Christoph Oelckers
7149d1d312
- added missing includes
2019-01-31 03:25:49 +01:00
Christoph Oelckers
0a781b9bbb
- fixed: DInterpolation was unlinking itself from the wrong interpolator
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The global one was just a leftover, the real one is on the current level.
2019-01-31 03:25:26 +01:00
Christoph Oelckers
65f3fec283
- copied a few more map information CCMDs to g_ccmd.
2019-01-31 03:03:56 +01:00
Christoph Oelckers
aa340145ac
- moved the remaining thinker code to g_shared
2019-01-31 02:51:07 +01:00
Christoph Oelckers
4984bc8c5f
- prettification of a few files
2019-01-31 02:50:12 +01:00
Christoph Oelckers
65a812e316
- moved the door thinkers into g_shared.
2019-01-31 02:38:39 +01:00
Christoph Oelckers
77f8dfeabf
- fixed g_dumpinfo.cpp's includes
2019-01-31 02:38:23 +01:00
Christoph Oelckers
51581d018a
- moved the hud message and alt hud code from g_shared to g_statusbar
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This is where it really belongs, this was simply overlooked when the folder was split.
2019-01-31 02:31:57 +01:00
Christoph Oelckers
25d5b788f5
- reviewed and sorted out the remaining parts of g_shared
2019-01-31 02:27:54 +01:00
Christoph Oelckers
0b4862480e
- fixed macOS compilation.
2019-01-31 02:05:33 +01:00
Christoph Oelckers
0f2938089d
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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This is supposed to be come the place where all pure play code should be placed, but for that all CVARs and CCMDs and other things that do not directly handle play data should be taken out to make code reviewing easier. These now get collected in two separate files, g_cvars.cpp and g_dumpinfo.cpp respectively.
The sole ZScript property in here has also been moved - to thingdef_properties.cpp.
2019-01-31 02:05:16 +01:00
Christoph Oelckers
18b8a03f05
- cleaned up the header list in maploader.cpp.
2019-01-31 01:23:06 +01:00
Christoph Oelckers
fa3312e2a9
- moved gamestate_t to g_game.h.
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This made reviewing the code for accessing the global state hard, because the doomdef.h contains mainly constants, this particular item was the only thing in there that represents actual engine state.
2019-01-31 00:28:43 +01:00
Christoph Oelckers
c18a0e7736
- replaced DWORD_MAX with UINT_MAX globally.
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This was the last remnant of ZDoom's old integer types.
2019-01-30 22:34:11 +01:00
Christoph Oelckers
0eb3b2abca
Merge branch 'master' into new_level_refactor
2019-01-30 22:03:21 +01:00
Christoph Oelckers
a2065cae4b
- fixed: RecreateAllAttachedLights must activate the lights it creates.
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This also removes the gl_attachedlights CVAR because with the new management this doesn't really work anymore.
2019-01-30 20:21:00 +01:00
Christoph Oelckers
64ac6dbc6e
- moved thinker storage into FLevelLocals.
2019-01-30 19:09:21 +01:00
Christoph Oelckers
99d63faea9
- fixed bad merge of dobjgc.cpp
2019-01-30 18:22:37 +01:00
Christoph Oelckers
3b4ded5694
- refactored the thinker list.
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This was an unorganized set of static members in DThinker but has now been regrouped into something more structured.
2019-01-30 02:15:48 +01:00
Christoph Oelckers
e30f116faf
- moved bglobal into FLevelLocals
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This is still all static data, only the location has changed, but none of the access.
2019-01-30 01:38:18 +01:00
Christoph Oelckers
8bbdee5c28
- redirect most references to the global players array through FLevelLocals.
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The Map loader may not access any global state at all - everything it can touch must be exchangable.
Furthermore, if we want to sandbox each level, there may be no direct access to any kind of global state whatsoever from the play code.
2019-01-30 01:15:32 +01:00
Christoph Oelckers
c15212ca82
-fixed: The HUD model info was taken from the wrong player
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It used the current console player's camera, not the actual camera being used for rendering. Although this is the same most of the time, let's better do it right.
