This commit is contained in:
raa-eruanna 2016-10-14 18:16:55 -04:00
commit a61f76dc89
7 changed files with 38 additions and 15 deletions

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@ -87,14 +87,16 @@ conversation // Starts a dialog.
page // Starts a new page. Pages are automatically numbered starting at 1.
{
name = <string>; // Name that goes in the upper left hand corner
panel = <string>; // Name of lump to render as the background.
voice = <string>; // Narration sound lump.
dialog = <string>; // Dialog of the page.
drop = <integer>; // mobj for the object to drop if the actor is
// killed.
link = <integer>; // Page to jump to if all ifitem conditions are
// satisified.
name = <string>; // Name that goes in the upper left hand corner
panel = <string>; // Name of lump to render as the background.
voice = <string>; // Narration sound lump.
dialog = <string>; // Dialog of the page.
goodbye = <string>; // Custom goodbye message. If omitted then the
// generic goodbyes will be displayed instead.
drop = <integer>; // mobj for the object to drop if the actor is
// killed.
link = <integer>; // Page to jump to if all ifitem conditions are
// satisified.
// jumps to the specified page if the player has the specified amount
// or more of item in their inventory. This can be repeated as many

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@ -584,6 +584,7 @@ xx(Dialog)
xx(Ifitem)
xx(Choice)
xx(Link)
xx(Goodbye)
// Special menus
xx(Mainmenu)

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@ -556,6 +556,7 @@ FStrifeDialogueNode::~FStrifeDialogueNode ()
{
if (SpeakerName != NULL) delete[] SpeakerName;
if (Dialogue != NULL) delete[] Dialogue;
if (Goodbye != nullptr) delete[] Goodbye;
FStrifeDialogueReply *tokill = Children;
while (tokill != NULL)
{
@ -743,10 +744,25 @@ public:
++i;
V_FreeBrokenLines (ReplyLines);
}
char goodbye[25];
mysnprintf(goodbye, countof(goodbye), "TXT_RANDOMGOODBYE_%d", 1+(pr_randomspeech() % NUM_RANDOM_GOODBYES));
const char *goodbyestr = GStrings[goodbye];
if (goodbyestr == NULL) goodbyestr = "Bye.";
const char *goodbyestr = CurNode->Goodbye;
if (goodbyestr == nullptr)
{
char goodbye[25];
mysnprintf(goodbye, countof(goodbye), "TXT_RANDOMGOODBYE_%d", 1 + (pr_randomspeech() % NUM_RANDOM_GOODBYES));
goodbyestr = GStrings[goodbye];
}
else if (strncmp(goodbyestr, "RANDOM_", 7) == 0)
{
FString byetext;
byetext.Format("TXT_%s_%02d", goodbyestr, 1 + (pr_randomspeech() % NUM_RANDOM_LINES));
goodbyestr = GStrings[byetext];
}
else if (goodbyestr[0] == '$')
{
goodbyestr = GStrings(goodbyestr + 1);
}
if (goodbyestr == nullptr) goodbyestr = "Bye.";
mResponses.Push(mResponseLines.Size());
mResponseLines.Push(FString(goodbyestr));

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@ -30,6 +30,7 @@ struct FStrifeDialogueNode
FSoundID SpeakerVoice;
FTextureID Backdrop;
char *Dialogue;
char *Goodbye = nullptr; // must init to null for binary scripts to work as intended
FStrifeDialogueReply *Children;
};

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@ -286,6 +286,7 @@ class USDFParser : public UDMFParserBase
FString SpeakerName;
FString Dialogue;
FString Goodbye;
while (!sc.CheckToken('}'))
{
@ -331,7 +332,9 @@ class USDFParser : public UDMFParserBase
node->ItemCheckNode = CheckInt(key);
break;
case NAME_Goodbye:
Goodbye = CheckString(key);
break;
}
}
else
@ -354,6 +357,7 @@ class USDFParser : public UDMFParserBase
}
node->SpeakerName = ncopystring(SpeakerName);
node->Dialogue = ncopystring(Dialogue);
node->Goodbye = ncopystring(Goodbye);
return true;
}

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@ -265,7 +265,6 @@ void DMovePoly::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc("angle", m_Angle)
("speed", m_Speed);
("speedv", m_Speedv);
}

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@ -442,7 +442,7 @@ IMPLEMENT_CLASS (DSeqPolyNode)
void DSeqPolyNode::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
//arc << m_Poly;
arc("poly", m_Poly);
}
IMPLEMENT_CLASS (DSeqSectorNode)