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https://github.com/ZDoom/gzdoom.git
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Handle level in block iterators.
The scripted interface isn't done yet.
This commit is contained in:
parent
7d3cd53c7e
commit
de1b89707d
13 changed files with 88 additions and 81 deletions
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@ -3712,7 +3712,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_RadiusGive)
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{
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FPortalGroupArray check(FPortalGroupArray::PGA_Full3d);
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double mid = self->Center();
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FMultiBlockThingsIterator it(check, self->X(), self->Y(), mid-distance, mid+distance, distance, false, self->Sector);
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FMultiBlockThingsIterator it(check, self->Level, self->X(), self->Y(), mid-distance, mid+distance, distance, false, self->Sector);
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FMultiBlockThingsIterator::CheckResult cres;
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while ((it.Next(&cres)) && ((unlimited) || (given < limit)))
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@ -520,7 +520,7 @@ void P_GeometryRadiusAttack(AActor* bombspot, AActor* bombsource, int bombdamage
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// enumerate all lines around
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FBoundingBox bombbox(bombspot->X(), bombspot->Y(), bombdistance);
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FBlockLinesIterator it(bombbox);
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FBlockLinesIterator it(bombspot->Level, bombbox);
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line_t* ln;
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int vc = validcount;
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TArray<line_t*> lines;
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@ -1070,4 +1070,4 @@ DEFINE_ACTION_FUNCTION(_Sector, SetHealth)
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*health = newhealth;
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if (grp) P_SetHealthGroupHealth(grp, newhealth);
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return 0;
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}
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}
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@ -867,7 +867,7 @@ void P_NewChaseDir(AActor * actor)
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!(actor->flags & MF_FLOAT) && !(i_compatflags & COMPATF_DROPOFF))
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{
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FBoundingBox box(actor->X(), actor->Y(), actor->radius);
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FBlockLinesIterator it(box);
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FBlockLinesIterator it(actor->Level, box);
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line_t *line;
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double deltax = 0;
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@ -2627,7 +2627,7 @@ bool P_CheckForResurrection(AActor *self, bool usevilestates)
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FPortalGroupArray check(FPortalGroupArray::PGA_Full3d);
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FMultiBlockThingsIterator it(check, viletry.X, viletry.Y, self->Z() - 64, self->Top() + 64, 32., false, NULL);
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FMultiBlockThingsIterator it(check, self->Level, viletry.X, viletry.Y, self->Z() - 64, self->Top() + 64, 32., false, NULL);
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FMultiBlockThingsIterator::CheckResult cres;
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while (it.Next(&cres))
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{
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@ -421,7 +421,7 @@ bool P_TeleportMove(AActor* thing, const DVector3 &pos, bool telefrag, bool modi
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sector_t *sector = thing->Level->PointInSector(pos);
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FPortalGroupArray grouplist;
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FMultiBlockLinesIterator mit(grouplist, pos.X, pos.Y, pos.Z, thing->Height, thing->radius, sector);
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FMultiBlockLinesIterator mit(grouplist, thing->Level, pos.X, pos.Y, pos.Z, thing->Height, thing->radius, sector);
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FMultiBlockLinesIterator::CheckResult cres;
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while (mit.Next(&cres))
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@ -432,7 +432,7 @@ bool P_TeleportMove(AActor* thing, const DVector3 &pos, bool telefrag, bool modi
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if (tmf.touchmidtex) tmf.dropoffz = tmf.floorz;
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FMultiBlockThingsIterator mit2(grouplist, pos.X, pos.Y, pos.Z, thing->Height, thing->radius, false, sector);
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FMultiBlockThingsIterator mit2(grouplist, thing->Level, pos.X, pos.Y, pos.Z, thing->Height, thing->radius, false, sector);
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FMultiBlockThingsIterator::CheckResult cres2;
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while (mit2.Next(&cres2))
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@ -1082,7 +1082,7 @@ static bool PIT_CheckPortal(FMultiBlockLinesIterator &mit, FMultiBlockLinesItera
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tm.thing->AddZ(zofs);
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FBoundingBox pbox(cres.Position.X, cres.Position.Y, tm.thing->radius);
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FBlockLinesIterator it(pbox);
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FBlockLinesIterator it(tm.thing->Level, pbox);
