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- Changed max sky buffer to 3072 from 2048
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@ -852,7 +852,7 @@ extern FTexture *rw_pic;
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// since the most anyone can ever see of the sky is 500 pixels.
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// We need 4 skybufs because wallscan can draw up to 4 columns at a time.
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// Need two versions - one for true color and one for palette
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#define MAXSKYBUF 2048
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#define MAXSKYBUF 3072
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static BYTE skybuf[4][512];
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static uint32_t skybuf_bgra[MAXSKYBUF][512];
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static DWORD lastskycol[4];
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