mirror of
https://github.com/ZDoom/gzdoom.git
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Move true color sky drawing to its own drawers and chamge r_stretchsky to false as the new drawers can fade to a solid color
This commit is contained in:
parent
cfb985ceb3
commit
491a4e28c0
13 changed files with 482 additions and 17 deletions
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@ -1459,6 +1459,7 @@ set (PCH_SOURCES
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r_compiler/fixedfunction/drawspancodegen.cpp
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r_compiler/fixedfunction/drawwallcodegen.cpp
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r_compiler/fixedfunction/drawcolumncodegen.cpp
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r_compiler/fixedfunction/drawskycodegen.cpp
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r_data/sprites.cpp
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r_data/voxels.cpp
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r_data/renderstyle.cpp
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127
src/r_compiler/fixedfunction/drawskycodegen.cpp
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127
src/r_compiler/fixedfunction/drawskycodegen.cpp
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@ -0,0 +1,127 @@
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#include "i_system.h"
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#include "r_compiler/llvm_include.h"
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#include "r_compiler/fixedfunction/drawskycodegen.h"
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#include "r_compiler/ssa/ssa_function.h"
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#include "r_compiler/ssa/ssa_scope.h"
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#include "r_compiler/ssa/ssa_for_block.h"
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#include "r_compiler/ssa/ssa_if_block.h"
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#include "r_compiler/ssa/ssa_stack.h"
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#include "r_compiler/ssa/ssa_function.h"
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#include "r_compiler/ssa/ssa_struct_type.h"
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#include "r_compiler/ssa/ssa_value.h"
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void DrawSkyCodegen::Generate(DrawSkyVariant variant, bool fourColumns, SSAValue args, SSAValue thread_data)
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{
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dest = args[0][0].load(true);
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source0[0] = args[0][1].load(true);
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source0[1] = args[0][2].load(true);
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source0[2] = args[0][3].load(true);
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source0[3] = args[0][4].load(true);
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source1[0] = args[0][5].load(true);
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source1[1] = args[0][6].load(true);
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source1[2] = args[0][7].load(true);
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source1[3] = args[0][8].load(true);
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pitch = args[0][9].load(true);
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count = args[0][10].load(true);
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dest_y = args[0][11].load(true);
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texturefrac[0] = args[0][12].load(true);
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texturefrac[1] = args[0][13].load(true);
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texturefrac[2] = args[0][14].load(true);
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texturefrac[3] = args[0][15].load(true);
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iscale[0] = args[0][16].load(true);
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iscale[1] = args[0][17].load(true);
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iscale[2] = args[0][18].load(true);
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iscale[3] = args[0][19].load(true);
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textureheight0 = args[0][20].load(true);
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textureheight1 = args[0][21].load(true);
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top_color = SSAVec4i::unpack(args[0][22].load(true));
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bottom_color = SSAVec4i::unpack(args[0][23].load(true));
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thread.core = thread_data[0][0].load(true);
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thread.num_cores = thread_data[0][1].load(true);
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thread.pass_start_y = thread_data[0][2].load(true);
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thread.pass_end_y = thread_data[0][3].load(true);
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count = count_for_thread(dest_y, count, thread);
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dest = dest_for_thread(dest_y, pitch, dest, thread);
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pitch = pitch * thread.num_cores;