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bool ret = false;
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line_t *ld;
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@ -1750,7 +1750,7 @@ bool P_CheckPosition(AActor *thing, const DVector2 &pos, FCheckPosition &tm, boo
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FBoundingBox box(pos.X, pos.Y, thing->radius);
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FPortalGroupArray pcheck;
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FMultiBlockThingsIterator it2(pcheck, pos.X, pos.Y, thing->Z(), thing->Height, thing->radius, false, newsec);
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FMultiBlockThingsIterator it2(pcheck, thing->Level, pos.X, pos.Y, thing->Z(), thing->Height, thing->radius, false, newsec);
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FMultiBlockThingsIterator::CheckResult tcres;
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while ((it2.Next(&tcres)))
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@ -1822,7 +1822,7 @@ bool P_CheckPosition(AActor *thing, const DVector2 &pos, FCheckPosition &tm, boo
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return (thing->BlockingMobj = thingblocker) == NULL;
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FMultiBlockLinesIterator it(pcheck, pos.X, pos.Y, thing->Z(), thing->Height, thing->radius, newsec);
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FMultiBlockLinesIterator it(pcheck, thing->Level, pos.X, pos.Y, thing->Z(), thing->Height, thing->radius, newsec);
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FMultiBlockLinesIterator::CheckResult lcres;
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double thingdropoffz = tm.floorz;
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@ -5836,7 +5836,7 @@ int P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bom
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fulldamagedistance = clamp<int>(fulldamagedistance, 0, bombdistance - 1);
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FPortalGroupArray grouplist(FPortalGroupArray::PGA_Full3d);
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FMultiBlockThingsIterator it(grouplist, bombspot->X(), bombspot->Y(), bombspot->Z() - bombdistance, bombspot->Height + bombdistance*2, bombdistance, false, bombspot->Sector);
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FMultiBlockThingsIterator it(grouplist, bombspot->Level, bombspot->X(), bombspot->Y(), bombspot->Z() - bombdistance, bombspot->Height + bombdistance*2, bombdistance, false, bombspot->Sector);
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FMultiBlockThingsIterator::CheckResult cres;
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if (flags & RADF_SOURCEISSPOT)
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109
src/p_maputl.cpp
109
src/p_maputl.cpp
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@ -581,9 +581,10 @@ void AActor::SetOrigin(double x, double y, double z, bool moving)
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//
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//===========================================================================
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FBlockLinesIterator::FBlockLinesIterator(int _minx, int _miny, int _maxx, int _maxy, bool keepvalidcount)
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FBlockLinesIterator::FBlockLinesIterator(FLevelLocals *l, int _minx, int _miny, int _maxx, int _maxy, bool keepvalidcount)
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{
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if (!keepvalidcount) validcount++;
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Level = l;
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minx = _minx;
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maxx = _maxx;
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miny = _miny;
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@ -594,15 +595,16 @@ FBlockLinesIterator::FBlockLinesIterator(int _minx, int _miny, int _maxx, int _m
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void FBlockLinesIterator::init(const FBoundingBox &box)
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{
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validcount++;
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maxy = level.blockmap.GetBlockY(box.Top());
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miny = level.blockmap.GetBlockY(box.Bottom());
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maxx = level.blockmap.GetBlockX(box.Right());
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minx = level.blockmap.GetBlockX(box.Left());
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maxy = Level->blockmap.GetBlockY(box.Top());
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miny = Level->blockmap.GetBlockY(box.Bottom());
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maxx = Level->blockmap.GetBlockX(box.Right());
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minx = Level->blockmap.GetBlockX(box.Left());
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Reset();
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}
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FBlockLinesIterator::FBlockLinesIterator(const FBoundingBox &box)
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FBlockLinesIterator::FBlockLinesIterator(FLevelLocals *l, const FBoundingBox &box)
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{
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Level = l;
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init(box);
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}
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@ -616,13 +618,13 @@ void FBlockLinesIterator::StartBlock(int x, int y)
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{
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curx = x;
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cury = y;
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if (level.blockmap.isValidBlock(x, y))
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if (Level->blockmap.isValidBlock(x, y))
