Magnus Norddahl
c706d5465a
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-10-17 00:20:31 +02:00
Magnus Norddahl
d654301bc2
macOS compile fixes and support for slightly older versions of LLVM (to allow Mac users to brew install llvm)
2016-10-17 00:19:07 +02:00
raa-eruanna
963e33b49b
Merge http://github.com/rheit/zdoom
2016-10-16 18:02:20 -04:00
Magnus Norddahl
dfed525e18
macOS warnings and build fix
2016-10-16 23:18:56 +02:00
Magnus Norddahl
8b297221fe
Merge branch 'gl_swframebuffer' into qzdoom
2016-10-16 23:18:16 +02:00
Magnus Norddahl
f81d0d3964
macOS support and Intel driver bug fixes
2016-10-16 22:40:08 +02:00
Braden Obrzut
9dd42be15f
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
2016-10-16 16:22:21 -04:00
Magnus Norddahl
2534e80a19
Fix vid_hw2d 0 rendering glitch
2016-10-16 16:14:54 +02:00
Magnus Norddahl
49e890f212
Fix hexen sky cap offset
2016-10-16 15:48:34 +02:00
Magnus Norddahl
204c037017
Fix blending modes
2016-10-16 15:41:47 +02:00
Magnus Norddahl
42138a6ab9
Fix hexen sky stretching
2016-10-16 13:08:52 +02:00
Magnus Norddahl
73f3ff9cd4
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-10-16 13:08:14 +02:00
Magnus Norddahl
1711f13eeb
Fix off-by-one bug
2016-10-16 13:08:06 +02:00
raa-eruanna
135c861247
Merge http://github.com/coelckers/gzdoom
2016-10-16 04:02:34 -04:00
Christoph Oelckers
6a6263a614
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-10-16 09:13:19 +02:00
Christoph Oelckers
59576e6d23
- use the newly added OF_Transient flag to avoid writing out the owned dynamic lights to savegames instead of destroying and recreating them each time.
2016-10-16 09:12:43 +02:00
Christoph Oelckers
b03489a43c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-16 08:51:13 +02:00
Marisa Heit
e4281454ce
Split ANIMATED into three parts, filtered by game that uses them
...
- ANIMATED contained definitions for Doom, Heretic, and Strife, all
crammed into a single file. This meant that animations from one game
could erroneously make their way into maps for another game that
provided custom textures with names that matched textures that animated
in the other game. There are now three separate ANIMATED lumps with only
the animations defined for the original game and no others. The one
that gets loaded depends on the game being played.
- Added documentation for the ANIMATED file format to the comment for
FTextureManager::InitAnimated(), since I had to figure it out from the
code.
2016-10-15 21:40:24 -05:00
Marisa Heit
ae14993ba4
Fixed: Possible invalid processing for Crash states that immediately destroy the actor
...
- Setting an actor's Crash state has the potential to destroy the actor if
the Crash state has one or more 0-tic states that end with Stop. This
was not taken into account when the object's Z velocity was 0, but it
was under the floor anyway.
2016-10-15 21:14:34 -05:00
Marisa Heit
58ec0e4594
Add OF_Transient flag for objects that shouldn't be written to disk
2016-10-15 20:57:56 -05:00
Magnus Norddahl
b3e4ba13ba
Use GetSkyCapColor to pick the sky solid color
2016-10-15 21:53:45 +02:00
Magnus Norddahl
491a4e28c0
Move true color sky drawing to its own drawers and chamge r_stretchsky to false as the new drawers can fade to a solid color
2016-10-15 15:04:14 +02:00
raa-eruanna
cfb985ceb3
Merge http://github.com/rheit/zdoom
2016-10-15 07:58:16 -04:00
Christoph Oelckers
162da2fcaf
- allow to specify "none" to set an actor's translation to the identity table.
2016-10-15 10:51:48 +02:00
raa-eruanna
a61f76dc89
Merge http://github.com/rheit/zdoom
2016-10-14 18:16:55 -04:00
raa-eruanna
6608678ad8
- Fullbright sprites and decals now defy sector colormaps as they do in GZDoom. This is controlled by the setting "r_fullbrightignoresectorcolor".