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int numColumns = fourColumns ? 4 : 1;
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for (int i = 0; i < numColumns; i++)
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{
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stack_frac[i].store(texturefrac[i] + iscale[i] * skipped_by_thread(dest_y, thread));
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fracstep[i] = iscale[i] * thread.num_cores;
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}
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Loop(variant, fourColumns);
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}
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void DrawSkyCodegen::Loop(DrawSkyVariant variant, bool fourColumns)
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{
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int numColumns = fourColumns ? 4 : 1;
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stack_index.store(SSAInt(0));
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{
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SSAForBlock loop;
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SSAInt index = stack_index.load();
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loop.loop_block(index < count);
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SSAInt frac[4];
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for (int i = 0; i < numColumns; i++)
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frac[i] = stack_frac[i].load();
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SSAInt offset = index * pitch * 4;
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if (fourColumns)
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{
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SSAVec4i colors[4];
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for (int i = 0; i < 4; i++)
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colors[i] = FadeOut(frac[i], Sample(frac[i], i, variant));
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SSAVec16ub color(SSAVec8s(colors[0], colors[1]), SSAVec8s(colors[2], colors[3]));
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dest[offset].store_unaligned_vec16ub(color);
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}
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else
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{
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SSAVec4i color = FadeOut(frac[0], Sample(frac[0], 0, variant));
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dest[offset].store_vec4ub(color);
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}
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stack_index.store(index.add(SSAInt(1), true, true));
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for (int i = 0; i < numColumns; i++)
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stack_frac[i].store(frac[i] + fracstep[i]);
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loop.end_block();
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}
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}
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SSAVec4i DrawSkyCodegen::Sample(SSAInt frac, int index, DrawSkyVariant variant)
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{
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SSAInt sample_index = (((frac << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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if (variant == DrawSkyVariant::Single)
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{
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return source0[index][sample_index * 4].load_vec4ub(false);
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}
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else
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{
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SSAInt sample_index2 = SSAInt::MIN(sample_index, textureheight1);
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SSAVec4i color0 = source0[index][sample_index * 4].load_vec4ub(false);
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SSAVec4i color1 = source1[index][sample_index2 * 4].load_vec4ub(false);
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return blend_alpha_blend(color0, color1);
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}
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}
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SSAVec4i DrawSkyCodegen::FadeOut(SSAInt frac, SSAVec4i color)
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{
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int start_fade = 2; // How fast it should fade out
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SSAInt alpha_top = SSAInt::MAX(SSAInt::MIN(frac.ashr(16 - start_fade), SSAInt(256)), SSAInt(0));
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SSAInt alpha_bottom = SSAInt::MAX(SSAInt::MIN(((2 << 24) - frac).ashr(16 - start_fade), SSAInt(256)), SSAInt(0));
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SSAInt inv_alpha_top = 256 - alpha_top;
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SSAInt inv_alpha_bottom = 256 - alpha_bottom;
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color = (color * alpha_top + top_color * inv_alpha_top) / 256;
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color = (color * alpha_bottom + bottom_color * inv_alpha_bottom) / 256;
