- handle G_StartSlideshow

This commit is contained in:
Christoph Oelckers 2019-01-29 04:17:58 +01:00
parent de1b89707d
commit d4ee52f606
3 changed files with 6 additions and 6 deletions

View file

@ -2859,17 +2859,17 @@ bool G_CheckDemoStatus (void)
return false;
}
void G_StartSlideshow(FName whichone)
void G_StartSlideshow(FLevelLocals *Level, FName whichone)
{
gameaction = ga_slideshow;
SelectedSlideshow = whichone == NAME_None ? level.info->slideshow : whichone;
SelectedSlideshow = whichone == NAME_None ? Level->info->slideshow : whichone;
}
DEFINE_ACTION_FUNCTION(FLevelLocals, StartSlideshow)
{
PARAM_PROLOGUE;
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_NAME(whichone);
G_StartSlideshow(whichone);
G_StartSlideshow(self, whichone);
return 0;
}

View file

@ -68,7 +68,7 @@ void G_Ticker (void);
bool G_Responder (event_t* ev);
void G_ScreenShot (char *filename);
void G_StartSlideshow(FName whichone);
void G_StartSlideshow(FLevelLocals *Level, FName whichone);
FString G_BuildSaveName (const char *prefix, int slot);

View file

@ -6619,7 +6619,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
return ScriptCall(activator, argCount, args);
case ACSF_StartSlideshow:
G_StartSlideshow(FName(Level->Behaviors.LookupString(args[0])));
G_StartSlideshow(Level, FName(Level->Behaviors.LookupString(args[0])));
break;
case ACSF_GetSectorHealth: