- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.

This commit is contained in:
Christoph Oelckers 2019-01-29 04:44:44 +01:00
parent 06e5dd1d86
commit 3c565c9e86
13 changed files with 89 additions and 91 deletions

View file

@ -1055,21 +1055,21 @@ CCMD(changesky)
if (netgame || argv.argc()<2) return;
// This only alters the primary level's sky setting. For testing out a sky that is sufficient.
sky1name = argv[1];
if (sky1name[0] != 0)
{
FTextureID newsky = TexMan.GetTextureID(sky1name, ETextureType::Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
if (newsky.Exists())
{
// This only alters the primary level's sky setting.
sky1texture = currentUILevel->skytexture1 = newsky;
currentUILevel->skytexture1 = newsky;
}
else
{
Printf("changesky: Texture '%s' not found\n", sky1name);
}
}
R_InitSkyMap ();
InitSkyMap (currentUILevel);
}
//-----------------------------------------------------------------------------

View file

@ -390,8 +390,7 @@ CUSTOM_CVAR (Int, dmflags, 0, CVAR_SERVERINFO)
{
// In case DF_NO_FREELOOK was changed, reinitialize the sky
// map. (If no freelook, then no need to stretch the sky.)
if (sky1texture.isValid())
R_InitSkyMap ();
R_InitSkyMap ();
if (self & DF_NO_FREELOOK)
{

View file

@ -143,8 +143,8 @@ void FScriptLoader::ParseInfoCmd(char *line, FString &scriptsrc)
sc.MustGetStringName("=");
sc.MustGetString();
sky2texture = sky1texture = Level->skytexture1 = Level->skytexture2 = TexMan.GetTextureID (sc.String, ETextureType::Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
R_InitSkyMap ();
Level->skytexture1 = Level->skytexture2 = TexMan.GetTextureID (sc.String, ETextureType::Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
InitSkyMap (Level);
}
else if (sc.Compare("interpic"))
{

View file

@ -1001,14 +1001,8 @@ void G_DoLoadLevel (const FString &nextmapname, int position, bool autosave, boo
// setting one.
skyflatnum = TexMan.GetTextureID (gameinfo.SkyFlatName, ETextureType::Flat, FTextureManager::TEXMAN_Overridable);
// DOOM determines the sky texture to be used
// depending on the current episode and the game version.
// [RH] Fetch sky parameters from FLevelLocals.
sky1texture = level.skytexture1;
sky2texture = level.skytexture2;
// [RH] Set up details about sky rendering
R_InitSkyMap ();
InitSkyMap (&level);
for (i = 0; i < MAXPLAYERS; i++)
{
@ -2162,9 +2156,9 @@ DEFINE_ACTION_FUNCTION(FLevelLocals, ChangeSky)
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_INT(sky1);
PARAM_INT(sky2);
sky1texture = self->skytexture1 = FSetTextureID(sky1);
sky2texture = self->skytexture2 = FSetTextureID(sky2);
R_InitSkyMap();
self->skytexture1 = FSetTextureID(sky1);
self->skytexture2 = FSetTextureID(sky2);
InitSkyMap(self);
return 0;
}

View file

@ -492,6 +492,10 @@ public:
float skyspeed1; // Scrolling speed of sky textures, in pixels per ms
float skyspeed2;
double sky1pos, sky2pos;
float hw_sky1pos, hw_sky2pos;
bool skystretch;
int total_secrets;
int found_secrets;

View file

@ -72,24 +72,24 @@ void GLSkyInfo::init(HWDrawInfo *di, int sky1, PalEntry FadeColor)
normalsky:
if (di->Level->flags&LEVEL_DOUBLESKY)
{
texture[1] = FMaterial::ValidateTexture(sky1texture, false, true);
x_offset[1] = hw_sky1pos;
texture[1] = FMaterial::ValidateTexture(di->Level->skytexture1, false, true);
x_offset[1] = di->Level->hw_sky1pos;
doublesky = true;
}
if ((di->Level->flags&LEVEL_SWAPSKIES || (sky1 == PL_SKYFLAT) || (di->Level->flags&LEVEL_DOUBLESKY)) &&
sky2texture != sky1texture) // If both skies are equal use the scroll offset of the first!
di->Level->skytexture2 != di->Level->skytexture1) // If both skies are equal use the scroll offset of the first!
{
texture[0] = FMaterial::ValidateTexture(sky2texture, false, true);
skytexno1 = sky2texture;
texture[0] = FMaterial::ValidateTexture(di->Level->skytexture2, false, true);
skytexno1 = di->Level->skytexture2;
sky2 = true;
x_offset[0] = hw_sky2pos;
x_offset[0] = di->Level->hw_sky2pos;
}
else if (!doublesky)
{
texture[0] = FMaterial::ValidateTexture(sky1texture, false, true);
skytexno1 = sky1texture;
x_offset[0] = hw_sky1pos;
texture[0] = FMaterial::ValidateTexture(di->Level->skytexture1, false, true);
skytexno1 = di->Level->skytexture1;
x_offset[0] = di->Level->hw_sky1pos;
}
}
if (di->Level->skyfog > 0)

