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Fixed missing fake floors in deferred buffer mode
wow.wad is now genuine and authentic...
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parent
dde25820e2
commit
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1 changed files with 9 additions and 12 deletions
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@ -187,21 +187,18 @@ void GLFlat::DrawSubsector(subsector_t * sub)
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unsigned int vi[4];
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vi[0] = 0;
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for (unsigned int i = 1; i < sub->numlines-1; i += 2)
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for (unsigned int i = 0; i < sub->numlines - 2; i += 2)
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{
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if (i < sub->numlines - 3)
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for (unsigned int j = 1; j < 4; j++)
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{
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for (unsigned int j = 1; j < 4; j++)
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{
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vi[j] = MIN(i + j, sub->numlines - 1);
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}
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for (unsigned int x = 0; x < 4; x++)
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{
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vertex_t *vt = sub->firstline[vi[x]].v1;
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qd.Set(x, vt->fX(), plane.plane.ZatPoint(vt) + dz, vt->fY(), vt->fX() / 64.f, -vt->fY() / 64.f);
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}
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qd.Render(GL_TRIANGLE_FAN);
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vi[j] = MIN(i + j, sub->numlines - 1);
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}
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for (unsigned int x = 0; x < 4; x++)
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{
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vertex_t *vt = sub->firstline[vi[x]].v1;
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qd.Set(x, vt->fX(), plane.plane.ZatPoint(vt) + dz, vt->fY(), vt->fX() / 64.f, -vt->fY() / 64.f);
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}
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qd.Render(GL_TRIANGLE_FAN);
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}
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}
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