Commit Graph

3292 Commits

Author SHA1 Message Date
Randy Heit 6dc21f9a8b - Fixed: Voxel rendering completely fell apart when a mirror came into view.
SVN r4216 (trunk)
2013-04-16 20:17:34 +00:00
Randy Heit a5d770b433 - Dropped items with the DONTGIB flag set will no longer be destroyed by crushers.
SVN r4215 (trunk)
2013-04-16 17:55:17 +00:00
Randy Heit cbe11657f0 - Fixed: A_Face should take into account the target's height when aiming pitch.
SVN r4214 (trunk)
2013-04-10 00:13:55 +00:00
Randy Heit 2fb64108a7 - Fixed: Monsters with STAYMORPHED set would still unmorph.
SVN r4213 (trunk)
2013-04-09 22:45:20 +00:00
Randy Heit f7c55c0936 - Do copy a monster's special to its morphed version so that it can be properly restored when
it unmorphs.

SVN r4212 (trunk)
2013-04-09 22:40:27 +00:00
Randy Heit 85d4350190 - Fixed: AInventory::Touch() should check for a local player view before trying the pickup,
because if it's a morph powerup, after being picked up, the toucher this function received will
  no longer be the active player.

SVN r4211 (trunk)
2013-04-09 22:24:18 +00:00
Randy Heit ec6d522a29 - Remove the requirement that only action function default parameters can accept a constant
expression that evaluates to the class 'None'. (I don't know why that was there to begin with.)

SVN r4210 (trunk)
2013-04-09 22:15:41 +00:00
Randy Heit 0a9a54fca8 - Multiply the resulting velocity by the player's speed when "jumping" underwater.
SVN r4209 (trunk)
2013-04-09 21:57:48 +00:00
Randy Heit 147da94e2f - Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags.
SVN r4207 (trunk)
2013-03-28 01:29:23 +00:00
Randy Heit 4cf3a4a1cf - Always spawn RocketSmokeTrail and GrenadeSmokeTrail actors, and make them invisible for players
who don't want to see them. This is needed for multiplayer sync between players with different
  settings for cl_rockettrails.

SVN r4206 (trunk)
2013-03-28 01:01:19 +00:00
Braden Obrzut 316faf59b4 - Fixed: Skin mugshots didn't load. (This adds a texture usetype for skin graphics.)
SVN r4205 (trunk)
2013-03-25 18:20:39 +00:00
Randy Heit 332b1091b4 - Make FName::NameManager::Inited a static member variable.
SVN r4204 (trunk)
2013-03-24 02:35:29 +00:00
Randy Heit 324b13c89b - Added Weapon.MinSelectionAmmo1 and Weapon.MinSelectionAmmo2 to exclude weapons from autoselection
even if they have enough ammo to be used.

SVN r4203 (trunk)
2013-03-24 02:25:12 +00:00
Randy Heit 449bf216fa - Stop storing rail hits in a global variable, and consolidate the two railgun callbacks into a single function.
SVN r4202 (trunk)
2013-03-23 03:05:01 +00:00
Randy Heit f9915d7cf2 - Added FDARI's A_CheckLOF, modified to use a Trace callback function.
SVN r4201 (trunk)
2013-03-23 02:55:59 +00:00
Randy Heit dcf50ab6cb - Added an enum for the values a Trace callback function can return.
- Added a userdata parameter to pass to the Trace callback function.

SVN r4200 (trunk)
2013-03-23 02:54:13 +00:00
Randy Heit c54ea7f6b7 - Added SXF_TRANSFERSPECIAL and SXF_CLEARCALLERSPECIAL flags for A_SpawnItemEx.
SVN r4199 (trunk)
2013-03-23 01:22:37 +00:00
Randy Heit 044616a86f - Fixed: Don't return false from PIT_CheckThing when a shootable missile hits a nonmonster and
infighting is disabled; let the normal conditions apply. Otherwise, you end up with situations
  where monster-fired projectiles can collide with pickups.