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{
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unsigned offset = y*level.blockmap.bmapwidth + x;
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polyLink = level.PolyBlockMap.Size() > offset? level.PolyBlockMap[offset] : nullptr;
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unsigned offset = y*Level->blockmap.bmapwidth + x;
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polyLink = Level->PolyBlockMap.Size() > offset? Level->PolyBlockMap[offset] : nullptr;
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polyIndex = 0;
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list = level.blockmap.GetLines(x, y);
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list = Level->blockmap.GetLines(x, y);
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}
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else
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{
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@ -681,7 +683,7 @@ line_t *FBlockLinesIterator::Next()
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{
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while (*list != -1)
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{
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line_t *ld = &level.lines[*list];
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line_t *ld = &Level->lines[*list];
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list++;
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if (ld->validcount != validcount)
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@ -710,24 +712,24 @@ line_t *FBlockLinesIterator::Next()
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//===========================================================================
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FMultiBlockLinesIterator::FMultiBlockLinesIterator(FPortalGroupArray &check, AActor *origin, double checkradius)
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: checklist(check)
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: checklist(check), blockIterator(origin->Level)
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{
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checkpoint = origin->Pos();
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if (!check.inited) level.CollectConnectedGroups(origin->Sector->PortalGroup, checkpoint, origin->Top(), checkradius, checklist);
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if (!check.inited) origin->Level->CollectConnectedGroups(origin->Sector->PortalGroup, checkpoint, origin->Top(), checkradius, checklist);
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checkpoint.Z = checkradius == -1? origin->radius : checkradius;
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basegroup = origin->Sector->PortalGroup;
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startsector = origin->Sector;
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Reset();
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}
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FMultiBlockLinesIterator::FMultiBlockLinesIterator(FPortalGroupArray &check, double checkx, double checky, double checkz, double checkh, double checkradius, sector_t *newsec)
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: checklist(check)
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FMultiBlockLinesIterator::FMultiBlockLinesIterator(FPortalGroupArray &check, FLevelLocals *Level, double checkx, double checky, double checkz, double checkh, double checkradius, sector_t *newsec)
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: checklist(check), blockIterator(Level)
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{
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checkpoint = { checkx, checky, checkz };
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if (newsec == NULL) newsec = level.PointInSector(checkx, checky);
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if (newsec == NULL) newsec = Level->PointInSector(checkx, checky);
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startsector = newsec;
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basegroup = newsec->PortalGroup;
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if (!check.inited) level.CollectConnectedGroups(basegroup, checkpoint, checkz + checkh, checkradius, checklist);
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if (!check.inited) Level->CollectConnectedGroups(basegroup, checkpoint, checkz + checkh, checkradius, checklist);
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checkpoint.Z = checkradius;
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Reset();
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}
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@ -847,10 +849,10 @@ bool FMultiBlockLinesIterator::Next(FMultiBlockLinesIterator::CheckResult *item)
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bool FMultiBlockLinesIterator::startIteratorForGroup(int group)
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{
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offset = level.Displacements.getOffset(basegroup, group);
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offset = blockIterator.Level->Displacements.getOffset(basegroup, group);
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offset.X += checkpoint.X;
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offset.Y += checkpoint.Y;
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cursector = group == startsector->PortalGroup ? startsector : level.PointInSector(offset);
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cursector = group == startsector->PortalGroup ? startsector : blockIterator.Level->PointInSector(offset);
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// If we ended up in a different group,
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// presumably because the spot to be checked is too far outside the actual portal group,
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// the search needs to abort.
