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- Changed gameinfo_t and gameborder_t to be named structs instead of
typedef'ed anonymous structs. - Fixed: P_AutoUseHealth() used autousemodes 0 and 1 instead of 1 and 2. - Fixed: SBARINFO did not recognize 5:4 aspect ratio. - Fixed: screenshot_dir was ignored. SVN r1505 (trunk)
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parent
03e8f0e355
commit
854097ba03
5 changed files with 17 additions and 10 deletions
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@ -1,4 +1,11 @@
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March 25, 2009 (Changes by Graf Zahl)
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March 25, 2009
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- Changed gameinfo_t and gameborder_t to be named structs instead of
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typedef'ed anonymous structs.
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- Fixed: P_AutoUseHealth() used autousemodes 0 and 1 instead of 1 and 2.
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- Fixed: SBARINFO did not recognize 5:4 aspect ratio.
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- Fixed: screenshot_dir was ignored.
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March 25, 2009 (Changes by Graf Zahl)
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- Removed some obsolete code from G_InitLevelLocals that was causing problems
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with maps that have no name.
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- Fixed: The inner loop in AWeaponSlot::PickWeapon could endlessly loop when
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@ -275,7 +275,7 @@ enum //aspect ratios
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ASPECTRATIO_4_3 = 0,
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ASPECTRATIO_16_9 = 1,
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ASPECTRATIO_16_10 = 2,
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ASPECTRATIO_5_4 = 3,
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ASPECTRATIO_5_4 = 4,
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};
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enum //Key words
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8
src/gi.h
8
src/gi.h
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@ -47,7 +47,7 @@
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extern const char *GameNames[17];
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typedef struct
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struct gameborder_t
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{
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BYTE offset;
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BYTE size;
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@ -59,9 +59,9 @@ typedef struct
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char bl[8];
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char b[8];
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char br[8];
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} gameborder_t;
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};
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typedef struct
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struct gameinfo_t
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{
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int flags;
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EGameType gametype;
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@ -94,7 +94,7 @@ typedef struct
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FString intermissionMusic;
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const char *GetFinalePage(unsigned int num) const;
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} gameinfo_t;
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};
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extern gameinfo_t gameinfo;
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@ -648,7 +648,7 @@ void M_ScreenShot (const char *filename)
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{
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size_t dirlen;
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autoname = Args->CheckValue("-shotdir");
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if (autoname == NULL)
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if (autoname.IsEmpty())
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{
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autoname = screenshot_dir;
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}
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@ -671,6 +671,7 @@ void M_ScreenShot (const char *filename)
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}
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}
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autoname = NicePath(autoname);
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CreatePath(autoname);
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if (!FindFreeName (autoname, writepcx ? "pcx" : "png"))
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{
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Printf ("M_ScreenShot: Delete some screenshots\n");
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@ -682,7 +683,6 @@ void M_ScreenShot (const char *filename)
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autoname = filename;
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DefaultExtension (autoname, writepcx ? ".pcx" : ".png");
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}
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CreatePath(screenshot_dir);
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// save the screenshot
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const BYTE *buffer;
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@ -779,8 +779,8 @@ void P_AutoUseHealth(player_t *player, int saveHealth)
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{
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int mode = static_cast<AHealthPickup*>(inv)->autousemode;
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if (mode == 0) NormalHealthItems.Push(inv);
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else if (mode == 1) LargeHealthItems.Push(inv);
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if (mode == 1) NormalHealthItems.Push(inv);
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else if (mode == 2) LargeHealthItems.Push(inv);
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}
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}
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