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GZDoom compatibility for PSPF_FLIP.
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1 changed files with 10 additions and 9 deletions
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@ -129,19 +129,20 @@ void FGLRenderer::DrawPSprite (player_t * player,DPSprite *psp, float sx, float
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y1 = viewwindowy + vh / 2 - (ftexturemid * scale);
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y2 = y1 + (r.height * scale) + 1;
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if (!mirror)
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if (!(mirror) != !(psp->Flags & PSPF_FLIP))
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{
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fU1=tex->GetSpriteUL();
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fV1=tex->GetSpriteVT();
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fU2=tex->GetSpriteUR();
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fV2=tex->GetSpriteVB();
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fU2 = tex->GetSpriteUL();
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fV1 = tex->GetSpriteVT();
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fU1 = tex->GetSpriteUR();
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fV2 = tex->GetSpriteVB();
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}
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else
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{
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fU2=tex->GetSpriteUL();
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fV1=tex->GetSpriteVT();
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fU1=tex->GetSpriteUR();
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fV2=tex->GetSpriteVB();
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fU1 = tex->GetSpriteUL();
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fV1 = tex->GetSpriteVT();
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fU2 = tex->GetSpriteUR();
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fV2 = tex->GetSpriteVB();
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}
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if (tex->GetTransparent() || OverrideShader != -1)
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