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https://github.com/ZDoom/gzdoom.git
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- Added Raw Input keyboard handling.
SVN r1614 (trunk)
This commit is contained in:
parent
7fea07dff7
commit
a11073341c
4 changed files with 397 additions and 152 deletions
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@ -1,4 +1,7 @@
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May 26, 2009
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May 27, 2009
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- Added Raw Input keyboard handling.
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May 26, 2009
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- Split DirectInput keyboard handling into a separate file and class. I also
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switched it to buffered input, and the pause key seems to be properly
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cooked, so I don't need to look for it with WM_KEYDOWN/UP. Tab doesn't
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@ -128,7 +128,7 @@ static HRESULT InitJoystick ();
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bool GUICapture;
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extern FMouse *Mouse;
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extern FInputDevice *Keyboard;
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extern FKeyboard *Keyboard;
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bool VidResizing;
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@ -153,13 +153,6 @@ LPDIRECTINPUT g_pdi3;
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static LPDIRECTINPUTDEVICE8 g_pJoy;
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// These can also be earlier IDirectInputDevice interfaces.
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// Since IDirectInputDevice8 just added new methods to it
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// without rearranging the old ones, I just maintain one
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// pointer for each device instead of two.
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static LPDIRECTINPUTDEVICE8 g_pKey;
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TArray<GUIDName> JoystickNames;
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static DIDEVCAPS JoystickCaps;
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@ -304,30 +297,7 @@ static FBaseCVar * const JoyConfigVars[] =
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};
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static BYTE KeyState[256];
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/*static BYTE DIKState[2][NUM_KEYS];
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static int ActiveDIKState;
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static void FlushDIKState (int low=0, int high=NUM_KEYS-1)
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{
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int i;
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event_t event;
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BYTE *state = DIKState[ActiveDIKState];
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memset (&event, 0, sizeof(event));
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event.type = EV_KeyUp;
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for (i = low; i <= high; ++i)
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{
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if (state[i])
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{
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state[i] = 0;
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event.data1 = i;
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event.data2 = i < 256 ? Convert[i] : 0;
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D_PostEvent (&event);
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}
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}
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}
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*/
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extern int chatmodeon;
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static void I_CheckGUICapture ()
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@ -346,9 +316,9 @@ static void I_CheckGUICapture ()
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if (wantCapt != GUICapture)
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{
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GUICapture = wantCapt;
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if (wantCapt)
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if (wantCapt && Keyboard != NULL)
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{
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// FlushDIKState ();
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Keyboard->AllKeysUp();
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}
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}
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}
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@ -408,18 +378,11 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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return 0;
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case WM_KILLFOCUS:
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if (g_pKey) g_pKey->Unacquire ();
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// FlushDIKState ();
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HaveFocus = false;
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I_CheckNativeMouse (true); // Make sure mouse gets released right away
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break;
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case WM_SETFOCUS:
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if (g_pKey)
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{
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g_pKey->Acquire();
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}
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HaveFocus = true;
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I_CheckNativeMouse (false);
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break;
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@ -494,45 +457,6 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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}
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}
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}
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else
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{
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#if 0
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if (message == WM_KEYUP)
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{
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event.type = EV_KeyUp;
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}
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else
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{
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if (lParam & 0x40000000)
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{
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return 0;
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}
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else
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{
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event.type = EV_KeyDown;
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}
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}
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switch (wParam)
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{
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case VK_PAUSE:
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event.data1 = KEY_PAUSE;
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break;
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case VK_TAB:
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event.data1 = DIK_TAB;
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event.data2 = '\t';
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break;
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case VK_NUMLOCK:
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event.data1 = DIK_NUMLOCK;
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break;
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}
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if (event.data1)
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{
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DIKState[ActiveDIKState][event.data1] = (event.type == EV_KeyDown);
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D_PostEvent (&event);
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}
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#endif
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}
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break;
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case WM_CHAR:
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@ -84,6 +84,36 @@ protected:
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WORD ButtonState; // bit mask of current button states (1=down, 0=up)
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};
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class FKeyboard : public FInputDevice
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{