This also removes a few leftover references to the player array elsewhwere in the hardware renderer
2019-01-30 01:04:30 +01:00
Christoph Oelckers
b12de04258
- fixed the remaining deprecation warnings in the base script.
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All these required access to the sector's Level reference.
The remaining references to the global 'level' variable are all in deprecated functions which is ok.
2019-01-30 00:58:44 +01:00
Christoph Oelckers
3c0200de19
- run disconnect scripts on the level the disconnected player is on
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This is nearly always the primary one but let's keep the option of using bots on secondary levels.
2019-01-30 00:47:34 +01:00
Christoph Oelckers
ebdb2643c4
- moved UDMF custom properties into FLevelLocals.
2019-01-30 00:47:20 +01:00
Christoph Oelckers
f410762695
- missed two lines.
2019-01-30 00:29:42 +01:00
Christoph Oelckers
78b7b64237
- replaced all TThinkerIterators except one that probably won't be relevant anymore as things progress.
2019-01-30 00:27:05 +01:00
Christoph Oelckers
4ad327d7e0
- moved G_ChangeLevel and other exit functions into FLevelLocals.
2019-01-29 23:45:14 +01:00
Christoph Oelckers
68fe5534a4
- moved the SectorMarker handling into the level itself.
2019-01-29 21:29:44 +01:00
Christoph Oelckers
ea849e5aca
- split G_DoLoadLevel into a level specific and a global part.
2019-01-29 21:19:16 +01:00
Christoph Oelckers
12351ae9bb
- made dumpportals CCMD multi-level aware.
2019-01-29 20:23:18 +01:00
Christoph Oelckers
1b37d85ac3
- removed a few missed references in FLevelLocals's member functions.
2019-01-29 20:15:06 +01:00
Christoph Oelckers
4af5ea25c1
- change per-level attenuation of dynamic lights for each viewpoint.
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To avoid unnecessary work, the current state is tracked.
2019-01-29 20:09:06 +01:00
Christoph Oelckers
6451b7d592
- moved the combined compatibility flags into FLevelLocals.
2019-01-29 19:28:22 +01:00
Christoph Oelckers
d716a17b96
- compatibility variable handling
2019-01-29 17:41:50 +01:00
Christoph Oelckers
4cb3ce8196
- StartTravel and EndTravel
2019-01-29 16:11:23 +01:00
Christoph Oelckers
14101fa447
- health groups and software rendering textures freed of 'level'
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Edited cherry-pick of an older commit.
2019-01-29 16:06:17 +01:00
Christoph Oelckers
eb5a39960e
- missed a few references
2019-01-29 15:22:26 +01:00
Christoph Oelckers
3c565c9e86
- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
2019-01-29 04:44:44 +01:00
Christoph Oelckers
06e5dd1d86
- Handle level in bot code
2019-01-29 04:27:21 +01:00
Christoph Oelckers
14971c8c3a
- missed references in p_effect.cpp
2019-01-29 04:20:36 +01:00
Christoph Oelckers
d4ee52f606
- handle G_StartSlideshow
2019-01-29 04:17:58 +01:00
Christoph Oelckers
de1b89707d
Handle level in block iterators.
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The scripted interface isn't done yet.
2019-01-29 03:26:22 +01:00
Christoph Oelckers
7d3cd53c7e
- handle the software renderer's GetColorTable function
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The real question here should be: Why does this need to get called in over 40 differenrt locations…?
2019-01-29 03:15:42 +01:00
Christoph Oelckers
f823e57446
Handle level check in texture coordinate calculation
2019-01-29 02:51:06 +01:00
Christoph Oelckers
473892dede
- changed all model related references to level.
2019-01-29 02:18:19 +01:00
Christoph Oelckers
8652f140f2
- fixed missing declaration
2019-01-29 02:17:25 +01:00
Christoph Oelckers
932bbee928
- fixed some warnings
2019-01-29 02:16:36 +01:00
Christoph Oelckers
1d748b72a8
Split G_DoCompleted into a global part and a level specific part.
2019-01-29 02:39:14 +01:00
Christoph Oelckers
87859b2950
- add Level parameter to G_LeavingHub
2019-01-29 02:08:53 +01:00