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https://github.com/ZDoom/gzdoom.git
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- refactored the thinker list.
This was an unorganized set of static members in DThinker but has now been regrouped into something more structured.
This commit is contained in:
parent
e30f116faf
commit
3b4ded5694
11 changed files with 543 additions and 505 deletions
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@ -2724,7 +2724,7 @@ void D_DoomMain (void)
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// clean up game state
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ST_Clear();
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D_ErrorCleanup ();
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DThinker::DestroyThinkersInList(STAT_STATIC);
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Thinkers.DestroyThinkersInList(STAT_STATIC);
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E_Shutdown(false);
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P_FreeLevelData();
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@ -112,8 +112,6 @@
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern DThinker *NextToThink;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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namespace GC
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@ -282,7 +280,6 @@ static void MarkRoot()
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Mark(StatusBar);
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M_MarkMenus();
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Mark(DIntermissionController::CurrentIntermission);
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DThinker::MarkRoots();
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Mark(E_FirstEventHandler);
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Mark(E_LastEventHandler);
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for (auto Level : AllLevels())
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@ -300,8 +297,6 @@ static void MarkRoot()
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{
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Level->Mark();
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}
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// NextToThink must not be freed while thinkers are ticking.
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Mark(NextToThink);
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// Mark soft roots.
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if (SoftRoots != NULL)
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{
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954
src/dthinker.cpp
954
src/dthinker.cpp
File diff suppressed because it is too large
Load diff
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@ -53,13 +53,43 @@ enum { MAX_STATNUM = 127 };
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// Doubly linked ring list of thinkers
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struct FThinkerList
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{
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FThinkerList() : Sentinel(0) {}
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// No destructor. If this list goes away it's the GC's task to clean the orphaned thinkers. Otherwise this may clash with engine shutdown.
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void AddTail(DThinker *thinker);
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DThinker *GetHead() const;
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DThinker *GetTail() const;
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bool IsEmpty() const;
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void DestroyThinkers();
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bool DoDestroyThinkers();
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int TickThinkers(FThinkerList *dest); // Returns: # of thinkers ticked
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int ProfileThinkers(FThinkerList *dest);
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void SaveList(FSerializer &arc);
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DThinker *Sentinel;
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private:
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DThinker *Sentinel = nullptr;
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friend struct FThinkerCollection;
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};
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struct FThinkerCollection
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{
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void DestroyThinkersInList(int statnum)
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{
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Thinkers[statnum].DestroyThinkers();
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FreshThinkers[statnum].DestroyThinkers();
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}
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void RunThinkers(FLevelLocals *Level); // The level is needed to tick the lights
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void DestroyAllThinkers();
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void SerializeThinkers(FSerializer &arc, bool keepPlayers);
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void MarkRoots();
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DThinker *FirstThinker(int statnum);
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void Link(DThinker *thinker, int statnum);
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private:
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FThinkerList Thinkers[MAX_STATNUM + 2];
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FThinkerList FreshThinkers[MAX_STATNUM + 1];
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friend class FThinkerIterator;
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};
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class DThinker : public DObject
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@ -79,29 +109,11 @@ public:
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void ChangeStatNum (int statnum);
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static void RunThinkers ();
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static void RunThinkers (int statnum);
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static void DestroyAllThinkers ();
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static void DestroyThinkersInList(int statnum)
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{
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DestroyThinkersInList(Thinkers[statnum]);
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DestroyThinkersInList(FreshThinkers[statnum]);
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}
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static void SerializeThinkers(FSerializer &arc, bool keepPlayers);
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static void MarkRoots();
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private:
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static void DestroyThinkersInList (FThinkerList &list);
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static bool DoDestroyThinkersInList(FThinkerList &list);
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static int TickThinkers (FThinkerList *list, FThinkerList *dest); // Returns: # of thinkers ticked
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static int ProfileThinkers(FThinkerList *list, FThinkerList *dest);
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static void SaveList(FSerializer &arc, DThinker *node);
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void Remove();
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static FThinkerList Thinkers[MAX_STATNUM+2]; // Current thinkers
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static FThinkerList FreshThinkers[MAX_STATNUM+1]; // Newly created thinkers
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friend struct FThinkerList;
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friend struct FThinkerCollection;
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friend class FThinkerIterator;
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friend class DObject;
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friend class FSerializer;
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@ -167,4 +179,5 @@ public:
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}
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};
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extern FThinkerCollection Thinkers;
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#endif //__DTHINKER_H__
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@ -469,7 +469,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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UnlatchCVars ();
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G_VerifySkill();
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UnlatchCVars ();
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DThinker::DestroyThinkersInList(STAT_STATIC);
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Thinkers.DestroyThinkersInList(STAT_STATIC);
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if (paused)
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{
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@ -1466,7 +1466,7 @@ int FLevelLocals::FinishTravel ()
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// make sure that, after travelling has completed, no travelling thinkers are left.