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public:
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FKeyboard();
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~FKeyboard();
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void AllKeysUp();
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protected:
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BYTE KeyStates[256/8];
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int CheckKey(int keynum) const
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{
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return KeyStates[keynum >> 3] & (1 << (keynum & 7));
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}
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void SetKey(int keynum, bool down)
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{
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if (down)
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{
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KeyStates[keynum >> 3] |= 1 << (keynum & 7);
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}
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else
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{
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KeyStates[keynum >> 3] &= ~(1 << (keynum & 7));
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}
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}
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bool CheckAndSetKey(int keynum, INTBOOL down);
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void PostKeyEvent(int keynum, INTBOOL down, bool foreground);
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};
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void I_StartupMouse();
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void I_CheckNativeMouse(bool prefer_native);
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void I_StartupKeyboard();
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@ -23,7 +23,7 @@
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// TYPES -------------------------------------------------------------------
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class FDInputKeyboard : public FInputDevice
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class FDInputKeyboard : public FKeyboard
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{
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public:
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FDInputKeyboard();
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@ -35,23 +35,20 @@ public:
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protected:
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LPDIRECTINPUTDEVICE8 Device;
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BYTE KeyStates[256/8];
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};
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int CheckKey(int keynum) const
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{
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return KeyStates[keynum >> 3] & (1 << (keynum & 7));
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}
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void SetKey(int keynum, bool down)
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{
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if (down)
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{
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KeyStates[keynum >> 3] |= 1 << (keynum & 7);
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}
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else
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{
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KeyStates[keynum >> 3] &= ~(1 << (keynum & 7));
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}
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}
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class FRawKeyboard : public FKeyboard
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{
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public:
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FRawKeyboard();
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~FRawKeyboard();
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bool GetDevice();
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void ProcessInput();
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bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
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protected:
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USHORT E1Prefix;
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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@ -71,7 +68,7 @@ extern bool HaveFocus;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// Convert DIK_* code to ASCII using Qwerty keymap
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static const BYTE Convert [256] =
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static const BYTE Convert[256] =
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{
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// 0 1 2 3 4 5 6 7 8 9 A B C D E F
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0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 8, 9, // 0
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@ -94,13 +91,163 @@ static const BYTE Convert [256] =
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FInputDevice *Keyboard;
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FKeyboard *Keyboard;
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// Set this to false to make keypad-enter a usable separate key.
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CVAR (Bool, k_mergekeys, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// FKeyboard - Constructor
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//
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//==========================================================================
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FKeyboard::FKeyboard()
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{
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memset(KeyStates, 0, sizeof(KeyStates));
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}
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//==========================================================================
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//
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// FKeyboard - Destructor
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//
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//==========================================================================
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FKeyboard::~FKeyboard()
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{
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AllKeysUp();
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}
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//==========================================================================
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//
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// FKeyboard :: CheckAndSetKey
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//
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// Returns true if the key was already in the desired, false if it wasn't.
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//
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//==========================================================================
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bool FKeyboard::CheckAndSetKey(int keynum, INTBOOL down)
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{
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BYTE *statebyte = &KeyStates[keynum >> 3];
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BYTE mask = 1 << (keynum & 7);
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if (down)
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{
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if (*statebyte & mask)
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{
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return true;
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}
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*statebyte |= mask;
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return false;
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}
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else
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{
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if (*statebyte & mask)
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{
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*statebyte &= ~mask;
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return false;
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}
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return true;
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}
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}
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//==========================================================================
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//
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// FKeyboard :: AllKeysUp
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//
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// For every key currently marked as down, send a key up event and clear it.