SVN r4198 (trunk)
2013-03-21 22:58:37 +00:00
Randy Heit 0c6c78517b - Always at least halve the advance vector in P_CheckMissileSpawn().
SVN r4197 (trunk)
2013-03-21 22:23:42 +00:00
Randy Heit 06445e8181 - Fixed: Used the wrong actor's radius in P_Thing_Projectile() to get the maxdist for P_CheckMissileSpawn().
SVN r4196 (trunk)
2013-03-21 22:21:54 +00:00
Randy Heit e4127111b1 - A player's Speed is now applied to their upmove as well as their forwardmove and sidemove.
SVN r4195 (trunk)
2013-03-21 03:47:39 +00:00
Randy Heit 2874d927b1 - Random spawners no longer move the missile forward when spawning them, because presumably
whatever spawned the random spawner already took care of this.
- Added a maxdist parameter to P_CheckMissileSpawn() to help ensure that it doesn't completely 
  move the spawned missile outside of its shooter (and potentially beyond a wall the shooter
  might happen to be standing next to).

SVN r4194 (trunk)
2013-03-21 03:06:04 +00:00
Randy Heit 34b2d0b21a - Fixed: Putting a lightlist in a sector caused that sector's floorlight and ceilinglight to be ignored.
SVN r4193 (trunk)
2013-03-21 02:28:07 +00:00
Randy Heit cb41771342 - When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
SVN r4192 (trunk)
2013-03-21 02:07:42 +00:00
Randy Heit 53e73783e0 - Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
SVN r4191 (trunk)
2013-03-20 03:36:45 +00:00
Randy Heit 283ee1a891 - Make teleport fogs target the teleported actor.
SVN r4190 (trunk)
2013-03-20 03:21:37 +00:00
Randy Heit fc4b0ffe68 - Use a missile's MaxTargetRange property as the range for P_AimLineAttack() inside P_SpawnPlayerMissile().
SVN r4189 (trunk)
2013-03-20 03:19:02 +00:00
Randy Heit 277d59b2bb - Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
SVN r4188 (trunk)
2013-03-20 03:07:45 +00:00
Randy Heit de20936b13 - Allow negative force for A_RadiusThrust.
SVN r4187 (trunk)
2013-03-20 02:41:59 +00:00
Braden Obrzut 18bf56d3d7 - Fixed: NULL pointer dereference in DrawGem.
SVN r4186 (trunk)
2013-03-18 21:56:15 +00:00
Randy Heit 98ea4d3d51 - Added C_GetMassCVarString(), which C_WriteCVars() is now a wrapper around. (And the latter
should probably be factored away eventually.)

SVN r4185 (trunk)
2013-03-17 03:04:17 +00:00
Randy Heit 573b6992ce - Use a TArray for backing up cvars overwritten by a demo.
SVN r4184 (trunk)
2013-03-17 02:41:45 +00:00
Braden Obrzut b096c7a82f - Fixed: changemap allowed changing the map in "demo mode."
- Fixed: Crash when using the console at the title screen.

SVN r4182 (trunk)
2013-03-15 21:41:01 +00:00
Christoph Oelckers b0203c9f1d - added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
SVN r4181 (trunk)
2013-03-13 11:27:30 +00:00
Randy Heit 8410ac760a - Added A_SetDamageType.
SVN r4180 (trunk)
2013-03-13 04:04:48 +00:00
Randy Heit fb2f201c8b - Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
SVN r4179 (trunk)
2013-03-13 03:59:57 +00:00
Randy Heit e240d24abe - Fixed: P_SpawnPlayerMissile() should not 0 the pitch for weapons that don't autoaim.
This allows A_FireOldBFG to work properly when freelook is disabled.