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return color.insert(3, 255);
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}
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39
src/r_compiler/fixedfunction/drawskycodegen.h
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39
src/r_compiler/fixedfunction/drawskycodegen.h
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@ -0,0 +1,39 @@
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#pragma once
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#include "drawercodegen.h"
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enum class DrawSkyVariant
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{
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Single,
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Double
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};
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class DrawSkyCodegen : public DrawerCodegen
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{
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public:
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void Generate(DrawSkyVariant variant, bool fourColumns, SSAValue args, SSAValue thread_data);
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private:
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void Loop(DrawSkyVariant variant, bool fourColumns);
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SSAVec4i Sample(SSAInt frac, int index, DrawSkyVariant variant);
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SSAVec4i FadeOut(SSAInt frac, SSAVec4i color);
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SSAStack<SSAInt> stack_index, stack_frac[4];
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SSAUBytePtr dest;
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SSAUBytePtr source0[4];
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SSAUBytePtr source1[4];
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SSAInt pitch;
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SSAInt count;
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SSAInt dest_y;
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SSAInt texturefrac[4];
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SSAInt iscale[4];
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SSAInt textureheight0;
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SSAInt textureheight1;
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SSAVec4i top_color;
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SSAVec4i bottom_color;
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SSAWorkerThread thread;
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SSAInt fracstep[4];
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};
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@ -4,6 +4,7 @@
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#include "r_compiler/fixedfunction/drawspancodegen.h"
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#include "r_compiler/fixedfunction/drawwallcodegen.h"
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#include "r_compiler/fixedfunction/drawcolumncodegen.h"
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#include "r_compiler/fixedfunction/drawskycodegen.h"
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#include "r_compiler/ssa/ssa_function.h"
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#include "r_compiler/ssa/ssa_scope.h"
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#include "r_compiler/ssa/ssa_for_block.h"
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@ -48,10 +49,12 @@ private:
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void CodegenDrawColumn(const char *name, DrawColumnVariant variant, DrawColumnMethod method);
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void CodegenDrawSpan(const char *name, DrawSpanVariant variant);
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void CodegenDrawWall(const char *name, DrawWallVariant variant, int columns);
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void CodegenDrawSky(const char *name, DrawSkyVariant variant, int columns);
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static llvm::Type *GetDrawColumnArgsStruct(llvm::LLVMContext &context);
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static llvm::Type *GetDrawSpanArgsStruct(llvm::LLVMContext &context);
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static llvm::Type *GetDrawWallArgsStruct(llvm::LLVMContext &context);
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static llvm::Type *GetDrawSkyArgsStruct(llvm::LLVMContext &context);
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static llvm::Type *GetWorkerThreadDataStruct(llvm::LLVMContext &context);
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LLVMProgram mProgram;
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@ -140,6 +143,10 @@ LLVMDrawersImpl::LLVMDrawersImpl()
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CodegenDrawWall("tmvline4_subclamp", DrawWallVariant::SubClamp, 4);
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CodegenDrawWall("tmvline1_revsubclamp", DrawWallVariant::RevSubClamp, 1);
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CodegenDrawWall("tmvline4_revsubclamp", DrawWallVariant::RevSubClamp, 4);
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CodegenDrawSky("DrawSky1", DrawSkyVariant::Single, 1);