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@ -880,18 +882,20 @@ void FMultiBlockLinesIterator::Reset()
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//
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//===========================================================================
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FBlockThingsIterator::FBlockThingsIterator()
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FBlockThingsIterator::FBlockThingsIterator(FLevelLocals *l)
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: DynHash(0)
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{
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Level = l;
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minx = maxx = 0;
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miny = maxy = 0;
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ClearHash();
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block = NULL;
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}
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FBlockThingsIterator::FBlockThingsIterator(int _minx, int _miny, int _maxx, int _maxy)
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FBlockThingsIterator::FBlockThingsIterator(FLevelLocals *l, int _minx, int _miny, int _maxx, int _maxy)
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: DynHash(0)
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{
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Level = l;
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minx = _minx;
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maxx = _maxx;
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miny = _miny;
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@ -902,10 +906,10 @@ FBlockThingsIterator::FBlockThingsIterator(int _minx, int _miny, int _maxx, int
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void FBlockThingsIterator::init(const FBoundingBox &box)
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{
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maxy = level.blockmap.GetBlockY(box.Top());
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miny = level.blockmap.GetBlockY(box.Bottom());
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maxx = level.blockmap.GetBlockX(box.Right());
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minx = level.blockmap.GetBlockX(box.Left());
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maxy = Level->blockmap.GetBlockY(box.Top());
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miny = Level->blockmap.GetBlockY(box.Bottom());
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maxx = Level->blockmap.GetBlockX(box.Right());
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minx = Level->blockmap.GetBlockX(box.Left());
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ClearHash();
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Reset();
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}
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@ -933,9 +937,9 @@ void FBlockThingsIterator::StartBlock(int x, int y)
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{
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curx = x;
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cury = y;
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if (level.blockmap.isValidBlock(x, y))
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if (Level->blockmap.isValidBlock(x, y))
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{
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block = level.blockmap.blocklinks[y*level.blockmap.bmapwidth + x];
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block = Level->blockmap.blocklinks[y*Level->blockmap.bmapwidth + x];
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}
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else
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{
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@ -983,9 +987,9 @@ AActor *FBlockThingsIterator::Next(bool centeronly)
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if (centeronly)
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{
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// Block boundaries for compatibility mode
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double blockleft = (curx * FBlockmap::MAPBLOCKUNITS) + level.blockmap.bmaporgx;
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double blockleft = (curx * FBlockmap::MAPBLOCKUNITS) + Level->blockmap.bmaporgx;
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double blockright = blockleft + FBlockmap::MAPBLOCKUNITS;
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double blockbottom = (cury * FBlockmap::MAPBLOCKUNITS) + level.blockmap.bmaporgy;
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double blockbottom = (cury * FBlockmap::MAPBLOCKUNITS) + Level->blockmap.bmaporgy;
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double blocktop = blockbottom + FBlockmap::MAPBLOCKUNITS;
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// only return actors with the center in this block
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@ -1052,24 +1056,24 @@ AActor *FBlockThingsIterator::Next(bool centeronly)
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//===========================================================================
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FMultiBlockThingsIterator::FMultiBlockThingsIterator(FPortalGroupArray &check, AActor *origin, double checkradius, bool ignorerestricted)
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: checklist(check)
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: checklist(check), blockIterator(origin->Level)
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{
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checkpoint = origin->Pos();
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if (!check.inited) level.CollectConnectedGroups(origin->Sector->PortalGroup, checkpoint, origin->Top(), checkradius, checklist);
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if (!check.inited) origin->Level->CollectConnectedGroups(origin->Sector->PortalGroup, checkpoint, origin->Top(), checkradius, checklist);
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checkpoint.Z = checkradius == -1? origin->radius : checkradius;
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basegroup = origin->Sector->PortalGroup;
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Reset();
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}
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FMultiBlockThingsIterator::FMultiBlockThingsIterator(FPortalGroupArray &check, double checkx, double checky, double checkz, double checkh, double checkradius, bool ignorerestricted, sector_t *newsec)
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: checklist(check)
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FMultiBlockThingsIterator::FMultiBlockThingsIterator(FPortalGroupArray &check, FLevelLocals *Level, double checkx, double checky, double checkz, double checkh, double checkradius, bool ignorerestricted, sector_t *newsec)
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: checklist(check), blockIterator(Level)
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{
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checkpoint.X = checkx;
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checkpoint.Y = checky;
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checkpoint.Z = checkz;
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if (newsec == NULL) newsec = level.PointInSector(checkx, checky);
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if (newsec == NULL) newsec = Level->PointInSector(checkx, checky);
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basegroup = newsec->PortalGroup;
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if (!check.inited) level.CollectConnectedGroups(basegroup, checkpoint, checkz + checkh, checkradius, checklist);
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if (!check.inited) Level->CollectConnectedGroups(basegroup, checkpoint, checkz + checkh, checkradius, checklist);
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checkpoint.Z = checkradius;
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Reset();
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}
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@ -1086,7 +1090,7 @@ bool FMultiBlockThingsIterator::Next(FMultiBlockThingsIterator::CheckResult *ite
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if (thing != NULL)
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{
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item->thing = thing;
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item->Position = checkpoint + level.Displacements.getOffset(basegroup, thing->Sector->PortalGroup);
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item->Position = checkpoint + blockIterator.Level->Displacements.getOffset(basegroup, thing->Sector->PortalGroup);
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item->portalflags = portalflags;
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return true;
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}
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@ -1125,7 +1129,7 @@ bool FMultiBlockThingsIterator::Next(FMultiBlockThingsIterator::CheckResult *ite
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void FMultiBlockThingsIterator::startIteratorForGroup(int group)
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{
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DVector2 offset = level.Displacements.getOffset(basegroup, group);
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DVector2 offset = blockIterator.Level->Displacements.getOffset(basegroup, group);
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offset.X += checkpoint.X;
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offset.Y += checkpoint.Y;
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bbox.setBox(offset.X, offset.Y, checkpoint.Z);
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@ -1168,7 +1172,7 @@ TArray<intercept_t> FPathTraverse::intercepts(128);
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void FPathTraverse::AddLineIntercepts(int bx, int by)
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{
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FBlockLinesIterator it(bx, by, bx, by, true);
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FBlockLinesIterator it(Level, bx, by, bx, by, true);
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line_t *ld;
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while ((ld = it.Next()))
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@ -1542,7 +1546,7 @@ void FPathTraverse::init(double x1, double y1, double x2, double y2, int flags,
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bool compatible = (flags & PT_COMPATIBLE) && (i_compatflags & COMPATF_HITSCAN);
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// we want to use one list of checked actors for the entire operation
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FBlockThingsIterator btit;
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FBlockThingsIterator btit(Level);
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for (count = 0 ; count < 1000 ; count++)
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{
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if (flags & PT_ADDLINES)
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@ -1689,14 +1693,15 @@ AActor *P_BlockmapSearch (AActor *mo, int distance, AActor *(*check)(AActor*, in
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int finalStop;
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int count;
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AActor *target;
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int bmapwidth = level.blockmap.bmapwidth;
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int bmapheight = level.blockmap.bmapheight;
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auto Level = mo->Level;
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int bmapwidth = Level->blockmap.bmapwidth;
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int bmapheight = Level->blockmap.bmapheight;
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startX = level.blockmap.GetBlockX(mo->X());
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startY = level.blockmap.GetBlockY(mo->Y());
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startX = Level->blockmap.GetBlockX(mo->X());
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startY = Level->blockmap.GetBlockY(mo->Y());
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validcount++;
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if (level.blockmap.isValidBlock(startX, startY))
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if (Level->blockmap.isValidBlock(startX, startY))
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{
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if ( (target = check (mo, startY*bmapwidth+startX, params)) )
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{ // found a target right away
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@ -1787,7 +1792,7 @@ static AActor *RoughBlockCheck (AActor *mo, int index, void *param)
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FBlockNode *link;
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for (link = level.blockmap.blocklinks[index]; link != NULL; link = link->NextActor)
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for (link = mo->Level->blockmap.blocklinks[index]; link != NULL; link = link->NextActor)
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{
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if (link->Me != mo)
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{
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@ -1936,8 +1941,8 @@ subsector_t *FLevelLocals::PointInSubsector(double x, double y)
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{
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int side;
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auto node = level.HeadGamenode();
|
||||
if (node == nullptr) return &level.subsectors[0];
|
||||
auto node = HeadGamenode();
|
||||
if (node == nullptr) return &subsectors[0];
|
||||
|
||||
fixed_t xx = FloatToFixed(x);
|
||||
fixed_t yy = FloatToFixed(y);
|
||||
|
@ -1960,8 +1965,8 @@ subsector_t *FLevelLocals::PointInSubsector(double x, double y)
|
|||
sector_t *FLevelLocals::PointInSectorBuggy(double x, double y)
|
||||
{
|
||||
// single subsector is a special case
|
||||
auto node = level.HeadGamenode();
|
||||
if (node == nullptr) return level.subsectors[0].sector;
|
||||
auto node = HeadGamenode();
|
||||
if (node == nullptr) return subsectors[0].sector;
|
||||
do
|
||||
{
|
||||
// Use original buggy point-on-side test when spawning
|
||||
|
@ -1991,10 +1996,10 @@ subsector_t *FLevelLocals::PointInRenderSubsector (fixed_t x, fixed_t y)
|
|||
int side;
|
||||
|
||||
// single subsector is a special case
|
||||
if (level.nodes.Size() == 0)
|
||||
return &level.subsectors[0];
|
||||
if (nodes.Size() == 0)
|
||||
return &subsectors[0];
|
||||
|
||||
node = level.HeadNode();
|
||||
node = HeadNode();
|
||||
|
||||
do
|
||||
{
|
||||
|
|
|
@ -206,6 +206,7 @@ private:
|
|||
class FBlockLinesIterator
|
||||
{
|
||||
friend class FMultiBlockLinesIterator;
|
||||
FLevelLocals *Level;
|
||||
int minx, maxx;
|
||||
int miny, maxy;
|
||||
|
||||
|
@ -216,11 +217,11 @@ class FBlockLinesIterator
|
|||
|
||||
void StartBlock(int x, int y);
|
||||
|
||||
FBlockLinesIterator() {}
|
||||
FBlockLinesIterator(FLevelLocals *l) { Level = l; }
|
||||
void init(const FBoundingBox &box);
|
||||
public:
|
||||
FBlockLinesIterator(int minx, int miny, int maxx, int maxy, bool keepvalidcount = false);
|
||||
FBlockLinesIterator(const FBoundingBox &box);
|
||||
FBlockLinesIterator(FLevelLocals *Level, int minx, int miny, int maxx, int maxy, bool keepvalidcount = false);
|
||||
FBlockLinesIterator(FLevelLocals *Level, const FBoundingBox &box);
|
||||
line_t *Next();
|
||||
void Reset() { StartBlock(minx, miny); }
|
||||
};
|
||||
|
@ -254,7 +255,7 @@ public:
|
|||
};
|
||||
|
||||
FMultiBlockLinesIterator(FPortalGroupArray &check, AActor *origin, double checkradius = -1);
|
||||
FMultiBlockLinesIterator(FPortalGroupArray &check, double checkx, double checky, double checkz, double checkh, double checkradius, sector_t *newsec);
|
||||
FMultiBlockLinesIterator(FPortalGroupArray &check, FLevelLocals *Level, double checkx, double checky, double checkz, double checkh, double checkradius, sector_t *newsec);
|
||||
|
||||
bool Next(CheckResult *item);
|
||||
void Reset();
|
||||
|
@ -276,6 +277,7 @@ public:
|
|||
|
||||
class FBlockThingsIterator
|
||||
{
|
||||
FLevelLocals *Level;
|
||||
int minx, maxx;
|
||||
int miny, maxy;
|
||||
|
||||
|
@ -302,14 +304,14 @@ class FBlockThingsIterator
|
|||
|
||||
// The following is only for use in the path traverser
|
||||
// and therefore declared private.
|
||||
FBlockThingsIterator();
|
||||
FBlockThingsIterator(FLevelLocals *);
|
||||
|
||||
friend class FPathTraverse;
|
||||
friend class FMultiBlockThingsIterator;
|
||||
|
||||
public:
|
||||
FBlockThingsIterator(int minx, int miny, int maxx, int maxy);
|
||||
FBlockThingsIterator(const FBoundingBox &box)
|
||||
FBlockThingsIterator(FLevelLocals *Level, int minx, int miny, int maxx, int maxy);
|
||||
FBlockThingsIterator(FLevelLocals *Level, const FBoundingBox &box)
|
||||
{
|
||||
init(box);
|
||||
}
|
||||
|
@ -331,7 +333,7 @@ class FMultiBlockThingsIterator
|
|||
void startIteratorForGroup(int group);
|
||||
|
||||
protected:
|
||||
FMultiBlockThingsIterator(FPortalGroupArray &check) : checklist(check) {}
|
||||
FMultiBlockThingsIterator(FPortalGroupArray &check, FLevelLocals *Level) : checklist(check), blockIterator(Level) {}
|
||||
public:
|
||||
|
||||
struct CheckResult
|
||||
|
@ -342,7 +344,7 @@ public:
|
|||
};
|
||||
|
||||
FMultiBlockThingsIterator(FPortalGroupArray &check, AActor *origin, double checkradius = -1, bool ignorerestricted = false);
|
||||
FMultiBlockThingsIterator(FPortalGroupArray &check, double checkx, double checky, double checkz, double checkh, double checkradius, bool ignorerestricted, sector_t *newsec);
|
||||
FMultiBlockThingsIterator(FPortalGroupArray &check, FLevelLocals *Level, double checkx, double checky, double checkz, double checkh, double checkradius, bool ignorerestricted, sector_t *newsec);
|
||||
bool Next(CheckResult *item);
|
||||
void Reset();
|
||||
const FBoundingBox &Box() const
|
||||
|
@ -411,4 +413,4 @@ double P_InterceptVector(const divline_t *v2, const divline_t *v1);
|
|||
#define PT_COMPATIBLE 4
|
||||
#define PT_DELTA 8 // x2,y2 is passed as a delta, not as an endpoint
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -237,7 +237,7 @@ msecnode_t *P_CreateSecNodeList(AActor *thing, double radius, msecnode_t *sector
|
|||
}
|
||||
|
||||
FBoundingBox box(thing->X(), thing->Y(), radius);
|
||||
FBlockLinesIterator it(box);
|
||||
FBlockLinesIterator it(thing->Level, box);
|
||||
line_t *ld;
|
||||
|
||||
while ((ld = it.Next()))
|
||||
|
|
|
@ -914,7 +914,7 @@ sightcounts[0]++;
|
|||
SightTask task = { 0, topslope, bottomslope, -1, sec->PortalGroup };
|
||||
|
||||
|
||||
SightCheck s(&level);
|
||||
SightCheck s(t1->Level);
|
||||
s.init(t1, t2, sec, &task, flags);
|
||||
res = s.P_SightPathTraverse ();
|
||||
if (!res)
|
||||
|
|
|
@ -249,7 +249,7 @@ DEFINE_ACTION_FUNCTION(_Line, RemoteActivate)
|
|||
|
||||
bool P_TestActivateLine (line_t *line, AActor *mo, int side, int activationType, DVector3 *optpos)
|
||||
{
|
||||
auto Level = &level;
|
||||
auto Level = line->GetLevel();
|
||||
int lineActivation = line->activation;
|
||||
|
||||
if (line->flags & ML_FIRSTSIDEONLY && side == 1)
|
||||
|
|
|
@ -779,7 +779,7 @@ bool FTraceInfo::TraceTraverse (int ptflags)
|
|||
// Do a 3D floor check in the starting sector
|
||||
Setup3DFloors();
|
||||
|
||||
FPathTraverse it(&level, Start.X, Start.Y, Vec.X * MaxDist, Vec.Y * MaxDist, ptflags | PT_DELTA, startfrac);
|
||||
FPathTraverse it(Level, Start.X, Start.Y, Vec.X * MaxDist, Vec.Y * MaxDist, ptflags | PT_DELTA, startfrac);
|
||||
intercept_t *in;
|
||||
int lastsplashsector = -1;
|
||||
|
||||
|
|
|
@ -1232,7 +1232,7 @@ void FPolyObj::LinkPolyobj ()
|
|||
|
||||
void FPolyObj::RecalcActorFloorCeil(FBoundingBox bounds) const
|
||||
{
|
||||
FBlockThingsIterator it(bounds);
|
||||
FBlockThingsIterator it(Level, bounds);
|
||||
AActor *actor;
|
||||
|
||||
while ((actor = it.Next()) != nullptr)
|
||||
|
|
|
@ -1147,7 +1147,7 @@ bool FLevelLocals::CollectConnectedGroups(int startgroup, const DVector3 &positi
|
|||
{
|
||||
DVector2 disp = Displacements.getOffset(startgroup, thisgroup & ~FPortalGroupArray::FLAT);
|
||||
FBoundingBox box(position.X + disp.X, position.Y + disp.Y, checkradius);
|
||||
FBlockLinesIterator it(box);
|
||||
FBlockLinesIterator it(this, box);
|
||||
line_t *ld;
|
||||
while ((ld = it.Next()))
|
||||
{
|
||||
|
|
|
@ -109,7 +109,7 @@ public:
|
|||
}
|
||||
|
||||
DBlockLinesIterator(double x, double y, double z, double height, double radius, sector_t *sec)
|
||||
:FMultiBlockLinesIterator(check, x, y, z, height, radius, sec)
|
||||
:FMultiBlockLinesIterator(check, &level, x, y, z, height, radius, sec)
|
||||
{
|
||||
cres.line = nullptr;
|
||||
cres.Position.Zero();
|
||||
|
@ -183,7 +183,7 @@ public:
|
|||
}
|
||||
|
||||
DBlockThingsIterator(double checkx, double checky, double checkz, double checkh, double checkradius, bool ignorerestricted, sector_t *newsec)
|
||||
: iterator(check, checkx, checky, checkz, checkh, checkradius, ignorerestricted, newsec)
|
||||
: iterator(check, &level, checkx, checky, checkz, checkh, checkradius, ignorerestricted, newsec)
|
||||
{
|
||||
cres.thing = nullptr;
|
||||
cres.Position.Zero();
|
||||
|
|
Loading…
Reference in a new issue