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//
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//==========================================================================
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void FKeyboard::AllKeysUp()
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{
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event_t ev = { 0 };
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ev.type = EV_KeyUp;
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for (int i = 0; i < 256/8; ++i)
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{
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if (KeyStates[i] != 0)
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{
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BYTE states = KeyStates[i];
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int j = 0;
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KeyStates[i] = 0;
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do
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{
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if (states & 1)
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{
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ev.data1 = (i << 3) + j;
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ev.data2 = Convert[ev.data1];
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D_PostEvent(&ev);
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}
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states >>= 1;
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++j;
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}
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while (states != 0);
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}
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}
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}
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//==========================================================================
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//
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// FKeyboard :: PostKeyEvent
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//
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// Posts a keyboard event, but only if the state is different from what we
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// currently think it is. (For instance, raw keyboard input sends key
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// down events every time the key automatically repeats, so we want to
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// discard those.)
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//
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//==========================================================================
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void FKeyboard::PostKeyEvent(int key, INTBOOL down, bool foreground)
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{
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event_t ev = { 0 };
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// Printf("key=%02x down=%02x\n", key, down);
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// "Merge" multiple keys that are considered to be the same. If the
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// original unmerged key is down, it also needs to go up. (In case
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// somebody was holding the key down when they changed this setting.)
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if (k_mergekeys)
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{
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if (key == DIK_NUMPADENTER || key == DIK_RMENU || key == DIK_RCONTROL)
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{
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k_mergekeys = false;
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PostKeyEvent(key, false, foreground);
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k_mergekeys = true;
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key &= 0x7F;
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}
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else if (key == DIK_RSHIFT)
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{
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k_mergekeys = false;
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PostKeyEvent(key, false, foreground);
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k_mergekeys = true;
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key = DIK_LSHIFT;
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}
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}
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// Generate the event, if appropriate.
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if (down)
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{
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if (!foreground || GUICapture)
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{ // Do not generate key down events if we are in the background
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// or in "GUI Capture" mode.
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return;
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}
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ev.type = EV_KeyDown;
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}
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else
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{
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ev.type = EV_KeyUp;
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}
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if (CheckAndSetKey(key, down))
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{ // Key is already down or up.
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return;
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}
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ev.data1 = key;
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ev.data2 = Convert[key];
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D_PostEvent(&ev);
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}
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//==========================================================================
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//
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// FDInputKeyboard - Constructor
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@ -110,7 +257,6 @@ CVAR (Bool, k_mergekeys, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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FDInputKeyboard::FDInputKeyboard()
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{
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Device = NULL;
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memset(KeyStates, 0, sizeof(KeyStates));
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}
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//==========================================================================
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@ -199,10 +345,8 @@ void FDInputKeyboard::ProcessInput()
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DIDEVICEOBJECTDATA od;
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DWORD dwElements;
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HRESULT hr;
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int key;
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bool foreground = (GetForegroundWindow() == Window);
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event_t ev = { 0 };
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for (;;)
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{
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DWORD cbObjectData = g_pdi3 ? sizeof(DIDEVICEOBJECTDATA_DX3) : sizeof(DIDEVICEOBJECTDATA);
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@ -218,57 +362,9 @@ void FDInputKeyboard::ProcessInput()
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break;
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}
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key = od.dwOfs;
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// Printf("buffer ofs=%02x data=%02x\n", od.dwOfs, od.dwData);
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if (key >= 1 && key <= 255)
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if (od.dwOfs >= 1 && od.dwOfs <= 255)
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{
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if (k_mergekeys)
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{
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// "Merge" multiple keys that are considered to be the same.
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if (key == DIK_NUMPADENTER)
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{
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key = DIK_RETURN;
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}
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else if (key == DIK_RMENU)
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{
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key = DIK_LMENU;
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}
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else if (key == DIK_RCONTROL)
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{
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key = DIK_LCONTROL;
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}
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else if (key == DIK_RSHIFT)
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{
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key = DIK_LSHIFT;
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}
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}
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// Generate an event, but only if it isn't a repeat of the existing state.
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if (od.dwData & 0x80)
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{
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if (!foreground || GUICapture)
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{ // Do not generate key down events if we are in the background
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// or in "GUI Capture" mode.
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continue;
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}
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if (CheckKey(key))
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{ // Key is already down.