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CodegenDrawSky("DrawSky4", DrawSkyVariant::Single, 4);
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CodegenDrawSky("DrawDoubleSky1", DrawSkyVariant::Double, 1);
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CodegenDrawSky("DrawDoubleSky4", DrawSkyVariant::Double, 4);
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mProgram.CreateEE();
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tmvline4_subclamp = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("tmvline4_subclamp");
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tmvline1_revsubclamp = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("tmvline1_revsubclamp");
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tmvline4_revsubclamp = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("tmvline4_revsubclamp");
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DrawSky1 = mProgram.GetProcAddress<void(const DrawSkyArgs *, const WorkerThreadData *)>("DrawSky1");
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DrawSky4 = mProgram.GetProcAddress<void(const DrawSkyArgs *, const WorkerThreadData *)>("DrawSky4");
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DrawDoubleSky1 = mProgram.GetProcAddress<void(const DrawSkyArgs *, const WorkerThreadData *)>("DrawDoubleSky1");
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DrawDoubleSky4 = mProgram.GetProcAddress<void(const DrawSkyArgs *, const WorkerThreadData *)>("DrawDoubleSky4");
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#if 0
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std::vector<uint32_t> foo(1024 * 4);
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@ -292,6 +303,25 @@ void LLVMDrawersImpl::CodegenDrawWall(const char *name, DrawWallVariant variant,
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I_FatalError("verifyFunction failed for " __FUNCTION__);
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}
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void LLVMDrawersImpl::CodegenDrawSky(const char *name, DrawSkyVariant variant, int columns)
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{
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llvm::IRBuilder<> builder(mProgram.context());
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SSAScope ssa_scope(&mProgram.context(), mProgram.module(), &builder);
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SSAFunction function(name);
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function.add_parameter(GetDrawSkyArgsStruct(mProgram.context()));
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function.add_parameter(GetWorkerThreadDataStruct(mProgram.context()));
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function.create_public();
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DrawSkyCodegen codegen;
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codegen.Generate(variant, columns == 4, function.parameter(0), function.parameter(1));
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builder.CreateRetVoid();
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if (llvm::verifyFunction(*function.func))
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I_FatalError("verifyFunction failed for " __FUNCTION__);
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}
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llvm::Type *LLVMDrawersImpl::GetDrawColumnArgsStruct(llvm::LLVMContext &context)
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{
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std::vector<llvm::Type *> elements;
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@ -375,6 +405,17 @@ llvm::Type *LLVMDrawersImpl::GetDrawWallArgsStruct(llvm::LLVMContext &context)
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return llvm::StructType::create(context, elements, "DrawWallArgs", false)->getPointerTo();
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}
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llvm::Type *LLVMDrawersImpl::GetDrawSkyArgsStruct(llvm::LLVMContext &context)
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{
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std::vector<llvm::Type *> elements;
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elements.push_back(llvm::Type::getInt8PtrTy(context));
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for (int i = 0; i < 8; i++)
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elements.push_back(llvm::Type::getInt8PtrTy(context));
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for (int i = 0; i < 15; i++)
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elements.push_back(llvm::Type::getInt32Ty(context));
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return llvm::StructType::create(context, elements, "DrawSkyArgs", false)->getPointerTo();
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}
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llvm::Type *LLVMDrawersImpl::GetWorkerThreadDataStruct(llvm::LLVMContext &context)
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{
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std::vector<llvm::Type *> elements;
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@ -133,6 +133,29 @@ struct DrawColumnArgs
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}
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};
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struct DrawSkyArgs
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{