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// Since this list is excluded from regular thinker cleaning, anything that may survive through here
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// will endlessly multiply and severely break the following savegames or just simply crash on broken pointers.
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DThinker::DestroyThinkersInList(STAT_TRAVELLING);
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Thinkers.DestroyThinkersInList(STAT_TRAVELLING);
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return failnum;
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}
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@ -393,7 +393,7 @@ public:
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DThinker *thinker = static_cast<DThinker*>(cls->CreateNew());
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assert(thinker->IsKindOf(RUNTIME_CLASS(DThinker)));
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thinker->ObjectFlags |= OF_JustSpawned;
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DThinker::FreshThinkers[statnum].AddTail(thinker);
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Thinkers.Link(thinker, statnum);
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thinker->Level = this;
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return thinker;
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}
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@ -295,8 +295,14 @@ void DPusher::Tick ()
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void FLevelLocals::AdjustPusher(int tag, int magnitude, int angle, bool wind)
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{
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DPusher::EPusher type = wind ? DPusher::p_wind : DPusher::p_current;
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struct FThinkerCollection
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{
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int RefNum;
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DThinker *Obj;
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};
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DPusher::EPusher type = wind? DPusher::p_wind : DPusher::p_current;
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// Find pushers already attached to the sector, and change their parameters.
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TArray<FThinkerCollection> Collection;
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{
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@ -928,7 +928,7 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
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if (arc.isReading())
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{
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DThinker::DestroyAllThinkers();
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Thinkers.DestroyAllThinkers();
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interpolator.ClearInterpolations();
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arc.ReadObjects(hubload);
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ActiveSequences = 0;
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@ -1000,7 +1000,7 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
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P_SerializeHealthGroups(this, arc);
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// [ZZ] serialize events
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E_SerializeEvents(arc);
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DThinker::SerializeThinkers(arc, hubload);
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Thinkers.SerializeThinkers(arc, hubload);
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arc("polyobjs", Polyobjects);
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SerializeSubsectors(arc, "subsectors");
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StatusBar->SerializeMessages(arc);
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@ -349,7 +349,7 @@ void P_FreeLevelData ()
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E_Shutdown(true);
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R_FreePastViewers();
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DThinker::DestroyAllThinkers ();
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Thinkers.DestroyAllThinkers ();
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level.ClearLevelData();
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}
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@ -573,8 +573,8 @@ void P_Init ()
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}
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static void P_Shutdown ()
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{
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DThinker::DestroyThinkersInList(STAT_STATIC);
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{
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Thinkers.DestroyThinkersInList(STAT_STATIC);
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P_FreeLevelData ();
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// [ZZ] delete global event handlers
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E_Shutdown(false);
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@ -40,12 +40,6 @@ class FScanner;
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struct level_info_t;
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struct FDoorAnimation;
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struct FThinkerCollection
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{
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int RefNum;
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DThinker *Obj;
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};
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enum class EScroll : int
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{
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sc_side,
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@ -151,7 +151,7 @@ void P_Ticker (void)
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E_WorldTick();
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StatusBar->CallTick (); // [RH] moved this here
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level.Tick (); // [RH] let the level tick
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DThinker::RunThinkers ();
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Thinkers.RunThinkers(&level);
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//if added by MC: Freeze mode.
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if (!level.isFrozen())
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