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continue;
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}
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SetKey(key, true);
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ev.type = EV_KeyDown;
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}
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else
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{
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if (!CheckKey(key))
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{ // Key is already up.
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continue;
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}
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SetKey(key, false);
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ev.type = EV_KeyUp;
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}
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ev.data1 = key;
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ev.data2 = Convert[key];
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D_PostEvent(&ev);
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PostKeyEvent(od.dwOfs, od.dwData & 0x80, foreground);
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}
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}
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}
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@ -284,6 +380,192 @@ bool FDInputKeyboard::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM
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return false;
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}
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//==========================================================================
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//
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// FRawKeyboard - Constructor
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//
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//==========================================================================
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FRawKeyboard::FRawKeyboard()
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{
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E1Prefix = 0;
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}
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//==========================================================================
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//
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// FRawKeyboard - Destructor
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//
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//==========================================================================
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FRawKeyboard::~FRawKeyboard()
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{
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if (MyRegisterRawInputDevices != NULL)
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{
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RAWINPUTDEVICE rid;
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rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE;
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rid.usUsage = HID_GDP_KEYBOARD;
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rid.dwFlags = RIDEV_REMOVE;
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rid.hwndTarget = NULL;
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MyRegisterRawInputDevices(&rid, 1, sizeof(rid));
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}
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}
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//==========================================================================
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//
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// FRawKeyboard :: GetDevice
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//
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// Ensure the API is present and we can listen for keyboard input.
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//
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//==========================================================================
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bool FRawKeyboard::GetDevice()
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{
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RAWINPUTDEVICE rid;
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if (MyRegisterRawInputDevices == NULL)
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{
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return false;
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}
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rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE;
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rid.usUsage = HID_GDP_KEYBOARD;
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rid.dwFlags = RIDEV_INPUTSINK;
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rid.hwndTarget = Window;
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if (!MyRegisterRawInputDevices(&rid, 1, sizeof(rid)))
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{
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return false;
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}
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return true;
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}
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//==========================================================================
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//
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// FRawKeyboard :: ProcessInput
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//
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//==========================================================================
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void FRawKeyboard::ProcessInput()
|
||||
{
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FRawKeyboard :: WndProcHook
|
||||
//
|
||||
// Convert scan codes to DirectInput key codes. For the most part, this is
|
||||
// straight forward: Scan codes without any prefix are passed unmodified.
|
||||
// Scan codes with an 0xE0 prefix byte are generally passed by ORing them
|
||||
// with 0x80. And scan codes with an 0xE1 prefix are the annowing Pause key
|
||||
// which will generate another scan code that looks like Num Lock.
|
||||
//
|
||||
// This is a bit complicated only because the state of PC key codes is a bit
|
||||
// of a mess. Keyboards may use simpler codes internally, but for the sake
|
||||
// of compatibility, programs are presented with XT-compatible codes. This
|
||||
// means that keys which were originally a shifted form of another key and
|
||||
// were split off into a separate key all their own, or which were formerly
|
||||
// a separate key and are now part of another key (most notable PrtScn and
|
||||
// SysRq), will still generate code sequences that XT-era software will
|
||||
// still perceive as the original sequences to use those keys.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FRawKeyboard::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
|
||||
{
|
||||
if (message != WM_INPUT)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
BYTE buffer[40];
|
||||
UINT size = sizeof(buffer);
|
||||
int keycode;
|
||||
|
||||
if (MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER)) > 0)
|
||||
{
|
||||
RAWINPUT *raw = (RAWINPUT *)buffer;
|
||||
if (raw->header.dwType != RIM_TYPEKEYBOARD)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
keycode = raw->data.keyboard.MakeCode;
|
||||
if (keycode == 0 && (raw->data.keyboard.Flags & RI_KEY_E0))
|
||||
{ // Even if the make code is 0, we might still be able to extract a
|
||||
// useful key from the message.