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uint32_t *dest;
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const uint32_t *source0[4];
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const uint32_t *source1[4];
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int32_t pitch;
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int32_t count;
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int32_t dest_y;
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uint32_t texturefrac[4];
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uint32_t iscale[4];
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uint32_t textureheight0;
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uint32_t textureheight1;
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uint32_t top_color;
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uint32_t bottom_color;
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FString ToString()
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{
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FString info;
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info.Format("dest_y = %i, count = %i", dest_y, count);
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return info;
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}
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};
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class LLVMDrawers
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{
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public:
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void(*tmvline1_revsubclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline4_revsubclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawSky1)(const DrawSkyArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawSky4)(const DrawSkyArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawDoubleSky1)(const DrawSkyArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawDoubleSky4)(const DrawSkyArgs *, const WorkerThreadData *) = nullptr;
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private:
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static LLVMDrawers *Singleton;
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};
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@ -47,6 +47,11 @@ SSAInt SSAInt::add(SSAInt b, bool no_unsigned_wrap, bool no_signed_wrap)
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return SSAInt::from_llvm(SSAScope::builder().CreateAdd(v, b.v, SSAScope::hint(), no_unsigned_wrap, no_signed_wrap));
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}
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SSAInt SSAInt::ashr(int bits)
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{
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return SSAInt::from_llvm(SSAScope::builder().CreateAShr(v, bits, SSAScope::hint()));
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}
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SSAInt operator+(const SSAInt &a, const SSAInt &b)
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{
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return SSAInt::from_llvm(SSAScope::builder().CreateAdd(a.v, b.v, SSAScope::hint()));
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static SSAInt MAX(SSAInt a, SSAInt b);
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SSAInt add(SSAInt b, bool no_unsigned_wrap, bool no_signed_wrap);
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SSAInt ashr(int bits);
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llvm::Value *v;
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};
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@ -171,20 +171,6 @@ SSAVec4i SSAVec4i::sqrt(SSAVec4i f)
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return SSAVec4i::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::x86_sse2_sqrt_pd), f.v, SSAScope::hint()));
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}
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/*
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SSAVec4i SSAVec4i::min_sse41(SSAVec4i a, SSAVec4i b)
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{
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llvm::Value *values[2] = { a.v, b.v };
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return SSAVec4i::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::x86_sse41_pminsd), values, SSAScope::hint()));
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}
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SSAVec4i SSAVec4i::max_sse41(SSAVec4i a, SSAVec4i b)
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{
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llvm::Value *values[2] = { a.v, b.v };
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return SSAVec4i::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::x86_sse41_pmaxsd), values, SSAScope::hint()));
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}
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*/
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SSAVec4i operator+(const SSAVec4i &a, const SSAVec4i &b)
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{
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return SSAVec4i::from_llvm(SSAScope::builder().CreateAdd(a.v, b.v, SSAScope::hint()));
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static SSAVec4i combinehi(SSAVec8s v0, SSAVec8s v1);
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static SSAVec4i combinelo(SSAVec8s v0, SSAVec8s v1);
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static SSAVec4i sqrt(SSAVec4i f);
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//static SSAVec4i min_sse41(SSAVec4i a, SSAVec4i b);
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//static SSAVec4i max_sse41(SSAVec4i a, SSAVec4i b);
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static SSAVec4i from_llvm(llvm::Value *v) { return SSAVec4i(v); }
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static llvm::Type *llvm_type();
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@ -381,6 +381,11 @@ void R_SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade);
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void R_SetTranslationMap(lighttable_t *translation);
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void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
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void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
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void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
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void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
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extern bool r_swtruecolor;
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EXTERN_CVAR(Bool, r_multithreaded);
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@ -377,6 +377,47 @@ public:
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}
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};
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class DrawSkyLLVMCommand : public DrawerCommand
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{
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protected:
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DrawSkyArgs args;
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WorkerThreadData ThreadData(DrawerThread *thread)
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{
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WorkerThreadData d;
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d.core = thread->core;
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d.num_cores = thread->num_cores;
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d.pass_start_y = thread->pass_start_y;
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d.pass_end_y = thread->pass_end_y;
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return d;
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||||
}
|
||||
|
||||
public:
|
||||
DrawSkyLLVMCommand(uint32_t solid_top, uint32_t solid_bottom)
|
||||
{
|
||||
args.dest = (uint32_t*)dc_dest;
|
||||
args.dest_y = _dest_y;
|
||||
args.count = dc_count;
|
||||
args.pitch = dc_pitch;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
args.texturefrac[i] = vplce[i];
|
||||
args.iscale[i] = vince[i];
|
||||
args.source0[i] = (const uint32_t *)bufplce[i];
|
||||
args.source1[i] = (const uint32_t *)bufplce2[i];
|
||||
}
|
||||
args.textureheight0 = bufheight[0];
|
||||
args.textureheight1 = bufheight[1];
|
||||
args.top_color = solid_top;
|
||||
args.bottom_color = solid_bottom;
|
||||
}
|
||||
|
||||
FString DebugInfo() override
|
||||
{
|
||||
return "DrawSkyLLVMCommand\n" + args.ToString();
|
||||
}
|
||||
};
|
||||
|
||||
#define DECLARE_DRAW_COMMAND(name, func, base) \
|
||||
class name##LLVMCommand : public base \
|
||||
{ \
|
||||
|
@ -416,6 +457,10 @@ DECLARE_DRAW_COMMAND(FillColumnAdd, FillColumnAdd, DrawColumnLLVMCommand);
|
|||
DECLARE_DRAW_COMMAND(FillColumnAddClamp, FillColumnAddClamp, DrawColumnLLVMCommand);
|
||||
DECLARE_DRAW_COMMAND(FillColumnSubClamp, FillColumnSubClamp, DrawColumnLLVMCommand);
|
||||
DECLARE_DRAW_COMMAND(FillColumnRevSubClamp, FillColumnRevSubClamp, DrawColumnLLVMCommand);
|
||||
DECLARE_DRAW_COMMAND(DrawSingleSky1, DrawSky1, DrawSkyLLVMCommand);
|
||||
DECLARE_DRAW_COMMAND(DrawSingleSky4, DrawSky4, DrawSkyLLVMCommand);
|
||||
DECLARE_DRAW_COMMAND(DrawDoubleSky1, DrawDoubleSky1, DrawSkyLLVMCommand);
|
||||
DECLARE_DRAW_COMMAND(DrawDoubleSky4, DrawDoubleSky4, DrawSkyLLVMCommand);
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
@ -1203,6 +1248,26 @@ void ApplySpecialColormapRGBACommand::Execute(DrawerThread *thread)
|
|||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
|
||||
{
|
||||
DrawerCommandQueue::QueueCommand<DrawSingleSky1LLVMCommand>(solid_top, solid_bottom);
|
||||
}
|
||||
|
||||
void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
|
||||
{
|
||||
DrawerCommandQueue::QueueCommand<DrawSingleSky4LLVMCommand>(solid_top, solid_bottom);
|
||||
}
|
||||
|
||||
void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
|
||||
{
|
||||
DrawerCommandQueue::QueueCommand<DrawDoubleSky1LLVMCommand>(solid_top, solid_bottom);
|
||||
}
|
||||
|
||||
void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
|
||||
{
|
||||
DrawerCommandQueue::QueueCommand<DrawDoubleSky4LLVMCommand>(solid_top, solid_bottom);
|
||||
}
|
||||
|
||||
void R_DrawColumn_rgba()
|
||||
{
|
||||
DrawerCommandQueue::QueueCommand<DrawColumnLLVMCommand>();
|
||||
|
|
169
src/r_plane.cpp
169
src/r_plane.cpp
|
@ -985,8 +985,177 @@ static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
|
|||
}
|
||||
}
|
||||
|
||||
static void R_DrawSkyColumn(int start_x, int y1, int y2, int columns)
|
||||
{
|
||||
uint32_t height = frontskytex->GetHeight();
|
||||
|
||||
for (int i = 0; i < columns; i++)
|
||||
{
|
||||
int x = start_x + i;
|
||||
|
||||
int uv_fracbits = 24 - frontskytex->HeightBits;
|
||||
double uv_stepd = skyiscale * frontskytex->Scale.Y;
|
||||
double v = (skymid * frontskytex->Scale.Y + uv_stepd * (y1 - CenterY + 0.5)) / height;
|
||||
v = v + 1.0f;
|
||||
v *= height;
|
||||
v *= (1 << uv_fracbits);
|
||||
uint32_t uv_pos = (uint32_t)v;
|
||||
uint32_t uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
|
||||
if (uv_step == 0) // To prevent divide by zero elsewhere
|
||||
uv_step = 1;
|
||||
|
||||
if (MirrorFlags & RF_XFLIP)
|
||||
x = (viewwidth - x);
|
||||
|
||||
DWORD ang, angle1, angle2;
|
||||
|
||||
if (r_linearsky)
|
||||
{
|
||||
angle_t xangle = (angle_t)((0.5 - x / (double)viewwidth) * FocalTangent * ANGLE_90);
|
||||
ang = (skyangle + xangle) ^ skyflip;
|
||||
}
|
||||
else
|
||||
{
|
||||
ang = (skyangle + xtoviewangle[x]) ^ skyflip;
|
||||
}
|
||||
angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
|
||||
angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
|
||||
|
||||
bufplce[i] = (const BYTE *)frontskytex->GetColumnBgra(angle1, nullptr);
|
||||
bufplce2[i] = backskytex ? (const BYTE *)backskytex->GetColumnBgra(angle2, nullptr) : nullptr;
|
||||
buftexturefracx[i] = 0;
|
||||
vince[i] = uv_step;
|
||||
vplce[i] = uv_pos;
|
||||
}
|
||||
|
||||
bufheight[0] = height;
|
||||
bufheight[1] = backskytex ? backskytex->GetHeight() : height;
|
||||
dc_dest = (ylookup[y1] + start_x) * 4 + dc_destorg;
|
||||
dc_count = y2 - y1;
|
||||
|
||||
// To do: figure out how GZDoom calculates the solid top and bottom colors
|
||||
uint32_t solid_top = 0xff7f7f7f;
|
||||
uint32_t solid_bottom = 0xff3f3f3f;
|
||||
|
||||
if (columns == 4)
|
||||
if (!backskytex)
|
||||
R_DrawSingleSkyCol4(solid_top, solid_bottom);
|
||||
else
|
||||
R_DrawDoubleSkyCol4(solid_top, solid_bottom);
|
||||
else
|
||||
if (!backskytex)
|
||||
R_DrawSingleSkyCol1(solid_top, solid_bottom);
|
||||
else
|
||||
R_DrawDoubleSkyCol1(solid_top, solid_bottom);
|
||||
}
|
||||
|
||||
static void R_DrawTruecolorSky(visplane_t *pl)
|
||||
{
|
||||
R_SetColorMapLight(fixedcolormap, 0, 0);
|
||||
palookupoffse[0] = dc_colormap;
|
||||
palookupoffse[1] = dc_colormap;
|
||||
palookupoffse[2] = dc_colormap;
|
||||
palookupoffse[3] = dc_colormap;
|
||||
palookuplight[0] = 0;
|
||||
palookuplight[1] = 0;
|
||||
palookuplight[2] = 0;
|
||||
palookuplight[3] = 0;
|
||||
setupvline(FRACBITS);
|
||||
|
||||
int x1 = pl->left;
|
||||
int x2 = pl->right;
|
||||
short *uwal = (short *)pl->top;
|
||||
short *dwal = (short *)pl->bottom;
|
||||
|
||||
// Calculate where 4 column alignment begins and ends:
|
||||
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
|
||||
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
|
||||
|
||||
// First unaligned columns:
|
||||
for (int x = x1; x < aligned_x1; x++)
|
||||
{
|
||||
int y1 = uwal[x];
|
||||
int y2 = dwal[x];
|
||||
if (y2 <= y1)
|
||||
continue;
|
||||
|
||||
R_DrawSkyColumn(x, y1, y2, 1);
|
||||
}
|
||||
|
||||
// The aligned columns
|
||||
for (int x = aligned_x1; x < aligned_x2; x += 4)
|
||||
{
|
||||
// Find y1, y2, light and uv values for four columns:
|
||||
int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
|
||||
int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
|
||||
|
||||
// Figure out where we vertically can start and stop drawing 4 columns in one go
|
||||
int middle_y1 = y1[0];
|
||||
int middle_y2 = y2[0];
|
||||
for (int i = 1; i < 4; i++)
|
||||
{
|
||||
middle_y1 = MAX(y1[i], middle_y1);
|
||||
middle_y2 = MIN(y2[i], middle_y2);
|
||||
}
|
||||
|
||||
// If we got an empty column in our set we cannot draw 4 columns in one go:
|
||||
bool empty_column_in_set = false;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (y2[i] <= y1[i])
|
||||
empty_column_in_set = true;
|
||||
}
|
||||
|
||||
if (empty_column_in_set || middle_y2 <= middle_y1)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (y2[i] <= y1[i])
|
||||
continue;
|
||||
|
||||
R_DrawSkyColumn(x + i, y1[i], y2[i], 1);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// Draw the first rows where not all 4 columns are active
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (y1[i] < middle_y1)
|
||||
R_DrawSkyColumn(x + i, y1[i], middle_y1, 1);
|
||||
}
|
||||
|
||||
// Draw the area where all 4 columns are active
|
||||
R_DrawSkyColumn(x, middle_y1, middle_y2, 4);
|
||||
|
||||
// Draw the last rows where not all 4 columns are active
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (middle_y2 < y2[i])
|
||||
R_DrawSkyColumn(x + i, middle_y2, y2[i], 1);
|
||||
}
|
||||
}
|
||||
|
||||
// The last unaligned columns:
|
||||
for (int x = aligned_x2; x < x2; x++)
|
||||
{
|
||||
int y1 = uwal[x];
|
||||
int y2 = dwal[x];
|
||||
if (y2 <= y1)
|
||||
continue;
|
||||
|
||||
R_DrawSkyColumn(x, y1, y2, 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void R_DrawSky (visplane_t *pl)
|
||||
{
|
||||
if (r_swtruecolor)
|
||||
{
|
||||
R_DrawTruecolorSky(pl);
|
||||
return;
|
||||
}
|
||||
|
||||
int x;
|
||||
float swal;
|
||||
|
||||
|
|
|
@ -49,7 +49,7 @@ fixed_t sky1cyl, sky2cyl;
|
|||
double sky1pos, sky2pos;
|
||||
|
||||
// [RH] Stretch sky texture if not taller than 128 pixels?
|
||||
CUSTOM_CVAR (Bool, r_stretchsky, true, CVAR_ARCHIVE)
|
||||
CUSTOM_CVAR (Bool, r_stretchsky, false, CVAR_ARCHIVE)
|
||||
{
|
||||
R_InitSkyMap ();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue