Commit graph

1246 commits

Author SHA1 Message Date
Christoph Oelckers
db0a924fc9 - Reintroduced damage thrust clamping but with a higher threshold. The clamping
is now also done in floating point before any fixed point overflows can occur.


SVN r1670 (trunk)
2009-06-16 22:04:26 +00:00
Christoph Oelckers
3ab370b6ee - added a compatibility option to restore the original Heretic bug where
a Minotaur couldn't spawn floor flames when standing in water having its
  feet clipped.
- added vid_vsync to display options.
- fixed: Animations of type 'Range' must be disabled if the textures don't
  come from the same definition unit (i.e both containing file and use type
  are identical.)
- changed: Item pushing is now only done once per P_XYMovement call.
- Increased the push factor of Heretic's pod to 0.5 so that its behavior
  more closely matches the original which depended on several bugs in the engine.
- Removed damage thrust clamping in P_DamageMobj and changed the thrust calculation
  to use floats to prevent overflows. The prevention of the overflows was the
  only reason the clamping was done.
- Added Raven's dagger-like vector sprite for the player to the automap code.


SVN r1668 (trunk)
2009-06-14 13:47:38 +00:00
Randy Heit
e69f90076d - Changed wad namespacing so that wads with a missing end marker will be
loaded as if they had one more lump with that end marker. This matches the
  behaviour of previously released ZDooms. (The warning is still present, so
  there's no excuse to release more wads like this.)


SVN r1667 (trunk)
2009-06-11 22:58:06 +00:00
Randy Heit
deff9cfb12 - Moved Raw Input processing into a seperate method of FInputDevice so that
all the devices can share the same setup code.


SVN r1664 (trunk)
2009-06-11 03:41:24 +00:00
Christoph Oelckers
523cf6acb2 - Added Gez's Skulltag feature patch, including:
* BUMPSPECIAL flag: actors with this flag will run their special if collided on by a player
    * WEAPON.NOAUTOAIM flag, though it is restricted to attacks that spawn a missile (it will not affect autoaim settings for a hitscan or railgun, and that's deliberate)
    * A_FireSTGrenade codepointer, extended to be parameterizable
    * The grenade (as the default actor for A_FireSTGrenade)
    * Protective armors à la RedArmor: they work with a DamageFactor; for example to recreate the RedArmor from Skulltag, copy its code from skulltag.pk3 but remove the "native" keyword and add DamageFactor "Fire" 0.1 to its properties.


SVN r1661 (trunk)
2009-06-09 17:13:03 +00:00
Christoph Oelckers
4fcd64d2c1 - Fixed: I_ShutdownInput must NULL all pointers because it can be called twice
if an ENDOOM screen is displayed.



SVN r1660 (trunk)
2009-06-09 07:57:21 +00:00
Christoph Oelckers
f4c9cf9c4e - Fixed: R_DrawSkyStriped used frontyScale without initializing it first.
- Fixed: P_LineAttack may not check the puff actor for MF6_FORCEPAIN because
  it's not necessarily spawned yet. 
- Fixed: FWeaponSlots::PickNext/PrevWeapon must be limited to one iteration
  through the weapon slots. Otherwise they will hang if there's no weapons
  in a player's inventory.


SVN r1659 (trunk)
2009-06-09 07:45:04 +00:00
Randy Heit
64b7468bf4 - Fixed: The initial play of a GME song always started track 0.
SVN r1655 (trunk)
2009-06-08 23:37:39 +00:00
Randy Heit
9493b5acdd SVN r1653 (trunk) 2009-06-08 22:55:03 +00:00
Christoph Oelckers
4b9d0c6dff - added parameter to A_FadeOut so that removing the actor can be made an option.
SVN r1652 (trunk)
2009-06-07 22:13:16 +00:00
Christoph Oelckers
6ba839a0e9 - added PERSISTENTPOWER and TRANSFERPOINTERS submissions by Gez.
SVN r1651 (trunk)
2009-06-07 20:10:05 +00:00
Christoph Oelckers
16bf1ef6d0 - fixed FORCEPAIN logic.
SVN r1650 (trunk)
2009-06-07 17:04:40 +00:00
Christoph Oelckers
d04ffd57f8 - added Gez's infinite ammo powerup and random spawner fix patches.
- reduced size of Hexen's flames to fix bug in Deathkings MAP01.
- added checks for sidedef scaling values 