2016-10-14 18:11:49 -04:00
Christoph Oelckers
2e882a41a3
- removed some redundancy.
2016-10-14 23:13:08 +02:00
FishyClockwork
08504dcbe2
Added a small check just in case...
2016-10-14 23:11:58 +02:00
FishyClockwork
ecffd0bea6
Done the code changes.
...
This time only nulls I've added are nullptrs
2016-10-14 23:11:57 +02:00
alexey.lysiuk
0370592422
Fixed serialization of DSeqPolyNode class objects
...
Polyobject pointer was not serialized at all
2016-10-14 23:05:02 +02:00
Magnus Norddahl
36aff68501
Fix divide by zero if yscale is too small a number
2016-10-14 23:02:16 +02:00
Magnus Norddahl
657abb374b
Fix SkyViewpoint skyboxes not being rendered
2016-10-14 23:01:10 +02:00
raa-eruanna
00b9528e5f
Merge branch 'yscale_dividebyzero_fix' of http://github.com/dpjudas/dpdoom
2016-10-14 11:52:25 -04:00
raa-eruanna
b54b4f2786
Merge http://github.com/coelckers/gzdoom
2016-10-14 11:50:06 -04:00
alexey.lysiuk
c3ced5842a
Added multithreaded upscaling with xBRZ (macOS only)
2016-10-14 17:14:49 +03:00
alexey.lysiuk
58d44e89c9
Use single helper for xBRZ scalers
2016-10-14 17:03:26 +03:00
Magnus Norddahl
2a4a61d4d0
Fix divide by zero if yscale is too small a number
2016-10-14 15:23:23 +02:00
raa-eruanna
71e5ccc4da
Merge branch 'skyviewportfix' of http://github.com/dpjudas/dpdoom
2016-10-14 07:37:22 -04:00
raa-eruanna
b236dd9dc1
Merge http://github.com/rheit/zdoom
2016-10-14 07:34:30 -04:00
alexey.lysiuk
d6b3cbe0c9
Fixed serialization of MovePoly class objects
...
See http://forum.zdoom.org/viewtopic.php?t=53787
Removed "speed" field which is serialized in the parent class
2016-10-14 14:33:13 +03:00
Magnus Norddahl
f82195bc49
Switch to true color for translated sprites
2016-10-14 12:10:11 +02:00
Magnus Norddahl
f05e2337c2
Fix SkyViewpoint skyboxes not being rendered
2016-10-14 11:24:03 +02:00
Magnus Norddahl
366d494b18
Merged R_DrawMaskedColumnHoriz into R_DrawMaskedColumn
2016-10-14 08:33:59 +02:00
Marisa Heit
97107b6b6d
Update lempar.c to 2016-10-04 version
...
- Every update rolled into one, because I'm pretty sure I missed some while
updating lemon.c (not counting today's commits), since it wasn't always
updated at the same time as lemon.c.
- In particular, I think this check-in from 2016-06-06 was very important to
us after commit 3d5867d29e
(For the
Lemon-generated parser, add a new action type SHIFTREDUCE and use it to
further compress the parser tables and improve parser performance.):
* Fix lempar.c so that the shift-reduce optimization works for error
processing.
2016-10-13 22:30:12 -05:00
Magnus Norddahl
2a0ab96341
Merge remote-tracking branch 'origin/ssao' into qzdoom
2016-10-13 18:12:56 +02:00
Magnus Norddahl
660a45a0e0
Add normals to decals
2016-10-13 18:04:00 +02:00
Magnus Norddahl
6caa53529f
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-10-13 11:17:00 +02:00
Magnus Norddahl
d1d443497f
Fix weird access violation in some of the drawers
2016-10-13 11:16:51 +02:00
raa-eruanna
3a13394661
- Changed max sky buffer to 3072 from 2048
2016-10-13 02:47:07 -04:00
raa-eruanna
5d08a81240
- fixed: compiler warning with bad copy-paste
...
- fixed: speed up sky compositing in truecolor mode with large buffers - only the last 4 buffers used are checked.
2016-10-13 02:37:38 -04:00
raa-eruanna
d96ec6c311
- Expand truecolor sky buffer from 4 columns to 2048 columns. 2048 is probably the max we'll ever need, even with 4k, 8k, or higher resolutions, since the algorithm checks for repeat columns.
2016-10-13 02:12:48 -04:00
raa-eruanna
e01cdf6946
Merge http://github.com/rheit/zdoom
2016-10-12 18:20:44 -04:00
raa-eruanna
fbbdd403f1
- Implemented r_linearsky for dual-layer skies
2016-10-12 14:37:57 -04:00
Magnus Norddahl
b5b96ee222
Add a little bit more debug information
2016-10-12 13:49:12 +02:00
Magnus Norddahl
27b432a930
Improve crash handling in drawers
2016-10-12 13:25:05 +02:00
Christoph Oelckers
6f92efc72c
- renamed thingdef_codeptr.cpp and moved it out of thingdef/.
...
Ultimately, thingdef should only contain code that is directly related to the DECORATE parser, but that's not the case with this file. It's only function definitions which get used during gameplay and will also be accessed by ZScript.
The change is intentionally on master so that pull requests can adjust to it now instead of creating conflicts later.
2016-10-12 12:43:26 +02:00
raa-eruanna
15c08f73d5
Merge http://github.com/coelckers/gzdoom
2016-10-12 03:15:03 -04:00
Christoph Oelckers
a4a00435e2
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-12 08:42:37 +02:00
Magnus Norddahl
3146f75ae0
Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
2016-10-12 08:05:39 +02:00
Magnus Norddahl
c5ebfd9e65
Add vid_max_width and vid_max_height
2016-10-12 08:05:31 +02:00
Magnus Norddahl
052f7900c2
Fix swapped x and y in DrawLetterbox
2016-10-12 08:04:42 +02:00
Magnus Norddahl
403b3e2319
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-10-12 07:39:20 +02:00
Magnus Norddahl
77a566a57e
Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
2016-10-12 07:38:56 +02:00
Magnus Norddahl
698b05ee69
Fix pixel center and letter box issues
2016-10-12 07:34:07 +02:00
Major Cooke
41bf9def80
GZDoom compatibility for PSPF_FLIP.
2016-10-11 20:18:06 -05:00
Major Cooke
3de83b8943
Added PSPF_FLIP.
...
Flips the overlay on the X axis.
2016-10-11 17:20:58 -05:00
raa-eruanna
49745e133d
Merge http://github.com/rheit/zdoom
2016-10-11 17:43:27 -04:00
raa-eruanna
5e458866bc
- Added CVAR handling for vid_used3d - allows to switch software mode canvas between OpenGL and Direct3D upon restart.
2016-10-11 17:10:54 -04:00
Major Cooke
5dc94a10c3
Added A_SetInventory.
...
- Sets the absolute amount of an inventory actor.
- Limits itself to the range [0, MaxAmount]. Setting beyondMax to true disregards the MaxAmount. Default is false.
2016-10-11 14:44:31 -05:00
raa-eruanna
289e76cce7
Merge http://github.com/rheit/zdoom
2016-10-11 10:38:05 -04:00
raa-eruanna
b724de6ee3
Merge http://github.com/coelckers/gzdoom
2016-10-11 10:38:02 -04:00
Magnus Norddahl
f37ee3a024
Add bgra support to OpenGLSWFrameBuffer
2016-10-11 15:43:12 +02:00
Magnus Norddahl
f5c069c759
Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
2016-10-11 14:54:18 +02:00
Christoph Oelckers
bdbc7c3fb7
- removed CreateDamageFunction, because it's no longer needed for defining a 'damage' constant.
2016-10-11 14:43:17 +02:00
Magnus Norddahl
3c7d6234cb
Add wipes
2016-10-11 14:37:57 +02:00
alexey.lysiuk
7510ad1635
Fixed missing fake floors in deferred buffer mode
...
wow.wad is now genuine and authentic...
2016-10-11 14:56:22 +03:00
Magnus Norddahl
7911302ad8
Hook in gamma shader
2016-10-11 13:09:32 +02:00
Magnus Norddahl
01dc9de8d1
Misc bug fixes and performance improvements
2016-10-11 10:27:18 +02:00
Christoph Oelckers
dde25820e2
- fixed winding of voxel polygons.
2016-10-11 09:08:31 +02:00
raa-eruanna
1ea533add5
Merge http://github.com/rheit/zdoom
2016-10-11 02:27:55 -04:00
Christoph Oelckers
084bf8c576
- fixed: VisibleAngle and VisiblePitch actor properties require both parameters to be present, but the second one was set to optional.
2016-10-11 00:23:50 +02:00
Magnus Norddahl
682b040b97
OpenGL based software renderer hardware accel now works for most things
2016-10-11 00:03:46 +02:00
Magnus Norddahl
f4308b3184
Add glsl shader version of the d3d9 shaders and get enough of it working for it to boot without errors
2016-10-10 21:03:55 +02:00
raa-eruanna
2a7b902a0a
Merge http://github.com/coelckers/gzdoom
...
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
2016-10-10 10:39:07 -04:00
Christoph Oelckers
14a6e7989b
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/menudef.txt
2016-10-10 11:38:08 +02:00
Major Cooke
31ca5a1900
Added OverlayX/Y(int layer)
...
- Retrieves the X/Y positions of an overlay.
- A_OverlayFlags and A_OverlayOffset now interpret a layer of 0 to mean 'use this calling layer'.
2016-10-10 10:48:50 +02:00
alexey.lysiuk
a771a3edd4
Fixed potential crash caused by A_Warp()
...
ACSF_Warp case was refactored to express its intention clearly
http://forum.zdoom.org/viewtopic.php?f=2&t=53734
2016-10-10 10:47:43 +02:00
Magnus Norddahl
40df46f94e
Implement OpenGL versions of GPU objects
2016-10-10 07:39:02 +02:00
raa-eruanna
1fab0cc514
- Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier.
2016-10-10 01:35:47 -04:00
Christopher Bruns
779e6acb7b
Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
2016-10-09 13:05:50 -04:00
Magnus Norddahl
5f0088ab8b
Created new OpenGL framebuffer using the software renderer's hardware acceleration
2016-10-09 12:50:57 +02:00
Magnus Norddahl
94d8e10f96
Merge branch 'ssao' into qzdoom
2016-10-09 06:27:42 +02:00
Magnus Norddahl
1b7c42f45f
Multisampling ssao bug fixes and split linear depth to its own buffer
2016-10-09 06:17:48 +02:00
alexey.lysiuk
9a72ef1bf1
Added detection of current macOS version
2016-10-08 15:47:16 +03:00
Magnus Norddahl
fc07a25306
Add aliasing meta data to loads and stores
2016-10-08 09:29:26 +02:00
Magnus Norddahl
0b0ee2e3c2
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-10-08 06:50:42 +02:00
Magnus Norddahl
b3be0d22cc
Unroll loops by 8 and enable some additional passes
2016-10-08 06:50:33 +02:00
raa-eruanna
f5681cf42f
Merge http://github.com/rheit/zdoom
2016-10-08 00:31:54 -04:00
Magnus Norddahl
606b7f5a00
Run module level LLVM optimization passes before calling finalizeObject
2016-10-08 04:59:24 +02:00
Christoph Oelckers
d819aafcf3
- changed handling of duplicate classes in DECORATE.
...
Instead of replacing the original, the second class will get renamed now, using the originating file as an identifier. In the vast majority of cases this should do exactly what is needed: Create an unconflicting second class that can coexist with the original. Unless the class is used by name this should eliminate all problems with this, but so far I haven't seen anything that used them by name.
This is choosing the lesser of two evils. While some mod out there may get broken, the old setup meant that the first class of a given name could not be written out to a savegame because it was not retrievable when loading it back.
2016-10-07 15:28:25 +02:00