- Added Karate Chris's poison cloud fix.

SVN r1647 (trunk)
This commit is contained in:
Christoph Oelckers 2009-06-07 09:41:22 +00:00
parent 88e2e36a03
commit 93742aca31
4 changed files with 12 additions and 6 deletions

View file

@ -1,4 +1,7 @@
June 6, 2009
June 7, 2009 (Changes by Graf Zahl)
- Added Karate Chris's poison cloud fix.
June 6, 2009
- Added per-tier texture scaling with these new UDMF sidedef properties:
* scalex_top
* scaley_top

View file

@ -274,9 +274,10 @@ int APoisonCloud::DoSpecialDamage (AActor *victim, int damage)
{
P_PoisonDamage (victim->player, this,
15+(pr_poisoncloudd()&15), false); // Don't play painsound
P_PoisonPlayer (victim->player, this, this->target, 50);
S_Sound (victim, CHAN_VOICE, "*poison", 1, ATTN_NORM);
// If successful, play the posion sound.
if (P_PoisonPlayer (victim->player, this, this->target, 50))
S_Sound (victim, CHAN_VOICE, "*poison", 1, ATTN_NORM);
}
}
return -1;

View file

@ -1388,11 +1388,11 @@ bool AActor::OkayToSwitchTarget (AActor *other)
//
//==========================================================================
void P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poison)
bool P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poison)
{
if((player->cheats&CF_GODMODE) || (player->mo->flags2 & MF2_INVULNERABLE))
{
return;
return false;
}
if (source != NULL && source->player != player && player->mo->IsTeammate (source))
{
@ -1407,6 +1407,7 @@ void P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poi
player->poisoncount = 100;
}
}
return true;
}
//==========================================================================
@ -1490,6 +1491,7 @@ void P_PoisonDamage (player_t *player, AActor *source, int damage,
P_SetMobjState(target, target->info->painstate);
}
*/
return;
}
bool CheckCheatmode ();

View file

@ -449,7 +449,7 @@ extern FBlockNode** blocklinks; // for thing chains
void P_TouchSpecialThing (AActor *special, AActor *toucher);
void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, FName mod, int flags=0);
bool P_GiveBody (AActor *actor, int num);
void P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poison);
bool P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poison);
void P_PoisonDamage (player_t *player, AActor *source, int damage, bool playPainSound);
enum EDmgFlags