SVN r1648 (trunk)
2009-06-07 16:38:19 +00:00
Christoph Oelckers
93742aca31 - Added Karate Chris's poison cloud fix.
SVN r1647 (trunk)
2009-06-07 09:41:22 +00:00
Randy Heit
c66f237873 - Added per-tier texture scaling with these new UDMF sidedef properties:
* scalex_top
  * scaley_top
  * scalex_mid
  * scaley_mid
  * scalex_bottom
  * scalex_bottom
- Added sidedef versions of the linedef flags wrapmidtex and clipmidtex (via
  UDMF; names are the same). If the flag is set on the line, it applies to
  both sides. Otherwise, each side can control them individually.


SVN r1645 (trunk)
2009-06-07 01:14:14 +00:00
Christoph Oelckers
a1aba60d8d - Added Hirogen2's unlimited pickup patch.
- Added railgun performance customization CVARs by Spleen.
- Added aspect ratio override submission by SoulPriestess.



SVN r1643 (trunk)
2009-06-06 15:21:57 +00:00
Christoph Oelckers
476e0bce2a - Added a 'resetinventory' MAPINFO option.
- Added MF6_NOFEAR flag.
- Added A_MonsterRefire(probability, jumptarget).
- Added A_JumpIfTargetInSight(state) action function.
- Changed: Puffs set their angle to face the originator of the attack.
- Strife's burning hands originally make the level view fullbright.
  changed in ZDoom to do partial brightening.

SVN r1642 (trunk)
2009-06-06 12:46:35 +00:00
Randy Heit
3ba96a470b - I was wrong. The horizontal wheel is Vista-only. It does generate data packets on XP,
but there's nothing in them to let you know the wheel moved. Updated rh-log.txt accordingly.

SVN r1641 (trunk)
2009-06-06 04:29:16 +00:00
Randy Heit
bdd3188897 - Added support for horizontal mouse wheels, and set invprev/invnext as
default bindings for it. (Only works with Raw Input on XP. Vista has
  support through Win32 mouse, as well. DirectInput does not support it at
  all, because the DirectInput mouse device does not expose this control.)


SVN r1640 (trunk)
2009-06-06 02:55:58 +00:00
Randy Heit
7df2d40e8f - Added a label for the F16 key and mapped the kp= key on a Mac keyboard to
the PC98 equivalent so it would be recognized as kp=. (Interestingly, F13-
  F16 and kp= only generate events when using Raw Input, not when using
  DirectInput.


SVN r1639 (trunk)
2009-06-06 02:06:38 +00:00
Christoph Oelckers
d30e304a7f - Added MF6_FORCEPAIN flag that forces the target to go into the pain state
regardless of pain chance.
- Changed screenblocks CVAR to be settable per game.
- Added SpawnSpotForced and SpawnSpotFacingForced ACS functions.
- Added pushfactor actor property.


SVN r1638 (trunk)
2009-06-05 21:44:34 +00:00
Christoph Oelckers
8c3a816428 - Added Gez's GetArmorType submission
SVN r1636 (trunk)
2009-06-05 20:23:47 +00:00
Randy Heit
a8de4fc2da - Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
everything that was new for XP.
- Swapped snes_spc out for the full Game Music Emu library.

SVN r1631 (trunk)
2009-06-03 03:05:02 +00:00
Christoph Oelckers
2ab76070c0 - Fixed: The Hexen status bar still uses MAX_MANA for some calculations instead
of MaxAmount.



