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- fixed: compiler warning with bad copy-paste
- fixed: speed up sky compositing in truecolor mode with large buffers - only the last 4 buffers used are checked.
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1 changed files with 5 additions and 4 deletions
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@ -889,7 +889,7 @@ static const BYTE *R_GetOneSkyColumn (FTexture *fronttex, int x)
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// Get a column of sky when there are two overlapping sky textures
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static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
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{
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DWORD ang, angle1, angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
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DWORD ang, angle1, angle2;
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if (r_linearsky)
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{
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@ -946,11 +946,12 @@ static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
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else
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{
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//return R_GetOneSkyColumn(fronttex, x);
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for (i = 0; i < MAXSKYBUF; ++i)
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for (i = skycolplace_bgra - 4; i < skycolplace_bgra; ++i)
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{
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if (lastskycol_bgra[i] == skycol)
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int ic = (i % MAXSKYBUF); // i "checker" - can wrap around the ends of the array
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if (lastskycol_bgra[ic] == skycol)
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{
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return (BYTE*)(skybuf_bgra[i]);
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return (BYTE*)(skybuf_bgra[ic]);
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}
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}
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