SVN r4178 (trunk)
2013-03-13 02:56:54 +00:00
Christoph Oelckers c7aa7e2a4b - missing NORANDOMPUFFZ code.
SVN r4177 (trunk)
2013-03-09 07:09:40 +00:00
Braden Obrzut 3fe31668a6 - More Visual Studio with CMake fixes.
SVN r4176 (trunk)
2013-03-08 19:23:06 +00:00
Randy Heit ba0e0c2914 - Fixed: Don't start the MAPINFO music just to have it replaced by the saved music when returning to a level in a hub.
SVN r4175 (trunk)
2013-03-08 02:34:26 +00:00
Braden Obrzut 478bfa6cf1 - Fixed: file_directory tried to free it's input parameter.
SVN r4174 (trunk)
2013-03-07 22:16:09 +00:00
Braden Obrzut 88a0d22f23 - Fixed: Playing strife forced the inventory to be used immediately instead of being determined by the presence of an inventory overlay.
SVN r4173 (trunk)
2013-03-03 19:12:21 +00:00
Randy Heit 1107bebfcf - Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
SVN r4172 (trunk)
2013-03-02 01:54:40 +00:00
Randy Heit 8f7cd73a41 - Comment out star and bstar stuff in wi_stuff.cpp.
SVN r4171 (trunk)
2013-03-02 01:27:36 +00:00
Christoph Oelckers 33f363f4c6 - added TheFortuneTeller's NORANDOMPUFFZ submission.
SVN r4170 (trunk)
2013-02-27 10:35:44 +00:00
Randy Heit ce39368796 - Fixed: Players using colorsets instead of custom colors overrode their team colors.
SVN r4169 (trunk)
2013-02-27 03:27:33 +00:00
Randy Heit b93dfcf3cf - Fixed: G_DoLoadLevel() has a for loop where it resets player cameras that incremented and checked the wrong variable.
SVN r4168 (trunk)
2013-02-27 03:13:55 +00:00
Randy Heit be0845acf1 - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
SVN r4167 (trunk)
2013-02-27 03:10:25 +00:00
Braden Obrzut 01fed92920 - Added support for Visual Studio to the CMake project.
SVN r4166 (trunk)
2013-02-25 00:12:21 +00:00
Braden Obrzut e6f66e3c93 - Fixed: GCC build.
SVN r4165 (trunk)
2013-02-24 17:17:20 +00:00
Randy Heit 2919bdf4fe - Fixed: Skyboxes never cleared planes when a 3D floor was in view.
SVN r4164 (trunk)
2013-02-23 05:15:32 +00:00
Randy Heit 4f3a03f2f4 - Fixed: stat skyboxes output was broken.
SVN r4163 (trunk)
2013-02-23 04:24:40 +00:00
Randy Heit 1c9396cd6c - Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the
powerups before they transfer ownership, then calling InitEffect() on them after they transfer
  ownership.

SVN r4162 (trunk)
2013-02-23 03:25:33 +00:00
Braden Obrzut 47e7ab21cc - Fixed: strcpy on map arrays didn't properly translate the array number.
SVN r4160 (trunk)
2013-02-22 18:42:26 +00:00
Braden Obrzut 356bfe81e3 - Cleared GCC warnings.
SVN r4159 (trunk)
2013-02-22 18:16:23 +00:00
Randy Heit 6eb10a8079 - Fixed: r4160 inadvertently inverted the damage check for thrusting in P_RadiusAttack().
SVN r4158 (trunk)
2013-02-22 03:06:00 +00:00
Randy Heit 445bc148b7 - Fixed: r4067 completely disabled weapon switching via A_ReFire.
SVN r4157 (trunk)
2013-02-22 02:42:42 +00:00
Randy Heit e0c751114f - Fixed: A TITLEMAP defined with SpawnWithWeaponRaised set caused a crash.
SVN r4156 (trunk)
2013-02-22 01:51:35 +00:00
Randy Heit e0db52629d - Fixed: RandomSpawner could hang on lists with monsters when nomonsters is enabled or with 'None' items.
SVN r4155 (trunk)
2013-02-22 01:34:16 +00:00
Randy Heit 7d90117fb9 - Fixed: RandomSpawner should observe the nomonsters flags when deciding what to spawn.
SVN r4153 (trunk)
2013-02-20 02:47:01 +00:00
Randy Heit 4fe9b6112a - Fixed: The change in r3951 knew nothing about 3D floors.
SVN r4152 (trunk)
2013-02-20 02:26:36 +00:00
Randy Heit fef083f59c - Use a temporary bitmap when when copying true color pixels of a multipatch texture, the blend
operation is not BLEND_NONE, and it doesn't just redirect straight to a direct texture.