SVN r1630 (trunk)
2009-06-02 17:42:52 +00:00
Christoph Oelckers
5061e2e8fd - Added Blzut3's submission for displaying underwater stats in SBARINFO.
SVN r1629 (trunk)
2009-06-01 07:10:22 +00:00
Christoph Oelckers
91e0f4d11d - Added Gez's AMMO_CHECKBOTH submission.
SVN r1627 (trunk)
2009-05-31 22:14:23 +00:00
Christoph Oelckers
fb5e392f2f - Added Gez's THRUSPECIES submission.
SVN r1626 (trunk)
2009-05-31 20:14:16 +00:00
Christoph Oelckers
627838f379 - Added loading directories into the lump directory.
- fixed: The Dehacked parser could not parse flag values with the highest bit
  set because it used atoi to convert the string into a number.

SVN r1624 (trunk)
2009-05-31 10:49:47 +00:00
Christoph Oelckers
2effc9b803 - Rewrote IWAD detection code to use the ResourceFile classes instead of
reading the WAD directory directly. As a side effect it should now be
  possible to use Zip and 7z for IWADs, too.


SVN r1621 (trunk)
2009-05-30 09:53:38 +00:00
Christoph Oelckers
9c4cbedc26 - Added 'EndTitle' nextmap option which goes to the regular title loop after
the game has finished.
- Added NOBOSSRIP flag. Note: we are now at flags6!
- Added SetSkyScrollSpeed(int skyplane, fixed speed) ACS function.
- Added THRUACTORS flag that disables all actor<->actor collision detection.
- Added DONTSEEKINVISIBLE flag for missiles that can't home in on invisible
  targets.
- Added SFX_TRANSFERPITCH flag to A_SpawnItemEx.
- Added Ultimate Freedoom IWAD detection.
- Added GetAirSupply and SetAirSupply functions to ACS.
- Fixed: The *surface sound was not played when drowning was switched off
  by setting the level's air supply to 0.

SVN r1619 (trunk)
2009-05-30 08:56:40 +00:00
Randy Heit
092512c44a - Fixed: The mouse wheel generated no events in GUI mode if you weren't
fullscreen. (e.g. You could no longer scroll the console with the mouse
  buffer.)
- Fixed: Wheeling down was seen as wheeling up with the Win32 mouse.


SVN r1618 (trunk)
2009-05-27 22:57:21 +00:00
Randy Heit
12959a1bd1 - EV_GUI_Key(Down|Up|Repeat) events no longer provide shifted key codes
in data2. This was just unnecessary overhead that wasn't really needed
  anywhere.
- Moved GUI-mode input into a separate function to make the code easier to
  read.


SVN r1617 (trunk)
2009-05-27 22:17:11 +00:00
Randy Heit
a925f7eab6 - Removed HaveFocus variable in preference of using GetForegroundWindow().
SVN r1616 (trunk)
2009-05-27 21:11:06 +00:00
Randy Heit
a11073341c - Added Raw Input keyboard handling.
SVN r1614 (trunk)
2009-05-27 20:44:54 +00:00
Randy Heit
7fea07dff7 - Split DirectInput keyboard handling into a separate file and class. I also
switched it to buffered input, and the pause key seems to be properly
  cooked, so I don't need to look for it with WM_KEYDOWN/UP. Tab doesn't
  need to be special-cased either, because buffered input never passes on
  the Tab key when you press Alt+Tab. I have no idea why I special-cased
  Num Lock, but it seems to be working fine. By setting the exclusive mode
  to background, I can also avoid special code for releasing all keys when
  the window loses focus, because I'll still receive those events while the
  window is in the background.


SVN r1613 (trunk)
2009-05-27 03:16:46 +00:00
Randy Heit
0a310b9832 - Fixed compilation on MinGW.
SVN r1612 (trunk)
2009-05-26 22:33:02 +00:00
Randy Heit
e637fe3ea7 - Recoverable errors that are caught during the demo loop no longer shut off
the menu.


SVN r1609 (trunk)
2009-05-26 01:56:35 +00:00
Randy Heit
956b7d5ea3 - Added Skulltag's PowerDoubleFiringSpeed.
SVN r1608 (trunk)
2009-05-26 01:16:39 +00:00
Randy Heit
2f7498214b - Specifying non-existent directories with -savedir or the save_dir cvar now
attempts to create them.


SVN r1607 (trunk)
2009-05-26 01:05:01 +00:00
Randy Heit
5245e8d4dd - I_CheckNativeMouse() now checks the foreground window to determine if the
mouse should be grabbed. This fixes the case where you start the game in
  the background and it grabs the mouse anyway.
- Changed raw mouse grabbing to call ShowCursor() directly instead of through
  SetCursorState(), since changing the pointer isn't working with it
  (probably due to the lack of legacy mouse messages), and the others work
  fine by setting an invisible cursor.
- Fixed: Raw mouse input passes wheel movements in an unsigned field, but the
  value is signed, so it requires a cast to use it.
- Reverted accidental changes to src/sdl/i_input.cpp.

SVN r1605 (trunk)
2009-05-26 00:30:51 +00:00
Christoph Oelckers
8034b0558e - Fixed: Textures with dimensions <= 0 are invalid and should be treated as NULL
textures. They also must be set to dimensions other than (0,0) to avoid division
  by zero errors.
- Fixed: Random spawners did not handle the MF_DROPPED flag.


SVN r1602 (trunk)
2009-05-24 07:58:57 +00:00
Randy Heit
0c4c90ac89 - SetCursorState() now calls ShowCursor() again, because capturing the mouse
with RIDEV_NOLEGACY apparently prevents SetCursor() from doing anything.
- Split mouse code off from i_input.cpp into i_mouse.cpp and added raw mouse
  handling. (WM_INPUT obsoleted most of DirectInput for XP.)
- Fixed: Similar to the Win32 mouse, using the DirectInput mouse in windowed
  mode, if you alt-tabbed away and then clicked on the window's title bar,
  mouse input would be frozen until the mouse was ungrabbed again.


SVN r1601 (trunk)
2009-05-24 03:15:04 +00:00
Christoph Oelckers
273758344f - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
information of all actors in the sector needs to be updated.


SVN r1600 (trunk)
2009-05-23 10:21:33 +00:00
Christoph Oelckers
e61b4b3c76 - Fixed: A_CountdownArg and A_Die must ensure a certain kill.
- Changed bounce flags into a property and added real bouncing sound properties.
  Compatibility modes to preserve use of the SeeSound are present and the old
  flags map to these.


SVN r1599 (trunk)
2009-05-23 08:30:36 +00:00
Randy Heit
86023c23ca - Fixed: When using Win32 mouse, windowed mode, alt-tabbing away and then
clicking on the window's title bar moved it practically off the screen.
- Beginnings of i_input.cpp rewrite: Win32 and DirectInput mouse handling has
  been moved into classes.


SVN r1597 (trunk)
2009-05-23 02:22:30 +00:00
Christoph Oelckers
7e69852da9 - Fixed: The SBARINFO parser compared an FString in the GAMEINFO with a NULL
pointer and tried to load a lump with an empty name as statusbar script
  for non-Doom games.


SVN r1596 (trunk)
2009-05-20 09:06:49 +00:00
Randy Heit
749de6c156 - Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
that isn't piped through the digital sound system. (Was removed in r1004.)


SVN r1595 (trunk)
2009-05-20 02:52:07 +00:00
Randy Heit
2e87ebff22 - Added input buffering to the Implode and Shrink routines for a marked
speedup.
- Replaced the Shanno-Fano/Huffman reading routines from FZipExploder with
  ones of my own devising, based solely on the specs in the APPNOTE.


SVN r1590 (trunk)
2009-05-17 03:05:26 +00:00
Randy Heit
cef12aac6d - Found a copy of PKZIP 1.1 and verified that Implode support works with
files that use a literal table and 8k dictionary, and that the just-added
  Shrink support works at all.
- Replaced the bit-at-a-time Shannon-Fano decoder from GunZip.c64 with the
  word-at-a-time one from 7-Zip for a slight speedup when working with
  Imploded files.


SVN r1588 (trunk)
2009-05-16 03:10:37 +00:00
Christoph Oelckers
b55ca6ffaa - Fixed: Monsters should not check the inventory for damage absorbtion when
they have the MF5_NODAMAGE flag set.
- Added patch for saving automap zoom.


SVN r1587 (trunk)
2009-05-15 22:06:44 +00:00
Christoph Oelckers
eb52c9a90e - Added ACS GetChar function.
- Added Gez's submission for polyobjects being able to crush corpses but made
  it an explicit MAPINFO option only.


SVN r1585 (trunk)
2009-05-15 17:21:45 +00:00
Christoph Oelckers
a732687548 - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
- Removed #pragma warnings from cmdlib.h and fixed the places where they were 
  still triggered.
  These #pragmas were responsible for >90% of the GCC warnings that were not
  listed in VC++.
- Fixed one bug in the process: DSeqNode::m_Atten was never adjusted when the
  parameter handling of the sound functions for attenuation was changed.
  Changed m_Atten to a float and fixed the SNDSEQ parser to set proper values. 
  Also added the option to specify attenuation with direct values in addition 
  to the predefined names.

SVN r1583 (trunk)
2009-05-15 10:39:40 +00:00
Christoph Oelckers
6fd62b68a8 - fixed a few Heretic actors:
* The pod generator's attacksound was wrong
  * The teleglitter generators need different flags if they are supposed to work 
    with z-aware spawning of the glitter.
  * The knight's axes need the THRUGHOST flag.


SVN r1582 (trunk)
2009-05-15 07:05:25 +00:00
Randy Heit
b9fa7626bc - Fixed non-POD passing in G_BuildSaveName() and other things GCC warned
about.
- Added support for imploded zips.



SVN r1581 (trunk)
2009-05-15 03:11:44 +00:00
Christoph Oelckers
912abc144e - Fixed: Some missile spawning functions ignored the FastSpeed setting.
- Fixed: P_CheckSwitchRange tried to access a line's backsector without
  checking if it is valid.
- Fixed: Fast projectile could not be frozen by the Time freezer.
- Added several new ACS functions: GetActorMomX/Y/Z, GetActorViewHeight,
  SetActivator, SetActivatorToTarget.


SVN r1578 (trunk)
2009-05-11 22:16:41 +00:00
Christoph Oelckers
571d28281b - Added handling for UDMF user keys.
- Added support for ACS functions that can be defined without recompiling ACC.
- Fixed: The short lump name for embedded files must be cleared so that they
  are not found by a normal lump search.
- Added AProp_Notarget actor property.
- Fixed: TraceBleed was missing a NULL pointer check,
- Fixed: P_RandomChaseDir could crash for friendly monsters that belong to
  a player which left the game.
- Changed A_PodGrow so that it plays the generator's attack sound instead of
  "misc/podgrow".


SVN r1575 (trunk)
2009-05-11 21:05:40 +00:00
Randy Heit
1c61ef89eb - Added Species property for actors and separated Hexen's Demon1 and Demon2
into different species.


SVN r1573 (trunk)
2009-05-11 15:15:06 +00:00
Randy Heit
41a416f068 This commit is 90% contributed content:
- Added transference of a select few flags from PowerProtection to its owner.
- Added actor type parameters to A_PodPain() and A_MakePod().
- The savegame path is now passed through NicePath(), since it's user-
  specifiable.
- Added save_dir cvar. When non-empty, it controls where savegames go.
- SBARINFO update:
  * Added the ability to center things with fullscreenoffsets enabled.  Due
    to some limitations the syntax is [-]<integer> [+ center].
  * Fixed: the translucent flag on drawinventorybar didn't work quite right.
  * Fixed: Extremely minor inaccuracy in the Doom SBarInfo code.  The
    fullscreen inventory bar wasn't scaled correctly.


SVN r1571 (trunk)
2009-05-09 02:31:49 +00:00
Christoph Oelckers
a9c396a8ce - fixed: The CHECKSWITCHRANGE line flag was ignored for one sided lines.
SVN r1570 (trunk)
2009-05-03 21:12:52 +00:00
Christoph Oelckers
0d1d15eba8 - Added more compatibility settings, submitted by Gez.
SVN r1569 (trunk)
2009-05-03 07:19:21 +00:00
Christoph Oelckers
4d5692bf80 - Fixed: Doom's fullscreen HUD was limited to 6 keys.
- Made 'next endgame' work again for cases where it is supposed to be
  the same as 'next endgame4'.
- GCC nitpick fix: Classes being used as template parameters may not be
  defined locally in a function. Fixed FWadFile::SetNamespace for that.
- Improved error reporting for incorrect textures in maps.
- Fixed: When music was stopped this was not set in the global music state.
- Fixed: Friendly monsters did not target enemy players in deathmatch.

SVN r1567 (trunk)
2009-05-02 09:14:01 +00:00
Christoph Oelckers
b37d0ba2ea - Fixed: Completely empty patches (8 0-bytes) could not be handled by the
texture manager. They now get assigned a new FEmptyTexture object
  that is just a 1x1 pixel transparent texture.
- Fixed: Multiple namespace markers of the same type were no longer detected.
- Fixed sprite renaming.


SVN r1566 (trunk)
2009-04-30 11:10:38 +00:00
Randy Heit
28e9693b79 - Maps defined with Hexen-style MAPINFOs now run their scripts in the proper
order.


SVN r1565 (trunk)
2009-04-30 03:50:52 +00:00
Randy Heit
f7d7e9faf9 - Fixed: FWadCollection::CheckNumForName() read the lump each iteration before
checking for the end marker. On 32-bit systems, this is -1, but on 64-bit
  systems, it is a very large integer that is highly unlikely to be in mapped
  memory.


SVN r1564 (trunk)
2009-04-30 02:41:20 +00:00
Christoph Oelckers
3bbef315f6 - Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking.
SVN r1561 (trunk)
2009-04-28 20:53:07 +00:00
Christoph Oelckers
511ddb028c - Fixed handling of embedded WADs.
SVN r1559 (trunk)
2009-04-26 18:12:40 +00:00
Christoph Oelckers
19c4e3caed - Added Gez's A_CheckCeiling submission.
- Fixed: AM_NewResolution crashed when called from outside a level.
- Added support for Quake PAK files.
- Improved warning messages for WAD files with incorrect marker usage.


SVN r1556 (trunk)
2009-04-23 23:20:21 +00:00
Christoph Oelckers
cc066bc409 - complete restructuring of resource file handling for more flexibility and future
extensions.
- Removed merging of special namespaces. For the texture manager this has
  become totally useless so there is no need to do this anymore. Not merging
  the namespaces also allows a much more reliable detection of lumps belonging
  to special namespaces so the ScanForFlatHack function is no longer needed.
  Instead, any lump up to F_END with a length of 4096 will be marked for 
  inclusion as a flat texture if no F_START marker is found.
- Made the counting of intermission stats in Doom a GAMEINFO option so that
  it can be activated in all games.


SVN r1555 (trunk)
2009-04-23 22:49:38 +00:00
Randy Heit
1954f9ee84 - Gave the intermission screen sounds their own SNDINFO entries.
SVN r1551 (trunk)
2009-04-18 01:31:08 +00:00
Randy Heit
e865d95070 - Removed obsolete snd_surround cvar.
SVN r1550 (trunk)
2009-04-16 23:58:41 +00:00
Randy Heit
dcedad548b - Changing screen resolution now adjusts the automap scale to be constant
relative to screen resolution.


SVN r1549 (trunk)
2009-04-16 03:02:08 +00:00
Randy Heit
659be956de - Fixed: When FMultiPatchTexture::MakeTexture() needed to work in RGB
colorspace, it didn't zero out the temporary buffer.


SVN r1547 (trunk)
2009-04-16 02:02:56 +00:00
Randy Heit
c2ff8c78dd - Fixed memory leak from leftover code for 7z loading and added the
LUMPF_ZIPFILE flag to their contents so they have the same semantics
  as zips.


SVN r1546 (trunk)
2009-04-15 23:33:36 +00:00
Randy Heit
7e7429e3d2 - Added support for 7z archives.
SVN r1545 (trunk)
2009-04-15 03:58:10 +00:00
Christoph Oelckers
9040710e62 - Updated UDMF spec to 1.1.
- Added -noautoload option.
- Added default Raven automap colors set. Needs to be tested because I can't
  compare against the DOS version myself.
- Extened A_PlaySound and A_StopSound to be able to set all parameters of the
  internal sound code.



SVN r1544 (trunk)
2009-04-14 09:06:03 +00:00
Randy Heit
81c4773b46 - Changed gravity doubling so that it only happens when you run off a ledge.
SVN r1543 (trunk)
2009-04-14 01:20:44 +00:00
Randy Heit
6a9acc2cf8 - Fixed: World panning was ignored for the X offset of masked midtextures.
SVN r1541 (trunk)
2009-04-11 04:28:06 +00:00
Christoph Oelckers
d3b6dfb0f1 - Extended MF5_MOVEWITHSECTOR so that it always keeps the actor on the ground
of a moving floor, regardless of movement speed. For NOBLOCKMAP items this
  is necessary because otherwise they can be left in the air and it also adds 
  some options for other things.


SVN r1540 (trunk)
2009-04-10 06:50:39 +00:00
Randy Heit
3ecca432a9 - Changed A_FreezeDeathChunks() so that instead of directly destroying an
actor, it sets it to the "Null" state, which will make it invisible and
  destroy it one tic later.


SVN r1539 (trunk)
2009-04-10 04:04:17 +00:00
Randy Heit
bb9b5ebf92 - Added a NULL pointer check to A_Fire() and copied the target to a local
variable inside A_VileAttack() so that if P_DamageMobj() destroys the
  target, the function will still have a valid pointer to it (since reading
  it from the actor's instance data invokes the read barrier, which would
  return NULL).


SVN r1538 (trunk)
2009-04-10 03:54:28 +00:00
Christoph Oelckers
be9a05e32b - Added NOBLOCKMAP/MOVEWITHSECTOR combination to a few items that had their
NOBLOCKMAP flag taken away previously to make them move with a sector.
  This should fix the performance problem Claustrophobia had with recent
  ZDoom versions.


SVN r1537 (trunk)
2009-04-09 06:58:28 +00:00
Randy Heit
ac2f5aa632 - Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP
but still have actors that will move up and down with the floor. IceChunk
  now uses both of these flags.


SVN r1536 (trunk)
2009-04-09 02:25:37 +00:00
Randy Heit
c601426248 - More performance optimization for FBlockThingsIterator::Next(): Changed
the array used to keep track of visited actors into a hash table.

SVN r1533 (trunk)
2009-04-09 01:40:30 +00:00
Randy Heit
a54367a3c0 - Performance optimization for FBlockThingsIterator::Next(): Actors that
exist in only one block don't need to be added to the CheckArray or
  scanned for in it.


SVN r1532 (trunk)
2009-04-08 22:59:06 +00:00
Christoph Oelckers
a908834a11 - added some default definitions for constants that may miss in some headers.
- replaced __va_copy with va_copy per Chris's suggestion.
- replaced #include <malloc.h> with #include <stdlib.h> where possible.


SVN r1524 (trunk)
2009-04-07 07:06:07 +00:00
Christoph Oelckers
c8e01f9f91 - Fixed: The UDMF textmap readbuffer was never freed.
SVN r1523 (trunk)
2009-04-06 17:18:29 +00:00
Randy Heit
e16fde611f - Fixed: GetPlayerInput() died if you tried to get the input of the activator
and the activator was the world.


SVN r1522 (trunk)
2009-04-05 03:22:36 +00:00
Christoph Oelckers
78fb48302c - fixed: Any player class inheriting directly from PlayerPawn was left with
empty weapon slots due to the recent rewrite of the weapon slot assignment
  code. To handle such classes each game now defines a default weapon slot
  setting in its gameinfo. This will be used when a player class without any
  weapon slot settings is used.


SVN r1521 (trunk)
2009-04-04 17:46:33 +00:00
Christoph Oelckers
9d47afb304 - added 'damage' to the actor variables exported to DECORATE's expression
evaluator.
- fixed: solid corpses could block ripper missile that originally killed them.


SVN r1520 (trunk)
2009-04-04 09:28:10 +00:00
Randy Heit
4376c6b415 - Fixed: Doom's status bar was lacking its default face.
- Fixed: Custom skin face graphics were not added to the texture manager.


SVN r1519 (trunk)
2009-04-03 02:37:01 +00:00
Randy Heit
ccd3b2a6e1 - Fixed: UseHealthItems() gave you health equal to the number of items in
the stack of health items, rather than the item's proper amount.


SVN r1518 (trunk)
2009-04-03 01:25:06 +00:00
Randy Heit
08730b941b - Fixed: SBARINFO's "usessecondaryammo" considered a weapon to not use
secondaryammo if ammo2's type was the same as ammo1's, but only if you
  didn't use the "not" keyword with it.


SVN r1515 (trunk)
2009-04-02 01:48:59 +00:00
Christoph Oelckers
f62fcabb9c - Fixed: Altering a link type with Sector_SetLink did not work.
- Fixed: player.crouchsprite had no proper means of unsetting the crouch
  sprite which is needed by the ChexPlayer.
- Fixed: A_ChangeFlags must unlink the actor from the world before changing
  the NOBLOCKMAP and NOSECTOR flags.

SVN r1514 (trunk)
2009-03-29 08:55:15 +00:00
Christoph Oelckers
bf4e17703d - Fixed: Dehacked string replacement did not check the clusters' finaleflats.
- Changed the definition of several typedef'd structs so that they are
  properly named.
- Limited DEHSUPP lump lookup to search zdoom.pk3 only. It will no longer
  be possible to load DEHSUPP lumps from user WADs.
- Brought back the text-based DEHSUPP parser and changed it to be able to 
  reference states by label. Also changed label names of 
  DoomUnusedStates and added proper labels to all states that were
  previously forced to be the first state of an actor so that the old
  (limited) method could access them. This was done to address the following
  bug:
- Fixed: The player's death states calling A_PlayerSkinCheck should not be
  part of the state set that is accessible by Dehacked. These will produce
  error messages when mapped to non-players.

SVN r1512 (trunk)
2009-03-28 11:49:44 +00:00
Christoph Oelckers
26420a9c60 - Fixed: Reading the RNG states from a savegame calculated the amounts of
RNGs in the savegame wrong.


SVN r1508 (trunk)
2009-03-27 22:07:16 +00:00
Randy Heit
7371c4a516 - Changed random seed initialization so that it uses the system's
cryptographically secure random number generator, if available, instead
  of the current time.
- Changed the random number generator from Lee Killough's algorithm to the
  SFMT607 variant of the Mersenne Twister.

SVN r1507 (trunk)
2009-03-27 04:49:17 +00:00
Randy Heit
35fe9ae690 - Made fmodex.dll delay-loaded so the game should be runnable on Windows 95
again, though without sound.



SVN r1506 (trunk)
2009-03-26 02:33:37 +00:00
Randy Heit
854097ba03 - Changed gameinfo_t and gameborder_t to be named structs instead of
typedef'ed anonymous structs.
- Fixed: P_AutoUseHealth() used autousemodes 0 and 1 instead of 1 and 2.
- Fixed: SBARINFO did not recognize 5:4 aspect ratio.
- Fixed: screenshot_dir was ignored.


SVN r1505 (trunk)
2009-03-26 02:06:14 +00:00
Christoph Oelckers
03e8f0e355 - Removed some obsolete code from G_InitLevelLocals that was causing problems
with maps that have no name.
- Fixed: The inner loop in AWeaponSlot::PickWeapon could endlessly loop when
  the counter variable became negative.


SVN r1504 (trunk)
2009-03-25 23:29:00 +00:00
Christoph Oelckers
f7bcd0b98e - Fixed: Implicitly defined clusters were not initialized when being created.
SVN r1503 (trunk)
2009-03-25 22:02:15 +00:00