- missed references in p_effect.cpp

This commit is contained in:
Christoph Oelckers 2019-01-29 04:20:36 +01:00
parent d4ee52f606
commit 14971c8c3a
1 changed files with 6 additions and 6 deletions

View File

@ -170,12 +170,12 @@ void P_ClearParticles (FLevelLocals *Level)
void P_FindParticleSubsectors (FLevelLocals *Level)
{
if (Level->ParticlesInSubsec.Size() < level.subsectors.Size())
if (Level->ParticlesInSubsec.Size() < Level->subsectors.Size())
{
Level->ParticlesInSubsec.Reserve (level.subsectors.Size() - Level->ParticlesInSubsec.Size());
Level->ParticlesInSubsec.Reserve (Level->subsectors.Size() - Level->ParticlesInSubsec.Size());
}
fillshort (&Level->ParticlesInSubsec[0], level.subsectors.Size(), NO_PARTICLE);
fillshort (&Level->ParticlesInSubsec[0], Level->subsectors.Size(), NO_PARTICLE);
if (!r_particles)
{
@ -239,7 +239,7 @@ void P_ThinkParticles (FLevelLocals *Level)
{
particle = &Level->Particles[i];
i = particle->tnext;
if (!particle->notimefreeze && level.isFrozen())
if (!particle->notimefreeze && Level->isFrozen())
{
prev = particle;
continue;
@ -326,7 +326,7 @@ void P_RunEffects (FLevelLocals *Level)
{
if (players[consoleplayer].camera == NULL) return;
int pnum = players[consoleplayer].camera->Sector->Index() * level.sectors.Size();
int pnum = players[consoleplayer].camera->Sector->Index() * Level->sectors.Size();
AActor *actor;
TThinkerIterator<AActor> iterator;
@ -375,7 +375,7 @@ static void MakeFountain (AActor *actor, int color1, int color2)
{
particle_t *particle;
if (!(level.time & 1))
if (!(actor->Level->time & 1))
return;
particle = JitterParticle (actor->Level, 51);