging code.
2014-12-12 17:06:01 -05:00
Braden Obrzut
8ee0554d56
- Fixed: Extra Steam paths still need steamapps/common appended to them.
2014-12-12 16:33:49 -05:00
Braden Obrzut
86372fce34
- Added Steam detection for Stife: Veteran Edition.
...
- Added Steam install scanning for Linux and OS X. (OS X and Win32 not yet tested.)
2014-12-12 16:23:46 -05:00
Braden Obrzut
da8f2185d8
- Adapt SDL2 changes for the Mac (both using SDL2 backend and Cocoa).
2014-12-11 16:54:38 -05:00
Braden Obrzut
965d602d26
- Improve letterboxing in fullscreen by taking into account animorphic ratio settings.
...
- Added more resolutions to the hard coded table (up to 5K).
- Since we're using scaling for fullscreen, we should probably just use the hard coded table for fullscreen resolutions as well.
- Fixed: Resolution menu used fake aspect ratio to determine which aspect to file a resolution under.
- Added a way to use SDL surface blitting instead of accelerated textures.
2014-12-11 01:35:27 -05:00
Edoardo Prezioso
372f7e7002
- Various CMake fixes for two problems.
...
1) Don't show OSX_COCOA_BACKEND option if the host is not OSX;
2) Don't use the '-msse' compiler flag in dumb/ if the architecture does not support it.
2014-12-10 21:11:26 +01:00
Christoph Oelckers
b2a06f6ccd
Merge branch 'waitforsave' of https://github.com/Edward850/zdoom
2014-12-10 11:49:40 +01:00
Christoph Oelckers
6afe9cc048
Merge branch 'hitpointer2' of https://github.com/MajorCooke/zdoom
...
Conflicts:
src/actor.h
src/thingdef/thingdef_data.cpp
2014-12-10 11:48:32 +01:00
Edward Richardson
c339bb33cf
Added cl_waitforsave
...
- cl_waitforsave (default true) pauses the game timer when a save
starts, preventing the network buffer from trying to compensate for slow
saves.
2014-12-10 20:55:00 +13:00
Braden Obrzut
a7b33a8ce3
- Removed XCursor code since SDL2 has proper color cursor support.
...
- Improved international keyboard support by falling back to scan codes if we don't recognize a keycode.
- Clear out any residual mouse movement when entering relative mouse mode.
2014-12-10 01:53:22 -05:00
MajorCooke
533ae95933
- Added three missile impact pointer changing flags.
...
- HITTARGET, HITMASTER, and HITTRACER.
- A missile that dies hitting an actor will set this impacted actor as the new target/master/tracer, depending on specifications.
2014-12-09 12:30:14 -06:00
MajorCooke
e5340ad637
- Splitting the pull request in half.
...
- Added THRUREFLECT, MIRRORREFLECT, and AIMREFLECT. All require REFLECTIVE to work.
- THRUREFLECT prevents missiles from changing course if reflected, and takes precedence over all reflective flags.
- MIRRORREFLECT causes missiles to perform a direct 180 turn-around.
- AIMREFLECT turns the missile back to the original shooter, and does not slow the missile down.
2014-12-09 12:09:36 -06:00
Braden Obrzut
4aef696007
- Enabled vid_vsync for SDL2 although just turning it on doesn't perform right.
...
- Improved fullscreen a bit.
2014-12-08 22:47:40 -05:00
Braden Obrzut
d625caf03c
- Ported SDL backend to SDL 2.0. Still needs a little bit of polish, but it works.
2014-12-08 18:46:10 -05:00
Christoph Oelckers
b2452b806e
- missed a return.
2014-12-08 12:01:20 +01:00
Christoph Oelckers
95bed868d3
- gcc warnings suck...
2014-12-07 14:46:53 +01:00
Christoph Oelckers
8a98be00dc
- fixed: ZDoom did not understand Boom's name for the Red Skull Key pickup message due to a typo.
...
Of course, just changing the name would break many old ZDoom mods so now Boom's name is explicitly being translated into ZDoom's before setting the string.
2014-12-07 09:30:16 +01:00
Christoph Oelckers
e6de24a7de
- turned out that the recent change to allow cancelling a powerup blend through a powerup giver did not work well so now there's an explicit 'Powerup.Color none' to do it that works a bit differently.
2014-12-06 22:08:39 +01:00
Christoph Oelckers
eaa82492e6
Merge branch 'bug-46152' of https://github.com/kevans91/zdoom
2014-12-04 09:37:47 +01:00
Kyle Evans
fcc491f735
Make the respawn invulnerability APowerInvulnerable persist through a ClearInventory by making it undroppable
2014-12-03 17:04:47 -05:00
Christoph Oelckers
fbe14d59bb
- fixed: All powerup blend colors with an alpha of 0 were treated as 'has no color' for PowerupGivers.
2014-12-03 13:05:50 +01:00
Kyle Evans
c631ffc5fd
Fixed SV_SAMESPAWNSPOT behavior -- When enabled, use the p->mo->z. Otherwise, rely on ONCEILINGZ/FLOATRANDZ/ONFLOORZ w/ or w/o UsePlayerStartZ as previously done
2014-12-03 00:50:05 -06:00
Christoph Oelckers
689b39ed30
Merge branch 'bug-47011' of https://github.com/kevans91/zdoom
2014-12-02 09:06:20 +01:00
Kyle Evans
3af08f1983
Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair
2014-12-01 22:03:22 -06:00
Kyle Evans
8b88f14c96
Destroy mod-created CVars when 'restart' is invoked
2014-12-01 21:04:50 -06:00
Christoph Oelckers
717c82ee4a
- On Intel, we have to disable shader storage buffers because their complier contains a bug disallowing unsized arrays.
2014-12-01 09:58:23 +01:00
Christoph Oelckers
ed5b0d902a
Merge branch 'BotFunctions' of https://github.com/ChillyDoom/zdoom
2014-11-29 20:22:21 +01:00
ChillyDoom
e7da849f77
- Moved bot specific functions into DBot.
2014-11-29 17:03:58 +00:00
Edward Richardson
a418f564e9
Fixed message duplication in logs
...
- Any printed hud messages would have duplicate entries in logs.
2014-11-28 16:34:42 +13:00
Christoph Oelckers
3e2b0e4c71
Merge branch 'raise' of https://github.com/MajorCooke/zdoom
2014-11-27 22:37:36 +01:00
MajorCooke
94f08aa593
- Added: Boolean to specify if A_Raise functions should perform CopyFriendliness based upon who raised it. By default, this is false.
2014-11-27 15:12:33 -06:00
khokh2001
e1fdcdfb93
opl3 emulator update
2014-11-28 04:07:33 +09:00
Christoph Oelckers
ec627d94dd
- fixed: The depth clamp setting needs to be tracked per portal so that it can be properly restored afterward.
...
Regular skies need it off but SkyViewpoints need it on - and all others need to use the parent's setting.
So without engine side tracking we can end up rendering the sky with this setting off, resulting in omission of the fog layer.
2014-11-27 12:26:52 +01:00
Christoph Oelckers
eb753a0b7c
- fixed: We also should use the proper 'copied' info for the non-inverted planes.
2014-11-27 10:49:03 +01:00
Christoph Oelckers
99d81621f9
- fixed: The 'copied' information of a 3D floor plane should only apply to that particular plane, but never the opposite one of the same 3D floor.
2014-11-27 10:46:28 +01:00
Christoph Oelckers
1389cd03ca
Merge branch 'hqnx_intrinsics' of https://github.com/alexey-lysiuk/gzdoom
2014-11-27 10:10:25 +01:00
alexey.lysiuk
60d78bcdf6
- implemented hqNx image scaling algorithms using MMX and SSE2 intrinsics
2014-11-27 10:58:34 +02:00
Christoph Oelckers
b2fdd32b0a
Merge branch 'fade' of https://github.com/MajorCooke/zdoom
2014-11-25 20:56:54 +01:00
MajorCooke
08570ec48e
- Added flags for A_Fade functions:
...
- FTF_REMOVE: Removes the actor when the alpha hits a certain level.
- - A_FadeIn - 1.0
- - A_FadeOut - 0.0
- - A_FadeTo - Alpha target level reached
- FTF_CLAMP: Automatically fixes the alpha so it won't leave the range [0.0, 1.0].
2014-11-25 13:24:35 -06:00
Edoardo Prezioso
629f3c1a8a
- Oops comment typo.
2014-11-25 19:23:49 +01:00
Edoardo Prezioso
8fbed78c21
- Add new function for the new slope calculations.
...
Fixed also two MSVC warnings.
2014-11-25 19:15:25 +01:00
Christoph Oelckers
a67ac5d940
Merge branch 'slope64_comment' of https://github.com/edward-san/zdoom
2014-11-25 17:39:08 +01:00
Edoardo Prezioso
cc4e66f976
- Fix the division by 0, improve comments.
...
- Avoid doing the division if the result would be outside the ]0,1<<24[ range:
-- if the numerator is nonpositive, ie <=0, truncate the result to 0,
-- if the numerator is greater or equal than the denominator, the result will be outside the allowed range, hence truncate the result to 1<<24.
-- otherwise, the result will be inside the range. Knowing that the denominator is greater than the numerator, if the numerator has the last 24 bits non zero, the denominator can't be less than 1<<24, hence the denominator won't be truncated to 0.
- Add comment details to help who doesn't know math. Big deal!
2014-11-25 17:02:22 +01:00
Christoph Oelckers
29ecbac963
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
2014-11-25 17:00:17 +01:00
Christoph Oelckers
a7a2d55695
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/sdl/iwadpicker_cocoa.mm
2014-11-25 16:39:56 +01:00
Christoph Oelckers
4a3427fe50
Merge branch 'opl3emu' of https://github.com/khokh2001/zdoom
2014-11-25 16:32:52 +01:00
Christoph Oelckers
b6ccc79ca3
Merge branch 'fixes' of https://github.com/MajorCooke/zdoom
...
Conflicts:
src/p_interaction.cpp
2014-11-25 16:32:42 +01:00
Christoph Oelckers
7f8c0b4f64
Merge branch 'ACS_check' of https://github.com/Edward850/zdoom
2014-11-25 16:29:02 +01:00
Christoph Oelckers
64d88166cc
Merge branch 'APROP_DamageMultiply' of https://github.com/Edward850/zdoom
2014-11-25 16:28:36 +01:00
Christoph Oelckers
5ae5d2e7eb
Merge branch 'master' of https://github.com/rheit/zdoom
2014-11-25 16:14:49 +01:00
Christoph Oelckers
ad5c5af6f2
Merge branch 'BotThinker' of https://github.com/ChillyDoom/zdoom
2014-11-25 16:13:10 +01:00
Braden Obrzut
46eb5ce265
- Move cursor variables again due to shared code with Cocoa and SDL backends.
2014-11-24 23:26:38 -05:00
Braden Obrzut
0123279a1f
- Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs).
...
- Fixed: zdoom-info.plist used some non-existant/wrong variables.
2014-11-24 22:22:29 -05:00
MajorCooke
7e579a0a2a
- Fixed: Godmode didn't stop ALLOW/CAUSE/FORCEPAIN because the code execution always ended prematurely.
...
- Optimized checks for fake pain and forced pain. Fake pain now calls a subfunction so the code is cleaner.
2014-11-24 18:30:17 -06:00
Braden Obrzut
eacb9aa105
- Fixed more non-OSX issues.
2014-11-24 19:18:07 -05:00
alexey.lysiuk
877bfcd328
Cleaned up support for older OS X SDKs
2014-11-23 22:18:41 +02:00
alexey.lysiuk
b4ff34dae5
Use recently added OS version detection to check for HID Manager API availability
2014-11-23 12:48:05 +02:00
alexey.lysiuk
e9b24a10a1
OS version detection without deprecated API
2014-11-23 12:47:04 +02:00
khokh2001
5ed70d97a6
New OPL3 emulator.
2014-11-23 02:18:40 +09:00
khokh2001
88f4305e7e
new opl3 emulator
2014-11-23 00:39:26 +09:00
khokh2001
e9075334a3
new opl3 emulator
2014-11-23 00:36:22 +09:00
alexey.lysiuk
3e1bb9017b
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-22 12:09:50 +02:00
Edward Richardson
c494063eb9
Forgot version bump
2014-11-21 17:53:33 +13:00
Edward Richardson
3437f4fcab
Check ACS module size in saved games
2014-11-21 17:49:57 +13:00
Edward Richardson
e303833e5f
Inventory damage needs multiplying first
2014-11-20 22:12:16 +13:00
Edward Richardson
99b2cfa147
Added APROP_DamageMultiply
...
- Used with Set/GetActorProperty, adds a generic multiplier for damage a
source deals.
2014-11-20 18:57:40 +13:00
Christoph Oelckers
52acaa07a2
Merge branch 'master' of https://github.com/rheit/zdoom
2014-11-19 00:40:54 +01:00
Braden Obrzut
601852d224
- Fixed: fixrtext isn't needed with Win64 builds.
2014-11-17 21:56:16 -05:00