SVN r4151 (trunk)
2013-02-20 01:31:41 +00:00
Christoph Oelckers e50de1e5fc - fixed: APowerSpeed::Serialize needs to call the super method.
SVN r4150 (trunk)
2013-02-19 08:10:33 +00:00
Randy Heit f5891dea25 - Added time display for alt hud.
SVN r4148 (trunk)
2013-02-19 02:58:03 +00:00
Randy Heit 602209d4a4 - Add NoRandomPlayerclass flag for MAPINFO.
SVN r4147 (trunk)
2013-02-19 02:50:47 +00:00
Randy Heit bd601a1bc8 - Added NOTRAIL flag for PowerSpeed.
SVN r4146 (trunk)
2013-02-19 02:44:49 +00:00
Randy Heit ae6b0c6215 - Added IF_NOSCREENFLASH>
SVN r4145 (trunk)
2013-02-19 02:27:41 +00:00
Randy Heit 619e65ad6f - Allow negative parameters to A_Light.
SVN r4144 (trunk)
2013-02-19 02:25:20 +00:00
Randy Heit b96d305c87 - Make the DOOM 3 BFG Edition the last Steam path checked, so it won't override the regular doom.wad.
SVN r4142 (trunk)
2013-02-19 01:55:14 +00:00
Randy Heit 87dbfb68e9 - Fixed: PCD_MORPHACTOR and P_MorphMonster() needed NULL pointer checks.
SVN r4141 (trunk)
2013-02-19 01:51:07 +00:00
Randy Heit e434ccc3f6 - Add support for user variables on things in UDMF maps. If you include an actor's user variable
in its UDMF thing definition, that user variable will be set to the desired value for that
  actor when the map is loaded.

SVN r4140 (trunk)
2013-02-17 00:23:58 +00:00
Christoph Oelckers 00d5bee72f - ...now where did that 'F' come from...?
SVN r4139 (trunk)
2013-02-16 10:48:03 +00:00
Christoph Oelckers d71b0609f0 - fixed incorrect -= operators in vectors.h
SVN r4138 (trunk)
2013-02-16 09:41:54 +00:00
Braden Obrzut facbca3619 - Fixed: If you hit a wall at the right moment you would some times come out of a teleporter with sliding velocity.
SVN r4137 (trunk)
2013-02-14 23:27:09 +00:00
Randy Heit 7714a45e02 - Fixed: Because P_OpenMapData() now reopens the containing file for the map, P_LoadGLNodes() needs a new check for if the map came from a regular wad.
SVN r4136 (trunk)
2013-02-14 05:06:05 +00:00
Randy Heit 0a2e42c090 - Skip the MF2_PASSMOBJ height checks in PIT_CheckThing() for ripper missiles.
SVN r4135 (trunk)
2013-02-14 04:40:29 +00:00
Randy Heit 70fa9e7b84 - Fixed: info CCMD listed bounce flags twice, under separate names.
SVN r4134 (trunk)
2013-02-14 03:56:34 +00:00
Randy Heit 94be9df246 - Changed the "notrelevant" checks in R_RenderMaskedSegRange() to not include equality in their
comparison operators. Fixes one map (http://forum.zdoom.org/viewtopic.php?f=2&t=34082); might
  break others. Maybe.

SVN r4133 (trunk)
2013-02-14 03:24:47 +00:00
Randy Heit 951adbb21f - Fixed: When adding a forwardmove value, P_Bob() needs to do the same pitch-dependent scaling
as P_ForwardThrust().

SVN r4132 (trunk)
2013-02-14 01:29:53 +00:00
Randy Heit 0b9b6dda2e - Fixed: The changemap CCMD did not work for maps not defined by MAPINFO.
SVN r4131 (trunk)
2013-02-12 23:55:28 +00:00
Randy Heit 62b23901eb - Fixed: spynext/prev were unreliable with player prediction.
SVN r4130 (trunk)
2013-02-12 23:23:33 +00:00
Christoph Oelckers 3defad92da - missed some changed constants...
SVN r4129 (trunk)
2013-02-10 09:03:56 +00:00
Christoph Oelckers 954e9e03f2 - removed a few 'GZDoom only' notes that no longer apply.
SVN r4128 (trunk)
2013-02-10 09:01:15 +00:00
Christoph Oelckers 027a99d772 - fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
SVN r4125 (trunk)
2013-02-10 08:53:03 +00:00
Randy Heit 612d16e11c - Added Oktalyzer loading support to ZDoom.
SVN r4081 (trunk)
2013-02-08 00:25:30 +00:00
Randy Heit afabf7e018 - Force node building for garrison.wad from The Master Levels so that the teleporter to the
red key won't leave you in the ground.

SVN r4071 (trunk)
2013-02-07 21:32:06 +00:00
Randy Heit 6e3d784c50 - Fixed: G_CheckSpot() should not use the player start's z position unless LEVEL_USEPLAYERSTARTZ is set.
SVN r4070 (trunk)
2013-02-07 21:09:55 +00:00
Randy Heit c116453158 - When doing kickback in P_DamageMobj(), choose a random direction if the target and origin are in the exact same spot.
SVN r4069 (trunk)
2013-02-07 21:02:26 +00:00
Randy Heit cdfd671dff - P_MovePsprites() should now always call P_CheckWeaponSwitch(), because the latter function
now has its own WF_WEAPONSWITCHOK check in the correct place.

SVN r4068 (trunk)
2013-02-07 20:42:24 +00:00
Randy Heit 2cf141e914 - In A_ReFire, allow refiring when a weapon is pending, but weapon switching is not okay at this time.
SVN r4067 (trunk)
2013-02-07 20:38:41 +00:00
Randy Heit 522a940ccf - In P_SetSafeFlash(), check the requested state against every actor when Dehacked moves the
flash to some other class's states instead of just assuming it's good.

SVN r4066 (trunk)
2013-02-07 20:29:48 +00:00
Randy Heit 8874cb140b - Don't use the global numsectors variable when testing if a map is a Build map in P_IsBuildMap()
and P_LoadBuildMap().

SVN r4065 (trunk)
2013-02-07 20:17:50 +00:00
Randy Heit 995d6f52e7 - Allow terrain definitions to work with overrides and non-flats.
SVN r4064 (trunk)
2013-02-05 02:39:47 +00:00
Randy Heit 2f3dd8d959 - Moved MF4_BOSSSPAWNED flag copying from A_PainShootSkull to AActor::CopyFriendliness().
SVN r4063 (trunk)
2013-02-05 02:33:11 +00:00
Randy Heit 87b8b6201c - Added WRF_DISABLESWITCH flag for A_WeaponReady to indicate that any attempts to switch the weapon
should be discarded.

SVN r4062 (trunk)
2013-02-05 02:27:35 +00:00
Randy Heit f0bc2fdc53 - Fixed CF_DOUBLEFIRINGSPEED is in player->cheats, not player->WeaponState.
SVN r4061 (trunk)
2013-02-05 01:45:23 +00:00
Randy Heit f68d5a4845 - More options for acsprofile command:
* acsprofile clear - Resets all profiling statistics to 0.
  * acsprofile [<sort-function>] [<limit>]:
    * <sort-function> is an optional argument that specifies which column to sort on (total, min, max, avg, or runs). The default is total.
    * <limit> is an optional argument that specifies how many rows to limit the output to. The default is 10. 0 or less will print every script or function that has at least one run.

SVN r4060 (trunk)
2013-02-03 04:30:20 +00:00
Randy Heit b971714e7f - Do not print imported functions in the profile list.
SVN r4059 (trunk)
2013-02-03 03:54:31 +00:00
Randy Heit b2f09b2dc6 - Added ACS profiling information.
SVN r4058 (trunk)
2013-02-02 05:54:15 +00:00
Braden Obrzut 5965c45932 - Fixed: Using interpolation on drawbar would sometimes result in the last pixel hanging longer than it should.
- Improved draw bar clipping fix from last commit.

SVN r4057 (trunk)
2013-02-01 02:16:02 +00:00
Braden Obrzut b958215b50 - Fixed: DrawBar's clipping didn't take the texture offset into account.
SVN r4056 (trunk)
2013-01-30 00:56:24 +00:00
Randy Heit 61322cc33b - Fixed: A_Lower needs to check player->cheats for WF_INSTANTWEAPSWITCH, not player->WeaponState.
SVN r4055 (trunk)
2013-01-27 04:08:00 +00:00
Randy Heit a2f55c8067 - Well, poo. WRF_NoFire is two bits, not just one.
SVN r4054 (trunk)
2013-01-27 03:02:00 +00:00
Randy Heit 15497b4a24 - Fixed: Floor_RaiseAndCrush is not Floor_RaiseToLowestCeilingAndCrush.
SVN r4053 (trunk)
2013-01-27 02:57:17 +00:00
Randy Heit c4a4b9821d - Fixed: The menu treated netdemos as actual netgames.
SVN r4052 (trunk)
2013-01-26 03:41:06 +00:00
Randy Heit 5b97bf47de - Fixed: The string displayed when attempting to start a new game during a netgame is "NEWGAME", not "NETGAME".
SVN r4051 (trunk)
2013-01-26 03:39:43 +00:00
Randy Heit e0a137b725 - Removed the netdemo flag, because it's redundant with (netgame && demoplayback).
SVN r4050 (trunk)
2013-01-26 03:28:54 +00:00
Randy Heit 83320626e5 - Use "Map time color" for single maps, whether in a hub or not. Only use "Hub time color" for hub times.
SVN r4049 (trunk)
2013-01-26 03:21:09 +00:00
Randy Heit 9cca4ff71d - Fixed: Lost Souls spawned by Pain Elementals were not killed by DF2_KILLBOSSMONST.
SVN r4047 (trunk)
2013-01-26 02:54:09 +00:00
Randy Heit ed8a33aeaf - Use P_DropWeapon() everywhere it makes sense.
SVN r4045 (trunk)
2013-01-25 03:32:49 +00:00
Randy Heit 5dca935305 - If this was a git repository, I wouldn't have needed to just make three broken commits in a row.
SVN r4044 (trunk)
2013-01-25 03:32:20 +00:00
Randy Heit 1c999d9d55 - Be more concise for WRF_NoFire in A_WeaponReady.
SVN r4043 (trunk)
2013-01-25 03:25:32 +00:00
Randy Heit 9d43ba39fc - Using the proper container for weapon state flags would be good.
SVN r4042 (trunk)
2013-01-25 03:18:45 +00:00
Randy Heit 281ac3a49a - Separate the player weapon state flags from the other player "cheat" flags.
SVN r4041 (trunk)
2013-01-25 03:09:17 +00:00
Randy Heit 47cb2ad6bc - In P_PoisonPlayer(), keep track of the source as the poisoner, so you can get accurate kill
accounting. Also, if the poisoner is a missile, remembering it is pretty pointless, since it's
  likely to be gone before the player ever dies from the poison.

SVN r4040 (trunk)
2013-01-25 02:35:11 +00:00
Randy Heit ea81d3638d - Revert WRF_NOSWITCH changes from r4024.
SVN r4039 (trunk)
2013-01-25 02:05:48 +00:00
Randy Heit 9b5232a410 - Fixed: The health bonuses atop the pillars in the starting room of Void could not be picked
up because they no longer physically clip through the floor.

SVN r4038 (trunk)
2013-01-23 04:48:33 +00:00
Randy Heit 10e185a6e3 - Retain the Scroll_Texture_(Left|Right|Up|Down) specials on lines for the sake of
compat_useblocking. This is not going to be extended to all specials that spawn a thinker at
  load time, because some of them can be placed on a line later using SetLineSpecial and used
  directly.

SVN r4037 (trunk)
2013-01-23 04:11:19 +00:00
Randy Heit 11862ac06b - Sync A_LookEx with A_Look, with regards to COMPATF_SOUNDTARGET.
SVN r4036 (trunk)
2013-01-23 04:04:21 +00:00
Randy Heit 8b6b55ce40 - P_DaggerAlert() now puts the emitter into its Pain.Dagger state if it has one, but will still
use the regular Pain state if not.

SVN r4034 (trunk)
2013-01-23 03:46:12 +00:00
Braden Obrzut 7f81d881f8 - Fixed: DBaseStatusBar::Draw shouldn't run for the AltHud.
SVN r4032 (trunk)
2013-01-23 01:47:06 +00:00
Braden Obrzut dcb1a3c8bd - GCC warning cleanup
SVN r4031 (trunk)
2013-01-21 22:30:30 +00:00
Braden Obrzut e86f27a7a6 - Fixed: Popups weren't shown on the alt hud.
SVN r4030 (trunk)
2013-01-21 21:02:14 +00:00
Braden Obrzut 76b5757dab - Fixed: 0 duration A_Lower loops could cause an infinite loop since A_Lower checked if the player was dead in two different ways and returned before the second one.
SVN r4029 (trunk)
2013-01-18 18:19:05 +00:00
Braden Obrzut 3e1aa40461 - Fixed: If AInventory::SpecialDropAction returns true the item should be destroyed.
- Fixed: Building with SSE disabled triggered an error.

SVN r4028 (trunk)
2013-01-17 19:42:52 +00:00
Braden Obrzut de65ae809f - Fixed: BobStyle was assigned as if they were flags.
SVN r4027 (trunk)
2013-01-17 19:25:22 +00:00
Randy Heit 6a3b07c441 - Removed the BuildString() override that took a char** argv, because it was used nowhere.
- Fixed: BuildString() failed to properly generate command lines for arguments with embedded "
  characters.

SVN r4025 (trunk)
2013-01-11 03:21:46 +00:00
Randy Heit 3111b6e7b0 - Do not clear the CF_WEAPONSWITCHOK flag each tic, so that the last setting from A_WeaponReady
will carry over until the next A_WeaponReady. Changed P_CheckWeaponSwitch() to clear any
  pending weapon requests while weapon switching is disabled.

SVN r4024 (trunk)
2013-01-11 02:53:11 +00:00
Randy Heit 7fb0d37d99 - Added a flag to A_M_Refire to ignore the actor's missile state, so the rocket marine will
not continue to punch air if it starts attacking while its target is in melee range and
  then moves out of it.

SVN r4021 (trunk)
2013-01-06 04:15:28 +00:00
Randy Heit 22e52776e3 - In UpdateJoystickConfigMenu(), do not access joy before checking if it's NULL.
SVN r4019 (trunk)
2013-01-03 03:12:07 +00:00
Randy Heit 424fcb4cba - Initialize sprframe to NULL in FListMenuItemPlayerDisplay::Drawer().
SVN r4018 (trunk)
2013-01-03 03:08:45 +00:00
Randy Heit 6b67cd560a - Add NULL decal check to FDecalLib::ParseGenerator().
SVN r4017 (trunk)
2013-01-03 03:07:18 +00:00
Randy Heit 814cb4d135 - Move NULL player check earlier in P_PoisonDamage, before player is accessed.
SVN r4016 (trunk)
2013-01-03 03:05:44 +00:00
Randy Heit 4601954248 - Added CHANGELEVEL_PRERAISEWEAPON flag for use with ACS's ChangeLevel.
SVN r4014 (trunk)
2013-01-03 02:18:19 +00:00
Randy Heit 787c338871 - Added MAPINFO flag "SpawnWithWeaponRaised".
SVN r4013 (trunk)
2013-01-03 02:08:08 +00:00
Randy Heit 549712e719 - P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
can perform based on the amount of damage actually taken after all modifications are done to
  it. However, if the damage is canceled away, blood will still spawn for the original damage
  amount rather than the modified amount.

SVN r4012 (trunk)
2013-01-02 04:39:59 +00:00
Randy Heit 60fb004a78 - Do not double-scale player classes that use non-1.0 default scales.
SVN r4011 (trunk)
2013-01-02 03:52:58 +00:00
Randy Heit 002aa807c5 - Fixed: Don't use the player skin in the cast call if the class being shown has been removed
from the PlayerClasses array (and therefore does not have a valid default skin).

SVN r4010 (trunk)
2013-01-02 03:44:42 +00:00
Randy Heit ca2d75307c - Do not "wake" Oracle spectres that killed an Oracle. (Because if they killed it, they're
obviously already awake. Also, we don't want them to end up targeting themselves.)

SVN r4009 (trunk)
2013-01-02 03:35:08 +00:00
Randy Heit 115b70f6d8 - Do not wake Oracle spectres that are dead.
SVN r4008 (trunk)
2013-01-02 03:27:12 +00:00
Randy Heit dfe470e5f2 - Added JLOSF_NOAUTOAIM flag for when you want to use A_JumpIfTargetInLOS in conjunction with
something that never autoaims, such as a railgun.
- Fixed: A_JumpIfTargetInLOS should use P_AimLineAttack() instead of P_BulletSlope(), because the
  latter intentionally checks to the sides of the aimed line.

SVN r4007 (trunk)
2013-01-02 03:17:52 +00:00
Randy Heit 4228386837 - Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
from the original plane.

SVN r4006 (trunk)
2013-01-02 03:01:03 +00:00
Randy Heit efbaab3440 - Never set the player actor's scale to the skin's directly. Only do it indirectly through
P_CheckPlayerSprite().

SVN r4005 (trunk)
2013-01-02 02:26:22 +00:00
Randy Heit 67eda6b1ad - Changed P_CheckPlayerSprites() so that it does not alter any actor data. It is now called by
R_ProjectSprite() to modify the appropriate data right before it is needed for rendering.

SVN r4004 (trunk)
2013-01-02 02:10:26 +00:00
Randy Heit db01832519 - Fixed: The resurrect cheat also needs to restore the player's radius.
SVN r4003 (trunk)
2013-01-02 01:34:27 +00:00
Christoph Oelckers b3ada01bbd - Added Gez's patch to show the berserk icon on the alt. HUD and added a menu option for this setting.
SVN r4002 (trunk)
2012-12-22 22:37:58 +00:00
Randy Heit 21ada0b3f6 - Fixed: When the player sprite is being drawn with a fixed colormap, hardware acceleration
should not be disabled when the regular colormap has lights that stay bright throughout.

SVN r4001 (trunk)
2012-12-22 02:57:35 +00:00
Randy Heit 682c7d2a8a - Fixed: The originx and originy for the textured automap is supposed to be calculated after
rotating originpt by the automap, not before.

SVN r3998 (trunk)
2012-12-22 00:55:27 +00:00
Randy Heit c114113fe8 - Fixed: Sky floors should not be drawn in the textured automap.
SVN r3997 (trunk)
2012-12-22 00:26:26 +00:00
Randy Heit f45c624769 - Changed default FluidSynth reverb and chorus parameters to the ones suggested here: http://forums.scummvm.org/viewtopic.php?p=72972&sid=d139e99a13359541ead07073112e3888#72972
SVN r3995 (trunk)
2012-12-21 23:59:55 +00:00