View file

@ -9762,13 +9762,13 @@ scriptwait:
sky2name = Level->Behaviors.LookupString (STACK(1));
if (sky1name[0] != 0)
{
sky1texture = Level->skytexture1 = TexMan.GetTextureID(sky1name, ETextureType::Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
Level->skytexture1 = TexMan.GetTextureID(sky1name, ETextureType::Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
}
if (sky2name[0] != 0)
{
sky2texture = Level->skytexture2 = TexMan.GetTextureID(sky2name, ETextureType::Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
Level->skytexture2 = TexMan.GetTextureID(sky2name, ETextureType::Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
}
R_InitSkyMap ();
InitSkyMap (Level);
sp -= 2;
}
break;

View file

@ -57,6 +57,7 @@
#include "g_levellocals.h"
#include "events.h"
#include "p_destructible.h"
#include "r_sky.h"
#include "fragglescript/t_script.h"
//==========================================================================
@ -976,9 +977,7 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
if (arc.isReading())
{
sky1texture = skytexture1;
sky2texture = skytexture2;
R_InitSkyMap();
InitSkyMap(this);
AirControlChanged();
bglobal.freeze = !!(frozenstate & 2);
}

View file

@ -175,20 +175,14 @@ static void PrecacheLevel(FLevelLocals *Level)
AddToList(hitlist.Data(), Level->sides[i].GetTexture(side_t::bottom), FTextureManager::HIT_Wall);
}
// Sky texture is always present.
// Note that F_SKY1 is the name used to
// indicate a sky floor/ceiling as a flat,
// while the sky texture is stored like
// a wall texture, with an episode dependant
// name.
if (sky1texture.isValid())
if (Level->skytexture1.isValid())
{
AddToList(hitlist.Data(), sky1texture, FTextureManager::HIT_Sky);
AddToList(hitlist.Data(), Level->skytexture1, FTextureManager::HIT_Sky);
}
if (sky2texture.isValid())
if (Level->skytexture2.isValid())
{
AddToList(hitlist.Data(), sky2texture, FTextureManager::HIT_Sky);
AddToList(hitlist.Data(), Level->skytexture2, FTextureManager::HIT_Sky);
}
for (auto n : gameinfo.PrecachedTextures)

View file

@ -291,9 +291,10 @@ void PolySkySetup::Update()
double skyscale = 0.0;
float skyiscale = 0.0f;
fixed_t sky1cyl = 0, sky2cyl = 0;
auto Level = PolyRenderer::Instance()->Level;
auto skytex1 = TexMan.GetPalettedTexture(sky1texture, true);
auto skytex2 = TexMan.GetPalettedTexture(sky2texture, true);
auto skytex1 = TexMan.GetPalettedTexture(Level->skytexture1, true);
auto skytex2 = TexMan.GetPalettedTexture(Level->skytexture2, true);
if (skytex1)
{
@ -307,7 +308,7 @@ void PolySkySetup::Update()
}
else if (skyheight > 200)
{
skytexturemid = (200 - skyheight) * sskytex1->GetScale().Y + ((r_skymode == 2 && !(PolyRenderer::Instance()->Level->flags & LEVEL_FORCETILEDSKY)) ? skytex1->GetSkyOffset() : 0);
skytexturemid = (200 - skyheight) * sskytex1->GetScale().Y + ((r_skymode == 2 && !(Level->flags & LEVEL_FORCETILEDSKY)) ? skytex1->GetSkyOffset() : 0);
}
if (viewwidth != 0 && viewheight != 0)
@ -319,7 +320,7 @@ void PolySkySetup::Update()
skyscale *= float(90. / r_viewpoint.FieldOfView.Degrees);
}
if (skystretch)
if (Level->skystretch)
{
skyscale *= (double)SKYSTRETCH_HEIGHT / skyheight;
skyiscale *= skyheight / (float)SKYSTRETCH_HEIGHT;
@ -339,13 +340,13 @@ void PolySkySetup::Update()
if ((PolyRenderer::Instance()->Level->flags & LEVEL_SWAPSKIES) && !(PolyRenderer::Instance()->Level->flags & LEVEL_DOUBLESKY))
{
sky1tex = sky2texture;
sky1tex = Level->skytexture2;
}
else
{
sky1tex = sky1texture;
sky1tex = Level->skytexture1;
}
sky2tex = sky2texture;
sky2tex = Level->skytexture2;
skymid = skytexturemid;
skyangle = 0;
@ -360,8 +361,8 @@ void PolySkySetup::Update()
else
backskytex = nullptr;
skyflip = false;
frontdpos = sky1pos;
backdpos = sky2pos;
frontdpos = Level->sky1pos;
backdpos = Level->sky2pos;
frontcyl = sky1cyl;
backcyl = sky2cyl;
}
@ -371,7 +372,7 @@ void PolySkySetup::Update()
backskytex = nullptr;
frontcyl = sky2cyl;
skyflip = false;
frontdpos = sky2pos;
frontdpos = Level->sky2pos;
}
else
{ // MBF's linedef-controlled skies

View file

@ -43,10 +43,6 @@
// sky mapping
//
FTextureID skyflatnum;
FTextureID sky1texture, sky2texture;
double sky1pos, sky2pos;
float hw_sky1pos, hw_sky2pos;
bool skystretch;
// [RH] Stretch sky texture if not taller than 128 pixels?
// Also now controls capped skies. 0 = normal, 1 = stretched, 2 = capped
@ -65,31 +61,32 @@ CVAR(Float, skyoffset, 0, 0) // for testing
//
//==========================================================================
void R_InitSkyMap()
void InitSkyMap(FLevelLocals *Level)
{
int skyheight;
FTexture *skytex1, *skytex2;
// Do not allow the null texture which has no bitmap and will crash.
if (sky1texture.isNull())
if (Level->skytexture1.isNull())
{
sky1texture = TexMan.CheckForTexture("-noflat-", ETextureType::Any);
Level->skytexture1 = TexMan.CheckForTexture("-noflat-", ETextureType::Any);
}
if (sky2texture.isNull())
if (Level->skytexture2.isNull())
{
sky2texture = TexMan.CheckForTexture("-noflat-", ETextureType::Any);
Level->skytexture2 = TexMan.CheckForTexture("-noflat-", ETextureType::Any);
}
skytex1 = TexMan.GetTexture(sky1texture, false);
skytex2 = TexMan.GetTexture(sky2texture, false);
skytex1 = TexMan.GetTexture(Level->skytexture1, false);
skytex2 = TexMan.GetTexture(Level->skytexture2, false);
if (skytex1 == nullptr)
return;
if ((level.flags & LEVEL_DOUBLESKY) && skytex1->GetDisplayHeight() != skytex2->GetDisplayHeight())
if ((Level->flags & LEVEL_DOUBLESKY) && skytex1->GetDisplayHeight() != skytex2->GetDisplayHeight())
{
Printf(TEXTCOLOR_BOLD "Both sky textures must be the same height." TEXTCOLOR_NORMAL "\n");
sky2texture = sky1texture;
Level->flags &= ~LEVEL_DOUBLESKY;
Level->skytexture1 = Level->skytexture2;
}
// There are various combinations for sky rendering depending on how tall the sky is:
@ -109,14 +106,23 @@ void R_InitSkyMap()
if (skyheight >= 128 && skyheight < 200)
{
skystretch = (r_skymode == 1
Level->skystretch = (r_skymode == 1
&& skyheight >= 128
&& level.IsFreelookAllowed()
&& !(level.flags & LEVEL_FORCETILEDSKY)) ? 1 : 0;
&& Level->IsFreelookAllowed()
&& !(Level->flags & LEVEL_FORCETILEDSKY)) ? 1 : 0;
}
else skystretch = false;
else Level->skystretch = false;
}
void R_InitSkyMap()
{
for(auto Level : AllLevels())
{
InitSkyMap(Level);
}
}
//==========================================================================
//
// R_UpdateSky
@ -127,14 +133,16 @@ void R_InitSkyMap()
void R_UpdateSky (uint64_t mstime)
{
// Scroll the sky
double ms = (double)mstime * FRACUNIT;
sky1pos = ms * level.skyspeed1;
sky2pos = ms * level.skyspeed2;
// The hardware renderer uses a different value range and clamps it to a single rotation
hw_sky1pos = (float)(fmod((double(mstime) * level.skyspeed1), 1024.) * (90. / 256.));
hw_sky2pos = (float)(fmod((double(mstime) * level.skyspeed2), 1024.) * (90. / 256.));
for(auto Level : AllLevels())
{
// Scroll the sky
Level->sky1pos = ms * level.skyspeed1;
Level->sky2pos = ms * level.skyspeed2;
// The hardware renderer uses a different value range and clamps it to a single rotation
Level->hw_sky1pos = (float)(fmod((double(mstime) * level.skyspeed1), 1024.) * (90. / 256.));
Level->hw_sky2pos = (float)(fmod((double(mstime) * level.skyspeed2), 1024.) * (90. / 256.));
}
}

View file

@ -30,17 +30,16 @@
#include "textures/textures.h"
struct FLevelLocals;
extern FTextureID skyflatnum;
extern FTextureID sky1texture, sky2texture;
extern double sky1pos, sky2pos;
extern float hw_sky1pos, hw_sky2pos;
extern bool skystretch;
extern int freelookviewheight;
#define SKYSTRETCH_HEIGHT 228
// Called whenever the sky changes.
void R_InitSkyMap ();
void InitSkyMap(FLevelLocals *Level);
void R_InitSkyMap();
void R_UpdateSky (uint64_t mstime);
// 57 world units roughly represent one sky texel for the glTranslate call.

View file

@ -72,8 +72,8 @@ namespace swrenderer
Thread = thread;
auto Level = Thread->Viewport->Level();
auto skytex1 = TexMan.GetPalettedTexture(sky1texture, true);
auto skytex2 = TexMan.GetPalettedTexture(sky2texture, true);
auto skytex1 = TexMan.GetPalettedTexture(Level->skytexture1, true);
auto skytex2 = TexMan.GetPalettedTexture(Level->skytexture2, true);
if (skytex1 == nullptr)
return;
@ -100,7 +100,7 @@ namespace swrenderer
skyscale *= float(90. / r_viewpoint.FieldOfView.Degrees);
}
if (skystretch)
if (Level->skystretch)
{
skyscale *= (double)SKYSTRETCH_HEIGHT / skyheight;
skyiscale *= skyheight / (float)SKYSTRETCH_HEIGHT;
@ -123,13 +123,13 @@ namespace swrenderer
if ((Level->flags & LEVEL_SWAPSKIES) && !(Level->flags & LEVEL_DOUBLESKY))
{
sky1tex = sky2texture;
sky1tex = Level->skytexture2;
}
else
{
sky1tex = sky1texture;
sky1tex = Level->skytexture1;
}
sky2tex = sky2texture;
sky2tex = Level->skytexture2;
skymid = skytexturemid;
skyangle = Thread->Viewport->viewpoint.Angles.Yaw.BAMs();
@ -144,8 +144,8 @@ namespace swrenderer
else
backskytex = NULL;
skyflip = 0;
frontdpos = sky1pos;
backdpos = sky2pos;
frontdpos = Level->sky1pos;
backdpos = Level->sky2pos;
frontcyl = sky1cyl;
backcyl = sky2cyl;
}
@ -155,7 +155,7 @@ namespace swrenderer
backskytex = NULL;
frontcyl = sky2cyl;
skyflip = 0;
frontdpos = sky2pos;
frontdpos = Level->sky2pos;
}
else
{ // MBF's linedef-controlled skies
@ -202,7 +202,7 @@ namespace swrenderer
int frontxscale = int(frontskytex->GetScale().X * 1024);
frontcyl = MAX(frontskytex->GetWidth(), frontxscale);
if (skystretch)
if (Level->skystretch)
{
skymid = skymid * frontskytex->GetScaledHeightDouble() / SKYSTRETCH_HEIGHT;
}