|
||||
if (raw->data.keyboard.VKey >= VK_BROWSER_BACK && raw->data.keyboard.VKey <= VK_LAUNCH_APP2)
|
||||
{
|
||||
static const BYTE MediaKeys[VK_LAUNCH_APP2 - VK_BROWSER_BACK + 1] =
|
||||
{
|
||||
DIK_WEBBACK, DIK_WEBFORWARD, DIK_WEBREFRESH, DIK_WEBSTOP,
|
||||
DIK_WEBSEARCH, DIK_WEBFAVORITES, DIK_WEBHOME,
|
||||
|
||||
DIK_MUTE, DIK_VOLUMEDOWN, DIK_VOLUMEUP,
|
||||
DIK_NEXTTRACK, DIK_PREVTRACK, DIK_MEDIASTOP, DIK_PLAYPAUSE,
|
||||
|
||||
DIK_MAIL, DIK_MEDIASELECT, DIK_MYCOMPUTER, DIK_CALCULATOR
|
||||
};
|
||||
keycode = MediaKeys[raw->data.keyboard.VKey - VK_BROWSER_BACK];
|
||||
}
|
||||
}
|
||||
if (keycode < 1 || keycode > 0xFF)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (raw->data.keyboard.Flags & RI_KEY_E1)
|
||||
{
|
||||
E1Prefix = raw->data.keyboard.MakeCode;
|
||||
return false;
|
||||
}
|
||||
if (raw->data.keyboard.Flags & RI_KEY_E0)
|
||||
{
|
||||
if (keycode == DIK_LSHIFT || keycode == DIK_RSHIFT)
|
||||
{ // Ignore fake shifts.
|
||||
return false;
|
||||
}
|
||||
keycode |= 0x80;
|
||||
}
|
||||
// The sequence for an unshifted pause is E1 1D 45 (E1 Prefix +
|
||||
// Control + Num Lock).
|
||||
if (E1Prefix)
|
||||
{
|
||||
if (E1Prefix == 0x1D && keycode == DIK_NUMLOCK)
|
||||
{
|
||||
keycode = DIK_PAUSE;
|
||||
E1Prefix = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
E1Prefix = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// If you press Ctrl+Pause, the keyboard sends the Break make code
|
||||
// E0 46 instead of the Pause make code.
|
||||
if (keycode == 0xC6)
|
||||
{
|
||||
keycode = DIK_PAUSE;
|
||||
}
|
||||
// If you press Ctrl+PrtScn (to get SysRq), the keyboard sends
|
||||
// the make code E0 37. If you press PrtScn without any modifiers,
|
||||
// it sends E0 2A E0 37. And if you press Alt+PrtScn, it sends 54
|
||||
// (which is undefined in the charts I can find.)
|
||||
if (keycode == 0x54)
|
||||
{
|
||||
keycode = DIK_SYSRQ;
|
||||
}
|
||||
// If you press any keys in the island between the main keyboard
|
||||
// and the numeric keypad with Num Lock turned on, they generate
|
||||
// a fake shift before their actual codes. They do not generate this
|
||||
// fake shift if Num Lock is off. We unconditionally discard fake
|
||||
// shifts above, so we don't need to do anything special for these,
|
||||
// since they are also prefixed by E0 so we can tell them apart from
|
||||
// their keypad counterparts.
|
||||
|
||||
// Okay, we're done translating the keycode. Post it (or ignore it.)
|
||||
PostKeyEvent(keycode, !(raw->data.keyboard.Flags & RI_KEY_BREAK),
|
||||
GET_RAWINPUT_CODE_WPARAM(wParam) == RIM_INPUT);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_StartupKeyboard
|
||||
|
@ -292,6 +574,12 @@ bool FDInputKeyboard::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM
|
|||
|
||||
void I_StartupKeyboard()
|
||||
{
|
||||
Keyboard = new FRawKeyboard;
|
||||
if (Keyboard->GetDevice())
|
||||
{
|
||||
return;
|
||||
}
|
||||
delete Keyboard;
|
||||
Keyboard = new FDInputKeyboard;
|
||||
if (!Keyboard->GetDevice())
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue